Independence Day Bonuses

Posted by John Thornhill | 2019 Jul 02 09:37 -0400 GMT
The following RvR Bonuses are active from today until Tuesday, July 9th in celebration of Independence Day in the United States!
 
On Ywain:
50% bonus to RP gain from kills.
50% bonus to BP gain.
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.

On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal RP gain in the capital cities.

In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain


A safe and happy 4th to all!
 

Account Center Maintenance - Security Update

Posted by John Thornhill | 2019 Jun 26 11:37 -0400 GMT

Update 5:50PM EDT / 10:50PM GMT: The maintenance is complete and the Account Center is once again back online!

We will bring down the Account Center for a security update at 5PM EDT / 10PM GMT today. During the maintenance users will not be able to change subscription, redeem game codes, or transfer characters from archived servers.

We anticipate the Account Center to be down for no longer than 3 hours.

Thank you for your understanding and patience as we deliver this security update.
 

Live Hot Fix and Dynamic Keep Objectives Event

Posted by John Thornhill | 2019 Jun 25 13:47 -0400 GMT

This update features the long-awaited dynamic keep objectives and several bug fixes as reported on our bug tracker! We look forward to your feedback on these objectives, and hope you enjoy them! :)

Dynamic Keep Objectives

This system is designed to help spice up keep warfare and to encourage more varied and contested battles at the affected keeps. The objectives provide powerful enhancements and penalties, depending on which realm controls them, that should encourage many new tactics and strategies. These objectives are currently planned to remain active until Thursday, July 25th, 2019. We will be taking in your feedback on them and adjusting accordingly in the meantime. Depending on how they are received they may be extended out to additional keeps in the Frontiers in the future.


  • The keeps of Caer Berkstead, Erasleigh, and Sursbrooke in Albion, Nottmoor, Blendrake, Hlidskialf Faste in Midgard, and Dun Crimthainn, Bolg, and da Behnn in Hibernia have been updated to use the dynamic keep objective system.
  • Each of these keeps will now spawn their dynamic objectives whenever they are put under siege.
    • All dynamic objectives will initially spawn under control of the same realm that holds the keep.
    • Dynamic objectives will remain active for at least 10 minutes after a keep has initially gone under siege and will remain active so long as the keep remains under siege.
    • Under-siege status of a keep can be determined by the /realmwar map showing "flames" on the keep icon.
    • The objectives are spawned far enough away from their respective keep so a single force cannot camp them and the keep simultaneously.
      • For players familiar with the recent Manx on the Move event, the objectives are spawned at the same locations (except at only 3 locations out of the 4 the Manx used).
  • The dynamic keep objectives are as follows:
    • Stone Quarry
      • When the defending realm of the keep controls the objective:
        • Upgrades the level of the keep one level after 60 seconds and then upgrades the level of the keep one level every 10 minutes thereafter.
      • When the attacking realms control the objective:
        • Downgrades the level of the keep one level after 60 seconds and then downgrades the level of the keep one level every 10 minutes thereafter.
    • Siege Workshop
      • When the defending realm of the keep controls the objective:
        • Triples the sturdiness of the outer and inner gates, respectively.
      • When the attacking realms control the objective:
        • Halves the sturdiness of the outer and inner gates, respectively.
        • Removes the ability for siege weapons to be placed on the roof of the center keep.
    • Portal Ceremony
      • When the defending realm of the keep controls the objective:
        • Realm-members can visit the Channeler at this objective to instantly teleport into the center keep.
      • When the attacking realms control the objective:
        • Blocks the defending realm from using the Channeler.
  • A new repeatable quest, Generals' Bounty, is available to level 50s in the frontier.
    • This quest will remain active until Thursday, July 25th, 2019.
    • Players should visit the following NPCs to obtain the quest:
      • General Kogis in Albion's relic town.
      • General Bruki in Midgard's relic town.
      • General Vegda in Hibernia's relic town.

Hot Fix Notes


  • The Mithril Shop has a new item for sale!
    • Visit the Mithril Merchant in each realm's capital city to obtain the Draught of Conquest buff potion.
      • This potion has 30 charges and works identically to the Draught of Supremacy potions except that Supremacy potions can only be used by accounts with an active subscription and Conquest potions can be used by all accounts.
  • The realm abilities Empty Mind and Bedazzling Aura have been changed as follows:
    • They now co-exist and stack with all class-based secondary magic resistance abilities
    • They now co-exist and stack with all long-duration secondary magic resistance item /uses
    • They now overwrite or are overwritten by all short-duration secondary magic resistance item /uses and procs, based on the highest value.
      • Short-duration magic resistance item /uses and procs are defined as those lasting 30 seconds or less in duration and involve the following items' spells:
        • Loyalty Cloaks' "Repel Magic" /use (15s duration)
        • Astral and Hallowed Cloak of Heroes' "Shroud of Protection" /use (20s duration)
        • Freezing/Unyielding/Howling/Shrouded Brutalizer Vests' "Skin of the Brute" proc (7s duration)
  • The following Cleric abilities in their Smiting specialialization should no longer disappear from their spell lists in certain scenarios. Please note that Clerics who currently do not have these abilities showing in their spell list may need to perform a respecialization to get them to reappear.
    • Virtuous, Heavenly, Rapturous, or Radiant Reflection
    • Helping, Healing, Light, Pure, or Holy Hand
    • Ascendance
  • The Assassin ability Overshadow has been changed to no longer fire on targets that are already Overshadowed or are under the Blanket of Camouflage Spymaster's Master Level ability.
  • Dark Ingolf's barrier in Midgard's Dragon Curse Campaign 9.1 encounter should no longer cause caster damage to go into the negative. This should alleviate aggro-control issues.
  • The Champion Level damage add ability, Force of the Abyss is no longer overwritten and always overwrites other damage add abilities. Users wishing to receive a higher value damage add ability must manually shift+right-click remove the Force of Abyss ability now.
  • The recently revamped weapons found in Stonehenge Barrows, Spindelhalla, and Coruscating Mines have had their spell power levels reduced from 42 to 39.
    • The Smoldering Sable Flagellum whip has had its DPS corrected to match the other weapons at 15.6 DPS.
  • The Cape of the Pictish Hero can now be emblemized.

Friday Grab Bag - 06/21/2019

Posted by Community | 2019 Jun 21 14:34 -0400 GMT

Time for this week's Grab Bag!

Happy longest day of the year, everyone! Which also means we're almost at the end of the month, and with July on the horizon (where is 2019 going?!), that's newsletter time. Make sure you've signed up so you don't miss a thing!

As always, thanks everyone for your questions, do please keep sending them in! You can submit any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

Onwards!

Friday Grab Bag - 06/07/2019

Posted by Community | 2019 Jun 07 13:47 -0400 GMT

It's Friday, and that means it's Grab Bag time! 

Don't forget to check out our May newsletter and make sure you get your vote in on our template poll, and test your DAoC knowledge in round two of our picture quiz! Let us know how you did :)

As always, thanks everyone for your questions, keep 'em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

We have some updates below for everyone who's been asking about realm timers(!), so read on!

Friday Grab Bag - 05/24/2019

Posted by Community | 2019 May 24 08:50 -0400 GMT

Welcome to this week's Grab Bag! As we're heading into the end of the month our May newsletter will be hitting your inboxes soon, so make sure you've signed up!

As always, thanks everyone for your questions, keep 'em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission formPlease note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.

Memorial Day Bonuses

Posted by John Thornhill | 2019 May 23 14:33 -0400 GMT
Memorial day weekend is almost here in the United States and in honor of the many veterans that play and have played, we'll be granting some hefty bonuses to crafting, experience, and realm points!




 
The following bonuses will start today, Thursday, May 23rd and run for a week+ until Monday, June 3rd, 2019.

On Ywain:
50% bonus to RP gain from kills
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.

On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal RP gain in the capital cities.

In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain
 

Emergency Server Maintenance - Ywain

Posted by John Thornhill | 2019 May 23 07:08 -0400 GMT

Update 8:45 AM EST / 1:45 PM GMT: Ywain is once again open to all players!

The Ywain server is coming down now to perform emergency server maintenance to fix an issue with accessing capital cities and some PvE regions.

This downtime should be completed in under 2 hours.

We appreciate your patience and understanding as we resolve this matter!

Frontier's Update: Manx on the Move

Posted by John Thornhill | 2019 May 16 21:19 -0400 GMT
The Frontier Generals Kogis, Bruki, and Vegda have delivered another urgent report of some elite Manx scouts spotted near the realms' coastal keeps! Manannan mac Lir must be making his move.
  • The [Manx] [Small Group] Loyalty Rewarded quest is now active and will remain available until Tuesday, June 18th!
    • Level 50s should visit their realm's General to obtain the quest!
      • Speak to General Kogis in Catterick Hamlet
      • Speak to General Bruki in Godrborg
      • Speak to General Vegda in Crair Treflan
    • Players are encouraged to find 1 or 2 friends for help completing this quest!
    • A Manx Vanguard or Manx Tunneler can be found in 4 locations around each coastal keep!
      • Search around Caer Bersktead, Caer Erasleigh, or Caer Sursbrooke in Albion.
      • Search around Nottmoor Faste, Blendrake Faste, or Hlidskialf Faste in Midgard.
      • Search around Dun Crimthainn, Dun Bolg, or Dun da Behnn in Hibernia.
                   
 
  • Your loyalty will be handsomely rewarded!
    • Receive a realm-unique Gem of Swift Travels for your efforts and cruise around your realm in style with 204% movement speed!
    • Choose between an instant level 35 character token or a level 50-restricted 50,000 bounty point scroll!
    • All rewards are tradable.

The generals eagerly await more information on what the Manx and Manannan mac Lir are up to...

Friday Grab Bag - 05/10/2019

Posted by Community | 2019 May 10 15:43 -0400 GMT

Welcome to this week's Grab Bag!

No additional notes this week, but plenty of info in the answers below!

As always, thanks everyone for your questions, please keep 'em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
 

Now onto the questions!

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