Posted by John Thornhill | 2019 Nov 14 16:18 -0500 GMT
We're still hard at work fixing the other issues mentioned in the previous Hot Fix but we have a few more notes hot and ready for you today!
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Posted by John Thornhill | 2019 Nov 05 16:09 -0500 GMT
Patch 1.126B is now on our Pendragon Test server!
Many of these changes are in direct response to the feedback we received on the 1.126 test-server notes. Please hop on and test our latest changes and leave us your detailed feedback!
Important Note:
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We highly suggest duplicating your game directory and using the duplicate copy as a Pendragon-only game directory *before* patching and testing on Pendragon.
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This means duplicating the entire "Labyrinth" folder (usually found at C:\Program Files (x86)\Electronic Arts\Labyrinth) to another location and using that copied folder exclusively for Pendragon testing.
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If you do not do this, you *will* experience issues when patching from Pendragon back to live.
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To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and then run the camelot.exe patcher again.
For those interested in testing on Pendragon, follow the character copy process here!
Click the image below to check out the patch notes!
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Posted by Community | 2019 Nov 01 15:05 -0400 GMT
This week's Grab Bag is focused on answering questions you've asked regarding the Patch 1.126 and Endless Conquest notes now up on the Pendragon test server!
October's newsletter also went out this week, which you can view here in your browser, and includes a poll on housing - so get readin'! Make sure you get the newsletter as soon as it's out by signing up!
The Endless Conquest FAQ and features table are now available in German ( FAQ link / Features Table link) and French ( FAQ link / Table Link), with thanks to Shileah and Fugo :)
Thank you all for sending in your questions, and remember to please keep sending them in for our devs! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
Read on for the many, many, questions and answers :)
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Posted by Community | 2019 Oct 18 15:35 -0400 GMT
TGITGB! Welcome to this week's Grab Bag!
Thank you all for sending in your questions, and remember to please keep sending them in for our devs! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
Continue reading for this week's questions :)
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Posted by Community | 2019 Oct 04 14:58 -0400 GMT
Welcome to this week's Grab Bag! This Grab Bag is focused on answering some of the recurring and top questions we've been asked regarding our recent Endless Conquest announcement.
Thanks to everyone for sending in these questions, and remember to please keep sending in your general grab bag questions for our devs! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
On to the questions!
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Posted by Community | 2019 Sep 13 11:17 -0400 GMT
It's a Friday the 13th Grab Bag! Nothing spooky or scary in here, though :)
As always, thanks everyone for your questions, please do keep sending them in! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
Read on for the questions!
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Posted by John Thornhill | 2019 Sep 11 12:23 -0400 GMT
Thank you to all for the great feedback we've received on the official Item Search tool. The following updates should address most of the requests we've received, with any further updates/fixes to come after the Template Builder tool is released.
Item Search
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Added 900+ items to the item database.
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Please note that the item database is currently only for equipment and not for consumable or quest items, though they may be added at a later time.
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Sub-menus now appear when selecting Weapon, Armor, or Shield categories.
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Only one of the following weapon types may be filtered at a time:
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Any
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One Hand (includes Left/Off Hand)
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Two Hand
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Left/Off Hand
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Ranged
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Multiple armor types may be filtered at once:
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Cloth
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Leather
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Studded (includes Reinforced)
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Chain (includes Scale)
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Plate
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Multiple shield sizes may be filtered at once:
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Users can now also filter weapons by their skill type.
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To filter by a weapon skill, the weapon category must be selected and applied first, then a separate "Weapon Skill" dropdown will appear underneath the "Category" dropdown and above the "Realm" dropdown.
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Multiple weapon skills may be filtered at once.
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Users can now filter and search for item-based abilities.
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Use the Advanced Filter form to select for Item Bonuses or Item Abilities then choose the relevant Bonus or Ability you wish to filter.
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Improved the display of item abilities on item-view pages with short ability tags, descriptions, level, and expandable detailed delves.
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Re-exported ability delves to update to their current values.
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Users can now filter items by Bonus Level.
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Removed duplicate magic resistance choices in their filter list.
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Added a "clear filters" button that will clear all filters with a single click!
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Clearing filters will NOT reset active search results until the "Apply Filters" button is used.
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Posted by Community | 2019 Aug 30 03:01 -0400 GMT
Time for another edition of our Grab Bag! Our August newsletter went out yesterday, you can check it out in your browser here and don't forget to sign up to get the newsletter direct to your inbox. :)
If you're in the path of any of the crazy weather around the globe coming this weekend/week, please take care and stay safe!
As always, thanks everyone for your questions, please do keep sending them in! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
On to the questions :)
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Posted by Community | 2019 Aug 16 14:19 -0400 GMT
Welcome to this week's Grab Bag!
As always, thanks everyone for your questions, do please keep sending them in! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
We have one quick Hot Fix note related to the Midsummer Event before we get to the questions:
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The [Midsummer] Spirit of War quest now grants credit as follows:
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Character must have the Spirit of War's Mark buff active OR
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Character must be of the realm that currently owns the keep under attack by the Dark Dragon
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This means that if the Dark Dragon is currently spawned at Dun Crimthainn, the realm that owns Dun Crimthainn will be able to get credit for the quest in any location of the Frontier, even if they do not have the Spirit of War's Mark buff active.
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This method of credit will last as long as the Spirit of War is still at the keep.
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If the keep is neutral, no realms can get quest credit unless they have the Spirit of War's Mark buff active.
Read on for the questions :)
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Posted by Community | 2019 Aug 02 13:38 -0400 GMT
Welcome to the Grab Bag!
Our July newsletter, which went out earlier in the week, contained an update regarding Endless Conquest, a new mask pattern, and much more. Make sure you are signed up to get our newsletter direct to your inbox! In the meantime you can view July's newsletter in your browser here :)
As always, thanks everyone for your questions, do please keep sending them in! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
On to the questions :)
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