Posted by John Thornhill | 2020 Sep 02 18:11 -0400 GMT
Thanks all for your feedback and bug reports on the 1.127 Patch thus far!
A new live client is now available with the following fixes:
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The Camera Reset hotkey will now return to the proper saved camera angle when used.
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Ground Targets can now be set in all dungeon locations.
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Players can now target players, monsters, and other boats when riding a boat.
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The Consignment Merchant window should no longer close when delving items when the window is positioned over the house art.
If players are currently in-game they should logout to re-run the patcher to receive these fixes.
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Posted by John Thornhill | 2020 Aug 31 18:02 -0400 GMT
Update2: Archived servers are all up now as well as Ywain and Gaheris.
A new live client is up with the following fixes:
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/Qbinds being set properly and saving correctly on logout and zone.
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Users who were crashing when logging in with certain Custom UIs should no longer crash.
This client also temporarily disables the 'match all bonuses' feature on the market explorer so it can be updated to return results faster.
Players that are currently in-game should logout and re-run their patcher.
Update: Ywain and Gaheris are once again live! Archived servers will be up later today.
Developer's note: Please remember to login and run the /listmerchant command at your house so that its items can be found on the Market Explorer as all houses have been delisted with server-up.
All live servers will be coming down tomorrow, Tuesday September 1st, 2020, at 5:45AM EDT / 10:45AM GMT for patch 1.127!
Please check out the patch notes below!
Highlights
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Fall in love with your house all over again with brand new exterior and interior models and textures!
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Enjoy using the expanded Market Explorer search options!
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Check out the Endless Conquest limitations and Veteran account reward changes!
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Upgrade your style with our new cosmetic options in the Mithril store!
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Explore new ways to defend and capture keeps with the revamped Stormlord Master Level line!
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TONS of Bug Fixes and Client improvements!
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Posted by John Thornhill | 2020 Aug 26 14:04 -0400 GMT
The Pendragon test server is now open for testing!
All tracked bugs on Pendragon should now be resolved with this update and barring any additional issues or feedback 1.127 will be going to the live servers next week!
Important Note:
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We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.
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This means duplicating the entire "Labyrinth" folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
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If you do not do this, you *will* experience issues when patching from Pendragon back to live.
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To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and then run the camelot.exe patcher again.
For those interested in testing on Pendragon, follow the character copy process here!
Here are the short and sweet 1.127B notes!
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Posted by John Thornhill | 2020 Jul 29 12:08 -0400 GMT
The Pendragon test server is now open for testing!
Please hop on and test our latest changes and leave us your detailed feedback! Our live launch of patch 1.127 is just around the corner and the more testing and feedback we receive the better it will be!
Important Note:
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We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.
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This means duplicating the entire "Labyrinth" folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
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If you do not do this, you *will* experience issues when patching from Pendragon back to live.
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To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and then run the camelot.exe patcher again.
For those interested in testing on Pendragon, follow the character copy process here!
Click the image below to check out the patch notes!
Highlights
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Fall in love with your house all over again with brand new exterior and interior models and textures!
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Enjoy using the expanded Market Explorer search options!
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Check out the Endless Conquest limitations and Veteran account reward changes!
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Upgrade your style with our new cosmetic options in the Mithril store!
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Bainshee, Wizard, and Runemaster love – oh my!
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TONS of Bug Fixes and Client improvements!
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Posted by John Thornhill | 2020 Feb 12 19:06 -0500 GMT
Love is in the air as we celebrate the return of our Valentine's Day event and celebrate President's Day weekend with some RvR bonuses!
This event will run from Thursday, February 13th through Tuesday, February 18th.
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Posted by John Thornhill | 2019 Nov 13 16:38 -0500 GMT
Endless Conquest and patch 1.126 have been up and running smoothly for a full day now. It's been exciting seeing all the new (and many familiar!) faces. A huge thank you to those who have sent in feedback and/or bug reports, please keep them coming! We have some fixes and changes based on those initial reports for you this evening.
Developer's note:
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We're currently aware of and working hard on fixes for the following issues (these fixes will likely require server downtime to address):
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Certain pets chain-buffing themselves as well as occassionally enemy targets.
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Certain pets not casting certain abilities that they normally would.
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Targeting and attacking issues after coming out of forceful zephyr.
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NOTE: As a temporary solution, players experiencing this issue can clear their target by clicking on the ground and then re-select their target to be able to attack again.
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Dead players appearing as "alive" briefly after /releasing.
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The /bg groups command no longer functioning
Click the link below for some tweaks and bug fixes that are now live!
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Posted by John Thornhill | 2019 Nov 11 19:26 -0500 GMT
Update 2:30 PM EDT / 5:30 PM GMT: Ywain and Gaheris are open to players and the Account Center is once again available!
All live servers will be coming down tomorrow, Tuesday 11/12/19, at 5:45AM EDT / 10:45AM GMT for patch 1.126 and the launch of Endless Conquest!
Endless Conquest is here! Dark Age of Camelot is now be able to be played for free (with some restrictions) without an end date on both Ywain and Gaheris.
Eligible accounts should receive an email by the end of this week (or sooner) but even if the email hasn't come through, any previously subscribed account that has been inactive for 180+ days and is in good-standing is eligible to play for free right now!
If you are just finding DAoC or are a returning veteran, please check out our new and returning player guides to familiarize yourself with the game and all of its updates. There's never been a better time than now to Come back to Camelot!
Download the client for free now and then visit our Account Center and create a new account or return for free on an eligible one!
We also have the Patch 1.126 notes available below!
Highlights
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Come back to Dark Age of Camelot with Endless Conquest and play for free (with some restrictions) without an end date!
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Getting back into the game has never been easier with new and improved Returning player quest rewards and updated King’s Armor freely given to all level 50s!
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Is the new King's gear better than your own? Maybe!
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Returning accounts that already received the old returning player quest can still get the new and improved one!
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Been a long-time subscriber? Check out the new Veteran Rewards!
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All "EU" accounts have been gifted +4 years of eligibility!
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Changes galore to RvR quest rewards, objectives, and Ruined Keeps!
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New wares are available in the Mithril Shop including the new Omni Dyes and much more!
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New quests have been added to the newly streamlined New User Journey!
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Check out the new class changes including updates to AoE mezzes, Stealth mechanics, and the return of PBAoE bombs (and more)!
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Posted by John Thornhill | 2019 Oct 29 14:49 -0400 GMT
Please hop on and test our latest changes and leave us your detailed feedback! Our live launch of patch 1.126 is just around the corner and the more testing and feedback we receive the better it will be!
Important Note:
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We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.
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This means duplicating the entire "Labyrinth" folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
-
If you do not do this, you *will* experience issues when patching from Pendragon back to live.
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To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and then run the camelot.exe patcher again.
For those interested in testing on Pendragon, follow the character copy process here!
Click the image below to check out the patch notes!
Highlights
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Dark Age of Camelot Endless Conquest features are now available for testing!
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Been a long-time subscriber? Check out the new Veteran Rewards!
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Returning player rewards have been greatly improved!
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Changes galore to RvR quest rewards, objectives, and Ruined Keeps!
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Introducing Omni dyes that can be applied to any armor type or weapon!
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New wares are available in the Mithril Shop!
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Is the new King's gear better than your own? Maybe!
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New quests have been added to the newly streamlined New User Journey!
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Check out the new class changes including updates to AoE mezzes, Stealth mechanics, and the return of PBAoE bombs (and more)!
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Posted by John Thornhill | 2019 Aug 29 10:13 -0400 GMT
We have some RvR bonuses in celebration of Labor Day weekend, a new Mask to unveil, and a list of some issues we've addressed recently, as seen on our Official Bug Tracker!
Labor Day Weekend bonuses will run from now until September 3rd.
Read on for the notes!
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Posted by John Thornhill | 2019 Jun 25 13:47 -0400 GMT
This update features the long-awaited dynamic keep objectives and several bug fixes as reported on our bug tracker! We look forward to your feedback on these objectives, and hope you enjoy them! :)
Dynamic Keep Objectives
This system is designed to help spice up keep warfare and to encourage more varied and contested battles at the affected keeps. The objectives provide powerful enhancements and penalties, depending on which realm controls them, that should encourage many new tactics and strategies. These objectives are currently planned to remain active until Thursday, July 25th, 2019. We will be taking in your feedback on them and adjusting accordingly in the meantime. Depending on how they are received they may be extended out to additional keeps in the Frontiers in the future.
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The keeps of Caer Berkstead, Erasleigh, and Sursbrooke in Albion, Nottmoor, Blendrake, Hlidskialf Faste in Midgard, and Dun Crimthainn, Bolg, and da Behnn in Hibernia have been updated to use the dynamic keep objective system.
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Each of these keeps will now spawn their dynamic objectives whenever they are put under siege.
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All dynamic objectives will initially spawn under control of the same realm that holds the keep.
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Dynamic objectives will remain active for at least 10 minutes after a keep has initially gone under siege and will remain active so long as the keep remains under siege.
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Under-siege status of a keep can be determined by the /realmwar map showing "flames" on the keep icon.
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The objectives are spawned far enough away from their respective keep so a single force cannot camp them and the keep simultaneously.
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For players familiar with the recent Manx on the Move event, the objectives are spawned at the same locations (except at only 3 locations out of the 4 the Manx used).
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The dynamic keep objectives are as follows:
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Stone Quarry
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When the defending realm of the keep controls the objective:
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Upgrades the level of the keep one level after 60 seconds and then upgrades the level of the keep one level every 10 minutes thereafter.
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When the attacking realms control the objective:
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Downgrades the level of the keep one level after 60 seconds and then downgrades the level of the keep one level every 10 minutes thereafter.
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Siege Workshop
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When the defending realm of the keep controls the objective:
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Triples the sturdiness of the outer and inner gates, respectively.
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When the attacking realms control the objective:
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Halves the sturdiness of the outer and inner gates, respectively.
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Removes the ability for siege weapons to be placed on the roof of the center keep.
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Portal Ceremony
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When the defending realm of the keep controls the objective:
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Realm-members can visit the Channeler at this objective to instantly teleport into the center keep.
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When the attacking realms control the objective:
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Blocks the defending realm from using the Channeler.
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A new repeatable quest, Generals' Bounty, is available to level 50s in the frontier.
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This quest will remain active until Thursday, July 25th, 2019.
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Players should visit the following NPCs to obtain the quest:
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General Kogis in Albion's relic town.
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General Bruki in Midgard's relic town.
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General Vegda in Hibernia's relic town.
Hot Fix Notes
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The Mithril Shop has a new item for sale!
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Visit the Mithril Merchant in each realm's capital city to obtain the Draught of Conquest buff potion.
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This potion has 30 charges and works identically to the Draught of Supremacy potions except that Supremacy potions can only be used by accounts with an active subscription and Conquest potions can be used by all accounts.
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The realm abilities Empty Mind and Bedazzling Aura have been changed as follows:
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They now co-exist and stack with all class-based secondary magic resistance abilities
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They now co-exist and stack with all long-duration secondary magic resistance item /uses
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They now overwrite or are overwritten by all short-duration secondary magic resistance item /uses and procs, based on the highest value.
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Short-duration magic resistance item /uses and procs are defined as those lasting 30 seconds or less in duration and involve the following items' spells:
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Loyalty Cloaks' "Repel Magic" /use (15s duration)
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Astral and Hallowed Cloak of Heroes' "Shroud of Protection" /use (20s duration)
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Freezing/Unyielding/Howling/Shrouded Brutalizer Vests' "Skin of the Brute" proc (7s duration)
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The following Cleric abilities in their Smiting specialialization should no longer disappear from their spell lists in certain scenarios. Please note that Clerics who currently do not have these abilities showing in their spell list may need to perform a respecialization to get them to reappear.
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Virtuous, Heavenly, Rapturous, or Radiant Reflection
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Helping, Healing, Light, Pure, or Holy Hand
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Ascendance
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The Assassin ability Overshadow has been changed to no longer fire on targets that are already Overshadowed or are under the Blanket of Camouflage Spymaster's Master Level ability.
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Dark Ingolf's barrier in Midgard's Dragon Curse Campaign 9.1 encounter should no longer cause caster damage to go into the negative. This should alleviate aggro-control issues.
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The Champion Level damage add ability, Force of the Abyss is no longer overwritten and always overwrites other damage add abilities. Users wishing to receive a higher value damage add ability must manually shift+right-click remove the Force of Abyss ability now.
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The recently revamped weapons found in Stonehenge Barrows, Spindelhalla, and Coruscating Mines have had their spell power levels reduced from 42 to 39.
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The Smoldering Sable Flagellum whip has had its DPS corrected to match the other weapons at 15.6 DPS.
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The Cape of the Pictish Hero can now be emblemized.
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