patch-notes

1.119 Hot Fix #2

Posted by John Thornhill | 2015 Dec 10 19:09 -0500 GMT
A big thanks to everyone for continuing to report issues and for your great feedback on patch 1.119!

The following notes are now live!

  • Pet-pathing when crossing the Midgard bridge into Ellan Vannin should be corrected.
  • Several collision improvements have been made to the milegates in Ellan Vannin.
  • The Albion milegate's gatehouse doors on Ellan Vannin and in Cathal Valley should now open when destroyed.
  • The Hibernia milegate's gatehouse doors now only let Hibernian players through until they are destroyed and opened.
  • The Toor Braid, Toor Sumark, and Toor Broogh guards should now be patrolling on their correct paths.
    • This should correct enemy-realm guards from spawning near Caer Boldiam's tower.
  • NPC guard hookpoints at keeps and towers should once again display and function properly.
  • The [collapsed] section of the Labyrinth Obeliks's should once again display its destination options.
  • The Otherworldly Mighty and Adept Eyes' VFX should now show up properly on Norse characters.
  • The Entropic/Somatic Longbow and Entropic/Somatic Quarterstaff recipes should now work properly.
  • The doors in the town of Ardee should once again be able to be targeted and opened.
  • Players should once again be getting credit within the walls of Howth for the Otherworlds Chapter 6 encounter in Hibernia.
  • The Otherworlds Chapter 7 encounter has had a few more guards surrounding the general removed, in all realms.
  • The Otherworlds Chapter 9 encounter has been changed so that the boss can no longer be defeated by friendly realm guards.
  • (Gaheris-only) Manannan mac Lir should spawn more consistently inside Knoc Meayll now.
  • The Earth Horse quest in Hibernia should once again be able to be accepted.
  • The 3 tutorial zones of Constantine's Sound, Grenlock's Sound, and Lamfhota's Sound have been given a new terrain texture pass.
Please note that if you are currently logged in, you will need to log completely out of the game and run the patcher in order to see some of the collision and texture changes.

1.119 Live Hot Fix

Posted by John Thornhill | 2015 Dec 03 15:35 -0500 GMT
1.119 is out and Ellan Vannin has been a huge hit so far! We're thrilled to see everyone enjoying the new zone and have watched many an epic battle there!

Below are some fixes and notes that have just been put up to all live servers. Keep your feedback and bug reports coming!

  • The hitpoints on the Obelisk Rubble have been reduced.
  • The hitpoints on the Buggane's Obelisks have been reduced slightly.
  • The postern doors of Knoc Meayll, the underground keep on Ellan Vannin, now teleport players inside the inner gate of the keep instead of just onto the ledge inside the outer gate. 
  • Players that have obtained Uther's, Ymir's, or Cliodna's Otherworldly Resilient Cloak can now visit the Royal Illuminator in their realm's throne room to trade in their Resilient cloak for any of the 4 Chapter 9 cloak rewards.
    • Players need only have a Resilient cloak in their inventory in order to initiate the trade-in quest.
  • Personally placed scout boats, galleons, and warships can once again be driven in the frontier zones.
  • Trials of Atlantis ferry boats once again move along their pre-determined routes.
  • (Gaheris-only) Manannan mac Lir has been made more difficult.

Live Server Downtime for Patch 1.119

Posted by John Thornhill | 2015 Dec 01 17:00 -0500 GMT
Update 12:10 PM EST: All Live servers are back online!

All servers will be coming down tomorrow, Wednesday 12/2/15, at 5:55AM EST / 10:55AM GMT for patch 1.119!

Check out the patch notes below!

Important Note:
  • Please be aware that this patch will update the /realmwar map in the User Interface.
    • Custom UIs that have not been updated *should* still work but will not show the new outposts that have been added to the /realmwar map.
    • If you'd like to update your Custom UI files, please read the patch notes carefully for the files affected.

 
 

Pendragon Downtime for Patch 1.119a

Posted by John Thornhill | 2015 Nov 25 16:00 -0500 GMT
Update: Pendragon is now up, check out the 1.119 Notes here or by clicking the image below!

The Pendragon server will be coming down today, Wednesday 11/25/15, at 2PM EST / 7PM GMT for patch 1.119a!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.

 
For those interested in testing on Pendragon, follow the character copy process here!

Pendragon Downtime for Patch 1.119

Posted by John Thornhill | 2015 Nov 10 20:31 -0500 GMT
Update: Pendragon is now up, check out the 1.119 Notes here or by clicking the image below!

The Pendragon server will be down tomorrow, Wednesday 11/11/15, at 2PM EST / 7PM GMT for patch 1.119!

Important Note:
  • We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
    • If you do not do this, you *will* experience issues when patching back to live.
      • To force the live client to fix these issues, you will need to delete the mft.myp in your game's directory and run the patcher again.



 
For those interested in testing on Pendragon, follow the character copy process here!

Otherworlds Campaign: Chapter 8

Posted by John Thornhill | 2015 Oct 20 11:33 -0400 GMT

Chapter 8 of the Otherworlds Campaign has arrived! Earn the new Otherworldly Necklace!

Check out walkthroughs for the Prologue and Chapters 1-7 as well as the new Chapter 8 notes by clicking the Campaign Calendar image above or read the notes below!

Sinister Moon Rising

Posted by John Thornhill | 2015 Oct 19 10:37 -0400 GMT
October is not just our favorite month because of the Anniversary, it's also Halloween! And that means haunted cities, candy and costumes, pumpkin patches in the Frontiers, and this year... a brand new, creepier-looking moon!

Festivities begin today, October 19th and will conclude Monday, November 2nd.


  • The Ghostly Harvest Quest offers players level 45 and up a dangerous adventure in the frontiers. Speak with John Tobin on the Cotswold Bridge, Foa Muldisson outside the Jordheim North Gates, or Nera by the road in Mag Mell to begin the quest. (Note: Players who completed this quest last year will now be offered it again.)
  • Jack, the grim reaper, has been spotted near the Agramon, Emain Macha, Hadrian's Wall, and Odin's Gate pumpkin patches. He's been heard muttering about the Otherworlds by passerby.
    • Jack's difficulty has been slightly increased and he now has a chance to drop the new Energy and Body Legendary Weapon specialty ingredients (Orb of Entropy and Pound of Flesh).
    • Jack can only spawn at one of the four possible pumpkin patches at a given time.
  • Treat sellers have been spotted selling sugary confections inside Meath, Erikstaad, and Caerwent.
  • The consignment merchants would like to show you their Halloween spirit! Pick up the merchant and place it back down on your house porch and he will change into a Halloween outfit for you!
  • Be aware adventurers! Ghosts haunt the streets of your capital cities as the pumpkin moon rises! Ghosts have also been spotted in Mag Mell, Aegirhamn, and Campacorentin Station.
  • The horses you once rode have joined the spirit realm. (This affects stable and merchant horses only - not player controlled horses.)
  • Something strange has happened to all of the puppies.
  • The pumpkins have been carved into jack o' lanterns!
  • A trio of crazy old women have been spotted selling costume potions inside Camelot, Jordheim, and Tir na Nog.
    • The costume potions last 15 minutes each and come in a variety of flavors.
    • The costume potions work best if you remove your helm and armor.
    • You cannot digest another costume potion if you are transformed into any of the monster forms.
    • The costume potions' magics are short-lived and the potions will be useless after the festivities end so don't horde them.
    • Some of the costume potions allow you to take the form of the enemy, so don't be scared if you see some in your capital city or housing zones, it's just your realm mates playing dress up!
    • The costumes and potions only work while you are in the capital cities or housing zones. You cannot use them outside of these zones and if you leave the zone while in costume, you will lose the effect.
    • As always, the days before, during, and after Halloween these potions can be used in RvR (With Exception to Pixies, and ghosts potions, which are not usable in the frontiers ever)
Developer's Note: Please remember to run the patcher in order to see the pumpkin loot bags and sinister moon.

14th Anniversary Celebration and Hot Fix Notes

Posted by John Thornhill | 2015 Oct 09 12:35 -0400 GMT
Dark Age of Camelot turns 14 tomorrow and like most  teenagers, it wants to party!

The following bonuses can be considered a start to the festivities. There's more to come!
 
On Ywain:
50% bonus to RP gain in all NF zones (including The Labyrinth)
100% bonus to RP gain in Darkness Falls
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal BP in all NF zones.

On Gaheris:
100% bonus to normal XP gain in all classic zones and dungeons.
200% bonus to normal XP gain in Darkness Falls.
100% bonus to normal BP gain in the capital cities.
100% bonus to normal RP gain in the capital cities.

In each Capital City:
40% Bonus to Crafting Speed
20% Bonus to Crafting Skill Gain

In all Housing Zones:
20% Bonus to Crafting Speed
10% Bonus to Crafting Skill Gain

The bonuses will be live from Friday, October 9th until Saturday, October 31st.

Otherworlds Campaign: Chapter 7

Posted by John Thornhill | 2015 Oct 06 11:13 -0400 GMT

Chapter 7 of the Otherworlds Campaign has arrived and with it the final zone of the campaign!  Explore the Otherworlds of Camelot Hills, Vale of Mularn, and Lough Derg. Gather the Otherworldly Ore there and discover the power of the new Entropic and Somatic Legendary Weapons!

Check out walkthroughs for the Prologue and Chapters 1-6 as well as the new Chapter 6 notes by clicking the Campaign Calendar image above or read the notes below!

Pendragon Hot Fix: Legendary Weapons Update

Posted by John Thornhill | 2015 Sep 28 13:11 -0400 GMT

The following notes are now available for testing on the Pendragon server!

Legendary Weapons




 

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