Patch-Notes

1.121 Realm Ability Respecs

Posted by John Thornhill | 2016 Jul 26 14:06 -0400 GMT
Greetings!

Patch 1.121 is live and we're seeing some amazing response and action out in the frontiers!

However, there has been an issue with the forced realm ability respecs that were supposed to have been given out with the patch. Without extensive server downtime, there is no way to address this and so we'd like to make you aware of the following and offer a free realm respec stone to all characters:
  • A new free realm respec stone (Luminescent Induco Stone) is being given out by Royal Accountants (in Caer Berkstead, Nottmoor Faste, Dun Crimthainn, or in the capital cities) to all characters. Simply say [ready] to the Royal Accountant to receive it!
  • Classes that should have received a Realm Ability Respec in 1.121 did not receive one. In order to see the changes made in 1.121 all characters of that class should visit their trainers and perform a /respec realm in order to receive the RA changes.
  • Classes that received free realm abilities like Charge, Vanish, or Mastery of Stealth correctly received the new free version. However, the free version overwrote the RA-version without refunding the realm skill points. These classes should also visit their trainer to perform a /respec realm as soon as they can.

Cheers,

Dark Age of Camelot team

Live Server Downtime for Patch 1.121

Posted by John Thornhill | 2016 Jul 25 13:25 -0400 GMT
Update 12:30 PM EDT / 5:30 PM GMT: Ywain and Gaheris are now up, check out the 1.121 Live Server Notes here or by clicking the image below!

All servers will be coming down tomorrow, Tuesday, 7/26/16 at 5:45AM EDT / 10:45AM GMT for patch 1.121!

Producer’s note:

Friends,

This patch is one of our most ambitious yet – and that’s saying something with a whole new zone and campaign launched just two patches ago! We’ve taken a look at almost every single one of the 45 classes in the game and many of those have received significant updates. If your class is one of the few not in these notes, fret not, we’ll be looking at it closely next patch. We haven’t just stopped at classes either, we’ve delivered a brand new keep–warfare contribution system, siege system overhaul and widespread improvements to crafting as well!

Many of these ideas were cultivated by you, the community, through your work and feedback on the class and RvR podcasts over the past half year and during our testing phase on Pendragon. We couldn’t be happier with how the notes have turned out. Our team is delighted to bring you an EPIC update to the game – we’ll see you on the battlefield!


Onward,

John Thornhil
Producer
Dark Age of Camelot


Check out the patch notes below!




 

Highlights


  • Display your valor at keep and tower sieges and be rewarded with our new contribution–based reward system!
  • Buffing and support classes have been given more active tools to control and impact the battle!
  • Alpha–striking is back on Assassins! Try out their improved Envenom and Stealth lines too!
  • Skald, Minstrel, and Bard classes have new speed–based buffs to dazzle their realm–mates with!
  • Light Tank stances and a charge class-ability allow them new utility and prowess on the battlefield!
  • Crafting has been sped up and simplified and SIegecrafting has been improved!
  • Crowd control has been given more potency as well as new counters to go along with it!
  • Several underused specializations have been given major facelifts on classes including Bainshees, Animists, Cabalists, Bonedancers, Paladins, Clerics, Druids, Shaman, and many more!
  • More Class Balance changes, along with several bug fixes, than could fit in the Highlights await those brave enough to venture onward through the notes!
 

Pendragon Hot Fix - Bug Fixes and 1.121f

Posted by John Thornhill | 2016 Jul 22 12:56 -0400 GMT

The following Hot Fix Notes are now up on the Pendragon server!


Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121E

Posted by John Thornhill | 2016 Jul 18 23:44 -0400 GMT
Update: Pendragon is now up, check out the 1.121E Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down tomorrow, July 19th, at 2:00 PM EST / 7:00 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. 

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!

 

Pendragon Hot Fix - Bug Fixes and 1.121d

Posted by John Thornhill | 2016 Jul 01 16:25 -0400 GMT
The following Hot Fix Notes are now up on the Pendragon server!

Please note that we have not fixed several known bugs with this update that will require server downtime or further investigation. These bugs will be fixed at a later time, and prior to 1.121 going to the Live servers:

  • Assassin mesmerization poison proc not affecting their current target
  • Purge not properly clearing CC immunity timers
  • Several mouse-related client issues
Be sure to check out the fixes and changes that did make it into 1.121d below!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121C

Posted by John Thornhill | 2016 Jun 23 15:34 -0400 GMT
Update: Pendragon is now up, check out the 1.121c Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down today, at 4:30 PM EST / 9:30 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. Expected downtime is no more than 90 minutes.

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121B

Posted by John Thornhill | 2016 Jun 19 17:47 -0400 GMT
Update: Pendragon is now up, check out the 1.121b Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down today, at 6:10 PM EST / 11:10 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. Expected downtime is no more than 90 minutes.

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!




 

Pendragon Server Downtime for Patch 1.121

Posted by Community | 2016 Jun 16 16:09 -0400 GMT
Update: Pendragon is now up, check out the 1.121 Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down tomorrow, Friday June 17th, at 2PM EST/7PM GMT for patch 1.121!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



Highlights


  • Display your valor at keep and tower sieges and be rewarded with our new contribution–based reward system!
  • Buffing and support classes have been given more active tools to control and impact the battle!
  • Alpha–striking is back on Assassins! Try out their improved Envenom and Stealth lines too!
  • Skald, Minstrel, and Bard classes have new speed–based buffs to dazzle their realm–mates with!
  • Light Tank stances and a new climb–wall ability allow them new utility and prowess on the battlefield!
  • Crafting has been sped up and simplified and SIegecrafting has been improved!
  • Crowd control has been given more potency as well as new counters to go along with it!
  • Several underused specializations have been given major facelifts on classes including Bainshees, Animists, Bonedancers, Paladins, Clerics, Druids, Shaman, and many more!
  • More Class Balance changes, along with several bug fixes, than could fit in the Highlights await those brave enough to venture onward through the notes!
 

Client Hot Fix

Posted by John Thornhill | 2016 Mar 15 17:11 -0400 GMT
A very quick Hot Fix note based on player feedback:

  • Spell effect icons now start blinking with 10 remaining seconds (as they did prior to 1.120) but will continue to display their duration on their tooltips down to 3 seconds at which point the duration text will change to "fading."

If already logged in, players will need to log out and run the patcher in order to see this change.

Live Server Downtime for Patch 1.120

Posted by John Thornhill | 2016 Mar 14 17:37 -0400 GMT
Update 1:40 PM EDT / 5:40 PM GMT: All live servers are back online!

All live servers will be coming down tomorrow, Tuesday 3/15/15, at 5:45AM EDT / 9:45AM GMT for patch 1.120!

Check out the patch notes below!


 
 

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