General

Keep and Relic Adjustment Live Notes

Posted by John Thornhill | 2020 Dec 17 21:28 -0500 GMT




Relic Guard Dynamic Scaling
 

  • Based on feedback and in an effort to make keeps and a small number of relics easier to defend for outnumbered populations as well as to reduce the difficulty of attacking realms that hold 5+ relics, all Elite Relic guards, relic temple guards, and the normal but high-purple con "Elder" guards will now scale their difficulty up and down depending on how many relics a realm holds.
    • Realms only holding 0-1 relics will see the highest difficulty guards defending their realms keeps and relic temples.
    • Realms with 2 relics will see little to no change from current guard difficulties.
    • Realms holding 3 or 4 relics will have slightly less powerful but still red-purple guards defending their keeps and relic temples.
    • Realms holding 5 or more relics will have significantly less powerful, orange-red guards defending their keeps and relic temples.
  • Currently the number of guards spawned will not change but this is another lever we can investigate if the above changes do not go far enough in addressing these concerns.


Climbing-Spikes adjustment


  • Based on feedback and in an effort to allow other class archetypes room to shine in keep sieges, the following changes have been made to heavy tank climbing spikes:
    • Hero, Warrior, and Armsmans' climbing spikes ability has had its cooldown increased from 60 seconds to 3 minutes.
      • Additionally, a new debuff lasting 45 seconds is fired when climbing-spikes is initiated that increases damage the Hero, Warrior, or Armsman takes by 15% from all sources.


Protection Obelisk and Keep Upgrade System


  • A new system's first pass has been implemented that will enable players to upgrade specific aspects of a specific keep to better tailor its defense as well as to get more use out of keeps their realm owns.
  • Each feature will be added individually so that game and siege balance can be observed with these new dynamics one at a time.
  • Keep Upgrades will be purchasable at the new Master Stone Mason NPC to the left of the staircase in each realm's inner keep.
    • Please note that this feature is only available in New Frontier keeps and is not available in any tower or Knoc Meayll's keep.
  • The first keep upgrade available is a Protection Obelisk that can be purchased for bounty points.
    • This obelisk spawns to the right of the staircase on the main floor of the inner keep. 
    • When the Protection Obelisk is spawned, keep defenders can right-click their keep lord to receive a significant damage reduction buff so long as they stay in the inner keep's lord room or roof area.
      • Leaving those areas will result in the buff being removed though players can simply revisit their lord to get the buff again.
      • Like relic guards, the effectiveness of this buff will scale based on the number of relics your realm owns.
        • Realms with 5+ relics cannot obtain this buff.
        • Realms with 3-4 relics receive a 25% damage reduction buff when staying within the lord room or keep roof areas.
        • Realms with 2 relics receive a 50% damage reduction buff when staying within the lord room or keep roof areas.
        • Realms with 0-1 relics receive a 75% damage reduction buff when staying within the lord room or keep roof areas.
    • The aim of this upgrade is to improve the ability for defenders stuck inside the inner keep to take more risks and be less fearful of attacks by attackers in the courtyard.
    • Additionally, we hope to see more dynamic battles in and around the 1st floor of the inner keep as enemy realms will want to destroy the Protection Obelisk before advancing into the lord room and facing significant damage reduction buffs on their enemies while defenders will want to maintain this advantage.
  • We very much look forward to observing how this first upgrade fares and what new tactics we may see out in the Frontiers!
    • There are several other additional keep upgrades being discussed as well as more ways to redeem the upgrades - by completing myriad gathering quests around the frontier - so stay tuned!


Relic and Keep Reset


  • All of the above notes are now live but in order to facilitate these new changes and dynamics all keeps and relics will be reverted to their default state at 11 AM EST / 4 PM GMT tomorrow, December 18th.

 

 

Ywain Status Update, Account Center and Mithril Downtime

Posted by John Thornhill | 2020 Dec 15 10:07 -0500 GMT

Update: Maintenance complete! The Account Center is now available.

Update: In-game Mithril transactions are once again online. Account Center maintenance remains underway.

The Ywain server is back online after experiencing some hosting issues this morning.


The Account Center will be down for maintenance today from 10 AM EST / 3 PM GMT for an estimated 6 hours.

During this downtime the Account Center and its related services as well as in-game Mithril purchases will be unavailable.

Friday Grab Bag - 12/04/2020

Posted by Community | 2020 Dec 04 08:26 -0500 GMT
Welcome to the penultimate Grab Bag of the year!

Our November newsletter went out recently and included a peak at what changes and updates we're working on! If you're not signed up to get the newsletter every month in your inbox, sign up here now! 

Speaking of coming to the end of the year (and what a year!), our last Saturday Dev Giveaway stream of the year will be a giveaway extravaganza, with many prizes up for grabs! Make sure you tune in to our official DAoC Twitch channel on December 19th for that, and throw a follow to the channel so you can get notifications on when we're live :) More details on that will follow in our final Grab Bag of the year on December 18th.

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Onwards to the questions! 

Friday Grab Bag - 11/20/2020

Posted by Community | 2020 Nov 20 16:11 -0500 GMT
Time for this week's Grab Bag!

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue on to the questions! 

Friday Grab Bag - 11/06/2020

Posted by Community | 2020 Nov 06 13:49 -0500 GMT
Nothing to count in this Grab Bag!

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 

Friday Grab Bag - 10/23/2020

Posted by Community | 2020 Oct 23 14:45 -0400 GMT
Welcome to the Grab Bag!

Reminder! For the day before, of, and after Halloween itself, costume potions will work in the frontiers! I hope everyone has their RvR costumes planned :) 


Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 

Friday Grab Bag - 10/09/2020

Posted by Community | 2020 Oct 09 17:12 -0400 GMT
Time for the Grab Bag!

October is choc full of events! Bonuses, costumes, trophies, pumpkins, and all things spooky with our 19th anniversary celebrations and Halloween event - make sure you don't miss out! :)


Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 

Friday Grab Bag - 09/25/2020

Posted by Community | 2020 Sep 25 15:26 -0400 GMT
Welcome to another edition of the Grab Bag!

As it's almost October, and October is DAoC's birthday month, keep your eyes glued to the Herald later today for news on our anniversary celebrations! :)


Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue reading for the questions! 

Friday Grab Bag - 09/11/2020

Posted by Community | 2020 Sep 11 11:52 -0400 GMT
Time for the Grab Bag!

Have you seen our August newsletter? Make sure you check it out including giving your vote on the favorite Midgard class poll!

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Continue on for the questions! 

Live Client Update and Bonus Extension

Posted by John Thornhill | 2020 Sep 09 16:29 -0400 GMT

Client Update


  • Players should no longer be experiencing the recurring client disconnects.
  • Connection error reporting has changed.
    • Users will now see standard Windows socket error codes for any remaining disconnects other than standard link-deads.
    • If you experience consistent disconnections in the future, and you've already checked your local PC, network and Internet connection, please notify us in the Bug-Reports channel of our official Discord and include the full error text shown, including any error numbers.
If players are currently in-game they should logout to re-run the patcher to receive these fixes.

Labor Day Weekend Bonuses


Bonuses have been extended until Tuesday, September 15th as an appreciation for your patience while this matter was addressed.

We are also planning on fixing the following issues with the next server downtime as early as next week:

  • Delayed group-based updates for health, status effect, and buffs.
  • Improving Market Explorer search results speeds.
  • Market Explorer results closing when clicking through pages.
  • Max Price properly filtering Market Explorer results.
  • Anonymous flagged players erroneously appearing in the guild /social window.
  • Instruments equipping into the two-hand slot when using drag and drop to equip.
    • Developer's Note: Instruments can currently be equipped into this slot using the shift+right-click shortcut.
  • /Bonuses window displaying resistances.
  • Guild House Recall stones working outside the housing region.
  • And more!
Thank you to all who have and are continuing to submit feedback and reporting issues to us!

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