Pendragon Patch 1.123A

Highlights


  • Smite Clerics, Nature Druids, and Cave Shaman make their triumphant return to the forefront of the battlefield along with several hybrid class changes and much more!
  • Battle over the newly discovered buried ruins of Moydruim Castle in Emain Macha, the newly built Trellebourg fortress in Odin’s Gate, and brave the heights and depths of Folley Lake’s stronghold in the highlands of Hadrian’s Wall!
  • New, long-duration item /use limitations and ablative adjustments have arrived!
  • The ruined keeps of Caer Benowyc, Dun Crauchon, and Bledmeer Faste have been permanently restored!
  • Daily quests, MTX, battleground improvements and much more is on the way. Read on for the full details!

Folks,

It’s been a fun Spring! The Ghost Keep event and Come Back to Camelot campaign have been a resounding success as RvR action has been as fast-paced as ever with intense, epic battles over the Ghost Keeps! With Patch 1.123, we are continuing our momentum with several exciting new features that we’re unveiling details of for the first time!

First, we’re very excited to announce details of our foray into microtransactions with the sale of a new use for a familiar, old and infamously unused currency: Mithril! Mithril packs will be on sale on the EA Origin store in the coming month or so. You’ll be able to redeem them on our Account Center (https://accounts.eamythic.com) for Mithril in-game. The redemption will be *account*-wide. So no need to trade Mithril across your characters; in fact it won’t be tradable at all. In-game, we’ll then have some new stores available in the capital cities that will offer some awesome cosmetic rewards in exchange for Mithril!  We have been hard at work implementing and testing this new feature but need just a few more weeks before letting you all get your hands on it with a follow-up Pendragon version (1.123B). Then, once we and YOU are happy with its implementation, we’ll launch patch 1.123, along with MTX, to the live servers. You’re going to LOVE the mounts and other cosmetic-only options we have in store for you!

One quick, but very important aspect of announcing these MTX details now is to drive home how important account security is well before we launch this feature. No matter how much you think you trust your spouse, sibling, parent, friend, or complete internet stranger… DON’T SHARE YOUR ACCOUNT INFO! If you plan to participate in purchasing Mithril packs, this is even more important. Our Customer Support team, along with EA’s billing team, will always do their utmost to ensure your account’s security but you are its first line of defense. Be smart!

Second, we’re thrilled to be introducing some new RvR areas to some of the most iconic zones in the Frontier. These areas are going to be more than just another battlefield. They’ll be a part of a more integrated and directed RvR-quest system designed to help new, casual players along with veteran solo players and smaller groups get up to speed quickly in RvR or find action that’s more suitable to their play levels and play styles; while still being able to impact the overall war effort! In conjunction with this system, we’ll begin offering new Daily, Weekly, and even Monthly repeatable quests starting with 1.123B on Pendragon. These won’t just be limited to these new RvR quests but will filter out to many other popular aspects and areas of the game!

More in the immediate term, we are excited to showcase the class changes of this version (stay tuned for a highlight video!) which both drive the game forward and also address many your stated issues with the previous changes!

Additionally, the new item /use system has set us up to be able to re-focus on class and realm abilities over item abilities while still maintaining the fun aspects of templating out your characters and obtaining new gear! Most importantly, we’ve tried to approach these changes so as not to directly change the many item /uses you know and love while still adjusting ablatives down a bit and reducing the ability to stack several layers of defensive abilities easily.  As such, we think you’ll be very happy with the measured approach we’ve taken and look forward to your feedback regarding both the new item /use system and how time-to-kill in RvR is impacted overall. We have looked at this issue from many angles and determined that reducing damage wholesale across the board was simply unwarranted and we heard your feedback loud and clear on waiting to introduce any Champion Level increase for some time.

Thank you for your commitment to this great game and we look forward to the bright months ahead!

Onward,

John Thornhill

Producer

 

Realm vs Realm

 Emain Macha, Odin’s Gate, Hadrian’s Wall

  • The intrepid explorers north of Dun Bolg apparently weren’t wasting their days wandering the woods and are, in fact, intrepid. To King Lamfhota, who assumed them a lost cause, and Hibernia’s delight, they discovered the long lost Moydruim Castle and began digging it out of centuries of dirt. Alas, Albion’s scouts quickly found the site and scattered the explorers back into the woods while Hibernia’s forces were away sacking a half-built fortress in Midgard. Now their ancient castle is up for grabs. Artifacts and relics could lie baking in the sun, yearning out for brave treasure hunters to just reach out and pick them up!
    • The Supplies for the Cause quest supply crates have been moved from the formerly-ruined keep of Dun Crauchon to Moydruim Castle’s abandoned dig site.
    • Doppelgangers have been spotted nearby.
    • The realms are quickly discovering the attraction of this ancient find; expect more soon!

  • King Eirik, hearing of these ancient discoveries in Hibernia sent out his finest in search of a long lost Viking Hall to rival them. Alas, it was not to be – wood just doesn’t last like stone. Not one to sit around and mope, well, at least not one to mope, Eirik quickly hatched a plan to build himself a mighty hall! A barracks! One that could double as a fortress so he could better stage his invasion forces. The Trellebourg was born; and much faster than anticipated. He quickly launched an assault on Albion and crushed their rebuilding efforts at a lake stronghold in Hadrian’s Wall. But the Trellebourg was left almost completely undefended and Hibernia’s siege engines laid waste to its mighty outer wall. The towering barracks yet stands and so there is hope that The Trellebourg might rise again!
    • The Supplies for the Cause quest supply crates have been moved from the formerly-ruined keep of Bledmeer Faste to The Trellebourg’s crumbling walls.
    • Doppelgangers have been spotted nearby.
    • Will Midgard rebuild or will Albion or Hibernia capture it and turn it against them first?

  • Constantine remembered his younger days and the many adventures had in the lake-towns among the highlands of Hadrian’s Wall. It had always been his dream to re-build the dam protecting one of his favorites: Pike Lake. Lost to memory until a scout reported that it had been stumbled upon with its stronghold in good condition. He’d had his chance and missed it. That blasted Eirik had found his men and caught them unawares as they went about construction. Worse yet, Eirik’s men broke the dam and now the ruins of the town were flooded worse than ever. What a folly it was to try and build a dam amid a war. At least his strike on the strange archaeological site in Hibernia had gone to plan. Folly. Indeed. Wouldn’t that be a good name? Let it be folly for them to try and take it again!
    • The Supplies for the Cause quest supply crates have been moved from the formerly-ruined keep of Caer Benowyc to Folley Lake’s overflowing shores.
    • Doppelgangers have been spotted nearby.
    • Folley Lake has its new name. Who will make it their namesake?

  • The formely-ruined keeps and two towers of Caer Benowyc in Hadrian’s Wall, Dun Crauchon in Emain Macha, and Bledmeer Faste in Odin’s Gate have been permanently restored to fully-functional keeps.
    • The /realmwar window should once again show them as normal, coastal keeps and towers.
    • With the addition of the new RvR-focused areas above being somewhat near the these keeps, the plan is to stick with only 2 towers so as not to crowd the areas. However, we would love to hear your thoughts on whether it should be 3 towers like the rest of the Coastal Keeps!

Ellan Vannin

  • Safe-port has returned to Ellan Vannin due to feedback, however its timer has been increased from 60s to 10 minutes.
    • Realms must own both of their “relic” keeps (Caer Renaris/Caer Hurbury, Dun Ailinne/Dun Scathaig, Fensalir Faste/Arvarkr Faste) to be able to port to the safe area.
    • The one-way paths down from the safe port areas have been removed. There is only the single path down once again.
  • The current plan for Buggane’s Obelisk is for it to remain as it is on Live servers:
    • Bounty point and coin bonuses only.
    • No realm point bonuses.
    • This plan could very well change but based on feedback thus far we would like to leave it as stated.

Keep Resource Crates

  • This system was not having the desired effect and has been removed.
  • The crate rewards will be at least partially re-used in soon-to-come RvR quests.

 

Item Changes

Ablatives

  • All item-based, single-target ablative spells, either ones that were /used or procced have been converted to melee AND magic ablatives. This should cause less ablative stacking overall since the same type of ablative cannot stack with itself (the higher value ablative overwrites the lower).
    • Pre-existing melee and magic ablatives have kept their values. So Frozen Medal of Honor is still a 500 ablative /use.
    • Any former melee-only damage or magic-only damage item-based ablative has had its values reduced as follows:
      • 500 down to 350.
      • 350 down to 250.
      • 250 down to 200.
      • 200 down to 150.
      • 150 down to 100.
      • 100 down to 75.
      • 50 down to 25.
      • All ablative % absorbed values remain untouched. In other words, if a 350 melee-only ablative prior to 1.123 had a 50% damage absorption rate, it will now be a 250 melee and magic ablative with a 50% damage absorption rate.
    • Again, this change only affects item-based ablatives. Class, realm ability, and loyalty cloak group-targeted ablative buffs remain as melee or magic only.

 


Item Use Limitations

 A new item “Use Limitations” effect has been applied to most 5+ minute duration, item-based defensive /use abilities.

    • This “Use Limitations” effect prevents any other 5+ minute duration, item-based /use abilities from being /used until the first /use has worn off; effectively limiting characters to 1 stackable item buff but allowing them to still use more active, short duration item abilities.
    • Buffs that meet this criteria are as stated and as follows:
      • Is an ablative item /use spell of any power level.
      • Is 45+ power level for other item /use spell functions
      • Has at least a 5 minute duration effect.
      • Is only an item-based /use. Normal class spells should not be triggering the “Use Limitations” effect, please let us know if you see one!
    • There following spell functions that have 5+ minute, item-based /use abilities are exempt:
      • Stat buffs
      • Haste buffs
      • AF buffs
      • Celerity tinctures
      • Water breath buffs
      • Safe fall buffs
      • Normal damage adds
      • Normal damage shields
      • Endurance, health, or power regen buffs
      • No changes to item use timers have been or are planned to be made.
    • More active, short duration /uses remain completely unchanged and can still be used as normal.
    • Aside from the above value changes to ablatives, no offensive or reactive proc changes are planned at this time.
    • The “Use Limitations” effect has a duration of 20 minutes but will instantly remove itself when the item ability that triggered it fades or is used up.
      • Players also have the option of right-click removing the item-based buff they put up to also remove the “Use Limitations” effect. Only the item-based effect that triggered it running its course or being right-click removed will remove the effect.

Class Changes

Animist

Creeping Path specialization

  • The durations of all armor factor (AF) debuffs have been increased to 20 seconds, up from 15 seconds.

Bainshee

Phantasmal Wail specialization

  • The level 50 buff shear, Shatter Empowerment, has changed as follows:
    • Now shears three random buffs, up from one.
    • reuse reduced to 60 seconds, down from 3 minutes.
    • Power cost changed to 25%, from 50.

Ethereal Shriek specialization

  • The level 50 PBAoE pet scare, Ethereal Shriek, has changed as follows:
    • Radius increased to 2000, up from 1250.
    • Cast time reduced to 3s, down from 5s.
    • Duration increased to 60 seconds, up from 20 seconds.

Bard

Nurture specialization

  • All speed spells are now baseline Music.

Music baseline

  • Melody of Tangling, the level 23 single target root, has moved to level 20.
  • Fascinating Hymn, the level 43 single target mesmerize, has moved to level 44.
  • All speed songs are now baseline at the following levels. Their values remain unchanged:
    • Level 3 – Clear Path
    • Level 13 – Clear Trail
    • Level 23 – Clear Road
    • Level 33 – Clear Field
    • Level 43 – Clear Horizon
  • All water breathing spells are now baseline.

Bonedancer

Darkness specialization

  • The reuse timer on Sable Totem has been increased to 10 minutes, up from 5 minutes.

Cabalist

  • The Amber Simulacrum has had its damage lowered by 25%.
  • The Ruby Simulacrum has had its damaged lowered by 25%.
  • The Emerald Simulacrum has had its damaged lowered by 55%.
  • The slow associated with Simulacrum Brilliance is now correctly a snare.


Cleric

Clerics have been given a forced full respec.

Rejuvenation specialization

  • The two single target instant heals, Divine Light and Pure Light, have moved to Rejuvenation specialization. Their values remain unchanged.

Smite baseline

Smite has received an overhaul.

  • The area of effect snare is now baseline and has been added to the following levels and values:
    • Level 3 – Minor Deliverance – Instant cast – 350 radius – 29s duration – 5m reuse – 9 power – Slows all nearby enemies by 50%.
    • Level 13 – Lesser Deliverance – Instant cast – 350 radius – 39s duration – 5m reuse – 14 power – Slows all nearby enemies by 50%.
    • Level 23 – Mighty Deliverance – Instant cast – 350 radius – 47s duration – 5m reuse – 21 power – Slows all nearby enemies by 50%.
    • Level 33 – Greater Deliverance – Instant cast – 350 radius – 59s duration – 5m reuse – 25 power – Slows all nearby enemies by 50%.
    • Level 43 – Blessed Deliverance – Instant cast – 350 radius – 69s duration – 5m reuse – 30 power – Slows all nearby enemies by 50%.
  • The single target stun has moved to the following levels, its values remain unchanged:
    • Level 7 – Stunning Flash
    • Level 17 – Stunning Flare
    • Level 27 – Stunning Glare
    • Level 37 – Stunning Halo
    • Level 47 – Stunning Aura
  • The single target direct damage has moved to the following levels, its values remain unchanged:
    • Level 8 – Smite
    • Level 18 – Greater Smite
    • Level 28 – Lesser Judgement
    • Level 38 – Greater Judgement
    • Level 48 – Supreme Judgement

Smite specialization

  • A new self damage reflect has been added to the following levels and values:
    • Level 10 – Virtuous Reflection – 3s cast – 20m duration – 10% - Reflects 3% of all damage received back to the attacker.
    • Level 20 – Heavenly Reflection – 3s cast – 20m duration – 10% - Reflects 5% of all damage received back to the attacker.
    • Level 30 – Rapturous Reflection – 3s cast – 20m duration – 10% - Reflects 10% of all damage received back to the attacker.
    • Level 40 – Radiant Reflection – 3s cast – 20m duration – 10% - Reflects 15% of all damage received back to the attacker.
  • The self damage-add has been changed to the following levels and values:
    • Level 1 – Hammer of Faith – 3s cast – 2 power – Melee attacks do an additional 5 spirit damage.
    • Level 11 – Hammer of Justice – 3s cast – 11 power – Melee attacks do an additional 10 spirit damage.
    • Level 21 – Hammer of Zeal – 3s cast – 15 power – Melee attacks do an additional 14 spirit damage.
    • Level 31 – Hammer of Holiness – 3s cast – 25 power – Melee attacks do an additional 22 spirit damage.
    • Level 41 – Hammer of the Sanctified – 3s cast – 33 power – Melee attacks do an additional 35 spirit damage.
  • The single target direct damage spell has moved to the following levels and values:
    • Level 4 – Divine Anger – 1500 range – 2.8s cast – 6 power – Does 32 spirit damage to the target.
    • Level 14 – Divine Rage – 1500 range – 2.8s cast – 11 power – Does 60 spirit damage to the target.
    • Level 24 – Divine Wrath – 1550 range – 2.8s cast – 19 power – Does 136 spirit damage to the target.
    • Level 34 – Divine Fury – 1600 range – 2.8s cast – 25 power – Does 192 spirit damage to the target.
    • Level 44 – Divine Vengeance – 1650 range – 2.8s cast – 32 power – Does 225 spirit damage to the target.
  • The single target mesmerize spell has moved to the following levels. Its values remain unchanged:
    • Level 5 – Heavenly Slumber
    • Level 15 – Graceful Slumber
    • Level 25 – Hallowed Slumber
    • Level 35 – Divine Slumber
    • Level 45 – Holy Slumber
  • A new single target heal and barrier has been added at the following levels and values:
    • The single and group barriers stack together.
    • Barriers can only be reapplied after the initial barrier ends.
  • Level 6 – Barrier Heal – 1500 range – 3.0s cast – 13 power – Heals the target for 38 and places a barrier on the target that absorbs 10 damage.
  • Level 16 – Barrier Resuscitation – 1500 range – 2.9s cast – 21 power – Heals the target for 108 and places a barrier on the target that absorbs 25 damage.
  • Level 26 – Barrier Reviction – 1500 range – 2.8s cast – 32 power – Heals the target for 185 and places a barrier on the target that absorbs 40 damage.
  • Level 36 – Barrier Refection – 1500 range – 2.6s cast – 43 power – Heals the target for 241 and places a barrier on the target that absorbs 75 damage.
  • Level 46 – Barrier Refocillation – 1500 range – 2.5s cast – 55 power – Heals the target for 302 and places a barrier on the target that absorbs 100 damage.
  • A new group heal and barrier has been added at the following levels and values:
    • The single and group barriers stack together.
    • Barriers can only be reapplied after the initial barrier ends.
  • Level 9 – Barrier Grace – 1500 range – 3.2s cast – 25% power – Heals the group for 20 and an places a barrier on the target that absorbs 5 damage.
  • Level 19 – Barrier Commendation – 1500 range – 3s cast – 25% power – Heals the group for 50 and places a barrier on the target that absorbs 25 damage.
  • Level 29 – Barrier Benediction – 1500 range – 2.8s cast – 25% power – Heals the group for 145 and places a barrier on the target that absorbs 55 damage.
  • Level 39 – Barrier Blessing – 1500 range – 2.6s cast – 25% power – Heals the group for 160 and places a barrier on the target that absorbs 75 damage.
  • Level 49 – Barrier Absolution – 1500 range – 2.5s cast – 25% power – Heals the group for 205 and places a barrier on the target that absorbs 135 damage.
  • A new offensive proc debuff has been added at the following levels and values:
    • Item-based offensive procs (such as Otherworldly Disarm) supersede and will ignore the effects of this spell.
  • Level 3 – Helping Hand – 1000 range – 3.5s cast – 20s duration – 11 power – The target’s melee attacks also heals their target 5 hit points.
  • Level 13 – Healing Hand – 1000 range – 3.5s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 10 hit points.
  • Level 23 – Light Hand – 1000 range – 3.5s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 25 hit points.
  • Level 33 – Pure Hand – 1000 range – 3.5s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 60 hit points.
  • Level 43 – Holy Hand – 1000 range – 3.5s cast – 20s duration – 24 power – The target’s melee attacks also heal their target for 100 hit points.
  • A new self damage increase buff has been added to the following levels and values:
    • Level 50 – Ascendance – Instant cast – 25s duration – 10m reuse – Doubles all damage dealt. While under the effects of Ascendance, you are unable to cast healing and resurrection magic.
  • The two single target instant heals, Divine Light and Pure Light, have moved to Rejuvenation specialization. Their values remain unchanged.
  • The de-root, Blessing of Movement, remains at 13 Smite specialization.

Druid

Druids have been given a forced full respec.

Nature specialization

Nature has received an overhaul.

  • A new single target heal and heal over time has been added at the following levels and values:
    • The single and group heal over time spells stack together.
  • Level 6 – Regenerating Heal – 1500 range – 3.0s cast – 13 power – Heals the target for 38 and an additional 50 over 10 seconds (5 health/second).
  • Level 16 – Regenerating Resurgence – 1500 range – 2.9s cast – 21 power – Heals the target for 108 and an additional 100 over 10 seconds (10 health/second).
  • Level 26 – Regenerating Regrowth – 1500 range – 2.8s cast – 32 power – Heals the target for 185 and an additional 220 over 10 seconds (25 health/second).
  • Level 36 – Regenerating Renascence – 1500 range – 2.6 cast – 43 power – Heals the target for 241 and an additional 400 over 10 seconds (50 health/second).
  • Level 46 – Regenerating Apotheosis – 1500 range – 2.5s cast – 55 power – Heals the target for 302 and an additional 800 over 10 seconds (90health/second).
  • A new group heal and heal over time has been added at the following levels and values:
    • The single and group heal over time spells stack together.
    • The heal over time effect can only be reapplied after the initial effect ends.
  • Level 9 – Healing Breeze – 1500 range – 3.2s cast – 25% power – Heals the group for 20 and an additional 5% over 10 seconds.
  • Level 19 – Recuperating Breeze – 1500 range – 3s cast – 25% power – Heals the group for 50 and an additional 10% over 10 seconds.
  • Level 29 – Regenerating Breeze – 1500 range – 2.8s cast – 25% power – Heals the group for 145 and an additional 20% over 10 seconds.
  • Level 39 – Renewing Breeze – 1500 range – 2.6s cast – 25% power – Heals the group for 160 and an additional 30% over 10 seconds.
  • Level 49 – Regrowing Breeze – 1500 range – 2.5s cast – 25% power – Heals the group for 205 and an additional 50% over 10 seconds.
  • A new single target damage over time has been added at the following levels and values:
    • This damage over time spell stacks with the baseline damage over time spell.
  • Level 2 – Sparkgrass – 1500 range – 2.5s cast – 7 power – Target takes 10 heat damage every 2 seconds for 9 seconds.
  • Level 12 – Windburn – 1500 range – 2.5s cast – 14 power – Target takes 27 heat damage every 2 secondss for 9 ssecoonds.
  • Level 22 – Emberleaf – 1500 range – 2.5s cast – 20 power – Target takes 50 heat damage every 2 seconds for 9 seconds.
  • Level 32 – Wildfire – 1500 range – 2.5s cast – 31 power – Target takes 80 heat damage every 2 seconds for 9 seconds.
  • Leve 42 – Flamethorn – 1500 range – 2.5s cast – 44 power – Target takes 116 heat damage every 2 seconds for 9 seconds.
  • The single target snare spell has changed and moved to the following levels and values:
    • Level 3 – Grasping Ivy – 1500 range – 2.5s cast – 20s duration – 5m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    • Level 13 – Grasping Tendrils – 1500 range – 2.5s cast – 30s duration – 5m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    • Level 23 – Grasping Creepers – 1500 range – 2.5s cast – 40s duration – 1m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    • Level 33 – Grasping Tangleweed – 1500 range – 2.5s cast – 50s duration – 1m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
    • Level 43 – Grasping Thornweed – 1500 range – 2.5s cast – 60s duration – 1m reuse – 20% power – Snares the target by 50%. Respects and grants immunity.
  • The AoE root has moved to the following levels and values:
    • Level 4 – Patch of Ivy – 1500 range – 350 radius – 2.5s cast – 12s duration – 3 power – Roots the target in place.
    • Level 14 – Patch of Tangleweed – 1500 range – 350 radius – 2.5s cast – 30s duration – 10 power – Roots the target in place.
    • Level 24 – Patch of Brambles – 1500 range – 350 radius – 2.5s cast – 47s duration – 18 power – Roots the target in place.
    • Level 34 – Patch of Thistles – 1500 range – 350 radius – 2.5s cast – 60s duration – 25 power – Roots the target in place.
    • Level 44 – Patch of Underwood – 1500 range – 350 radius – 2.5s cast – 73s duration – 32 power – Roots the target in place.
  • The instant single target and AoE roots have moved to the following levels:
    • Level 20 – Sprouting Thicket – 1500 range – Instant cast – 5m reuse – 46s duration – 17 power – Roots the target in place.
    • Level 30 – Choking Undergrowth – 1500 range – 350 radius – Instant cast – 10m reuse - 79s duration – 30 power – Roots the target in place.
  • A new group health and armor increase chant has been added at the following levels and values:
    • Level 5 – Stoutness of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 1%.
    • Level 15 – Girth of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 3%.
    • Level 25 – Resilience of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 5%.
    • Level 35 – Vigor of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 7%.
    • Level 45 – Vitality of Oak – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 10%.
  • A new defensive proc root has been added to the following levels and values:
    • Level 8 – Vine Skin – 1500 range – 2.8s cast – 5m reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 5 seconds. Does not provide root immunity, but respects immune targets.
    • Level 18 – Leaf Skin – 1500 range – 2.8s cast – 5m reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 10 seconds. Does not provide root immunity, but respects immune targets.
    • Level 28 – Root Skin – 1500 range – 2.8s cast – 3m reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 20 seconds. Does not provide root immunity, but respects immune targets.
    • Level 38 – Lush Skin – 1500 range – 2.8s cast – 60s reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 34 seconds. Does not provide root immunity, but respects immune targets.
    • Level 48 – Fertile Skin – 1500 range – 2.8s cast – 60s reuse – 20s duration – 10% power – Roots targets who strike you with melee attacks for 48 seconds. Does not provide root immunity, but respects immune targets.
  • A new spell has been added at the following level:
    • Level 50 – Heart of Nature – Instant cast – 10m reuse – 25% power – Removes all root and snare effects from your group and roots up to 2 enemy targets 200 units around each of your allies for 15 seconds. This root ignores immunities and does not break on damage. This root will always grant its targets with complete root and snare immunity.
  • Free Wind remains at level 17 Nature specialization.
  • Call Nature Sage is now learned at level 40 Nature specialization.
    • This will replace ‘Summon Grove Protector’, the level 40 baseline pet.
  • The single target grapple spells have been removed.
  • The single target ablatives have been removed.

Enchanter

  • The Underhill Companion has had its damaged lowered by 25%.
  • The Underhill Stalker has had its damage lowered by 25%.
  • The proc chance on Enchantment of Mana has increased to 40%, up from 33%.

Friar

Enhancement specialization

  • Tranquility has changed as follows:
    • Duration increased to 15 seconds, up from 10 seconds.
    • Damage reduction increased to 25%, up from 15%.

Heretic

Heretics will need to respec to see the changes to the Crush line.

Crush specialization

  • Level 30 – Hellfire Tendrils – Follows Concussion –Medium Endurance – Very High Damage – Medium Offensive Penalty – Medium Defensive Bonus – Your highest level of Fiery Grasp is applied to up to 3 enemy targets within a 200 units of your target.
    • If you have no Rejuvenation, this style will have no effect.

Enhancement specialization

  • A new group health and armor increase chant has been added at the following levels and values:
    • Level 5 – Hellflower's Flourish – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 1%.
    • Level 15 – Hellflower's Bud – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 3%.
    • Level 25 – Hellflower's Sprout – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 5%.
    • Level 35 – Hellflower's Effloresce – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 7%.
    • Level 45 – Hellflower's Bloom – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 10%.

Rejuvenation specialization

  • The instant damage over time has been changed to direct damage shout at the following levels and values:
    • Level 5 – Flickering Embers – Instant cast – 1500 range – 15s reuse – 3 power – Does 19 heat damage to the target.
    • Level 10 – Smoldering Embers – Instant cast – 1500 range – 15s reuse – 6 power – Does 34 heat damage to the target.
    • Level 16 – Heated Embers – Instant cast – 1500 range – 15s reuse – 10 power – Does 48 heat damage to the target.
    • Level 23 – Molten Embers – Instant cast – 1500 range – 15s reuse – 13 power – Does 76 heat damage to the target.
    • Level 30 – Flaming Embers – Instant cast – 1500 range – 15s reuse – 19 power – Does 96 heat damage to the target.
    • Level 38 – Bursting Embers – Instant cast – 1500 range – 15s reuse – 25 power – Does 129 heat damage to the target.
    • Level 48 – Incinerating Embers – Instant cast – 1500 range – 15s reuse – 32 power – Does 160 heat damage to the target.
  • The instant snare, Fiery Stranglehold, and all subsequent spells, have had their range increased to 1000, up from 500.

Hunter

Archery specialization

  • The damage value on critical shot has changed as follows:
    • Endurance cost increased to 15% on all critical shots.
  • Level 35 – Critical Shot 6 – Damage reduced to 190, down from 204
  • Level 41 – Critical Shot 7 – Damage reduced to 215, down from 242.
  • Level 47 – Critical Shot 8 – Damage reduced to 250, down from 385.
  • Level 49 – Critical Shot 9 – Damage reduced to 290, down from 305.

Infiltrator

Infiltrators have been given a forced full respec.

Critical Strike specialization

  • Called shots have been removed.
  • Level 2 – Backstab – Back, stealthed – Low Endurance – Devastating Damage – Medium Hit Bonus – Medium Defensive Penalty – Stuns the target for 2 seconds.
  • Level 4 – Eviscerate – Follows Backstab – Medium Endurance – Medium Damage – Low Hit Bonus – Low Defensive Penalty – Target’s attack speed is reduced by 16% for 20 seconds.
  • Level 6 – Kidney Rupture – Follows Eviscerate – High Endurance – Very High damage – High Hit Bonus – High Defensive Penalty – Target bleeds for 8 damage every 4 seconds for 20 seconds.
  • Level 8 – Pincer – Side – Medium Endurance – High Damage – High Hit Bonus – High Defensive Penalty – Stuns the target for 4 seconds.
  • Level 10 – Backstab II – Back, stealthed – Low Endurance – Devastating Damage – High Hit Bonus – No Defensive Bonus – Target is stunned for 3 seconds. This style cannot be evaded.
  • Level 12 – Hamstring – You Evade – Low Endurance – High Damage – Low Hit Bonus – Medium Defensive Bonus – Target’s attack speed reduced by 21% for 20 seconds.
  • Level 15 – Thigh Cut – Follows Backstab II – Medium Endurance – Very High Damage – Medium Hit Bonus – Low Defensive Penalty – Target bleeds for 26 damage every 20 seconds.
  • Level 18 – Garrote – Any – Medium Endurance – Medium Damage – Low Hit Bonus – Medium Defensive Penalty – No effect.
  • Level 21 – Perforate Artery – Front, stealthed – Low Endurance – Devastating Damage – High Hit Bonus – No Defensive Bonus – Target is snared by 75% for 6 seconds and bleeds 10 damage every 4 seconds for 30 seconds. This snare does not break on damage and ignores immunities.
    • Though still devastating, damage has also been reduced on this style by about 15%.
  • Level 25 – Achilles Heel – Behind – Low Endurance – High Damage – Medium Hit Bonus – Low Defensive Penalty – Damages 50 of the target’s endurance.
  • Level 29 – Leaper – Follows Pincer – Medium Endurance – Medium Damage – Low Hit Penalty – Medium Defensive Bonus – Your evasion is increased by 10% for 15 seconds and you gain the ability to evade from all directions. This style cannot be evaded.
  • Level 34 – Creeping Death – Follows Perforate Artery – Low Endurance – High Damage – High Hit Bonus – No Defensive Bonus – Target is stunned for 7 seconds and your accuracy is increased by 10% for 30 seconds.
  • Level 37 – Ripper – Follows Hamstring – Medium Endurance – Very High Damage – High Hit Bonus – Medium Defensive Penalty – Rips the target with excessive bleeding for 40 damage every 4 seconds for 20 seconds.
  • Level 40 – Armor Slayer – Any – Very High Endurance – Low Damage – No Hit Bonus – Medium Defensive Bonus – Does increased damage on heavier targets and weak damage to targets in light armor. However, you take 10% increased damage for 4 seconds.
  • Level 42 – Death’s Door – Follows Creeping Death – Medium Endurance – Very High Damage – High Hit Bonus – High Defensive Penalty – Reduces the target’s armor factor (AF) by 250 and absorb (ABS) by 20 for 3 seconds.
  • Level 47 – True Blade – Follows Armor slayer, target must be in Chain, Scale, or Plate – Low Endurance – No Hit Bonus – High Defensive Bonus – All of your attacks begin to strike heavily armored targets for much greater damage. Your damage is multiplied by the target’s absorb rating (ABS) for 10 seconds. Additionally you ignore bladeturn magic and dissipate your target’s ablative barriers.
  • Level 50 – Fitting End – Follows Ripper – High Endurance – Devastating Damage – Very High Hit Bonus – Very High Defensive Penalty – Resets the reuse of all poisons, Blur, Overshadow, and Caltrops. This style cannot be blocked or parried. You must have at least 35 stealth specialization for the reuse timer reset effect.

 

Mauler

Maulers have been given a forced full respec.

Staff specialization

  • Level 1 – Wild Swing – Any – Medium Endurance – High Damage – Low Hit Penalty – Medium Defensive Penalty – Wild, heavy swing that deals great damage but exposes your defenses. Causes your attacks to ignore bladeturn magic for 9 seconds.
  • Level 2 – Splintered Strike – Follows Wild Swing – Low Endurance – Medium Damage – Low Hit Bonus – Low Defensive Bonus – Reduces targets’ attack speed by 8% for 20 seconds.
  • Level 4 – Focused Breach – Follows Splintered Strike – Low Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Reduces the target’s absorption (ABS) by 5% for 30 seconds.
  • Level 8 – Percussion – Side – Medium Endurance – Low Damage – Medium Hit Bonus – Low Defensive Penalty – Stuns target for 5 seconds.
  • Level 10 – Cinder Strike – Front – Medium Endurance – Low Damage – Medium Hit Bonus – Low Defensive Bonus – Damages the target for 25 and returns 50% of the damage dealt as power.
  • Level 15 – Jolting Staff – Follows Wild Swing – Medium Endurance – Medium Damage – Medium Hit Bonus – Low Defensive Bonus – Your melee attacks do an additional 50 energy damage for 60 seconds.
  • Level 21 – Turbid staff – Follows Wild Swing – Medium Endurance – Medium Damage – Medium Hit Bonus – Low Defensive Bonus – In-combat movement speed increased by 50% for 9 seconds. Ignores Speedwarp.
  • Level 25 – Wildbull’s Staff – Follows Percussion – Very High Endurance – Very High Damage – No Hit Bonus – Very High Defensive Penalty – A breuseish swing that does massive damage and dissipates all ablative barriers from the target.
  • Level 29 – Ember Clip – Evade – Medium Endurance – Medium Damage – Medium Hit Bonus – Low Defensive Bonus – Reduces the target’s attack speed by 30% for 20 seconds.
  • Level 34 – Burning Cloud – Behind – High Endurance – High Damage – Low Hit Bonus – No Defensive Bonus – Target is stunned for 7 seconds.
  • Level 39 – Scorching Cloud – Follows Burning Cloud – High Endurance – Very High Damage – High Hit Bonus – Low Defensive Penalty – Reduces the target’s casting speed by 50% for 30 seconds.
  • Level 44 – Forging Clip – Follows Ember Clip – Medium Endurance – Very High Damage – High Hit Bonus – No Defensive Bonus – Target bleeds excessively for 35 heat damage every 5 seconds for 30 seconds.
  • Level 50 – Farseer’s Staff – Follows Turbid Staff – Medium Endurance – Very High Damage – High Hit Bonus – Medium Defensive Bonus – Spells and styles have no power or endurance cost for 15 seconds.

Aura Manipulation specialization

  • Aura Manipulation is now tied to Staff specialization.
    • In order to use the majority of abilities in Aura Manipulation, a Mauler musts have the required Mauler Staff specialization and a Mauler staff equipped.
  • New Aura spells have been added to Aura Manipulation
    • Aura spells change the effect of Aura Manipulation’s spells.
      • Aura of the Wildbull
      • Aura of the Farseer
    • Gift of Nethuni – 3s cast – 60s reuse
      • Aura of the Wildbull
        • Level 4 – 15s duration – 5 power – Regenerates 10 health every 3 seconds.
        • Level 14 – 15s duration – 15 power – Regenerates 25 health every 3 seconds.
        • Level 24 – 15s duration – 35 power – Regenerates 40 health every 3 seconds.
        • Level 34 – 15s duration – 45 power – Regenerates 50 health every 3 seconds.
        • Level 44 – 15s duration – 55 power – Regenerates 60 health every 3 seconds.
      • Aura of the Farseer
        • Level 4 – 5 power – Heal yourself for 25 hit points.
        • Level 14 – 15 power – Heal yourself for 62 hit points.
        • Level 24 – 35 power – Heal yourself for 100 hit points.
        • Level 34 – 45 power – Heal yourself for 125 hit points.
        • Level 44 – 55 power – Heal yourself for 150 hit points.
    • Gift of Tegashrig – 3s cast – 15s reuse
      • Aura of the Wildbull
        • Level 3 – 30s duration – 16 power – Increase your staff weaponskill by 5%.
        • Level 13 – 30s duration – 24 power – Increase your staff weaponskill by 10%.
          • Requires at least 5 Mauler Staff.
        • Level 23 – 30s duration – 48 power – Increase your staff weaponskill by 15%.
          • Requires at least 15 Mauler Staff.
        • Level 33 – 30s duration – 60 power – Increase your staff weaponskill by 20%.
          • Requires at least 25 Mauler Staff.
        • Level 43 – 30s duration – 76 power – Increase your staff weaponskill by 25%.
          • Requires at least 35 Mauler Staff.
      • Aura of the Farseer
        • Level 3 – 60s duration – 16 power – Increases your evasion by 4%.
        • Level 13 – 60s duration – 24 power – Increases your evasion by 12%.
          • Requires at least 5 Mauler Staff.
        • Level 23 – 60s duration – 48 power – Increases your evasion by 18%.
          • Requires at least 15 Mauler Staff.
        • Level 33 – 60s duration – 60 power – Increases your evasion by 24%.
          • Requires at least 25 Mauler Staff.
        • Level 43 – 60s duration – 76 power – Increases your evasion by 40%.
          • Requires at least 35 Mauler Staff.
    • Gift of Perizor – 3.2s cast – 10% power
      • Aura of the Wildbull
        • Level 7 – 1500 range – 13s duration – Roots the target in place.
        • Level 17 – 1550 range – 26s duration – Roots the target in place.
          • Requires at least 5 Mauler Staff.
        • Level 27 – 1600 range – 41s duration – Roots the target in place.
          • Requires at least 15 Mauler Staff.
        • Level 37 – 1700 range – 61s duration – Roots the target in place.
          • Requires at least 25 Mauler Staff.
        • Level 47 – 1750 range – 73s duration – Roots the target in place.
          • Requires at least 35 Mauler Staff.
      • Aura of the Farseer
        • Level 7 – 1500 range – Drains 12% of the target’s power.
        • Level 17 – 1550 range – Drains 15% of the target’s power.
          • Requires at least 5 Mauler Staff.
        • Level 27 – 1600 – Drains 25% of the target’s power.
          • Requires at least 15 Mauler Staff.
        • Level 37 – 1700 range – Drains 30% of the target’s power.
          • Requires at least 25 Mauler Staff.
        • Level 47 – 1750 range – Drains 35% of the target’s power.
          • Requires at least 35 Mauler Staff.
    • Gift of Arasthai – 5s cast – 40% power – 3m reuse
      • Aura of the Wildbull
        • Level 9 – 10s duration – Increases melee damage by 1%.
        • Level 19 – 10s duration – Increases melee damage by 2%.
          • Requires at least 5 Mauler Staff.
        • Level 29 – 20s duration – Increases melee damage by 3%
          • Requires at least 15 Mauler Staff.
        • Level 39 – 30s duration – Increases melee damage by 7%.
          • Requires at least 25 Mauler Staff.
        • Level 49 – 40s duration – Increases melee damage by 10%.
          • Requires at least 35 Mauler Staff.
      • Aura of the Farseer
        • Level 9 – 10s duration – Increases magic damage by 1%.
        • Level 19 – 10s duration – Increases magic damage by 2%.
          • Requires at least 5 Mauler Staff.
        • Level 29 – 20s duration – Increases magic damage by 3%.
          • Requires at least 15 Mauler Staff.
        • Level 39 – 30s duration – Increases magic damage by 7%.
          • Requires at least 25 Mauler Staff.
        • Level 49 – 40s duration – Increases magic damage by 10%.
          • Requires at least 35 Mauler Staff.
    • Gift of Albion/Midgard/Hibernia – 2s cast – 1500 range – 30% power
      • Aura of the Wildbull
        • Level 5 – Does 45 matter/cold/heat damage to the target.
        • Level 15 – Does 100 matter/cold/heat damage to the target.
          • Requires at least 5 Mauler Staff.
        • Level 25 – Does 190 matter/cold/heat damage to the target.
          • Requires at least 15 Mauler Staff.
        • Level 35 – Does 350 matter/cold/heat damage to the target.
          • Requires at least 25 Mauler Staff.
        • Level 45 – Does 550 matter/cold/heat damage to the target.
          • Requires at least 35 Mauler Staff.
      • Aura of the Farseer
        • Level 5 – Does 45 body/spirit/energy damage to the target.
        • Level 15 – Does 100 body/spirit/energy damage to the target.
          • Requires at least 5 Mauler Staff.
        • Level 25 – Does 190 body/spirit/energy damage to the target.
          • Requires at least 15 Mauler Staff.
        • Level 35 – Does 350 body/spirit/energy damage to the target.
          • Requires at least 25 Mauler Staff.
        • Level 45 – Does 550 body/spirit/energy damage to the target.
          • Requires at least 35 Mauler Staff.
    • A new power drain and magic damage reduction has been added at the following level and value:
      • Level 50 – Aura Convergence – 5s cast – 2000 range – 500 radius – 30s duration – 10m reuse – Control the magical energy of all allies and nearby enemies, draining their power and returning it to you. Additionally, all magic damage you and your allies take heals you for 25% of the damage dealt.
  • The group nearsight reduction pulse has been removed.
  • The group mesmerization dampening pulse has been removed.
  • A new Mauler Staff has been added to the aurulite merchants.

Minstrel

Minstrels have been given a forced full respec.

Instruments specialization

  • All speed songs are now baseline at the following levels. Their values remain unchanged:
    • Level 3 – Motivational Chant
    • Level 13 – Motivational Song
    • Level 23 – Motivational Hymn
    • Level 33 – Motivational Strains
    • Level 43 – Motivational Anthem
  • All water breathing spells are now baseline.
  • A new group celerity song has been added at the following levels and values:
    • Found under Songs in the Minstrel’s ability list.
    • Will coexist with Paladin celerity.
  • Level 16 – Song of Inspiring Fervor – 2000 range – 15s duration – Increases the group’s attack speed by 24%.
  • Level 26 – Song of Rallying Fervor – 2000 range – 15s duration – Increases the group’s attack speed by 28%.
  • Level 36 – Song of Awakening Fervor – 2000 range – 15s duration – Increases the group’s attack speed by 31%.
  • Level 46 – Song of Everlasting Fervor – 2000 range – 15s duration – Increases the group’s attack speed by 37%.
  • A new group magic damage reduction song has been added at the following levels and values:
    • Found under Songs in the Minstrel’s ability list.
  • Level 9 – Song of Spell Protection – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 3%.
  • Level 19 – Song of Spell Warding – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 7%.
  • Level 29 – Song of Spell Shielding – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 10%.
  • Level 39 – Song of Spell Degradation – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 15%.
  • Level 49 – Song of Spell Invulnerability – 1500 range – 15s duration – Increases the group’s secondary magic resistances by 20%.
  • A new group spell range song has been added at the following levels and values:
    • Instrument effect animation of this song will be fixed in a post update.
  • Level 8 – Song of Magical Reach – 1500 range – 30s duration – Increases the group’s spell range by 2%.
  • Level 18 – Song of Arcane Reach – 1500 range – 30s duration – Increases the group’s spell range by 4%.
  • Level 28 – Song of Wizardic Reach – 1500 range – 30s duration – Increases the group’s spell range by 6%.
  • Level 38 – Song of Supreme Reach – 1500 range – 30s duration – Increases the group’s spell range by 8%.
  • Level 48 – Song of Sorcerous Reach – 1500 range – 30s duration – Increases the group’s spell range by 10%.
  • Note: These songs will need to be reapplied to stay active. They work exactly like the existing single-target mesmerization song in that the Minstrel must play their instrument, can be interrupted, but can move around. The songs will fade once their duration ends.

Necromancer

  • The Plated Fiend has had its damage lowered by 25%.
  • The Soultorn has had its damaged lowered by 25%.

Deathsight

  • The single target snare spells have moved to Death Servant.
  • The durations of all armor factor (AF) debuffs have been increased to 20 seconds, up from 15 seconds.
  • Bringer of Death has changed as follows:
    • Effective damage reduced to 75%, down from 100%.
    • Duration decreased to 16 seconds, down from 20 seconds.
    • Damage taken penalty removed.
  • The health regen on Decrepit Form for levels 35-45 has been reduced by 25%.

Death Servant specialization

  • The following single target instant snares that were once in Deathsight have moved to Death Servant at the following levels:
    • Crippling Exhaustion – Moved to level 4.
    • Constricting Exhaustion – Moved to level 14.
    • Disabling Exhaustion – Moved to level 24.
    • Debilitating Exhaustion – Moved to level 34.
    • Snaring Exhaustion – Moved to level 44.
    • These spells no longer require Decrepit Form.

Painworking specialization

  • Level 16 – Arctic Death – Attack speed reduction increased to 26%, up from 18%.
  • Level 27 – Freezing Terror – Damage reduced to 26, down from 30.
  • Level 37 – Freezing Clench – Damage reduced to 42, down from 54.
  • Level 31 – Ice Chain – Duration increased to 4 seconds, up from 3 seconds.
  • Level 41 – Ice Bracelet – Duration increased to 6 seconds, up from 4 seconds.
  • The single target debuff resistance has had its ranged increased to 2000 at all levels, up from 1500.
  • Nethersbane
    • The AoE snare is now single target. Its duration has been increased to 4 seconds, up from 2 seconds.
    • Proc damage increased to 175, up from 150.

Nightshade

Nightshades have been given a forced full respec.

Critical Strike specialization

  • Called shots have been removed.

 

  • Level 2 – Backstab – Back, stealthed – Low Endurance – Devastating Damage – Medium Hit Bonus – Medium Defensive Penalty – Stuns the target for 2 seconds.
  • Level 4 – Eviscerate – Follows Backstab – Medium Endurance – Medium Damage – Low Hit Bonus – Low Defensive Penalty – Target’s attack speed is reduced by 16% for 20 seconds.
  • Level 6 – Kidney Rupture – Follows Eviscerate – High Endurance – Very High damage – High Hit Bonus – High Defensive Penalty – Target bleeds for 8 damage every 4 seconds for 20 seconds.
  • Level 8 – Pincer – Side – Medium Endurance – High Damage – High Hit Bonus – High Defensive Penalty – Stuns the target for 4 seconds.
  • Level 10 – Backstab II – Back, stealthed – Low Endurance – Devastating Damage – High Hit Bonus – No Defensive Bonus – Target is stunned for 3 seconds. This style cannot be evaded.
  • Level 12 – Hamstring – You Evade – Low Endurance – High Damage – Low Hit Bonus – Medium Defensive Bonus – Target’s attack speed reduced by 21% for 20 seconds.
  • Level 15 – Thigh Cut – Follows Backstab II – Medium Endurance – Very High Damage – Medium Hit Bonus – Low Defensive Penalty – Target bleeds for 26 damage every 20 seconds.
  • Level 18 – Garrote – Any – Medium Endurance – Medium Damage – Low Hit Bonus – Medium Defensive Penalty – No effect.
  • Level 21 – Perforate Artery – Front, stealthed – Low Endurance – Devastating Damage – High Hit Bonus – No Defensive Bonus – Target is snared by 75% for 6 seconds and bleeds 10 damage every 4 seconds for 30 seconds. This snare does not break on damage and ignores immunities.
    • Though still devastating, damage has also been reduced on this style by about 15%.
  • Level 25 – Achilles Heel – Behind – Low Endurance – High Damage – Medium Hit Bonus – Low Defensive Penalty – Damages 50 of the target’s endurance.
  • Level 29 – Leaper – Follows Pincer – Medium Endurance – Medium Damage – Low Hit Penalty – Medium Defensive Bonus – Your evasion is increased by 10% for 15 seconds and you gain the ability to evade from all directions. This style cannot be evaded.
  • Level 34 – Creeping Death – Follows Perforate Artery – Low Endurance – High Damage – High Hit Bonus – No Defensive Bonus – Target is stunned for 7 seconds and your accuracy is increased by 10% for 30 seconds.
  • Level 37 – Ripper – Follows Hamstring – Medium Endurance – Very High Damage – High Hit Bonus – Medium Defensive Penalty – Rips the target with excessive bleeding for 40 damage every 4 seconds for 20 seconds.
  • Level 40 – Armor Slayer – Any – Very High Endurance – Low Damage – No Hit Bonus – Medium Defensive Bonus – Does increased damage on heavier targets and weak damage to targets in light armor. However, you take 10% increased damage for 4 seconds.
  • Level 42 – Death’s Door – Follows Creeping Death – Medium Endurance – Very High Damage – High Hit Bonus – High Defensive Penalty – Reduces the target’s armor factor (AF) by 250 and absorb (ABS) by 20 for 3 seconds.
  • Level 47 – True Blade – Follows Armor slayer, target must be in Chain, Scale, or Plate – Low Endurance – No Hit Bonus – High Defensive Bonus – All of your attacks begin to strike heavily armored targets for much greater damage. Your damage is multiplied by the target’s absorb rating (ABS) for 10 seconds. Additionally you ignore bladeturn magic and dissipate your target’s ablative barriers.
  • Level 50 – Fitting End – Follows Ripper – High Endurance – Devastating Damage – Very High Hit Bonus – Very High Defensive Penalty – Resets the reuse of all poisons, Blur, Overshadow, and Caltrops. This style cannot be blocked or parried. You must have at least 35 stealth specialization for the reuse timer reset effect.

Ranger

Archery specialization

  • The damage value on critical shot has changed as follows:
    • Endurance cost increased to 15% on all critical shots.
  • Level 35 – Critical Shot 6 – Damage reduced to 190, down from 204
  • Level 41 – Critical Shot 7 – Damage reduced to 215, down from 242.
  • Level 47 – Critical Shot 8 – Damage reduced to 250, down from 385.
  • Level 49 – Critical Shot 9 – Damage reduced to 290, down from 305.

 

Scout

Archery specialization

  • The damage value on critical shot has changed as follows:
    • Endurance cost increased to 15% on all critical shots.
  • Level 35 – Critical Shot 6 – Damage reduced to 190, down from 204
  • Level 41 – Critical Shot 7 – Damage reduced to 215, down from 242.
  • Level 47 – Critical Shot 8 – Damage reduced to 250, down from 385.
  • Level 49 – Critical Shot 9 – Damage reduced to 290, down from 305.

Shadowblade

Shadowblades have been given a forced full respec.

Critical Strike specialization

  • Called shots have been removed.
  • Level 2 – Backstab – Back, stealthed – Low Endurance – Devastating Damage – Medium Hit Bonus – Medium Defensive Penalty – Stuns the target for 2 seconds.
  • Level 4 – Eviscerate – Follows Backstab – Medium Endurance – Medium Damage – Low Hit Bonus – Low Defensive Penalty – Target’s attack speed is reduced by 16% for 20 seconds.
  • Level 6 – Kidney Rupture – Follows Eviscerate – High Endurance – Very High damage – High Hit Bonus – High Defensive Penalty – Target bleeds for 8 damage every 4 seconds for 20 seconds.
  • Level 8 – Pincer – Side – Medium Endurance – High Damage – High Hit Bonus – High Defensive Penalty – Stuns the target for 4 seconds.
  • Level 10 – Backstab II – Back, stealthed – Low Endurance – Devastating Damage – High Hit Bonus – No Defensive Bonus – Target is stunned for 3 seconds. This style cannot be evaded.
  • Level 12 – Hamstring – You Evade – Low Endurance – High Damage – Low Hit Bonus – Medium Defensive Bonus – Target’s attack speed reduced by 21% for 20 seconds.
  • Level 15 – Thigh Cut – Follows Backstab II – Medium Endurance – Very High Damage – Medium Hit Bonus – Low Defensive Penalty – Target bleeds for 26 damage every 20 seconds.
  • Level 18 – Garrote – Any – Medium Endurance – Medium Damage – Low Hit Bonus – Medium Defensive Penalty – No effect.
  • Level 21 – Perforate Artery – Front, stealthed – Low Endurance – Devastating Damage – High Hit Bonus – No Defensive Bonus – Target is snared by 75% for 6 seconds and bleeds 10 damage every 4 seconds for 30 seconds. This snare does not break on damage and ignores immunities.
    • Though still devastating, damage has also been reduced on this style by about 15%.
  • Level 25 – Achilles Heel – Behind – Low Endurance – High Damage – Medium Hit Bonus – Low Defensive Penalty – Damages 50 of the target’s endurance.
  • Level 29 – Leaper – Follows Pincer – Medium Endurance – Medium Damage – Low Hit Penalty – Medium Defensive Bonus – Your evasion is increased by 10% for 15 seconds and you gain the ability to evade from all directions. This style cannot be evaded.
  • Level 34 – Creeping Death – Follows Perforate Artery – Low Endurance – High Damage – High Hit Bonus – No Defensive Bonus – Target is stunned for 7 seconds and your accuracy is increased by 10% for 30 seconds.
  • Level 37 – Ripper – Follows Hamstring – Medium Endurance – Very High Damage – High Hit Bonus – Medium Defensive Penalty – Rips the target with excessive bleeding for 40 damage every 4 seconds for 20 seconds.
  • Level 40 – Armor Slayer – Any – Very High Endurance – Low Damage – No Hit Bonus – Medium Defensive Bonus – Does increased damage on heavier targets and weak damage to targets in light armor. However, you take 10% increased damage for 4 seconds.
  • Level 42 – Death’s Door – Follows Creeping Death – Medium Endurance – Very High Damage – High Hit Bonus – High Defensive Penalty – Reduces the target’s armor factor (AF) by 250 and absorb (ABS) by 20 for 3 seconds.
  • Level 47 – True Blade – Follows Armor slayer, target must be in Chain, Scale, or Plate – Low Endurance – No Hit Bonus – High Defensive Bonus – All of your attacks begin to strike heavily armored targets for much greater damage. Your damage is multiplied by the target’s absorb rating (ABS) for 10 seconds. Additionally you ignore bladeturn magic and dissipate your target’s ablative barriers.
  • Level 50 – Fitting End – Follows Ripper – High Endurance – Devastating Damage – Very High Hit Bonus – Very High Defensive Penalty – Resets the reuse of all poisons, Blur, Overshadow, and Caltrops. This style cannot be blocked or parried. You must have at least 35 stealth specialization for the reuse timer reset effect.


Shaman

Shamans have been given a forced full respec.

Mending specialization

  • The heal of over time Frigg’s spells have had their values greatly increased:
    • Level 16 – Frigg’s Cure – Regenerates 75 health, up from 51.
    • Level 21 – Frigg’s Elixir – Regenerates 125 health, up from 66.
    • Level 27 – Frigg’s Panacea – Regenerates 250 health, up from 84.
    • Level 32 – Frigg’s Remedy – Regenerates 500 health, up from 99.
    • Level 43 – Frigg’s Balm – Regenerates 750 health, up from 132.
    • All other values remain unchanged.

Cave Magic baseline

  • The damage over time has had its damage slightly increased as follows:
    • Level 25 – Fungal Degeneration – Damage increased to 55, up from 45.
    • Level 30 – Fungal Degeneration – Damage increased to 70, up from 53.
    • Level 35 – Fungal Decrepitude – Damage increased to 82, up from 63.
    • Level 41 – Fungal Dilapidation – Damage increased to 90, up from 73.
    • Level 48 – Fungal Blight – Damage increased to 102, up from 87.

Cave Magic specialization

  • The melee damage reduction debuff has been adjusted at the following levels and values:
    • Level 1 – Break Arms – 1000 range – 2.8s cast – 30s duration – 45s reuse – 10% power – Target’s melee damage is reduced by 5%.
    • Level 11 – Ruin Arms – 1000 range – 2.8s cast – 30s duration – 45s reuse – 10% power – Target’s melee damage is reduced by 10%.
    • Level 21 – Crumble Arms – 1000 range – 2.8s cast – 30s duration – 45s reuse – 10% power – Target’s melee damage is reduced by 20%.
    • Level 31 – Break Arms – 1500 range – 2.8s cast – 30s duration – 45s reuse – 15% power – Target’s melee damage is reduced by 30%.
    • Level 41 – Break Arms – 1500 range – 2.8s cast – 30s duration – 45s reuse – 20% power – Target’s melee damage is reduced by 50%.
  • The single target bolt spell has moved to the following levels and values:
    • Level 2 – Fungal Pin – 1875 range – 2.5s cast – 20s reuse – 2 power – Does 62 matter damage to the target.
    • Level 12 – Fungal Bramble – 1875 range – 2.5s cast – 20s reuse – 7 power – Does 134 matter damage to the target.
    • Level 22 – Fungal Thorn – 1875 range – 2.5s cast – 20s reuse – 15 power – Does 200 matter damage to the target.
    • Level 32 – Fungal Barb – 1875 range – 2.5s cast – 20s reuse – 22 power – Does 290 matter damage to the target.
    • Level 42 – Fungal Spine – 1875 range – 2.5s cast – 20s reuse – 26 power – Does 350 matter damage to the target.
  • The magic damage reduction debuff has been adjusted at the following levels and values:
    • Level 3 – Weary Magic – 1000 range – 2.8s cast – 30s duration – 45s reuse – 15% power – The target’s magic damage is reduced by 5%.
    • Level 13 – Fizzle Magic – 1000 range – 2.8s cast – 30s duration – 45s reuse – 15% power – The target’s magic damage is reduced by 10%.
    • Level 23 – Suppress Magic – 1000 range – 2.8s cast – 30s duration – 45s reuse – 15% power – The target’s magic damage is reduced by 25%.
    • Level 33 – Suspend Magic – 1500 range – 2.8s cast – 30s duration – 45s reuse – 20% power – The target’s magic damage is reduced by 50%.
    • Level 43 – Halt Magic – 1500 range – 2.8s cast – 30s duration – 45s reuse – 30% power – The target’s magic damage is reduced by 75%.
  • The AoE damage over time spells have moved to the following levels. Their values remain unchanged:
    • Level 4 – Spore Mist
    • Level 14 – Spore Cloud
    • Level 24 – Spore Explosion
    • Level 34 – Spore Storm
    • Level 44 – Spore Whirlwind
  • The AoE root has moved to the following levels and values:
    • Level 5 – Thicket field – 1500 range – 2.5s cast – 350 radius – 14s duration – 6 power – Roots the target in place.
    • Level 15 – Vine Field – 1500 range – 2.5s cast – 350 radius – 25s duration – 13 power – Roots the target in place.
    • Level 25 – Weed Field – 1500 range – 2.5s cast – 350 radius – 41s duration – 19 power – Roots the target in place.
    • Level 35 – Creeper Field – 1500 range – 2.5s cast – 350 radius – 55s duration – 25 power – Roots the target in place.
    • Level 45 – Tendril Field – 1500 range – 2.5s cast – 350 radius – 73s duration – 32 power – Roots the target in place.
  • A new single target heal and cure has been added at the following levels and values:
    • The single and group cure spells stack together.
  • Level 6 – Purifying Heal – 1500 range – 3.0s cast – 13 power – Heals the target for 38 and is cured of poison effects.
  • Level 16 – Purifying Amelioration – 1500 range – 2.9s cast – 21 power – Heals the target for 108 and is cured of poison and nearsight effects.
  • Level 26 – Purifying Restoration – 1500 range – 2.8s cast – 32 power – Heals the target for 185 and is cured of poison, nearsight, and silence effects.
  • Level 36 – Purifying Reconstruction – 1500 range – 2.6s cast – 43 power – Heals the target for 241 and is cured of poison, nearsight, silence, and disease effects.
  • Level 46 – Purifying Emendation – 1500 range – 2.5s cast – 55 power – Heals the target for 302 and is cured of poison, nearsight, silence, disease, and magical stun effects.
  • The PBAoE disease has moved to the following levels and values:
    • Level 7 – Mold Spray – Instant cast – 350 radius – 10s duration – 60s reuse – 10% power – Diseases all nearby targets, slowing them by 5%, reducing strength by 5, and inhibits healing by 50%.
    • Level 17 – Mold Blast – Instant cast – 350 radius – 30s duration – 8s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 25, and inhibits healing by 50%.
    • Level 27 – Mold Cloud – Instant cast – 350 radius – 40s duration – 8s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 35, and inhibits healing by 50%.
    • Level 37 – Mold Burst – Instant cast – 350 radius – 50s duration – 8s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 45, and inhibits healing by 50%.
    • Level 47 – Mold Explosion – Instant cast – 350 radius – 60s duration – 4s reuse – 10% power – Diseases all nearby targets, slowing them by 15%, reducing strength by 55, and inhibits healing by 50%.
  • A new endurance cost increase debuff has been added at the following levels and values:
    • Level 8 – Tiring Curse – 1500 range – 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 25% more endurance. This includes melee styles, sprinting, and phase shift.
    • Level 18 – Waning Curse – 1500 range – 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 50% more endurance. This includes melee styles, sprinting, and phase shift.
    • Level 28 – Demanding Curse – 1500 range – 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 100% more endurance. This includes melee styles, sprinting, and phase shift.
    • Level 38 – Exacting Curse – 1500 range 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 150% more endurance. This includes melee styles, sprinting, and phase shift.
    • Level 48 – Exhausting Curse – 1500 range 3.2s cast – 60s duration – 30s reuse – 20% power – Target’s actions require 200% more endurance. This includes melee styles, sprinting, and phase shift.
  • A new group heal and damage reduction shell has been added at the following levels and values:
    • Shells can only be reapplied after the initial shell ends.
    • The damage reduction will coexist with Spirit Shell, but not stack.
  • Level 9 – Warding Aid – 1500 range – 3.2s cast – 25% power – Heals the group for 20 and reduces all damage taken by 2% for 10 seconds.
  • Level 19 – Warding – 1500 range – 3s cast – 25% power – Heals the group for 50 and reduces all damage taken by 5% for 10 seconds.
  • Level 29 – Warding – 1500 range – 2.8s cast – 25% power – Heals the group for 145 and reduces all damage taken by 10% for 10 seconds.
  • Level 39 – Warding – 1500 range – 2.6s cast – 25% power – Heals the group for 160 and reduces all damage taken by 15% for 10 seconds.
  • Level 49 – Warding Breeze – 1500 range – 2.5s cast – 25% power – Heals the group for 205 and reduces all damage taken by 20% for 10 seconds.
  • A new power cost increase debuff has been added at the following levels and values:
    • Level 9 – Bane of Magic – 1500 range – 3.0s cast – 30s duration – 30s reuse – 10% power – The target’s spells cost 10% more power.
    • Level 19 – Bane of Arcane – 1500 range – 3.0s cast – 30s duration – 30s reuse – 10% power – The target’s spells cost 25% more power.
    • Level 29 – Bane of Power – 1500 range – 3.0s cast – 30s duration – 30s reuse – 10% power – The target’s spells cost 50% more power.
    • Level 39 – Bane of Augury – 1500 range – 3.0s cast – 30s duration – 30s reuse – 10% power – The target’s spells cost 75% more power.
    • Level 49 – Bane of Prophecy – 1500 range – 3.0s cast – 30s duration – 30s reuse – 10% power – The target’s spells cost 100% more power.
  • A new PBAoE disease spell has been added at the following level:
    • Level 50 – Blight Surge – Instant cast – 350 radius – 10s duration – 2s frequency – 10m reuse – 30% power – Wrap yourself in an endless blight, becoming immune to all damage. All targets around you become diseased, lose 25 endurance, take 317 matter damage every 2 seconds, and you slowly regenerate 15% of your maximum health. Cannot cast while this effect is active.
  • The instant single target and AoE roots have moved to the following levels:
    • Level 20 – Rotting Clench – 1500 range – Instant cast – 46s duration – 5m reuse – 17 power – Roots the target in place.
    • Level 40 – Rotting Undergrowth – 1500 range – Instant cast – 350 radius – 56s duration – 10m reuse – 23 power – Roots the target in place.
  • The single target de-root, Escape Hold, is now learned at level 13 Cave specialization.
  • The PBAoE endurance drain has been removed.
  • The single target matter direct damage spell has been removed.
  • All other Cave spells, such as disease, roots, and damage over time spells, remain.

Skald

Skalds have been given a forced full respec.

Hammer specialization

  • Level 48 – Grand Finale – Follows Frost Hammer – High Endurance – Very High Damage – High Hit Bonus – Medium Defensive Penalty – Increases the melee critical hit chance of your grouped allies within 2000 units by 25% and your group reflects all damage back to its attacker for 9 seconds.

Battlesongs specialization

  • All speed songs are now baseline at the following levels. Their values remain unchanged:
    • Level 3 – Simple Song of Travel
    • Level 13 – Song of Travel
    • Level 23 – Harmonic Song of Travel
    • Level 33 – Magnificent Song of Travel
    • Level 43 – Heavenly Song of Travel
  • All water breathing spells are now baseline.
  • All endurance reduction and power regeneration songs have been combined.
    • The power regeneration chant is no longer an individual chant.
  • The health regeneration songs at level 30, 40, 50, now also apply the corresponding ablative chant.
    • The ablative chant is no longer an individual chant.
  • Crescendo is now a group based chant. Its values has changed as follows:
    • Level 35 – Crescendo – Instant cast – 1500 range – 5s duration – 4s frequency – 6s reuse – 25% power – Increases the groups in-combat movement speed to 110%. Does not ignore speedwarps.
    • Level 44 – Great Crescendo – Instant cast – 1500 range – 5s duration – 4s frequency – 6s reuse – 25% power – Increases the groups in-combat movement speed to 125%. Does not ignore speedwarps. Coexists with March of Bragi.
  • A new group health and armor increase chant has been added at the following levels and values:
    • Level 3 – Song of Ivar – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 1%.
    • Level 13 – Song of Bjorn – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 3%.
    • Level 23 – Song of Harald – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 5%.
    • Level 33 – Song of Eirik – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 7%.
    • Level 43 – Song of Ragnar – Instant cast – 6s duration – 6s frequency – 5s reuse – 1500 range – 10% power – Increases the group’s health and armor factor by 10%.
  • Level 50 – March of Bragi – Now ignores speedwarps. Coexists and supersedes Crescendo.
  • Level 47 – Disorienting Cry – Reuse timer reduced to 60 seconds, down from 90 seconds.
  • Chant of Blood (group damage add and celerity) has moved to level 44, down from level 46.
  • Battle Howl (direct damage shout) has moved to level 46, up from level 44.
  • War Howl (direct damage shout) has moved to level 47, up from level 43.

Spiritmaster

  • The Spirit Runemaster has had its damage lowered by 25%.
  • The Spirit Valkyrie has had its damage lowered by 25%.

Vampiir

Vampiirs have been given a forced full respec.

  • Devouring Bolt, and all subsequent levels, can now be cast while in combat. Instead, the target must be at least 1000 units away from the Vampiir.
  • Vampiirs can now train Mastery of Magery.
  • Vampiirs can now train Dual Threat.

Pierce specialization

  • Level 41 – Vampiiric Feint – Follows Asp’s Bite – Medium Endurance – Very High Damage – Medium Hit Bonus – Low Defensive Penalty – Raises spell critical hit chance to maximum (50%) for 10 seconds.
  • Level 43 – Eye Shot – Front – Low Endurance – High Damage – Low Hit Bonus – Low Defensive Penalty – Hits the target’s helm.
  • Level 44 – Lung Shot – Side – Low Endurance – Very High Damage – High Hit Bonus – No Defensive Penalty – Hits the target’s torso.
    Level 45 – Knee Cap – Back – Low Endurance – Very high Damage – High Hit Bonus – No Defensive Penalty – Hits the target’s legs. Cannot be evaded.

Shadow Mastery specialization

  • The self speed spells have been changed to now work in combat and ignore speedwarps. These spells are as follows:
    • Players under this effect can still be snared, rooted, mesmerized, and stunned.
    • The speed value of the spells remains unchanged.
    • Durations reduced to 45 seconds, down from 5 minutes.
    • Power cost increased to 15%.
  • Level 2 – Flight of the Bat
  • Level 10 – Flight of the Marrach
  • Level 19 – Flight of the Gargoyle
  • Level 33 – Flight of Shadow
  • Level 44 – Flight of Darkness

Dementia specialization

  • Level 38 – Summon Night’s Servant – Power cost reduced to 150, down from 200.

Warlock

Witchcraft specialization

  • Level 47 – Agony – Damage increased to 125, up from 110.
  • Level 50 – Doom – Damage increased to 215, up from 205. Detonate damage increased to 475, up from 425.
  • The durations of all armor factor (AF) debuffs have been increased to 20 seconds, up from 15 seconds.

 

Bug Fixes and Client Updates

  • Stealthed characters should update more frequently so that there is less “ghosting” of them when they go in and out of clip-range.
  • The Shaman’s Caustic Carapace should now only reflect damage back to RvR opponents.
  • Debuffs should no longer last permanently and through death, until relogging, when a character is killed with greater than 100% secondary resists.
  • [Client} Integration for the new Mithril currency has been added to the Paperdoll’s inventory window.
    • Custom UI editors will want to check their game directory/data/atlantis/pperdoll.bmp file with the new changes.
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