1.126 Live Server Patch Notes



Endless Conquest


  • Endless Conquest replaces the original 14-day free trial and allows play (with some restrictions) for free without an end date!
  • Newly created accounts and previously subscribed accounts that have been inactive for 180+ days, are in good standing, and have been linked to an EA account are eligible for Endless Conquest.
    • Accounts that had their most recent subscription period end prior to May 18th, 2008 will need to first link their game account to an EA account via the Account Center and then verify their ownership before being able to return for Endless Conquest.
  • Eligible accounts will receive an email informing them that they may access Endless Conquest on the live launch date (Tuesday, November 12th)!
  • For more information regarding Endless Conquest’s features and restrictions, please view our FAQ and Features Table!
  • New and Returning players should also visit our new web guides to help them get up to speed!

 

World


Returning Player Rewards


  • The Returning Player quests have been updated with new rewards and refreshed to enable all eligible characters to receive them again!
    • Level 50 characters that haven’t logged in within the past 6+ months, 2+ years, or 5+ years will receive a [Returning Player] quest popup on login that offers the following rewards upon completion.
      • Characters who decline the quest will receive the quest popup on subsequent logins.
        • Never accepting this quest will prevent the acceptance of the ‘[Monthly] Thank You!’ quest for Veteran (subscribed) accounts and the [Journey] Continuation quest for new level 50s.
      • Rewards cannot be traded.
    • 6+ month returning character rewards:
      • 1 Bound Draught of Omni-Regen with 30 charges
      • 1 Bound Draught of Omni-Healing with 30 charges
      • 50,000 BPs (Veteran accounts usable only)
      • Adept CL XP Scroll (Veteran accounts usable only)
      • 1 Iterare and Induco respec stones
      • Five Platinum Coin
      • 10% Bounty Point Bonus potion
      • 10% Realm Point Bonus potion
    • 2+ year returning character rewards:
      • 1 Bound Elixir of Conquest with 10 charges
      • 1 Bound Draught of Omni-Regen with 30 charges
      • 1 Bound Draught of Omni-Healing with 30 charges
      • 100,000 BPs (Veteran accounts usable only)
      • Veteran CL XP Scroll (Veteran accounts usable only)
      • 5 Iterare and Induco respec stones
      • Twenty-Five Platinum Coin
      • 25% Bounty Point Bonus potion
      • 25% Realm Point Bonus potion
    • 5+ year returning character rewards:
      • 1 Bound Elixir of Conquest with 10 charges
      • 1 Bound Draught of Omni-Regen with 30 charges
      • 1 Bound Draught of Omni-Healing with 30 charges
      • 200,000 BPs (Veteran accounts usable only)
      • Elder CL XP Scroll (Veteran accounts usable only)
      • 5 Iterare and Induco respec stones
      • Twenty-Five Platinum Coin
      • 50% Bounty Point Bonus potion
      • 50% Realm Point Bonus potion


King’s Gear Update


  • The free sets of class-specific armor and Exemplar accessories obtained from the King at level 50 have had their stats greatly improved.
    • When equipping the King’s armor and the Exemplar accessories and weapon characters should see 122/122 to their “main” stats of constitution, strength and/or dexterity and/or acuity, 6-8% to all 10% TOA bonuses, 25% to all resists, and 550/600 hit points.
    • The existing armor procs have been reduced slightly to compensate for the stat increases and the Exemplar accessories are still meant to be without any /uses.
    • Along with these changes, several classes have been given rebalanced sets that accommodate them for their more ‘hybrid’ roles. This generally means an increase in their stats.
    • Exemplar accessory delves have been updated to better direct players to which ones to equip on which class.
  • Characters who previously received but no longer have their King’s armor can purchase a Champion Armor Replacement Voucher from Quartermaster Mills, Quartermaster Dreiki, or Quartermaster Kindrey in their realm’s throne room to obtain the armor again.


Progression Changes


  • The base experience gained from monster kills has been halved for all account types.
    • Quest-based experience remains unchanged.
    • Veteran accounts still receive zone bonus rewards, which have been increased by 25% in most zones, so will still see a 50-75% experience increase from the new base levels.
    • Endless Conquest accounts should expect to take 10-20 hours of typical gameplay to reach level 50, assuming no use of Mithril Shop experience bonuses.
  • The base realm points, bounty points, and experience gained from player kills in RvR has been halved for Endless Conquest
    • Quest-based realm point or bounty point rewards remain unchanged.
  • Rested XP and its associated mechanics have been removed.
    • The /rested command has been disabled.
  • Free levels and its associated mechanics have been removed.
    • The /freelevel command has been removed.
  • Characters no longer lose experience on death and no longer spawn gravestones.
    • The /pray command has been disabled.
  • The /level command has been disabled.
  • All Sergeant, Lieutenant, Captain, and Commander quests are disabled.
    • Their quests may still be completed if pending.
  • Bounty Master Insight scrolls are no longer usable by sub-level 50 characters and have had their bounty point cost doubled as they are now only meant for obtaining Champion Level XP.
    • Note: Endless Conquest (free) account characters cannot use these scrolls.


New User Journey and Battleground Quest Changes


  • The tutorial area [Journey] quests have had the number of mobs required for completion significantly reduced.
  • All town “hub” quests now have a [Location] adjective ([Cotswold], [Mularn], etc.) in their quest name to make them easier to find in the Quest Journal.
  • All town “hub” quests have had the level required to obtain them reduced by 1.
    • This should increase the number of quests players can initially accept in each town and will overall increase the rate of leveling when following these New User Journey quests.
  • Quest map markers and NPC knots should now all show up correctly during the New User Journey.
    • NOTE: Custom UIs may need to update their map_window.xml to correctly see the quest finisher icons.
  • Rewards on all New User Journey quests now only show the class-appropriate armor reward.
  • At level 35-49 all characters will now be prompted to accept the [Journey] Continuation quest on login.
    • This quest will direct players to the Battlegrounds, TOA for the new Bounty Quests, the Arbiter for Master Levels, to Darkness Falls, and otherwise direct them towards reaching level 50.
    • Additional quests are available from the “hub” commanders in Snowdonia Fortress, Vindsaul Faste, and Druim Cain that direct players to other relevant level 35-49 content.
  • At level 50 all non-CL15 and non-ML10 characters will be prompted to accept the [Journey] Culmination quest on login.
    • This quest will direct players to visit their King for their free set of gear, embark on the Darkness Falls quests, Otherworlds and Dragon’s Curse campaigns, to the Supplies for the Cause quest in the Frontiers, to Bountycrafting, and to ultimately reach Master Level 10 and Champion Level 15.
    • This quest can also be obtained directly from the King’s in each realm and will only prompt characters that are ineligible or have already completed the ‘[Returning Player]’ and ‘[Monthly] Thank You’ quests on login.
  • All Battleground quests have had their experience rewards reduced, for several reasons:
    • We want players to spend more time learning and leveling their classes than the current rates.
    • With Endless Conquest, we want players to be able to level up or RvR in the battlegrounds without hitting the level cap too quickly to enjoy their time in the BG.
    • Level 35+ battlegrounds have had their quest XP reduced but it has not been reduced by as much as lower level battlegrounds in order to maintain a reasonable leveling rate.


Alternate Currency Consolidation


  • The major alternate currencies of Aurulite, Atlantean Glass, Dragon Scales, Emerald, Sapphire, Diamond, and Blood Seals no longer drop in the world.
    • Existing alternate currency and their stores will remain and Veteran (subscribed) accounts can use their currency to purchase from those stores or convert their currency to another type at the Alternate Currency Converter NPC in each realm’s city.
      • Note: Endless Conquest (free) accounts cannot redeem Blood Seals, Aurulite, Dragon Scales, or Atlantean Glass at their stores nor use the Alternate Currency Conversion NPC but they can still trade those currencies.
  • In many (but not all) cases, bounty points now drop or are awarded in-lieu of the old alternate currency.
    • This change is intended to both increase the rate of bounty point gain and to simplify the game’s reward structure.
      • With this change it should be much easier and faster to acquire Bountycraft gear.
  • Darkness Falls seals currency:
    • Seal currencies no longer drop in the world but existing seals may still be spent at their stores or converted to other currencies by Veteran (subscribed) accounts and can still be traded by all account types.
      • Endless Conquest accounts may still redeem items at Emerald, Sapphire, and Diamond seal stores but still cannot convert Emerald, Sapphire, or Diamond seals.
    • 1 bounty point, 10 bounty points, 100 bounty points, and 2,000 bounty points now drop in-lieu of Emerald, Sapphire, Diamond, and Blood Seals, respectively.
      • These bounty point amounts are auto-split like an item reward but upon auto-splitting simply award that character with the specified BP amounts.
    • All [Darkness] quests received from Mystemas in Darkness Falls now grant a hefty bounty point reward for their completion.
      • Repeatable High Lords quest awards 5,000 BPs, Lilith and Beliathan 15,000 BPs each, and Legion 25,000 BPs
      • One-time Prince and Grand Chancellor quests award 15,000 BPs each.
  • Aurulite currency:
    • Aurulite currency no longer drops in the world but existing aurulite may still be spent at aurulite stores or converted to other currencies by Veteran (subscribed) accounts and can still be traded by all account types.
    • All Dragon’s Curse 1-6 and 8-10 chapter quests and [Elite] quests now grant 15,000 BPs (Chapter 7 grants 25,000 BPs) as well as a chance to get an additional 5,000 or 15,000 BPs from Chapter 9 & 10 instance encounter loot chests
      • In total the Dragon’s Curse campaign awards 160,000 BPs for completing the chapter quests and another 50,000 BPs for completing the [Elite] quests!
  • Dragon scales currency:
    • Dragon scale currency no longer drops in the world but existing dragon scales may still be spent at dragon scale stores or converted to other currencies by Veteran (subscribed) accounts and can still be traded by all account types.
  • Atlantean glass currency:
    • Atlantean glass currency no longer drops in the world but existing Atlantean glass may still be redeemed at glass stores or converted to other currencies by Veteran (subscribed) accounts and can still be traded by all account types.
    • All artifact and Master Level encounters now grant the equivalent bounty points to what their glass drops used to be (100, 200, 500, or 1,000 BPs).
    • All "glass" quests now give bounty points as follows and are now referred to as “Bounty” quests:
      • 500 BPs are given for each level 30+ Bounty quest completion.
      • 1,000 BPs are given for each 40+ Bounty quest completion.
      • 5,000 BPs are given for each 45+ Bounty quest completion.
      • In total, characters will earn 116,500 BPs for completing the entire quest chain.
      • Additionally, the repeatable Inarus' Bounty, Sudari's Bounty, and Eliana's Bounty quests are now Weekly-repeatable and grant 15,000 BPs for each completion.
  • Shrouded Isles epic fragment currencies (Souls, Ice, and Roots) still drop as normal but also cannot be redeemed by Endless Conquest accounts.


Economy Changes


  • Master Level tokens listed for sale on Demyphon’s bounty point store have been changed as follows:
    • All 1.1, 1.2, 1.3 to 1.10, etc. encounter tokens have been removed.
    • Only the full ML1, ML2, ML3, to ML10 encounter tokens are for sale now.
    • Costs for ML tokens have been increased to the following amounts for bounty points:
      • Master Level 1 Encounter Credit – 8,000 BPs
      • Master Level 2 Encounter Credit – 8,000 BPs
      • Master Level 3 Encounter Credit – 18,000 BPs
      • Master Level 4 Encounter Credit – 15,000 BPs
      • Master Level 5 Encounter Credit – 10,000 BPs
      • Master Level 6 Encounter Credit – 17,000 BPs
      • Master Level 7 Encounter Credit – 12,000 BPs
      • Master Level 8 Encounter Credit – 17,000 BPs
      • Master Level 9 Encounter Credit – 20,000 BPs
      • Master Level 10 Encounter Credit – 25,000 BPs
      • Complete Master Level 1-10 Credit – 150,000 BPs
    • This change is intended to increase the effort required to obtain Master Level 10 slightly given the newly increased BP rewards and alternate currency consolidation changes.
    • Already-purchased ML tokens can still be turned in by Veteran accounts and are tradable.
      • The “Full Master Level Token” is also still obtainable via the Silver-bound and up chests and is still tradable and redeemable by Veteran accounts.
    • These new ML tokens are not tradable (Veteran accounts can still trade the glass currency).
  • Master Level tokens listed for sale on the Atlantean Glass merchants have been changed as follows:
    • Master Level 1 Encounter Credit – 3,000 glass
    • Master Level 2 Encounter Credit – 3,000 glass
    • Master Level 3 Encounter Credit – 5,750 glass
    • Master Level 4 Encounter Credit – 4,750 glass
    • Master Level 5 Encounter Credit – 3,500 glass
    • Master Level 6 Encounter Credit – 5,250 glass
    • Master Level 7 Encounter Credit – 4,000 glass
    • Master Level 8 Encounter Credit – 5,250 glass
    • Master Level 9 Encounter Credit – 7,000 glass
    • Master Level 10 Encounter Credit – 8,500 glass
    • Full Master Level Credit Token – 50,000 glass
    • These glass-based tokens can still be traded but can only be turned-in on Veteran (subscribed) accounts.
  • Bounty point costs for artifact encounters have been increased by 5 times. Scroll prices remain unchanged.
    • Atlantean glass Artifact and Scroll merchants have been wholesale removed.
  • Battlefield potions are still purchasable for aurulite on their existing stores and have had their cost increased from 25,000 to 75,000 aurulite.
  • The Grand Merchant and Quartermaster Mills, Quartermaster Dreiki, and Quartermaster Kindrey found in each realm’s throne rooms have had their stores consolidated onto the Quartermasters.
    • The Grand Merchant NPCs have been removed.
    • The stores are now gated as follows:
      • Page 1: Sells Champion Armor Replacement Voucher and can be accessed by all
      • Page 2: Sells various horses, star of destiny and weapon burnishes and can only be accessed by Veteran account CL5+ characters.
      • Page 3: Sells additional horses including the Kelpie, Clockwork, and Arboreal vouchers and can only be accessed by Veteran account CL10+ characters.
      • Page 4: Sells the remaining mount vouchers and can only be accessed by Veteran account CL15+ characters.
    • The Chestnut Horse now costs 10 platinum when purchased via the Quartermaster’s Aide in the throne room and can be purchased by Endless Conquest
      • Free horses can be obtained via the New User Journey quests.
    • Existing cloth, leather, and enamel dyes have had their prices increased to account for in-game economy inflation as follows:
      • 24 silver or less dyes increased to 30 gold
      • 25 silver dyes increased to 50 gold
      • 6 gold dyes increased to 100 gold
      • 30 gold dyes increased to 250 gold
      • Weapon Burnishes increased from 250 gold to 1.25 platinum
      • Crafted dye and weapon luster material costs remain unchanged.
    • Bounty Master Insight scrolls are no longer usable by sub-level 50 characters and have had their bounty point cost doubled as they are now only meant for obtaining Champion Level XP.
      • Note: Endless Conquest (free) account characters cannot use these scrolls.


Omni Dyes



  • Introducing Omni Dyes!
    • Omni dyes can be applied to any dyable armor, shield, instrument, cloak, weapon, saddle, horse armor, or barding without the typical dye restrictions found on cloth, leather, and enamel dyes.
    • Omni dyes cover all existing dye tints, including weapon-specific dye colors that were previously unavailable for use on armor and also introduce some entirely new colors including Burnt Orange and Fuschia!
    • Endless Conquest (free) accounts cannot use existing cloth dyes, leather dyes, enamels, weapon lusters, or burnishes but CAN use omni dyes.
    • Omni dyes can be purchased at the new Mithril Shop ‘Dye Merchant’ NPC in each realm’s capital city!
      • All omni dye colors can be purchased with mithril aside from the Light Blue, Light Red, Light Green, Light Yellow, and Light Brown that can be purchased with gold on existing dye merchants.
    • Dye merchants across the land have had their stores updated as follows:
      • First page of cloth dyes now sell Light Blue, Light Red, Light Green, Light Yellow, and Light Brown omni dyes for gold. These are the only omni dye colors available for purchase via gold.
      • The second, third, and fourth pages have consolidated the existing cloth and leather dye offerings and can only be accessed by Veteran accounts.
      • Enamel dye merchant pages remain unchanged but can also only be accessed by Veteran accounts.
    • Several naming conventions for existing dyes have been adjusted so that it is more clear what color is associated with the dye across weapons and armors:
      • Golden weapon luster is now named yellow weapon luster
      • Blue weapon luster is now ocean blue weapon luster
      • Red weapon luster is now light red weapon luster
      • Forest green weapon luster is now deep-forest green weapon luster
      • Flame Weapon Burnish is now named Rust Colored Weapon Burnish
      • To reiterate, their colors have not been changed, only their names.
        • For instance, the Golden Weapon Luster uses the same tint as the Yellow cloth/leather/enamel dye and Yellow Omni dye, so its name has been normalized across all versions.
      • Existing cloth, leather, and enamel dyes have had their prices increased to account for in-game economy inflation as follows:
        • 24 silver or less dyes increased to 30 gold
        • 25 silver dyes increased to 50 gold
        • 6 gold dyes increased to 100 gold
        • 30 gold dyes increased to 250 gold
        • Weapon Burnishes increased from 250 gold to 1.25 platinum
        • Crafted dye and weapon luster material costs remain unchanged.


Veteran Rewards



  • Veteran (subscribed) accounts that reach the following cumulative subscription thresholds will be eligible to choose that year’s rewards OR any previous year’s rewards.
    • For example, a 5 year veteran may choose the 5-year reward 5 times or choose the 1-year reward 2 times, the 3 year, 4 year, and 5 year reward 1 time each; or any combination of the 1-5 year rewards for a total of 5 choices.
    • The total number of choices for an 18 year veteran account is 11 (1 choice for each threshold).
    • A given year's rewards are only available once that threshold has been unlocked.
  • 1 year of subscription:
    • Choice of 2:
      • 50,000 Veteran Bounty point scroll
      • Cauldron of Omni-Healing
      • Cauldron of Omni-Regen
      • Cauldron of Tenacity
      • Cauldron of Celerity
  • 2 years of subscription:
    • Choice of 1:
      • 100,000 Veteran Bounty point scroll
      • Veteran Enchanted Tinderbox
  • 3 years of subscription:
    • Choice of 1:
      • Triumphant Wristguard
      • Burgundy Omni Dye Tub
      • Ocean Blue Omni Dye Tub
      • Deep-Forest Green Omni Dye Tub
      • Burnt Orange Omni Dye Tub
  • 4 years of subscription:
    • Guaranteed rewards:
      • Elder title
      • Realm Anniversary Trophy
    • Choice of 1:
      • Tournament Ring
      • Roundtable Gargoyle
      • Orseo Garden Trophy
      • Burgundy Omni Dye Tub
      • Ocean Blue Omni Dye Tub
      • Deep-Forest Green Omni Dye Tub
      • Burnt Orange Omni Dye Tub
  • 5 years of subscription:
    • Guaranteed reward:
      • Camelot 5 Year Crest
    • Choice of 2:
      • Pendragon’s Ring
      • Djinn Consignment Merchant
      • Centaur Consignment Merchant
      • Zombie Consignment Merchant
      • Burgundy Omni Dye Tub
      • Ocean Blue Omni Dye Tub
      • Deep-Forest Green Omni Dye Tub
      • Burnt Orange Omni Dye Tub
  • 6 years of subscription:
    • Guaranteed reward:
      • 50,000 Veteran Bounty point scroll
    • Choice of 1:
      • Pendragon’s Bracer
      • Burgundy Omni Dye Tub
      • Ocean Blue Omni Dye Tub
      • Deep-Forest Green Omni Dye Tub
      • Burnt Orange Omni Dye Tub
  • 8 years of subscription:
    • Guaranteed rewards:
      • 7th Anniversary Wall Trophy
      • 50,000 Veteran Bounty point scroll
    • Choice of 1:
      • Level 10 Loyalty cloak token
      • Veteran Merchant summoning stone
  • 10 years of subscription:
    • Guaranteed rewards:
      • Venerable Elder title
      • Camelot 10 Year Crest
      • 200,000 Veteran Bounty point scroll
    • Choice of 1:
      • Triumphant Wristguard
      • Tournament Ring
      • Pendragon’s Ring
      • Pendragon’s Bracer
      • Apocalypse Consignment Merchant
      • Queen Kula Consignment Merchant
      • Olcasgean Consignment Merchant
  • 12 years of subscription:
    • Guaranteed reward:
      • 100,000 Veteran Bounty point scroll
    • Choice of 1:
      • Veteran Breath Potion
      • Veteran Speed of the Hunt
      • Chest of Rare Alchemy Components
  • 15 years of subscription:
    • Guaranteed rewards:
      • Honorable Elder title
      • 13 Year Anniversary Tapestry
      • Camelot 15 Year Statue
      • 100,000 Veteran Bounty point scroll
    • Choice of 2:
      • Cauldron of Supremacy
      • Crystal Titan Consignment Merchant
      • Azazel Consignment Merchant
      • Dracolich Dragon Egg
      • Harbinger Summoning Stone
      • Chest of Rare Alchemy Components
  • 18 years of subscription:
    • Guaranteed rewards:
      • Veteran Battlefield potion
    • Choice of 1:
  • Veteran Rewards are obtained from the Royal Treasury NPC found in either the throne room or just outside the throne room in each realm’s capital city.
    • Census Overseer NPCs are disabled and removed. The Royal Treasurer can now be found in their place.
  • Veteran Rewards are selected on a per account basis. That means if your account is eligible for 5 years worth of rewards, and you use 1 character to make 1 choice, all other characters on the account will only have 4 choices left.
    • The Royal Treasury NPC will count down and inform you of how many choices you have left when you interact with him.
    • When obtaining rewards, please READ THE QUESTS CAREFULLY, as they cannot be removed once accepted.
      • Once a quest is accepted, simply speak with the Royal Treasurer again to complete the selection of that year’s rewards.
  • ALL Veteran Rewards are tradable but cannot be used or redeemed by Endless Conquest (free) accounts.
  • All “EU” accounts (read: accounts that have the _EU appended to the end of the game account name) that transitioned from GOA to Mythic have been given credit for +4 years of subscription time.
    • This is due to lack of billing data received from GOA during the transition that prevents us from accurately determining the cumulative subscription time of EU accounts pre-transition.
    • This means if an EU account currently has 8 years of subscription time accrued since the transition, they will now have credit for 12 years, and so on!
  • Endless Conquest accounts do not gain subscription time and cannot redeem or choose Veteran rewards.
    • If an Endless Conquest account has previously subscribed and meets the various thresholds, that account would still need to be currently subscribed to redeem the rewards.
  • A new quest ‘[Monthly] Thank You!’ is granted and can be completed each month by every level 50 character on a Veteran (subscribed) account.
    • This quest rewards characters with the non-tradable, Bound Buggane Draught that provides the appropriate Buggane’s Folly buff for their realm rank when used.
    • Each potion has 35 charges and each charge lasts the normal 2 hour duration and remains through death, logout, or zoning.


Mithril Shop Updates



  • Mithril is Dark Age of Camelot’s MTX currency and can be purchased here!
    • An account’s Mithril balance will only show within the Capital cities in each realm and Mithril items can only be purchased at the Mithril Shop NPCs there.
    • Purchasing Mithril will apply the balance to ALL game accounts linked under an EA account.
    • All items purchased with Mithril cannot be traded, sold, dropped, or destroyed, so choose carefully and delve the items before purchasing!
  • Mithril Shop NPCs have multiplied!
    • The Mithril Shop General Merchant sells consumable bonus potions, general account and character services, and mounts!
    • The Mithril Shop Dye Merchant sells the newly available omni dyes!
    • The Mithril Pattern Merchant sells the blank and pre-set patterns for character equipment customization!
  • Several new items are for sale:
    • 10%, 25%, and 50% Realm point, bounty point, and experience potions
      • These bonuses stack with ALL other applicable bonuses.
      • These bonuses are the only bonuses that apply to and can be used by Endless Conquest (free) accounts.
      • These bonuses CAN be shift+right-click removed but cannot be sheared and don’t remove on death, logout, or zoning.
        • Developer’s Note: Respecializing realm abilities or class skills will remove ALL active effects, including these bonuses.
    • Disable XP/RP gain potion
      • Only Endless Conquest (free) accounts may purchase this potion.
      • When active, this effect prevents realm point and experience gain, allowing users to stay inside a battleground for longer!
      • This effect CAN be shift+right-click removed but cannot be sheared and does not remove on death, logout, or zoning.
    • Grant Realm, Single Skill, and Full Skill Respecs
      • These can be purchased by any account to grant the purchasing character the specified respec under the /respec command. Characters will then need to visit their trainer to perform the respec.
      • These realm respecs still have the same limitation of two per day as normal realm respec stones.
    • Complete Master Level 1-10 Credit
      • Hand this token to Demyphon in the Hall of Heroes in Atlantis to receive instant ML10 credit!
      • Can only be purchased by level 40+ characters who do not already have all of ML1-10 complete.
    • Champion Level 15 Lesson
      • Hand this lesson into the Mithril Shop NPC to be granted CL15 instantly.
      • Can only be purchased by level 50 and CL14 or below characters.
    • Max Character Boost
      • Purchase this boost to receive a LVL50 and CL15 Lesson, the Complete Master Level 1-10 Credit token, and a quest that guides you through the process.
        • Follow the quest’s instructions to get level 50, CL15, and ML10 instantly as well as a free advanced Chestnut Horse, saddle with the 54% speed boost, and your free set of King’s gear!
      • Can only be purchased by level 49 characters or below.
        • Level 40-49 characters that have ML10 already will still be able to purchase this but will not receive the Master Level 1-10 Credit token.
      • Only 1 character can be leveled to level 50 by the Mithril Shop NPC at a time.
    • Gryphon Mount
      • A Gryphon mount!
        • Usable in RvR!
        • Flies low to the ground!
      • This mount is purchased on a per character basis instead of an account-wide basis like the Stone, Wolf, and Glimmer dragon mounts.


NPC Buff Token Changes


  • Buff NPCs have been changed as follows:
    • All Buff NPCs now offer the same store options, regardless of their location or level, meaning that higher level characters can visit low-level areas and purchase their level's version of the buffs.
      • The store options have been streamlined to only offer the Full Buffs Tokens and the magic-resist tokens.
        • No other buff options are available for purchase now but the NPCs will still accept previously-purchased tokens.
        • Please note that handing in a token that is higher level than your character will now result in no buffs being given and the loss of the token.
      • The tokens are now level-restricted and can only be purchased by characters that meet those level restrictions.
      • The tokens have been renamed to denote their intended level.


General Item, Quest, and Crafting Changes


  • All Endless Conquest account-restricted items should be updated with delve-information that states they are not usable by EC-accounts.
    • The Features Table lists the restricted items (or at least their category) but the item-delves in-game have the final say.
  • The Unexpected Find quest has been disabled.
  • Poisons, aside from lifebane which is still used as a crafting component are no longer sold on various merchants.
  • Basic Crafting and all of its recipes have been removed.


Bug Fixes


  • All newly created class and race combos should start in their proper starting guild now.
  • Albion Dragon’s Curse Chapter 7: fixed a bug with Morella and Decimus respawning mid-encounter.
  • The Circle of Five one-time-drop Skull of the Soul Keeper’s quest now shows in the /quest list.
  • The quest Lysag’s Problems will once again progress normally.
  • The NPC Arni has relocated to Fort Atla.
  • The NPC Jonarra will once again interact with players.
  • Ulor se Byson’s remains are now accepted by the taxidermist NPCs in Albion.

 

Realm vs Realm


Realm Loyalty Timers


  • The realm swap timers now begin when a character performs a valid RvR kill instead of on logout.
    • Veteran accounts now have a 15-minute timer.
    • Endless Conquest accounts have a 4-hour timer.
    • Valid RvR kills refer to any kill that would grant full realm points for it under normal conditions.


RvR Bonuses


  • Buggane’s Obelisk objective has been removed.
    • Veteran accounts should utilize the battlefield and other RP bonus potions in existence or the new Bound Buggane Draught from the ‘[Monthly] Thank you!’ to compensate for the objective’s loss.
  • The Lone Wolf bonus potion has been removed. Teleports can still be obtained to Folley Lake, Trellebourg, and Moydruim Castle from the obelisks at the Ruined areas but the obelisks no longer grant the Lone Wolf potion.
    • These teleports are no longer shearable.
  • The dynamic population bonus system has been disabled.
  • The +25% bonus from RvR kills has been folded into the base RP reward given to Veteran accounts and no longer appears on the /bonuses window.
  • Outpost and relic bonuses remain unchanged.


Ruined Keeps


  • The keeps of Caer Benowyc, Bledmeer Faste, and Dun Crauchon are no longer ruined and once again function as normal keeps.
  • The supply boxes for the Supplies for the Cause quest are now only found at the Ruined Areas in each realm.


RvR Quest Changes


  • All realm point rewards from all Daily, Weekly, or Monthly RvR quests have been removed except for the following:
    • [Daily] For the Realm quest now awards 5,000 base realm points that can be modified by any active RP bonuses.
      • This quest no longer awards credit on Ellan Vannin as a whole.
      • It now only awards credit when Knoc Meayll is under siege and the players are fighting in the underground keep and its immediate vicinity.
    • [Daily] Solo Road quest now awards 5,000 base realm points that can be modified by any active RP bonuses.
  • Bounty point rewards have been increased from 7,500 to 25,000 bounty points for the [Daily] Solo Road, For the Realm, and Roaming with Friends quests.
  • The [Daily] Battle for Buggane quest has been disabled but can still be completed and turned in if currently pending.
  • The [Manx] [Daily] Preventive Measures quest for capturing EV towers has been disabled but can still be completed and turned in if currently pending.
  • The Supplies for the Cause quest can now be repeated infinitely and is no longer a daily quest.
    • Its objective count has been reduced from 25 rubble and 25 supplies to 15 of each.


Bounty Merchant Item Changes


  • The stackable realm point bonus potions, that are usable by both Veteran (subscribed) and Endless Conquest (free) accounts are for sale on the Bounty merchants in each realm’s Relic town.
  • Speed of the Hunt, Greater Speed of the Hunt, and Superior Speed of the Hunt gems have had their bounty point costs increased by 5 times and are no longer tradable.
    • This is due to the increase and availability of bounty point quests and rewards.
    • Battleground Bounty Merchants now sell a Lesser Speed of the Hunt (1 charge) for 10 BPs and Improved Speed of the Hunts (20 charges) for 200 bps.
  • Doppelganger Shards can no longer be used with a full inventory to prevent item rewards from falling to the ground.
  • Bounty Master Insight scrolls are no longer usable by sub-level 50 characters and have had their bounty point cost doubled as they are now only meant for obtaining Champion Level XP.
    • Note: Endless Conquest (free) account characters cannot use these scrolls.
  • The Chestnut Horse now costs 10,000 bounty points.
  • All other Bounty Master prices remain unchanged.
  • Bountycraft Recipe costs have been reduced as follows:
    • Recipe: Pictslayer – 250,000 to 50,000 BPs
    • Recipe: Darkness Falls – 250,000 to 75,000 BPs
    • Recipe: Seasonal – 350,000 to 100,000 BPs
    • Recipe: Aurulite – 350,000 to 100,000 BPs
    • Recipe: Otherworldly – 350,000 to 125,000 BPs
    • Recipe: Frozen – 400,000 to 150,000 BPs
    • Recipe: Curse – 400,000 to 175,000 BPs
  • Bountycraft Mold costs have been reduced as follows:
    • Bounty Accessory Mold – 10,000 to 5,000 BPs
    • Bounty Armor Mold – 12,500 to 6,250 BPs
    • Bounty Weapon Mold – 15,000 to 7,500 BPs


Frontier Population Restrictions


  • Per-realm population caps have been added to the Frontier that will prevent Endless Conquest accounts from zoning into the Frontiers ONLY if the thresholds are exceeded.
    • Veteran accounts are not currently capped.
    • This is done to help server and Frontier stability. Population caps may be decreased as necessary or increased if server-stability allows.
    • There are no population caps in the Battlegrounds, Darkness Falls, Labyrinth, Passage of Conflict, Summoner’s Hall, or Celestius RvR regions.
  • These population limits also apply to Personal Bind Stones, Gateway, Mass Gateway, and Recall Scroll teleports.
    • These abilities will not be usable by Endless Conquest accounts if the population threshold is breached and their character’s bind point is in the Frontiers and they are not already within the Frontier.
  • Endless Conquest accounts that log out in the Frontier will be relocated to their Capital City upon login if they have been logged out for more than 10 minutes.
    • This relocation mechanic only applies to Endless Conquest account characters within the Frontiers, not other RvR regions.


Bug Fixes


  • Hibernia’s Realm Rank 13 title now correctly differentiates for gender with Ciann (m) and Cath (f) displaying separately now.
  • Molvik mercenaries have been given another pass. These mobs should now properly re-aggro and de-aggro when the Mercenary Camp switches realm control.
  • When the Molvik Mercenary Camp is captured by Albion, it’s text now identifies the correct realm.
  • Fixed a bug where opposing realm characters could become grouped.

 

Class Changes


Item Stat Changes


  • The Mythical Stat and Stat Cap bonus has been replaced as follows on items:
    • All Mythical Stat and Stat Cap bonuses have been converted to Mythical Stat Cap bonuses and the commensurate base stat has been added (or increased if already there) to the items to compensate.
      • For example, an existing item with '+10 Mythical Strength Stat and Stat Cap' now has '+10 Strength stat' and '+10 Mythical Strength Stat Cap'.
      • For example, an existing item with '+15 Strength stat' and '+15 Mythical Strength Stat and Stat Cap' now has '+30 Strength stat' and '+15 Mythical Strength Stat Cap'.
    • This change should simplify stat calculations, the client-side display of character stat totals, item delves, and corrects an issue where it is possible to go over existing stat caps in extreme cases.


Item Ability Changes


  • Health/end/power regen% /uses and procs have had their values reduced as follows:
    • Otherworldly Regeneration: 5% health/end/power every 5s for 30s to 4%.
    • Kalare's Mending: 5% health/end/power every 5s for 30s to 4%.
    • Regeneration of Kings: 5% health/end/power every 5s for 30s to 4%.
    • Astral Solace: 5% health/end/power every 5s for 30s to 4%.
    • Battle Medic: 6% health/end/power every 3s for 25s to 4%.
    • Ghostly Regeneration: 7% health/end/power every 5s for 30s to 5%.
    • Legendary Youth: 10% health/end/power every 5s for 30s to 7%.
    • All regen% procs: 5% health/end/power every 5s for 30s reduced to 3%.


Item and Class Bug Fixes


  • Healer’s Halt Invasion now properly shows its duration and the Dreamweaver’s set bonus in its tooltip.
  • Fixed a bug to allow the Chant of Blood spells to continue pulsing while sitting, like all other Skald chants.
  • Valewalker’s Barkshell+ ability will now fire properly on their group when wearing the Veilwalker armor set.
  • The Dread Charge tooltip for Bonedancers now properly displays only the 165% speed bonus.
  • Savagery buff tooltips no longer display duplicated delve information and the evade buffs now properly display the amount of evade% bonus given.
  • The Ichor of the Deep realm ability will now fire and set its cooldown when cast on CC-immune targets.
  • Savage’s Blissful Ignorance’s tooltip now displays properly.
  • Shaman’s Blight Surge and Rotting Undergrowth’s timers can no longer be reset on logout or zoning.
  • Shaman’s Blight Surge damage and endurance drain no longer pulse twice as often as intended.
  • Style animations once again show color in their effects.
  • The CL15 Skald Champion Weapon 2h hammer’s speed has been normalized to 5.8 to coincide with the 2h sword and axe.
  • Cuulderach’s Fang’s tooltip has been corrected to be consistent with its buff.
  • The /bonuses window now displays Mythical Stat Cap and Mythical Stat bonuses properly when Mythical Acuity is present.
  • The Spirit Orb reward from the Trifecta game now properly resurrects its targets.
  • Bountycraft recipes for Necromancer Bloodlord’s Sabatons and Theurgist Crypt Keeper’s Pants now appear in the correct Curse sections and have the correct icons and names in the Tradeskill window.
    • Necromancer Bloodlord’s Greaves and Theurgist Crypt Keeper’s Sleeves no longer appear in the window.
  • Armsman Dark Oblivion Vambraces now craft and delve properly in Bountycraft.
  • Pictish weapons that still had level 41 procs and /uses have now been retroactively set to level 39. 

 

Battlemaster Master Level


  • All AoE Battlemaster styles have had their radius reduced from 350 to 150 units.

 

Buff Tether Changes


  • Concentration buffing rules and mechanics for Veteran accounts buffing other Veteran accounts remain unchanged.
  • Endless Conquest accounts that buff or are buffed by a character from Veteran or Endless account types must remain grouped AND within 4,000 range of the other character.
    • If either character moves beyond the 4,000-range tether, the buffs will no longer affect the buffed character until both characters are back within 4,000 range of each other.
      • This tether also applies to buffed pets.
    • If either character disbands their group, the buffs will immediately drop from the buffed character.
BAINSHEE
 
  • Bainshees have been given a forced full skill respecialization.

Spectral Guard specialization

  • The “slow” CAE spells have been removed from the line.
  • A new level 50 spell has been added:
    • Bawler’s Obliteration – CAE DD/Snare – 189 Body Damage – 3.0s cast – 500 radius – 100 degree angle – 35% snare – 15s duration – The snare component breaks on damage and respects root immunity but does not set it.
  • The existing level 50 spell, Sound Vortex, remains and has had its duration increased from 20s to 30s.

Phantasmal Wail specialization

  • All buff shear spells have been removed.
  • The level 50 random buff shear has been removed.
  • A new level 50 spell has been added:
    • Resounding Aura – Pulsing PBAoE DD/Snare – 343 Body Damage – 3.0s cast – 15s duration with 2.5s frequency – 350 radius – 35% snare – 15s duration – The snare component breaks on damage and respects root immunity but does not set it.
BARD
 

Music specialization

  • Crescendo in– combat speed boost reduced from +130% to +115%
  • Great Crescendo in– combat speed boost reduced from +160% to +135%
  • Hypnotic Harmony – Level 29 mesmerization – single– target – instant cast – 1500 range – duration increased from 22 to 27s
  • Deluding Harmony – Level 37 mesmerization – area of effect – instant cast – 1500 range – duration increased from 26 to 33s – radius increased from 150 to 250
  • Entrancing Harmony – Level 47 mesmerization – area of effect – instant cast – 1500 range – duration increased from 31 to 39s – radius increased from 300 to 400
  • Captivate Army – Level 36 mesmerization – area of effect – 3s cast – 1500 range – duration increased from 61 to 67s – radius increased from 350 to 375
  • Captivate Legions – Level 43 mesmerization – area of effect – 3s cast – 1500 range – duration increased from 70 to 77s – radius increased from 350 to 400

 

CABALIST
 

Matter Manipulation specialization

  • A new level 50 spell has been added (this spell appears under the Matter Magic tab in the spell list):
    • Molten Earthquake – 425 Matter Damage PBAoE – 2.5s cast – 300 radius – Only targets and hits enemy realm players, pets, and realm guards.

 

CHAMPION
 
  • The power heal effect attached to their acuity debuff line of spells has been reduced as follows:
    • Surge of Mana – 30% group-power heal reduced to 10%.
    • Wave of Mana – 20% self-power heal reduced to 5%.
      • Wave of Mana is already attached to all level 35 and below versions of the acuity debuff.

 

CLERIC
 

Smiting specialization

  • The hit buffer component on the Barrier Absolution line of spells has had its values reduced as follows:
    • Level 49: 135 to 75 hit buffer
    • Level 39: 75 to 55 hit buffer
    • Level 29: 55 to 40 hit buffer
    • Level 19: remains at 25 hit buffer
    • Level 9: remains at 5 hit buffer

 

DRUID
 

Nature Affinity specialization

  • The Heal-over-Time component on the Regenerating Apotheosis line of spells has had its frequency reduced from 1s/tick to 1.5s/tick at all levels.

 

ELDRITCH
 

Mana Magic specialization

  • A new level 50 spell has been added (this spell appears under the Mana Magic tab in the spell list):
    • Mana Deluge – 425 Energy Damage PBAoE – 2.5s cast – 300 radius – Only targets and hits enemy realm players, pets, and realm guards.

 

ENCHANTER
 

Mana Magic specialization

  • A new level 50 spell has been added (this spell appears under the Mana Magic tab in the spell list):
    • Disenchanting Explosion – 425 Energy Damage PBAoE – 2.5s cast – 300 radius – Only targets and hits enemy realm players, pets, and realm guards.

 

HEALER
 

Pacification specialization

  • Pacifying Glance – Level 29 mesmerization – single– target – instant cast – 1500 range – duration increased from 22 to 27s
  • Pacifying Glare – Level 36 mesmerization – area of Effect – instant cast – 1500 range – duration increased from 26 to 33s – radius increased from 150 to 250
  • Pacifying Gaze – Level 47 mesmerization – area of Effect – instant cast – 1500 range – duration increased from 31 to 39s – radius increased from 300 to 400
  • Harmonize Area – Level 36 mesmerization – area of effect – 3s cast – 1500 range – duration increased from 52 to 59s – radius increased from 350 to 375
  • Tranquilize Area – Level 44 mesmerization – area of effect – 3s cast – 1500 range – duration increased from 65 to 72s – radius increased from 350 to 400

 

HERETIC
 

Rejuvenation specialization

  • AoE ramping snare has had its range reduced from 1750 to 1650.
  • The Fiery Strangehold instant snare line of spells has had its recast timer adjusted from 20s to 30s.

Flexible specialization

  • Indigosnake side style's lifedrain's heal portion has been reduced from 70% to 30% of the damage dealt.

 

HUNTER
 

Realm Abilities

  • Hunters have been given a forced realm respec.
  • Mastery of Stealth is once again a trainable realm ability and is no longer granted for free.
  • Bestial Heart has had its delve updated to reflect the existing change that it no longer requires a Hunter’s Avatar pet to activate.

Archery specialization

  • The Rapid Fire shots have had their CAE radius reduced from 700 to 350.

 

INFILTRATOR
 
  • Infiltrators have been given forced realm and full skill respecializations.

Stealth Specialization

  • Shadow Seek I– IX abilities have been removed.

Realm Abilities

  • Mastery of Stealth makes its return and can be trained as a realm ability.
    • Stealth detection mechanics and movement speed will return to pre– 1.121 mechanics.
    • Composite 50 stealth once again provides maximum stealth benefits. Assassins now have a choice between raising their weapon/envenom specializations and lowering stealth spec or obtaining the stealth-specific abilities (blur, overshadow, and heightened awareness).

Envenom Specialization

  • Disease poison has been adjusted as follows:
    • Level 38 – Major Widow Toxin – No longer reduces melee resistances in addition to its disease function.
    • Level 48 – Widow Venom – Melee resistance debuff values reduced from 10% to 5%.
  • Recast timers on poisons have been adjusted as follows:
    • Level 40+ remain at 7s
    • Level 30– 39 have been adjusted from 7s to 8s
    • Level 20– 29 have been adjusted from 7s to 9s
    • Level 1– 19 have been adjusted from 7s to 10s
  • Mesmerization poisons have had their recast timers adjusted as follows:
    • Level 18 – Tranquilizing Gas – has been adjusted from 45s to 90s
    • Level 46 – Tranquilizing Miasma – has been adjusted from 45s to 60s

 

MAULER
 

Aura Manipulation

  • Aura Convergence now reduces all group members' power pool by 50%, steals enemy target power pools within 500 units to heal Mauler's power pool up to 100%, and grants group buff that blocks 33% of all incoming magic damage for 30s.

 

MERCENARY
 
  • The damage taken% penalty from the Mercenary realm rank 5 Dissolute Swings has been increased from 10% to 25% extra damage taken from all sources.

 

MINSTREL
 
  • Crescendo in-combat speed boost reduced from +130% to +115%
  • Great Crescendo in-combat speed boost reduced from +160% to +135%

 

NECROMANCER
 

Decrepit Baseline

  • The Unholy Ground line of spells have had their durations reduced from 30s to 15s.

Painworking Baseline

  • The Freezing Ground line of spells have had their durations reduced from 30s to 15s.

Painworking Specialization

  • Chthonic's Form's weaponskill buff has been reduced from +30% to +20%.
  • Freezing Howl's line of spells have had their snare portion raised to the correct spell level. This should help reduce the number of spell resists seen when using this ability.
  • Freezing Howl's line of spells have had their damage reduced as follows.
    • Level 7 - Freezing Hold - Damage reduced from 5 to 2
    • Level 17 - Freezing Grasp - Damage reduced from 11 to 7
    • Level 27 - Freezing Terror - Damage reduced from 20 to 12
    • Level 37 - Freezing Clench - Damage reduced from 43 to 20
    • Level 47 - Freezing Howl - Damage reduced from 72 to 43
    • The number of ticks, frequency, duration, range, and radius remain unchanged.
    • This adjustment puts the end-result damage in line with other melee-hybrid classes' instant damage/DoT spells.

 

NIGHTSHADE
 
  • Nightshades have been given forced realm and full skill respecializations.

Stealth Specialization

  • Shadow Seek I– IX abilities have been removed.

Realm Abilities

  • Mastery of Stealth makes its return and can be trained as a realm ability.
    • Stealth detection mechanics and movement speed will return to pre– 1.121 mechanics.
    • Composite 50 stealth once again provides maximum stealth benefits. Assassins now have a choice between raising their weapon/envenom specializations and lowering stealth spec or obtaining the stealth-specific abilities (blur, overshadow, and heightened awareness).

Envenom Specialization

  • Disease poison has been adjusted as follows:
    • Level 38 – Major Widow Toxin – No longer reduces melee resistances in addition to its disease function.
    • Level 48 – Widow Venom – Melee resistance debuff values reduced from 10% to 5%.
  • Recast timers on poisons have been adjusted as follows:
    • Level 40+ remain at 7s
    • Level 30– 39 have been adjusted from 7s to 8s
    • Level 20– 29 have been adjusted from 7s to 9s
    • Level 1– 19 have been adjusted from 7s to 10s
  • Mesmerization poisons have had their recast timers adjusted as follows:
    • Level 18 – Tranquilizing Gas – has been adjusted from 45s to 90s
    • Level 46 – Tranquilizing Miasma – has been adjusted from 45s to 60s

 

PALADIN
 

Chants specialization

  • The single target major heals have had their heal values reduced as follows:
    • Level 43: 396 to 307 heal
    • Level 33: 307 to 235 heal
    • Level 25: 235 to 172 heal
    • Level 18: 172 to 137 heal
    • Level 14: 136 to 109 heal
    • Level 11: 109 to 82 heal
    • Level 8: 82 to 55 heal
    • Level 5: 55 to 30 heal
  • The group target heals have had their heal values reduced as follows:
    • Level 46: 283 to 223
    • Level 36: 223 to 163
    • Level 26: 163 to 97
    • Level 15: 97 to 58
  • The group Armor Factor chant has had its AF values reduced as follows:
    • Level 48: 127 to 99 AF
    • Level 38: 99 to 75 AF
    • Level 29: 75 to 61 AF
    • Level 23: 61 to 51 AF
    • Level 18: 51 to 40 AF
    • Level 13: 40 to 33 AF
    • Level 9: 33 to 24 AF
    • Level 4: 24 to 17 AF

 

RANGER
 

Realm abilities

  • Rangers have been given a forced realm respec.
  • Mastery of Stealth is once again a trainable realm ability and is no longer granted for free.

Archery specialization

  • The Rapid Fire shots have had their CAE radius reduced from 700 to 350.

 

REAVER
 

Soulrending specialization

  • The power heal effect attached to their acuity debuff line of spells has been reduced as follows:
    • Surge of Mana – 30% group-power heal reduced to 10%.
    • Wave of Mana – 20% self-power heal reduced to 5%.
      • Wave of Mana is now attached to all level 35 and below versions of the acuity debuff instead of Surge of Mana.

Flexible specialization

  • Indigosnake style's lifedrain's heal portion has been reduced from 70% to 30% of the damage dealt.

 

SHADOWBLADE
 
  • Shadowblades have been given forced realm and full skill respecializations.

Stealth Specialization

  • Shadow Seek I– IX abilities have been removed.
  • Tomahawk and Decapitate abilities have been removed.

Realm Abilities

  • Mastery of Stealth makes its return and can be trained as a realm ability.
    • Stealth detection mechanics and movement speed will return to pre– 1.121 mechanics.
    • Composite 50 stealth once again provides maximum stealth benefits. Assassins now have a choice between raising their weapon/envenom specializations and lowering stealth spec or obtaining the stealth-specific abilities (blur, overshadow, and heightened awareness).

Envenom Specialization

  • Disease poison has been adjusted as follows:
    • Level 38 – Major Widow Toxin – No longer reduces melee resistances in addition to its disease function.
    • Level 48 – Widow Venom – Melee resistance debuff values reduced from 10% to 5%.
  • Recast timers on poisons have been adjusted as follows:
    • Level 40+ remain at 7s
    • Level 30– 39 have been adjusted from 7s to 8s
    • Level 20– 29 have been adjusted from 7s to 9s
    • Level 1– 19 have been adjusted from 7s to 10s
  • Mesmerization poisons have had their recast timers adjusted as follows:
    • Level 18 – Tranquilizing Gas – has been adjusted from 45s to 90s
    • Level 46 – Tranquilizing Miasma – has been adjusted from 45s to 60s

 

SHAMAN
 
  • Drakulv Sage armor set's bonus now only increases the DoT frequency of Fungal Blight from 2s/tick to 1.7s/tick; instead of 1.1s/tick. The duration increase to Earthen Power remains unchanged.

Augmentation specialization

  • Regenerative Rapture instant-cast Heal-over-Time line of spells have had their frequency adjusted from 1s/tick to 2s/tick and heal values adjusted as follows:
    • Level 48 - 150/tick to 100/tick
    • Level 38 - 100/tick to 50/tick
    • Level 28 - 50/tick to 25/tick
    • Level 18 - 25/tick to 13/tick
    • Level 8 - 12/tick to 6/tick

Cave Magic baseline

  • The direct damage line of spells have been adjusted as follows:
    • Level 49 - 148 to 128 spirit damage
    • Level 39 - 128 to 92 spirit damage
    • Level 29 - 92 to 73 spirit damage
    • Level 19 - 73 to 35 spirit damage
    • Level 9 - 35 to 18 spirit damage
  • Fixed a bug where the single-target DoTs were not being affected by Mastery of Concentration’s reduced effectiveness penalty.

Cave Magic specialization

  • Blight Surge’s and Rotting Undergrowth’s recast timers can no longer be reset on logout or zoning.
    • Blight Surge’s damage and endurance drain no longer pulse twice as often as intended.
  • The Purifying Reconstruction heal+cure line of spells have had their cure components removed and separated into new spells at the following specialization levels:
    • Level 16 - Disinfecting Cleanse - Cures poison
    • Level 26 - Clarifying Cleanse - Cures poison and nearsight
    • Level 36 - Restoring Cleanse - Cures poison, nearsight, and silence
    • Level 46 - Purifying Cleanse - Cures poison, disease, nearsight, and silence
    • The cure-stun component has been removed.
    • The Purifying Reconstruction heals remain in the line at their current heal values.

 

SCOUT
 

Realm abilities

  • Scouts have been given a forced realm respec.
  • Mastery of Stealth is once again a trainable realm ability and is no longer granted for free.

Archery specialization

  • The Rapid Fire shots have had their CAE radius reduced from 700 to 350.

 

SKALD
 

Battlesongs specialization

  • The power heal effect attached to their War Howl direct damage line of spells has been reduced as follows:
    • Surge of Mana – 30% group-power heal reduced to 10%.
    • Wave of Mana – 20% self-power heal reduced to 5%.
      • Wave of Mana is now attached to all level 34 and below instant DDs in the War Howl line of spells instead of Surge of Mana.
    • Crescendo in-combat speed boost reduced from +130% to +115%
    • Great Crescendo in-combat speed boost reduced from +160% to +135%
    • March of Bragi in-combat speed boost reduced from +160% to +135%

 

SORCERER
 

Domination specialization

  • Veil of Senility – Level 34 mesmerization – area of effect – 3s cast – 1875 range – duration increased from 59 to 69s – radius increased from 350 to 400
  • Shroud of Senility – Level 44 mesmerization – area of effect – 3s cast – 1875 range – duration increased from 72 to 82s – radius increased from 350 to 450

 

SPIRITMASTER
 

Suppression specialization

  • A new level 50 spell has been added (this spell appears under the Suppression tab in the spell list):
    • Soul Abolition – 425 Spirit Damage PBAoE – 2.5s cast – 300 radius – Only targets and hits enemy realm players, pets, and realm guards.
  • A new single-target direct damage + spirit debuff line of spells has been added at the following levels and values:
    • Level 5 – Spirit Dissipation – 29 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 4 power – 8s duration
    • Level 11 – Spirit Dispersal – 50 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 8 power – 8s duration
    • Level 17 – Spirit Blast – 73 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 10 power – 8s duration
    • Level 22 – Spirit Explosion – 95 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 13 power – 8s duration
    • Level 28 – Spirit Banish – 116 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 16 power – 8s duration
    • Level 35 – Spirit Destruction – 145 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 19 power – 8s duration
    • Level 42 – Spirit Annihilation – 173 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 25 power – 8s duration
    • Level 47 – Spirit Obliteration – 199 spirit damage + 10% spirit debuff – 2.8s – 1500 range – 29 power – 8s duration
  • The level 11 and level 17 health transfer abilities have been removed to accommodate this change.

 

VALEWALKER
 

Arboreal Path Specialization

  • The Level 50 Blizzardstrike cold magic resistance debuff offensive proc has been replaced with an offensive disease proc: Banestrike – 25% chance to proc a 30s disease

 

WARLOCK
 

Cursing specialization

  • A new level 50 spell has been added:
    • Spellbinder’s Torrent – PBAoE DD/Snare – 325 Matter Damage – 2.5s cast – 300 radius – 35% snare – 15s duration – The snare component breaks on damage and respects root immunity but does not set it – Secondary Spell

 

WIZARD
 

Liquification specialization

  • A new level 50 spell has been added (this spell appears under the Cold Magic tab in the spell list):
    • Steaming Tempest – 425 Cold Damage PBAoE – 2.5s cast – 300 radius – Only targets and hits enemy realm players, pets, and realm guards.

 

Client


Public Chat Changes


  • Broadcast Region, Looking for Group, Trade, and Advice public chat channels now have the following messaging restrictions:
    • Veteran accounts can submit a message to 1 of these channels once every 10 seconds
    • Endless Conquest accounts can submit a message to 1 of these channels once every 30 seconds


New Default Settings and UI Changes



  • New “WASD” and “ESDF” default keyboard settings have been added that replace the deprecated “FPS” and “RPG” default settings.
    • The WASD default keyboard setting is assigned on fresh installs.
    • The MMO default keyboard setting remains unchanged.
    • Custom UIs will need to update the key_config.xml window to show the new buttons appropriately.
  • Mouse sensitivity is set to 3 on fresh installs now instead of 1.
  • Camera snapback functionality is disabled on fresh installs by default now.
  • New default UI layouts have been added for most monitor resolutions.
    • Newly created characters will see these layouts upon first login.
  • The summary.xml window that displays your character’s health, power, endurance and your target’s health now shows the health/power/endurance numerical% values.


Help Window Updates


  • The in-game Help window has received extensive updates to its flow and information to better direct players where to go and what to do.
  • Loading screen tips have been updated and references to outdated content or features have been removed.


Appeal Window Updates


  • The [Bug Report] option has been removed from the /appeal interface. Instead, players are directed to submit bugs via our Discord bug-reports channel and follow our Official Bug Tracker.
    • The /report and /petition commands have been disabled.
  • The language and wording of the appeal interface was updated to provide more clarity on the process.


Bug Fixes


  • Confirmation dialog windows now require characters to click “OK” to close.
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