Friday Grab Bag - 09/17/2021

Posted by Community | 2021 Sep 17 11:11 -0400 GMT
Friday Grab Bag time!

Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.

Questions are below! :)


What is the exact distance from a friendly outpost at which enemies will generate a cup/hammer/tree symbol on the war map?

6,000 in-game units from the center of the outpost, which means the exact distance will depend on various keep layouts! 6,000 in-game units is essentially the same distance as the figure clip plane limit and so if a defending player (or guard) standing on a wall is visible to the enemies passing by an outpost, there is a good chance that they’d be too close and would trigger the cup/hammer/tree notifications on the realmwar map.


Does wild healing / master of healing realm abilities affect styles?

Yes, both realm abilities will affect styles with heal procs.

Please note that this only refers to direct healing spells. Neither realm abilities affect heal over times or health regen spells or procs.


Did the NF dragons used to give credit for dragon kill titles? They don’t currently but thought they used. If not, could they be included in the dragon title count?

The three dragons in New Frontiers did not give credit for dragon kill titles. These dragons are much less difficult than the ones in the epic dragon zones of each realm and so if they were to give titles in the future they would need to be different from the traditional dragon-based titles.


Can you explain why after I use Power Lock on Necro my stun immunity goes away and I can be stunned again?

This is because the Power Lock ability stuns the Necromancer in-place for the duration of its ability and it must bypass any existing stun immunity to do so (which clears that immunity). During the Power Lock stun, the Necromancer cannot be attacked in melee and they siphon power at a very fast rate from their target. Allowing this ability to be used and then having it grant an additional stun immunity would be a bit too imbalanced as it would allow Power Lock to be used pre-emptively to prevent the Necromancer from being stunned again and any pre-existing immunities must be cleared for the Power Lock stun to land.


Are there any plans to restrict shearing abilities like Essence Shatter so people cant just spam shear other people's buffs over and over, for instance give it a cooldown of 10 or 15 seconds? Especially in 1v1 scenarios there is not much counterplay to it other than drinking suppremacy potions over and over, which is not fun for anyone.

Thank you for this feedback! We would love to hear more opinions on this as the original intent was for Essence Shatter to be used seldomly due to the high endurance cost but has become easier to use with endurance reduction and endurance reduction potions. Conversely, the existence of Supremacy potions also can be argued to make this sort of ability less useful overall than it used to be. We are open to changing this ability but would love to hear more feedback about it!



That's it for this week!
Enjoy the weekend, everyone :)