Patch-Notes

Live Server Downtime - Patch 1.121B

Posted by John Thornhill | 2016 Aug 15 20:01 -0400 GMT
Update 11:55 AM EDT / 4:55 PM GMT: The servers are back online now and the Midsummer's Event has come to an end.

All servers will be coming down tomorrow, Tuesday, 8/16/16 at 5:45AM EDT / 10:45AM GMT for patch 1.121!

Check out the patch notes below!


 

1.121 Hot Fix and Client Update #2

Posted by John Thornhill | 2016 Jul 29 16:53 -0400 GMT
One more quick crafting fix and two changes coming at you on this Friday afternoon. Enjoy the weekend and we'll see you on the battlefield!

Bug Fixes


  • (Client) Dragonsworn recipes in Midgard's armor-crafting window should have their correct naming conventions now.

Changes


  • Assassin's Overshadow ability now does a better job of keeping the allied target stealthed through any in-progress attacks at the time of the ability being applied.
    • Additonally, Overshadow now increases the target's movement speed in stealth to be a bit faster than normal run + sprint speed for its duration.
    • Overshadow can no longer be used on other Assassins or on Archers.
      • It can still be used on all other non-stealthing classes and Minstrels.
      • A new error-message has been added to Overshadow when attempting to cast it on invalid targets.
  • Resource crates spawn rates have been doubled.

1.121 Hot Fix and Client Update

Posted by John Thornhill | 2016 Jul 28 13:48 -0400 GMT
Folks,

1.121 has been out for a couple days now and the action has been fantastic and we've loved reading your feedback! We've been hard at work making sure everything's running as smoothly as possible by squashing all of the bugs we can. A HUGE thank you goes to all of you who have helped us by reporting any bugs you all have come across, please continue to do so!

Check out the notes below:

Bug Fixes


  • (Client) The mouse look toggle feature should once again function as it did prior to 1.121.
    • Please note if you're currently logged in you'll need to log out and re-run the patcher to get this update.
  • The new single-target instant heals given to Clerics, Druids, and Healers will no longer fire on targets at full health, preventing unintended power consumption.
    • The Paladin's group instant heal will still not fire on targets at full health but will cause power to be consumed as it's a group-targeted spell and cannot be prevented from doing so.
  • The Paladin's level 12 Chant of Stamina should pulse correctly now.
  • The Warden's self endurance chant should no longer share a re-use timer with other abilities.
  • The Runemaster's pulsing bladeturn spells now appear in the Suppression specialization line at the correct levels 36 and 46.
    • Please note that a respec will need to be performed to see this change.
  • Several spell level values in specialization lines have been corrected to display the correct level of the spell.
  • Warlocks' should no longer get double-deathblows on targets killed with Doom's damage over time spell.
  • Offensive and Defensive proc buffs on several classes should no longer give an error when the user has another player targeted with an active proc spell.
    • Please note that this fix will result in some lower level versions of offensive and defensive procs to overwrite higher level versions.

Changes


  • Archery's new elemental shots (Somatic, Entropic, Lithic, and Tempestuous) have had their quickbar icons updated.
  • The Touch of Death line of poisons has had its quickbar icon updated.
  • The Assassin's Blur ability can no longer be cast on themselves.
  • The Assassin's Envenom poison proc buffs can no longer be re-cast on the assassin if that particular buff is already active.
  • The Assassin's Shadow Seek buff can no longer be recast if its already active.
  • The Light Tank's stance buffs can no longer be recast if that particular stance is already active.
  • Active chants, songs, and other pulsing spells should no longer cause the Assassin's Overshadow buff to expire prematurely.
  • Shaman's Caustic Carapace spell can no longer be cast on Buggane's Obelisk.
  • Friar's high-end group resist buff (Heat, Cold, Matter) is now obtainable at level 43 instead of 46.
    • Please note that a respec will need to be performed to see this change.
  • Champion's debuff functionality has been changed to work like list-caster debuffs on buffed targets. Overall this will result in less stats being removed from Champion-debuffed targets than before even though the delves will remain the same.
    • The re-use timers on Champion debuffs have been reduced from 20s to 15s.
  • Warlock's Witchcraft specialization Anguish and Agony damage over time spells have had their frequencies reduced as follows:
    • Anguish DoTs will now tick once every 5 seconds instead of every 4 seconds, the duration remains unchanged at 30s.
    • Agony DoTs will now tick once every 3.5s instead of every 3 seconds, the duration remains unchanged at 25s.
  • Hunter's Point Blank Shot's pulsing blade turn frequencies have been reduced as follows:
    • Point Blank Shot 1 pulses once every 12s instead of 10s now.
    • Point Blank Shot 2 pulses once every 10s instead of 8s now.
    • Point Blank Shot 3 pulses once every 8s instead of 6s now.
  • Vampiir's Summon Night's Servant spell now costs 250 power instead of 300.
    • On summon, the pet now fires a group buff that counts down its duration. This buff is removed if the pet dies, is released, or its 5 minute duration timer ends.

1.121 Realm Ability Respecs

Posted by John Thornhill | 2016 Jul 26 14:06 -0400 GMT
Greetings!

Patch 1.121 is live and we're seeing some amazing response and action out in the frontiers!

However, there has been an issue with the forced realm ability respecs that were supposed to have been given out with the patch. Without extensive server downtime, there is no way to address this and so we'd like to make you aware of the following and offer a free realm respec stone to all characters:
  • A new free realm respec stone (Luminescent Induco Stone) is being given out by Royal Accountants (in Caer Berkstead, Nottmoor Faste, Dun Crimthainn, or in the capital cities) to all characters. Simply say [ready] to the Royal Accountant to receive it!
  • Classes that should have received a Realm Ability Respec in 1.121 did not receive one. In order to see the changes made in 1.121 all characters of that class should visit their trainers and perform a /respec realm in order to receive the RA changes.
  • Classes that received free realm abilities like Charge, Vanish, or Mastery of Stealth correctly received the new free version. However, the free version overwrote the RA-version without refunding the realm skill points. These classes should also visit their trainer to perform a /respec realm as soon as they can.

Cheers,

Dark Age of Camelot team

Live Server Downtime for Patch 1.121

Posted by John Thornhill | 2016 Jul 25 13:25 -0400 GMT
Update 12:30 PM EDT / 5:30 PM GMT: Ywain and Gaheris are now up, check out the 1.121 Live Server Notes here or by clicking the image below!

All servers will be coming down tomorrow, Tuesday, 7/26/16 at 5:45AM EDT / 10:45AM GMT for patch 1.121!

Producer’s note:

Friends,

This patch is one of our most ambitious yet – and that’s saying something with a whole new zone and campaign launched just two patches ago! We’ve taken a look at almost every single one of the 45 classes in the game and many of those have received significant updates. If your class is one of the few not in these notes, fret not, we’ll be looking at it closely next patch. We haven’t just stopped at classes either, we’ve delivered a brand new keep–warfare contribution system, siege system overhaul and widespread improvements to crafting as well!

Many of these ideas were cultivated by you, the community, through your work and feedback on the class and RvR podcasts over the past half year and during our testing phase on Pendragon. We couldn’t be happier with how the notes have turned out. Our team is delighted to bring you an EPIC update to the game – we’ll see you on the battlefield!


Onward,

John Thornhil
Producer
Dark Age of Camelot


Check out the patch notes below!




 

Highlights


  • Display your valor at keep and tower sieges and be rewarded with our new contribution–based reward system!
  • Buffing and support classes have been given more active tools to control and impact the battle!
  • Alpha–striking is back on Assassins! Try out their improved Envenom and Stealth lines too!
  • Skald, Minstrel, and Bard classes have new speed–based buffs to dazzle their realm–mates with!
  • Light Tank stances and a charge class-ability allow them new utility and prowess on the battlefield!
  • Crafting has been sped up and simplified and SIegecrafting has been improved!
  • Crowd control has been given more potency as well as new counters to go along with it!
  • Several underused specializations have been given major facelifts on classes including Bainshees, Animists, Cabalists, Bonedancers, Paladins, Clerics, Druids, Shaman, and many more!
  • More Class Balance changes, along with several bug fixes, than could fit in the Highlights await those brave enough to venture onward through the notes!
 

Pendragon Hot Fix - Bug Fixes and 1.121f

Posted by John Thornhill | 2016 Jul 22 12:56 -0400 GMT

The following Hot Fix Notes are now up on the Pendragon server!


Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121E

Posted by John Thornhill | 2016 Jul 18 23:44 -0400 GMT
Update: Pendragon is now up, check out the 1.121E Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down tomorrow, July 19th, at 2:00 PM EST / 7:00 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. 

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!

 

Pendragon Hot Fix - Bug Fixes and 1.121d

Posted by John Thornhill | 2016 Jul 01 16:25 -0400 GMT
The following Hot Fix Notes are now up on the Pendragon server!

Please note that we have not fixed several known bugs with this update that will require server downtime or further investigation. These bugs will be fixed at a later time, and prior to 1.121 going to the Live servers:

  • Assassin mesmerization poison proc not affecting their current target
  • Purge not properly clearing CC immunity timers
  • Several mouse-related client issues
Be sure to check out the fixes and changes that did make it into 1.121d below!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121C

Posted by John Thornhill | 2016 Jun 23 15:34 -0400 GMT
Update: Pendragon is now up, check out the 1.121c Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down today, at 4:30 PM EST / 9:30 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. Expected downtime is no more than 90 minutes.

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!



 
 

Pendragon Server Downtime - Bug Fixes and 1.121B

Posted by John Thornhill | 2016 Jun 19 17:47 -0400 GMT
Update: Pendragon is now up, check out the 1.121b Pendragon Test Server Notes here or by clicking the image below!

The Pendragon test server will be coming down today, at 6:10 PM EST / 11:10 PM GMT to deliver some bug fixes and changes based on your feedback!

Notes will follow when Pendragon is back online. Expected downtime is no more than 90 minutes.

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.
For those interested in testing on Pendragon, follow the character copy process here!




 

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