Patch-Notes

Pendragon Hot Fix - Bug Fixes and 1.121f

Posted by John Thornhill | 2016 Jul 22 12:56 -0400 GMT

The following Hot Fix Notes are now up on the Pendragon server!


Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121E

Posted by John Thornhill | 2016 Jul 18 23:44 -0400 GMT
Update: Pendragon is now up, check out the 1.121E Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down tomorrow, July 19th, at 2:00 PM EST / 7:00 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. 

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!

 

Pendragon Hot Fix - Bug Fixes and 1.121d

Posted by John Thornhill | 2016 Jul 01 16:25 -0400 GMT
The following Hot Fix Notes are now up on the Pendragon server!

Please note that we have not fixed several known bugs with this update that will require server downtime or further investigation. These bugs will be fixed at a later time, and prior to 1.121 going to the Live servers:

  • Assassin mesmerization poison proc not affecting their current target
  • Purge not properly clearing CC immunity timers
  • Several mouse-related client issues
Be sure to check out the fixes and changes that did make it into 1.121d below!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121C

Posted by John Thornhill | 2016 Jun 23 15:34 -0400 GMT
Update: Pendragon is now up, check out the 1.121c Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down today, at 4:30 PM EST / 9:30 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. Expected downtime is no more than 90 minutes.

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121B

Posted by John Thornhill | 2016 Jun 19 17:47 -0400 GMT
Update: Pendragon is now up, check out the 1.121b Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down today, at 6:10 PM EST / 11:10 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. Expected downtime is no more than 90 minutes.

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!




 

Pendragon Server Downtime for Patch 1.121

Posted by Community | 2016 Jun 16 16:09 -0400 GMT
Update: Pendragon is now up, check out the 1.121 Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down tomorrow, Friday June 17th, at 2PM EST/7PM GMT for patch 1.121!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



Highlights


  • Display your valor at keep and tower sieges and be rewarded with our new contribution–based reward system!
  • Buffing and support classes have been given more active tools to control and impact the battle!
  • Alpha–striking is back on Assassins! Try out their improved Envenom and Stealth lines too!
  • Skald, Minstrel, and Bard classes have new speed–based buffs to dazzle their realm–mates with!
  • Light Tank stances and a new climb–wall ability allow them new utility and prowess on the battlefield!
  • Crafting has been sped up and simplified and SIegecrafting has been improved!
  • Crowd control has been given more potency as well as new counters to go along with it!
  • Several underused specializations have been given major facelifts on classes including Bainshees, Animists, Bonedancers, Paladins, Clerics, Druids, Shaman, and many more!
  • More Class Balance changes, along with several bug fixes, than could fit in the Highlights await those brave enough to venture onward through the notes!
 

Client Hot Fix

Posted by John Thornhill | 2016 Mar 15 17:11 -0400 GMT
A very quick Hot Fix note based on player feedback:

  • Spell effect icons now start blinking with 10 remaining seconds (as they did prior to 1.120) but will continue to display their duration on their tooltips down to 3 seconds at which point the duration text will change to "fading."

If already logged in, players will need to log out and run the patcher in order to see this change.

Live Server Downtime for Patch 1.120

Posted by John Thornhill | 2016 Mar 14 17:37 -0400 GMT
Update 1:40 PM EDT / 5:40 PM GMT: All live servers are back online!

All live servers will be coming down tomorrow, Tuesday 3/15/15, at 5:45AM EDT / 9:45AM GMT for patch 1.120!

Check out the patch notes below!


 
 

Pendragon Server Downtime for Patch 1.120

Posted by John Thornhill | 2016 Mar 07 21:48 -0500 GMT
Update 4:15 PM EST: The Pendragon server is back online! 

The Pendragon test server will be coming down tomorrow, Tuesday March 8th, at 2PM EST / 7PM GMT for patch 1.120!

Check out the patch notes below!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you may experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.

 
For those interested in testing on Pendragon, follow the character copy process here!

1.119 Hot Fix #2

Posted by John Thornhill | 2015 Dec 10 19:09 -0500 GMT
A big thanks to everyone for continuing to report issues and for your great feedback on patch 1.119!

The following notes are now live!

  • Pet-pathing when crossing the Midgard bridge into Ellan Vannin should be corrected.
  • Several collision improvements have been made to the milegates in Ellan Vannin.
  • The Albion milegate's gatehouse doors on Ellan Vannin and in Cathal Valley should now open when destroyed.
  • The Hibernia milegate's gatehouse doors now only let Hibernian players through until they are destroyed and opened.
  • The Toor Braid, Toor Sumark, and Toor Broogh guards should now be patrolling on their correct paths.
    • This should correct enemy-realm guards from spawning near Caer Boldiam's tower.
  • NPC guard hookpoints at keeps and towers should once again display and function properly.
  • The [collapsed] section of the Labyrinth Obeliks's should once again display its destination options.
  • The Otherworldly Mighty and Adept Eyes' VFX should now show up properly on Norse characters.
  • The Entropic/Somatic Longbow and Entropic/Somatic Quarterstaff recipes should now work properly.
  • The doors in the town of Ardee should once again be able to be targeted and opened.
  • Players should once again be getting credit within the walls of Howth for the Otherworlds Chapter 6 encounter in Hibernia.
  • The Otherworlds Chapter 7 encounter has had a few more guards surrounding the general removed, in all realms.
  • The Otherworlds Chapter 9 encounter has been changed so that the boss can no longer be defeated by friendly realm guards.
  • (Gaheris-only) Manannan mac Lir should spawn more consistently inside Knoc Meayll now.
  • The Earth Horse quest in Hibernia should once again be able to be accepted.
  • The 3 tutorial zones of Constantine's Sound, Grenlock's Sound, and Lamfhota's Sound have been given a new terrain texture pass.
Please note that if you are currently logged in, you will need to log completely out of the game and run the patcher in order to see some of the collision and texture changes.

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