We've got a few more fixes and notes for your enjoyment! Once again, thank you all for the continued feedback and bug reports!
Developer's note:
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We're currently aware of and still working on fixes for the following issues:
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Autoloot and autosplit not working on characters that have a completely empty backpack inventory.
- We're working on a fix for this but for now a way to rectify the issue is to move a new item into their backpack from their /bank and that will allow the loot to once again be split to that character.
- So long as characters have 1 item in their backpack, autoloot and autosplit should continue to work in the meantime.
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Autoloot and autosplit not working on characters that have a completely empty backpack inventory.
- Molvik's keep and towers all upgrading when the Stone Quarry is taken instead of just Molvik's keep.
Hot Fix Notes
Client
Ability Icon Cooldowns
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Fixed an issue with Master Level and certain class ability quickbar icons showing as active when they were still on cooldown.
- Players will need to log out and re-launch their client to correct this issue if they are currently logged into the game.
Dynamic Population Bonus
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Fixed an issue causing the current bonus amounts to not display in-game on the realmwar map's bonuses window.
- Players will need to log out and re-launch their client to correct this issue if they are currently logged into the game.
Gaheris Keep Wall Damage
- (Gaheris server only) Keep walls should no longer be taking less damage than normal.
Realm vs Realm
Molvik Dynamic Siege Objectives
- Molvik's keep will no longer be set as under siege when its towers are attacked.
- Molvik's Quarrymaster and Siegemaster now fight back against attackers.
- Some additional Mercenaries now spawn inside the Molvik center keep when the Mercenary Camp is active.
- The Mercenary Captain and mercenaries should now switch allegiances properly as the camp changes hands.
Item Changes
Bountycrafting
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Recipes for the Ice Shard weapon have been added to the Frozen Weapons category for all realms.
- Players will need to log out and re-launch their client to correct this issue if they are currently logged into the game.
Mithril Shop Satyr Mask
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Satyr Masks are now dyable with CLOTH dyes.
- If an already-applied patterned mask says it is not dyable, a relog or zoning screen will correct the issue.
- Cloth dyes should be used even if the helm is another armor type.
Bug Fixes
Pet Abilities
- Fixed an issue preventing the underhill compatriot's stun style from firing.
Pin Style
- Fixed an issue causing the Pin style to erroneously play its animation when the ability wasn't being applied.