Class Library: Paladin
|
Paladins are members of the Church of Albion alongside the Cleric class. They are primarily hybrids between a Fighting class and a Clerical class due to their vast weapon training options and their Clerical group beneficial chants. They rely on their ability to chant holy battle vows to assist their realm-mates. Though having the ability to wear plate and train in weapons, the Paladin is not as strong in melee as the Armsman. Paladins are holy men who vow to defend the honor of the Church of Albion in the name of Arthur Pendragon, the late King of Camelot and leader of the realm of Albion.
They may not be as offensive as the Armsman, but Paladins do have a choice to become offensive or defensive through their options in weaponry. They may train in two-handed weapons or one-handed weapons. They also have the ability to train in Shields, which prove very useful when defending oneself and others.
WEAPON SPEC.
CRUSH
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Daze | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Crusher | Daze |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
4
|
Back Crush | Behind target |
Medium Bonus
|
None
|
Low
|
Medium
|
16% Attack Speed Debuff, 20s duration |
6
|
Maul | None |
None
|
High Bonus
|
Medium
|
None
|
Detaunt |
8
|
Bludgeon | None |
Medium Bonus
|
Medium Penalty
|
Low
|
Medium
|
Taunt |
10
|
Bruiser | Back Crush |
Medium Bonus
|
None
|
Medium
|
Medium
|
Stunned, 3s duration |
12
|
Concussion | You parry |
Low Bonus
|
None
|
Medium
|
Low
|
18% Attack Speed Debuff, 20s duration |
15
|
Contusions | Bludgeon |
Medium Bonus
|
None
|
Medium
|
Medium
|
Stunned, 4s duration |
18
|
Blackjack | In front of target |
Medium Bonus
|
None
|
High
|
Medium
|
Bleeding, 14 damage/ tick, 20s duration |
21
|
Protector | None |
Medium Bonus
|
None
|
Medium
|
Medium
|
None |
25
|
Divine Hammer | Behind target |
Medium Bonus
|
None
|
Medium
|
Medium
|
Hindered, 40% Snare, 15s duration |
29
|
Skull Breaker | You block |
High Bonus
|
Low Penalty
|
Low
|
High
|
None |
34
|
Side Crush | To side of target |
Medium Bonus
|
None
|
Medium
|
Medium
|
Hindered, 40% Snare, 19s duration |
39
|
Bone Crusher | Concussion |
Medium Bonus
|
Medium Bonus
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
44
|
Body Masher | Skull Breaker |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 8s duration |
50
|
Devastate | Side Crush |
High Bonus
|
Medium Penalty
|
High
|
High
|
30% Attack Speed Debuff, 20s duration |
SLASH
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Ruby Slash | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Emerald Slash | Ruby Slash |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
4
|
Cross Slash | In front of target |
Medium Bonus
|
Medium Bonus
|
Low
|
Medium
|
16% Attack Speed Debuff, 20s duration |
6
|
Uppercut | None |
Low Bonus
|
None
|
Medium
|
Low
|
None |
8
|
Enrage | None |
None
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
10
|
Bloodletter | Cross Slash |
High Bonus
|
Medium Bonus
|
Medium
|
Low
|
Bleeding, 14 damage/ tick, 20s duration |
12
|
Reflect | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
15
|
Opal Slash | Uppercut |
Medium Bonus
|
None
|
Medium
|
Low
|
Bleeding, 14 damage/ tick, 20s duration |
18
|
Riposte | You block |
Medium Bonus
|
Medium Bonus
|
Low
|
High
|
21% Attack Speed Debuff, 20s duration |
21
|
Side Slicer | To side of target |
Low Bonus
|
None
|
Low
|
Medium
|
Hindered, 40% Snare, 14s duration |
25
|
Cleave | Uppercut |
Medium Bonus
|
None
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
29
|
Amethyst Slash | None |
High Bonus
|
None
|
Medium
|
Medium
|
None |
34
|
Befuddler | Riposte |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 6s duration |
39
|
Back Slash | Behind target |
High Bonus
|
None
|
High
|
High
|
Hindered, 40% Snare, 19s duration |
44
|
Sapphire Slash | Enrage |
Medium Bonus
|
High Penalty
|
Low
|
High
|
Bleeding, 26 damage/ tick, 20s duration |
50
|
Diamond Slash | Back Slash |
High Bonus
|
None
|
High
|
High
|
34% Attack Speed Debuff, 20s duration |
THRUST
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Thistle | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Sever | Thistle |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
4
|
Ratfang | You block |
Medium Bonus
|
Low Bonus
|
Low
|
High
|
16% Attack Speed Debuff, 20s duration |
6
|
Puncture | None |
Medium Bonus
|
None
|
High
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
8
|
Sting | None |
Medium Bonus
|
High Penalty
|
Medium
|
Medium
|
Taunt |
10
|
Wolftooth | Ratfang |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 5s duration |
12
|
Bloody Dance | Puncture |
Medium Bonus
|
Low Penalty
|
Medium
|
Medium
|
Bleeding, 14 damage/ tick, 20s duration |
15
|
Beartooth | You block |
High Bonus
|
None
|
Low
|
High
|
19% Attack Speed Debuff, 20s duration |
18
|
Tranquillize | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
21
|
Lunge | Beartooth |
High Bonus
|
None
|
Medium
|
Medium
|
None |
25
|
Ricochet | You block |
Medium Bonus
|
None
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
29
|
Pierce | Behind target |
High Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Hindered, 40% Snare, 15s duration |
34
|
Liontooth | None |
Medium Bonus
|
Low Bonus
|
Medium
|
High
|
None |
39
|
Basiliskfang | To side of target |
Low Bonus
|
Low Bonus
|
Medium
|
Medium
|
34% Attack Speed Debuff, 20s duration |
44
|
Wyvernfang | Tranquillize |
Medium Bonus
|
None
|
Low
|
High
|
30% Attack Speed Debuff, 20s duration |
50
|
Dragonfang | Ricochet |
High Bonus
|
Low Penalty
|
Low
|
High
|
Stunned, 8s duration |
TWO HANDED
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Quarter Moon | None |
Low Bonus
|
None
|
Low
|
Very Low
|
None |
2
|
Half Moon | None |
None
|
None
|
High
|
Very Low
|
None |
4
|
Double Back | In front of target |
Medium Bonus
|
None
|
Medium
|
Medium
|
16% Attack Speed Debuff, 20s duration |
6
|
Rile | None |
High Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
8
|
Pacify | None |
None
|
High Bonus
|
Medium
|
None
|
Detaunt |
10
|
Two Fists | Double Back |
Medium Bonus
|
None
|
Medium
|
High
|
Bleeding, 8 damage/ tick, 20s duration |
12
|
Bone Bruiser | None |
Low Bonus
|
None
|
Medium
|
Low
|
18% Attack Speed Debuff, 20s duration |
15
|
Onslaught | To side of target |
Medium Bonus
|
None
|
Medium
|
High
|
Hindered, 40% Snare, 14s duration |
18
|
Fury | You parry |
High Bonus
|
High Penalty
|
Low
|
Medium
|
Bleeding, 14 damage/ tick, 20s duration |
21
|
Bone Splitter | In front of target |
Low Bonus
|
None
|
Medium
|
Medium
|
None |
25
|
Recenter | Fury |
Low Bonus
|
High Bonus
|
Low
|
High
|
26% Attack Speed Debuff, 20s duration |
29
|
Bone Breaker | Bone Splitter |
Low Bonus
|
None
|
Medium
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
34
|
Obfuscate | None |
Medium Bonus
|
None
|
Medium
|
High
|
None |
39
|
Doubler | Behind target |
Medium Bonus
|
None
|
High
|
High
|
Hindered, 40% Snare, 23s duration |
44
|
Two Moons | Onslaught |
High Bonus
|
None
|
Low
|
High
|
Stunned, 9s duration |
50
|
Sun and Moon | Doubler |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 7s duration |
SHIELDS
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Smash | None |
Low Bonus
|
None
|
Low
|
Very Low
|
None |
3
|
Numb | None |
None
|
None
|
High
|
Very Low
|
Stunned, 2s duration |
8
|
Stun | You block |
None
|
None
|
High
|
High
|
Stunned, 3s duration |
13
|
Disable | To side of target |
None
|
None
|
High
|
Medium
|
Stunned, 4s duration |
18
|
Incapacitate | You block |
None
|
Medium Bonus
|
Very High
|
High
|
Stunned, 5s duration |
23
|
Paralyze | Behind target |
None
|
None
|
High
|
Medium
|
Stunned, 6s duration |
29
|
Bash | You block |
None
|
None
|
High
|
High
|
Stunned, 7s duration |
35
|
Mangle | To side of target |
None
|
None
|
High
|
Medium
|
Stunned, 8s duration |
42
|
Slam | None |
None
|
None
|
High
|
Medium
|
Stunned, 5s duration |
50
|
Brutalize | You block |
None
|
None
|
Medium
|
High
|
Stunned, 10s duration |
SPELLS
CHANTS
Shield (AF) | ||||||
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Aura of Protection |
Self
|
4.0s/20 minutes/0s
|
|
14 af | 3 |
6
|
Aura of Deflection |
Self
|
4.0s/20 minutes/0s
|
|
19 af | 6 |
11
|
Aura of Safety |
Self
|
4.0s/20 minutes/0s
|
|
24 af | 9 |
17
|
Aura of Defense |
Self
|
4.0s/20 minutes/0s
|
|
30 af | 12 |
24
|
Aura of Indestructability |
Self
|
4.0s/20 minutes/0s
|
|
37 af | 17 |
33
|
Aura of Invincibility |
Self
|
4.0s/20 minutes/0s
|
|
46 af | 23 |
43
|
Aura of Salvation |
Self
|
4.0s/20 minutes/0s
|
|
56 af | 30 |
Buff (Strength) | ||||||
Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Righteous Strength |
Self
|
3.0s/20 minutes/0s
|
|
+17 Str | 3 |
7
|
Righteous Potency |
Self
|
3.0s/20 minutes/0s
|
|
+20 Str | 6 |
14
|
Righteous Power |
Self
|
3.0s/20 minutes/0s
|
|
+26 Str | 11 |
20
|
Virtuous Strength |
Self
|
3.0s/20 minutes/0s
|
|
+31 Str | 16 |
30
|
Virtuous Potency |
Self
|
3.0s/20 minutes/0s
|
|
+39 Str | 25 |
41
|
Virtuous Power |
Self
|
3.0s/20 minutes/0s
|
|
+47 Str | 33 |
50
|
Virtuous Might |
Self
|
3.0s/20 minute/0s
|
|
+55 Str | 43 |
Resurrection | ||||||
Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.) | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
30
|
Revive |
Corpse
|
4.0s/0/0s
|
1500 range
|
Target is resurrected with 25% health and 25% power and endurance | Variable |
35
|
Reincarnate |
Corpse
|
0s/0/300s
|
1500 range
|
Target is resurrected with 25% health and 25% power and endurance | Variable |
Taunt | ||||||
Attracts the attention of a creature. Can be used for "pulling" targets from a distance, "peeling off" a target that is attacking a friend, or interrupting enemy casters. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Provoke |
Enemy
|
0s/0/20s
|
1500 range
|
52 threat (Body) | 0 |
15
|
Aggravate |
Enemy
|
0s/0/20s
|
1500 range
|
171 threat (Body) | 0 |
30
|
Enrage |
Enemy
|
0s/0/20s
|
1500 range
|
387 threat (Body) | 0 |
40
|
Infuriate |
Enemy
|
0s/0/20s
|
1500 range
|
556 threat (Body) | 0 |
Heal (Chant) | ||||||
Everyone in the caster's group is healed a small amount of damage every second. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Minor Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
3 health/pulse | 0 |
5
|
Lesser Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
5 health/pulse | 0 |
8
|
Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
8 health/pulse | 0 |
12
|
Major Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
11 health/pulse | 0 |
16
|
Greater Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
14 health/pulse | 0 |
20
|
Crusader's Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
17 health/pulse | 0 |
26
|
Saint's Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
22 health/pulse | 0 |
35
|
Angel's Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
29 health/pulse | 0 |
45
|
Archangel's Refreshment |
Group
|
0s/6.5 seconds/ pulse/8s
|
1500 range
|
37 health/pulse | 0 |
Damage Add (Chant) | ||||||
Everyone in the caster's group has the given amount of damage added to each melee swing. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Battle Fervor |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 1.4 DPS | 0 |
7
|
Greater Battle Fervor |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 2.2 DPS | 0 |
10
|
Battle Vigor |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 2.8 DPS | 0 |
15
|
Greater Battle Vigor |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 3.8 DPS | 0 |
21
|
Battle Fury |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 5.0 DPS, 3% Attack Speed Increase | 0 |
28
|
Greater Battle Fury |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 6.4 DPS, 6% Attack Speed Increase | 0 |
36
|
Battle Zeal |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 8.0 DPS, 10% Attack Speed Increase | 0 |
46
|
Greater Battle Zeal |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
Bonus: 10.0 DPS, 15% Attack Speed Increase | 0 |
Shield (Chant) | ||||||
Everyone in the caster's group gains an addition to their armor factor (AF). It acts in addition to any armor the target is wearing. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4
|
Crusader's Ward |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
24 af | 0 |
9
|
Crusader's Shield |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
33 af | 0 |
13
|
Crusader's Guard |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
40 af | 0 |
18
|
Crusader's Barrier |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
51 af | 0 |
23
|
Crusader's Defense |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
61 af | 0 |
29
|
Crusader's Shelter |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
75 af | 0 |
38
|
Crusader's Protection |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
99 af | 0 |
48
|
Crusader's Mantle |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
127 af | 0 |
Fatigue Regeneration (Chant, Group) | ||||||
Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. This chant also uses the caster's power and will end when the caster is drained of power. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Chant of Endurance |
Group
|
0s/6 seconds/ pulse/0s
|
2000 range
|
1 fatigue/pulse | 0 & 2 per pulse |
12
|
Chant of Stamina |
Group
|
0s/6 seconds/ pulse/0s
|
2000 range
|
2 fatigue/pulse | 0 & 5 per pulse |
22
|
Chant of Persistence |
Group
|
0s/6 seconds/ pulse/0s
|
2000 range
|
3 fatigue/pulse | 0 & 7 per pulse |
32
|
Chant of Resilience |
Group
|
0s/6 seconds/ pulse/0s
|
2000 range
|
4 fatigue/pulse | 0 & 11 per pulse |
42
|
Chant of Perseverance |
Group
|
0s/6 seconds/ pulse/0s
|
2000 range
|
5 fatigue/pulse | 0 & 14 per pulse |
Resistance (Chant) | ||||||
Everyone in the caster's group gains an addition to the given damage type. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
25
|
Body Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Body Resistance | 0 |
26
|
Mind Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Spirit Resistance | 0 |
27
|
Energy Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Energy Resistance | 0 |
28
|
Heat Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Heat Resistance | 0 |
29
|
Cold Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Cold Resistance | 0 |
30
|
Earth Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Matter Resistance | 0 |
44
|
Body Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
20% Body Resistance | 0 |
45
|
Mind Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
20% Spirit Resistance | 0 |
46
|
Energy Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
20% Energy Resistance | 0 |
47
|
Heat Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
20% Health Resistance | 0 |
48
|
Cold Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
20% Cold Resistance | 0 |
49
|
Earth Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
20% Matter Resistance | 0 |
Advanced Resistance (Chant) | ||||||
Everyone in the caster's group gains an addition to the given THREE damage types. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. This chant also uses the caster's power and will end when the caster is drained of power. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
25
|
Soul Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
5% Body / Spirit / Energy Resistance | 0 & 8 per pulse |
27
|
Elemental Ward |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
5% Heat / Cold / Matter Resistance | 0 & 8 per pulse |
44
|
Soul Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Body / Spirit / Energy Resistance | 0 & 15 per pulse |
46
|
Elemental Shield |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
10% Heat / Cold / Matter Resistance | 0 & 15 per pulse |
Buff (Ablative Armor) | ||||||
Adds to the target's hit points temporarily (which are used to absorb damage, up to 30% of each individual hit). | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
30
|
Barrier of Faith |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
60 Magical Ablative | 0 |
40
|
Barrier of Virtue |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
90 Magical Ablative | 0 |
50
|
Barrier of Temperence |
Group
|
0s/6 seconds/ pulse/8s
|
1500 range
|
120 Magical Ablative | 0 |
Buff (Combat Speed, Group) | ||||||
Increases the caster's group's combat speed for a short duration, which will cause all members to be considerably more effective in melee combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
18
|
Celerity |
Group
|
0s/6 seconds/ pulse/8s
|
350 range
|
24% Attack Speed Increase | 0 & 6 per pulse |
26
|
Enhanced Celerity |
Group
|
0s/6 seconds/ pulse/8s
|
350 range
|
28% Attack Speed Increase | 0 & 8 per pulse |
32
|
Amplified Celerity |
Group
|
0s/6 seconds/ pulse/8s
|
350 range
|
31% Attack Speed Increase | 0 & 12 per pulse |
44
|
Pure Celerity |
Group
|
0s/6 seconds/ pulse/8s
|
350 range
|
37% Attack Speed Increase | 0 & 15 per pulse |