A Dragon's Curse Campaign: Chapter 10 and Hot Fix Notes

Posted by John Thornhill | 2017 Dec 12 18:43 -0500 GMT

 

1v1 Tournament Final and Reward Details

Posted by Community | 2017 Dec 06 15:08 -0500 GMT
A lot of fights, fun, and drama later we have our overall 1v1 final players! Well done to everyone who took part, and congrats to the below winners. The final will be held this Sunday, Dec 10th, at 3PM EST / 9PM CET on the Pendragon server, and streamed live on our official Twitch channel!

Winner Roundup

Archers Assassins Casters
  • 1st - Niightstalkerr (Hunter)
  • 1st - Fantam (SB)
  • 2nd - Snowdog (SB)
  • 1st - Goinghurd (BD)
  • 2nd - Evoenia (WL)
Hybrids Light Tanks Heavy Tanks
  • 1st - Haoas (Reav)
  • 2nd - Yeias (Champ)
  • 1st - Axv (Merc)
  • 2nd - Waltr (BM)
  • 1st - Romanvs (Arms)
  • 2nd - Rauk (Warr)



Match ups will be announced the day of the tournament. A note for our finalists: please be on Pendragon and ready to start at least 10 minutes beforehand!

Details on the 1st, 2nd, and 3rd placed rewards has also been updated. Head over to our 1v1 Tournament page and check out the prizes :) 


Good luck to all!  

Friday Grab Bag - 12/01/2017

Posted by Community | 2017 Dec 01 18:21 -0500 GMT
Happy December! Time flies when you're having fun, and the Grab Bag is always fun! :)

Before we get on to the questions, our November newsletter went out earlier this week so check your inboxes! If you haven't signed up yet, all is not lost, you can sign up via this link. In the meantime, you can view the full newsletter, and past issues, in your browser by clicking here.

Congrats to Romanvs (1st place) and Rauk (2nd place) for advancing through the Heavy Tanks 1v1 archetype! Archers are the next and final archetypes to go head to head before our overall 1v1 final. Tune in to our official Twitch channel on Sunday, Dec 3rd from 3PM EST/8PM CET to catch all the fights!

If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.


Clicky clicky on the more link for this weeks questions :)

Live Hot Fix Notes #2

Posted by John Thornhill | 2017 Nov 21 12:11 -0500 GMT
Feedback on patch 1.124C has been rolling in and it's been great to read all of your thoughts! With that in mind, here are a few notes for your perusal!

Ruined Areas

  • Grouped characters that are within 3,500 in-game units of the center of the ruined areas at Folley Lake, The Trellebourg, and Moydruim Castle will have their Buggane's Folly, Lone Wolf, and unlocked obelisk-teleport buffs forcibly removed.
    • Judging by the feedback we've received on these areas, they are clearly a big hit! Possibly too-big of a hit. This change is meant to alleviate and disincent some of the group-traffic in the areas but is NOT designed to eliminate it. These areas are still a part of the Frontiers and we do not intend to create any areas where only certain types of players or playstyles can venture. While we can encourage a certain type of play in some areas, the Frontiers are a sandbox for all playstyles and players. This change follows in that vein and is designed to encourage one type of play without also eliminating the other playstyles.
  • Minstrel pets should no longer stop for a split-second when casting the Song of Everlasting Fervor (celerity).
A Dragon's Curse

Chapter 9


  • Loot chests from defeating each boss in A Dragon's Curse campaign Chapter 9 instance will now disappear 60 seconds after spawning. Be sure to get your loot!
  • Loot chests should now always drop something in Chapter 9's instance:
    • Some items from previous chapters, as well as Pure aurulite, have been given a small chance to drop.
    • Cracked aurulite has been added to the loot chests that will drop if no other item is received.
    • These additions do not affect the existing chance of getting your class' set armor or the existing small chance at getting any class' set armor.
  • Sleeves, Chest-pieces, and Leggings/Boots from Chapter 9's instance that were missing armor procs now have them. Characters that do not see the procs when delving the items may need to zone or relog.
    • Procs are as follows:
      • 150 absorption ablative proc, 50% damage absorbed
      • 120 point heal proc
  • Several classes' erroneous Set Bonus descriptions have been adjusted to reflect their actual ability upgrades.
    • Please note that the ability upgrades are meant to be useful, but not game-changing, and to work with most/all specializations within each class.
Bug Fixes

  • A Dragon's Curse Chapter 7 and Chapter 8 encounters in all realms should now award credit more reliably.
  • The Pure Aurulite reward for completing the Chapter 9 quests should be correctly awarded now.
  • Chapter 9's Ingolf encounter should reset properly now.
  • Chapter 9's Najah's damage protection shatter should correctly trigger now.
  • Chapter 9's Varshe should now correctly toggle between his modes with the correct visual cues.
  • The Undead NPC in Camelot now shows its pending quest step knot on [Curse] A Friendly Face.
  • Please note that we are still looking into issues with the [Daily Quest] The Solo Road quest credit. There seems to be a disrepancy between the solo kill stat and the solo kill credit from the quest that is unrelated to the region restrictions added to the quest. Given the fast action occuring at the ruined areas, this pre-existing issue is simply being noticed more often. Unfortunately, fixing this will require server downtime and so this fix likely won't be until our next major version.
  • Please note that we are also still looking into several client-related crashes and will have fixes for these out as soon possible!

Live Hot Fix Notes

Posted by John Thornhill | 2017 Nov 18 16:19 -0500 GMT
Two quick, but exciting notes for you today!

  • [Daily Quest] The Solo Road
    • Quest objectives changed as follows:
      • Earn 1 solo kills in the Ruined or Maze areas
      • Earn 5 solo kills anywhere in the Frontiers
    • This change will allow solo kills in the Ruined or Maze areas to count for both steps of the quest, so if fighting there, it will be possible to get just 5 total solo kills and complete the quest. This change should address some of the issues players were seeing with getting credit when on the 2nd step of the quest.
    • Players that already have the quest should be able to relog and the objectives will update in their journal to the new values and restrictions.
  • Crafted armors and weapons now have a recharge cost of 10g per charge.
    • This change will allow players to recharge crafted gear at Recharger NPCs. 
    • Characters currently in-game may need to zone or relog to have their already-crafted gear update properly.
    • Crafted gear can still be recharged at no-cost by Alchemists.

Friday Grab Bag - 11/17/2017

Posted by Community | 2017 Nov 17 16:50 -0500 GMT
Time to dive into another Grab Bag! 

Heavy Tanks are up next in our 1v1 tournament this Sunday (Nov, 12th). Congrats to Axv (1st place) and Waltr (2nd place) for advancing through Light Tanks! Wondering what this is all about? Our tournament page has all the details, and you can sign up here for the remaining Heavy Tanks and Archers archetypes. Getting ever closer to that overall final!!

If you have any game related questions for our DAoC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.


Clicky clicky on the more link for this weeks questions :)

1.124C Live Client Hot Fix

Posted by John Thornhill | 2017 Nov 16 17:20 -0500 GMT
The servers have only been up a short while and we've already witnessed some incredible action and fights in and around the ruined areas and the routes to and from them!

We've been keeping an eye on all of the issues reported and have a quick batch of fixes ready! Please note that players will need to relog to desktop and run the patcher to fix most of these!

  • Fix for the 'warping' movement of other clients' characters.
  • Fix for some missing textures on certain Race/Gender/Hair combinations.
  • Dead characters should no longer be nearest-target-able and their names should appear with the correct color and at the correct height.
  • Stealthers can now stealth when the Lone Wolf buff is active.
  • Any characters experiencing a Lone Wolf buff that only lasts for a short, 60s duration when used should replace their Token of the Lone Wolf at the nearest Ruined area obelisk. Once replaced the buff will correctly refresh its duration every 60s.
  • The Lone Wolf buff now lasts through death. It still is removed on grouping, logout, or zoning.
  • The [Daily Quest] Solo Road Quest should be awarding players credit correctly now.
  • Necromancers should no longer lose health and receive a resist buff when casting their level baseline lifedrain spells.

Live Server Maintenance (AWS) and 1.124C Live Patch Notes

Posted by John Thornhill | 2017 Nov 15 20:35 -0500 GMT
Update 12:20 PM EST / 5:20 PM GMT: All servers are back online!

Please note that a few tweaks have been made to the [Daily Quest] The Solo Road and to the Blacksmith Band item based on your feedback, as we well as some additional clarity on the Currency Exchange merchant stores! Check out the patch notes below for the full details!


The Ywain and Gaheris servers will be coming down tomorrow, November 16th (5:45 AM EST / 10:45 AM GMT) to perform Amazon Server Hosting maintenance. In addition to the maintenance, the Dragon Curse Chapter 9 encounter and the following RvR, class changes, and bug fixes will go live when the servers are back online.

Due to the amount of hosting-related maintenance work, servers are expected back up within 9 hours. Fortunately, this should be the last AWS-based maintenance for several months.

These 1.124C patch notes will be live when the servers return:

Highlights


  • Check out the new solo-oriented objective in Folley Lake, The Trellebourg, and Moydruim Castle areas!
  • Chapter 9 of the Dragon Curse Campaign is here with a new instance loot-reward system!
  • New item stat caps to Hit Points and Mythical Resists!
  • Buggane’s Obelisk is no longer as easy to camp!
  • Client and server stability has been improved!

Friday Grab Bag - 11/03/2017

Posted by Community | 2017 Nov 03 18:28 -0400 GMT
We're back with another Grab Bag to end the week. As always, thanks for everyone for sending in your questions, keep 'em coming!

Our 1v1 tournament is back this Sunday (Nov, 5th) with the Hybrid archetype. Congrats to Goinghurd (1st place) and Evoenia (2nd place) for advancing from the Casters round!  Wondering what this is all about? Our tournament page has all the details, and you can sign up here for all remaining archetypes.

If you have any game related questions for our DAOC Devs, please send them in through our Grab Bag submission form. Please note this is for game questions, feedback should be sent in through our feedback form.


Continue reading below for this weeks questions :)

Live Server Maintenance (AWS) and 1.124B Live Patch Notes

Posted by John Thornhill | 2017 Oct 30 12:51 -0400 GMT
Update 9:30 AM EST / 1:30 PM GMT: Ywain and Gaheris are online and open to all players.

The realm bonuses and traveling merchants have been extended until Monday, November 6th to accomodate the downtimes over the month of October, enjoy!


The Ywain and Gaheris servers will be coming down tomorrow, October 31st (5:45 AM EST / 9:45 AM GMT) to perform Amazon Server Hosting maintenance. In addition to the maintenance, the following class changes and bug fixes will go live when the servers are back online.

Servers are expected back up within 5 hours.

These 1.124B patch notes will be live when the servers return.

Highlights


  • Pet abilities, damage, and survivability have been re-balanced with a specific focus on the battleground levels!
  • Light Tanks have been returned to their pre-1.121 form!
  • Pet fear's effectiveness has been reduced across the board!
  • Several other class changes and bug fixes!

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