1.124D Live Patch Notes

Highlights


  • Love and bonuses are in the air!
  • Pets and pet-based classes have received much-warranted attention!
  • Improved Mercenary and Hunter RR5s!
  • Assassin and several other class changes abound!
  • Item changes and bug fixes, galore!

World


Events


  • The ghostly incursion has come to an end.
  • The Frozen Cavern instance is no longer available.
  • The Valentine’s Day event and President’s Day bonuses are now live!
    • Valentine’s Day Event:
      • A Matter of the Heart:
        • This quest will give players of all realms a chance find the imp, Russel, located mainland side of Castle Sauvage/Druim Ligen/Svasud Faste, ready to offer some interesting tasks from the local imp's union in return for a Lawn Cupid trophy, experience and coin.
        • Players have the choice to receive a ROG ring or bracer in addition to the trophy when completing this quest.
      • Keeping Company:
        • This quest will be offered to characters level 45 and above and will have a unique challenge for players in Albion, Midgard and Hibernia.
        • As a reward, players will receive a Tiny Compatriot Crate, experience and coin.
        • Visit Lailen in Jordheim, Pondar Cully in Camelot, and Harris MacCullogh in Tir na Nog to start the quest.
      • Valentine's Traditions:
        • These quests will offer three old style quests which were part of the original Dark Age of Camelot Valentine's Day content.
          • Players will be able to complete the quest up to nine times, which is based on the number of times the original quest has been issued online.
          • Players will be rewarded with a Hearts Cloak, Heart-Shaped Box, experience and coin.
          • Visit Rumdor in Mag Mell, Hrolf in Mularn, or Sir Prescott in Camelot Hills to start the quest.
    • In honor of Valentine's day and President's Day weekend, we're activating the following bonuses which will run for the duration of the event.
      • On Ywain:
        • 25% bonus to RPs from kills (a total of 50% will display on your /bonuses window)
      • On Gaheris:
        • 50% bonus to normal XP gain in all classic zones and dungeons.
        • 50% bonus to normal RP gain in the capital cities.
      • In each Capital City:
        • 25% Bonus to Crafting Speed
        • 10% Bonus to Crafting Skill Gain
      • In all Housing Zones:
        • 15% Bonus to Crafting Speed
        • 5% Bonus to Crafting Skill Gain
      • The event and bonuses will be available until February 20th

Bug Fixes


  • Necromancer’s can now switch to Chthonic form and maintain Selan and her allies during the Chapter 6 Dream instance.
  • Mauler’s Aura of the Wildbull and Aura of the Farseer will no longer be stripped during Hibernia’s Najah encounter in the Dragon’s Curse Chapter 9 instance.

Class Changes


Items


  • The Ghostly Medal of Valor’s /use1 can now be /used even if the character has not completed the Grave Honor quest. The medal does still require level 50 to be /used.
  • (Hibernia only) It has come to our attention that the following Otherworldly helms were set to drop in Hibernia during this past year’s Mournful King event:
    • Otherworldly Adept Orbital (studded armor)
    • Otherworldly Adept Flame (chain armor)
    • Otherworldly Curative Sunburst (chain armor)
    • These items were erroneously dropping instead of the scale or reinforced armor versions. This has been fixed going forward.
    • Additionally, the above items will automatically be replaced with the appropriate armor type upon login.
      • This means Hibernian characters with any of the three helms equipped will have it unequipped and replaced with the same helm of the realm-appropriate armor type (scale or reinforced) in their pack.
      • Additionally, any of these three helms currently in a character’s pack or saddlebags will be replaced with the appropriate armor type version upon login.
        • Please note that if your backpack is full, the new Otherworldly helm will be placed onto the ground and can be picked up after clearing space in your pack. A pop-up dialogue appears stating as such, so please pay attention when logging in if you have one of these helms equipped.
      • Any of the three helms inside /bank or house vaults will only be replaced when they are moved into a character’s pack or when equipped.
        • Please note that a dialogue window will pop-up to inform you of this replacement.
  • (Hibernia only) It has come to our attention that two studded-armor Soul Infused Boots were set as for sale in Hibernia.
    • These studded armors have been replaced with reinforced armor versions on Hibernia’s aurulite store.
    • Additionally, these two studded armors will automatically be replaced with the corresponding reinforced armor piece upon login.
      • This means Hibernian characters with these studded boots equipped will have it unequipped and replaced with the same boot of reinforced armor type in their pack.
      • Additionally, any of these studded boots currently in a character’s pack or saddlebags will be replaced with the reinforced armor type version upon login.
        • Please note that if your backpack is full, the new Soul Infused Boot will be placed onto the ground and can be picked up after clearing space in your pack. A pop-up dialogue appears stating as such, so please pay attention when logging in if you have one of these boots equipped.
  • (All realms) It has also come to our attention that the Dragon’s Curse Chapter 9 Gloves are able to be equipped on any class, regardless of the gloves’ armor type.
    • As such, any of these wrong armor-type gloves that are equipped will be unequipped upon character login.
      • Please note that if the characters’ pack is full, the gloves will be unequipped and placed onto the ground and can be picked up after clearing space. A pop-up dialogue appears stating as such, so please pay attention when logging in if you have one of these wrong armor-type gloves equipped.
    • The bug that allowed these gloves to be equipped without regard for their armor type has also been fixed.
  • The following adjustments and fixes have been made to the Dragon’s Curse Chapter 9 sets’ stats, procs, or set bonuses:
    • Caster sets' stats have been given a once over to better normalize their stats.
      • This does not mean that all caster sets are now identical but it does fix the issue with certain classes having 1-2% less of certain TOA stats like resist piercing than others.
    • Assassin sets' have had their resist piercing stats changed to +All duel wield skills.
    • Infiltrator set's safe fall bonuses have been replaced with +melee damage%.
    • Necromancer Bloodlord's Sabatons have had their melee haste stat replaced with spell piercing.
    • Bard’s Darksong Tunic has had its extra +10 dexterity stat changed to dexterity cap.
    • Thane’s Crackling Fang Greaves and Armguards have had their resist piercing bonuses replaced with the quickness stat.
    • The heal proc on the Dragon’s Curse Chapter 9 sets and Otherworldly gear has been reduced from 280 to 230.
    • Spiritmasters, Sorcerers, and Eldritches will now debuff for the same value when using the Chapter 9 Curse set as they do without the set; instead of less.
    • Valkyrie’s Purelight set bonus to improve Pin’s duration will now fire correctly.
    • Mauler’s Dark Fury set bonus to improve their damage to power buff will now fire correctly.
  • The Cloak of the Loyal Warrior’s crowd control reduction buff has been increased from 50% to 100% but its duration has been reduced from 15s to 10s.
  • The Cloak of the Loyal Druid’s disease cure effect no longer breaks the Speed of Sound realm ability.
  • The Cloak of the Loyal Minstrel’s loyal companion duration has been increased from 5 to 10 minutes.
  • The Ice Shard from Jack Frost’s encounter is now able to be placed in house vaults.
  • Maddening Scalars’ /use2 wolf shape change no longer has an offensive proc effect.
  • Tablet of Atlantis’ /use1 and /use2 sobekite shape changes no longer have offensive proc effects.
  • Dream Sphere’s /use1 and /use2 black-lion shape changes no longer have offensive proc effects.

BAINSHEE
 

Spectral Guard specialization

  • The Audible, Tumultuous, and Resounding Barriers no longer repeat their spell effect and casting animation when the Bainshee has the Dark Queen item set bonus active.

BONEDANCER
 

Darkness specialization

  • Dread Lich:
    • Evasion chance has been reduced from 5% to 0%.
  • The fossil phantoms from the Bone Revenants line of spells now move at a jog instead of a walk.
    • They can still be out run without sprinting but should now reach their targets a bit more reliably.

Suppression specialization

  • Dread Guardian:
    • Evasion chance has been reduced from 5% to 0%.
    • Cast time on its heal increased from 2.6 to 3.0s.
    • Heal delve reduced by 50%.
    • Direct damage cast time increased from 2.5 to 2.8s
      • Linked spirit resist debuff reduced from 40% to 20%

Bone Army specialization

  • Dread Lord:
    • Will now con yellow instead of orange.
    • Health has been reduced by 10%.
    • Evasion chance has been reduced from 25% to 5%.
    • Style damage reduced by 10%.
  • Dread Lich:
    • Evasion chance has been reduced from 5% to 0%.
  • Dread Guardian:
    • Evasion chance has been reduced from 5% to 0%.
    • Cast time on its heal increased from 2.6 to 3.0s.
    • Heal delve reduced by 50%.
    • Direct damage cast time increased from 2.5 to 2.8s
    • Linked spirit resist reduced as follows:
      • 40% resist decrease is now 20%
    • Sub-pets:
      • The fossil defender can no longer intercept attacks or stun targets.
      • The fossil healer’s heal value has been reduced by 33%.
      • The fossil conjuror’s damage has been reduced by 50%.
      • The fossil soldier’s to-hit chance and health have been reduced by 10%.
      • The fossil seer can no longer cast a miscast debuff.
      • The fossil seer’s attack speed debuff cast time has been increased from 2.3 to 4.3s.
      • The fossil seer’s disease spell has had its duration reduced from 60s to 10s.
      • The fossil mystic’s direct damage spell has had its damage reduced by 5%.
      • The fossil mystic’s snare/nuke spell has had its snare amount reduced from 35% to 25%.

CABALIST
 

Spirit Baseline

  • Amber Simulacrum:
    • Base melee damage has been reduced by 50%.
    • Health increased by 15%.
  • Ruby Simulacrum:
    • Direct damage cast time increased from 2.5 to 2.8s
    • Linked body resist reduced as follows:
      • 30% resist decrease is now 15%
      • 20% resist decrease is now 10%
      • 15% resist decrease is now 5%
    • No longer casts spell-miscast component.
  • Sapphire Simulacrum:
    • Heal cast time increased from 2.6 to 3.0s.
    • Heal delve reduced by 30% for all levels of the heal.
  • Emerald Simulacrum:
    • Chance to double hit removed.
    • Disease duration reduced from 60 to 10s.
  • Jade Simulacrum:
    • Health reduced by 25%.
    • Chance to block and parry reduced by half.
    • Base melee damage reduced by 25%.

CHAMPION
 
  • The group-targeted power heal components on the acuity debuffs have been reduced as follows:
    • Superior Dazing: 30% to 10% group power heal.
    • Ultimate Dazing: 30% to 20% group power heal.

DRUID
 

Nature specialization

  • Druid pet-procced disease spells have had their duration reduced from 60s to 10s.
  • Lynx Sage health reduced by 12%.
  • Bear Sage health reduced by 10%.
  • Nature Sage health reduced by 12%.
  • Wolf Sage health and evasion chance reduced by 5%.

ENCHANTER
 

Enchantments baseline

  • Underhill Zealot:
    • Damage-over-time cast time has been increased from 2.3 to 3.0s.
  • Underhill Stalker:
    • Base melee damage has been reduced by 33%.
    • No longer has a chance to debuff absorption or armor factor of its targets.
    • Health increased by 15%.
  • Underhill Ally
    • Heal cast time increased from 2.6 to 3.0s.
    • Heal delve reduced by 30% for all levels of the heal.
  • Underhill Compatriot
    • Base melee damage reduced by 50%.
  • Underhill Companion
    • Direct damage cast time increased from 2.5 to 2.8s
    • Linked heat resist reduced as follows:
      • 30% resist decrease is now 15%
      • 20% resist decrease is now 10%
      • 15% resist decrease is now 5%
    • No longer casts spell-miscast component.

Enchantments specialization

  • Enchantment of mana’s damage has been decreased by 50% and is no longer area of effect.

HUNTER
 
  • In addition to the existing bonuses for the Realm Rank 5 ability, Bestial Heart, Hunters will also get a 115% bonus to their in-combat run speed for its duration.
    • This run speed bonus is still affected by all crowd control and speedwarps.
    • This change is designed to assist Hunters in gaining more space or closing down enemies while in bestial form.

Beastcraft specialization

  • Hunter pet-procced disease spells have had their duration reduced from 60s to 15s.

INFILTRATOR
 

Stealth specialization

  • Blur can no longer be used near an inner keep in the frontiers.
    • This change is intended to prevent assassins from being able to blur into an inner keep but will also prevent blurs in the area surrounding the inner keep; including most of the courtyard and some portions of the outer walls.
    • This range restriction is checked against the assassin’s location, not their target’s location, so if a target is away from the inner keep but the assassin is still near it, they will not be able to blur until they move further away from the inner keep structure.
    • Blurring through outer keep walls is still allowed and intended.

Envenom specialization

  • The disease poison’s melee resistance debuff portion has been adjusted as follows:
    • Level 26 – Widow Toxin – 5% melee resistance debuff reduced to 0.
    • Level 38 – Major Widow Toxin – 10% melee resistance debuff reduced to 5%.
    • Level 48 – Widow Venom – 20% melee resistance debuff reduced to 10%.
  • The melee damage debuff poison no longer reduces attack speed too.
  • Tranquilizing Gas and Tranquilizing Miasma have had their RUTs increased from 25s to 45s.
  • Essence Blades has been replaced with a new ability:
    • Consume Venom – Instant – 300s RUT – Removes any active damage-over-time effects on the assassin but does not provide an immunity to them.

Dual Wield specialization

  • The side-positional followup style, Shadow’s Rain, has had its attack speed reduction effect reduced from 34% to 26%.

MAULER
 
  • The Gift of Albion/Midgard/Hibernia spells have had their cast time reduced from 2.6 seconds to 2.5 seconds and the power cost has been reduced from 30% to 25%.
  • The Gift of Perizor has had its power cost reduced from 10% to 5%.

MERCENARY
 
  • Dirty Tricks has had its fumble chance reduced from 50% to 30%; its duration remains unchanged.
  • The Mercenary RR5, Dissolute Swings, has been changed as follows:
    • No longer grants a weaponskill boost.
    • Instead, the Mercenary now deals 25% more damage for its duration.
      • This component co-exists but does not stack with banespike, with the higher value taking precedence.
    • Additionally, Dissolute Swings causes the Mercenary to receive 10% more damage from all sources for its duration.
    • Dissolute Swings still clears all stat debuffs and provides immunity to additional stat debuffs for its duration.
    • Its duration is still 30s with a 300s RUT.

NECROMANCER
 

Deathsight Specialization

  • Bringer of Death’s delve now correctly states its spell potency penalty of 65%.
  • Bringer of Death can no longer be purged by the Necromancer.

Painworking Baseline

  • The Chthonic form’s +parry bonus has been increased from 25% to 30%.
    • Necromancer’s can no longer specialize in the Mastery of Parry realm ability.
      • Mastery of Parry will still appear on the Necromancer’s realm ability list until a realm respec is performed. It will not work, regardless.
    • Please note that players using any +Parry% mythirians or items will need to re-equip their items each time they change into Chthonic form for the items’ parry bonus to work correctly.
  • The ground-target instant cast direct damage storm spells have had their values reduced as follows:
    • Level 1: 4 to 3 damage
    • Level 11: 18 to 12 damage
    • Level 21: 42 to 27 damage
    • Level 31: 112 to 72 damage
    • Level 41: 175 to 112 damage

Painworking Specialization

  • Villainous Strike’s damage has been reduced slightly to better compare to other level 1 styles and is still Low damage.
  • Vanquisher’s damage has been reduced from Very High to High.
  • Deathseeker’s damage has been reduced slightly but is still Very High.
  • The instant cast dot/snare has had its damage values and RUT adjusted as follows:
    • Level 37: 42 damage value remains, RUT changed from 15 to 30s.
    • Level 47: 112 to 72 damage, RUT changed from 15 to 20s.
    • All other levels remain unchanged.

Death Servant Baseline

  • The self-target instant cast health regen spells have had their values reduced as follows:
    • Level 1: 4 to 2 health.
    • Level 8: 9 to 4 health.
    • Level 18: 27 to 16 health.
    • Level 28: 51 to 39 health.
    • Level 38: 61 to 51 health.
    • Level 48: 76 to 61 health.
  • The Necromancer’s baseline pets have been adjusted as follows:
    • Umbral Aegis:
      • No longer immune to crowd control.
      • Hit points reduced by 25%.
      • Chance to parry/evade/block attacks reduced by half.
    • Soultorn
      • Cast time on its snare/nuke increased from 2.6 to 3.5s.
    • Fiend
      • The rear style has had its stun component removed.
      • Base melee damage has been reduced by 33%.
      • Health increased by 10%.
    • Priest
      • Cast time on its heal increased from 2.6 to 3.0s.
      • Heal delve reduced by 50%.
    • Succubus
      • Cast time on its mesmerize increased from 4s to 8s.
      • Mesmerize duration reduced from 46 to 30s.

Death Servant Specialization

  • Arawn’s Legion has had its effectiveness reduced as follows:
    • Duration reduced from 45 to 30s.
    • The Knight of Arawn and Handmaiden of Lilith have had their hitpoints and damage reduced.
    • The Knight of Arawn and Handmaiden of Lilith now run at normal mob run-speed and can be out-sprinted.
    • The Knight of Arawn has had its model changed to better match the Necromancer motif.
    • The number of targets this ability can affect has been reduced from 12 to 8.
  • The grapple, Power Lock, no longer deals damage, instead draining 15% of the target’s base power each tick. The target remains interrupted as before.
    • Power Lock no longer shares a timer with the bolt direct damage spells.
  • The realm-targeted abs buffs have had their duration reduced from 20 to 10 minutes to bring them in line with Bonedancer and Animist versions.
    • These are remaining at 10 minutes as they are too easy to “bot buff” at a 20-minute duration.
  • The Necromancer’s spirit form-enabled pets and their abilities have been adjusted as follows:
    • Aegis
      • No longer immune to crowd control.
      • Hit points reduced by 25%.
      • Chance to parry/evade/block attacks reduced by half.
    • Soultorn
      • Cast time on its disease and snare/nuke increased from 2.6 to 3.5s.
    • Fiend
      • Base melee damage has been reduced by 33%.
      • Reduced its combat speed buff value by 20%.
      • The spirit form rear style has had its stun duration reduced from 5s to 3s.
      • Its spirit form anytime style’s absorption and armor factor debuffs values have been reduced significantly and their duration decreased from 30s to 10s.
      • Health increased by 10%.
    • Priest
      • Cast time on its heal increased from 2.4 to 2.8s.
      • Omni-heal delve reduced from 25% to 12%.
    • Succubus
      • Cast time on its mesmerize increased from 3s to 6s.
      • Mesmerize duration reduced from 72 to 45s.

NIGHTSHADE
 

Stealth specialization

  • Blur can no longer be used near an inner keep in the frontiers.
    • This change is intended to prevent assassins from being able to blur into an inner keep but will also prevent blurs in the area surrounding the inner keep; including most of the courtyard and some portions of the outer walls.
    • This range restriction is checked against the assassin’s location, not their target’s location, so if a target is away from the inner keep but the assassin is still near it, they will not be able to blur until they move further away from the inner keep structure.
    • Blurring through outer keep walls is still allowed and intended.

Envenom specialization

  • The disease poison’s melee resistance debuff portion has been adjusted as follows:
    • Level 26 – Widow Toxin – 5% melee resistance debuff reduced to 0.
    • Level 38 – Major Widow Toxin – 10% melee resistance debuff reduced to 5%.
    • Level 48 – Widow Venom – 20% melee resistance debuff reduced to 10%.
  • The melee damage debuff poison no longer reduces attack speed too.
  • Tranquilizing Gas and Tranquilizing Miasma have had their RUTs increased from 25s to 45s.
  • Essence Blades has been replaced with a new ability:
    • Consume Venom – Instant – 300s RUT – Removes any active damage-over-time effects on the assassin but does not provide any immunity to them.

Celtic Dual specialization

  • The rear positional followup style, Supernova, has had its attack speed reduction effect reduced from 34% to 26%.

SKALD
 

Battlesongs specialization

  • Wall of Song once again correctly fires when running the Heavenly Song of Rest chant.
  • The crescendo abilities have been reverted as follows:
    • Crescendo is once again a realm–targeted, instant–cast, 7s duration, 130% speed buff at 35 Battlesongs.
      • Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
    • Great Crescendo is once again a realm– targeted, instant–cast, 9s duration, 160% speed buff at 44 Battlesongs.
      • Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
    • This change puts Skald’s crescendo back on an even playing field with the Bard and Minstrel versions.

SHADOWBLADE
 

Stealth specialization

  • Blur can no longer be used near an inner keep in the frontiers.
    • This change is intended to prevent assassins from being able to blur into an inner keep but will also prevent blurs in the area surrounding the inner keep; including most of the courtyard and some portions of the outer walls.
    • This range restriction is checked against the assassin’s location, not their target’s location, so if a target is away from the inner keep but the assassin is still near it, they will not be able to blur until they move further away from the inner keep structure.
    • Blurring through outer keep walls is still allowed and intended.

Envenom specialization

  • The disease poison’s melee resistance debuff portion has been adjusted as follows:
    • Level 26 – Widow Toxin – 5% melee resistance debuff reduced to 0.
    • Level 38 – Major Widow Toxin – 10% melee resistance debuff reduced to 5%.
    • Level 48 – Widow Venom – 20% melee resistance debuff reduced to 10%.
  • The melee damage debuff poison no longer reduces attack speed too.
  • Tranquilizing Gas and Tranquilizing Miasma have had their RUTs increased from 25s to 45s.
  • Essence Blades has been replaced with a new ability:
    • Consume Venom – Instant – 300s RUT – Removes any active damage-over-time effects on the assassin but does not provide any immunity to them.

Left Axe specialization

  • The side-positional followup style, Aurora Borealis, has had its attack speed reduction effect reduced from 38% to 26%.

SPIRITMASTER
 

Summoning Baseline

  • Spirit Warrior:
    • Evasion chance has been reduced from 15% to 5%.
    • Chance to block and parry reduced by half.
    • Mez and root dampen self-buffs reduced from 65% to 35%.
    • Stun-style durations reduced by 2s.
  • Spirit Hunter:
    • Bow attacks should miss less.
    • Bow damage reduced by half.
  • Spirit Runemaster:
    • Direct damage cast time increased from 2.5 to 2.8s
    • Linked cold resist reduced as follows:
      • 30% resist decrease is now 15%
      • 20% resist decrease is now 10%
      • 15% resist decrease is now 5%
    • No longer casts nearsight component.
  • Spirit Shaman:
    • Heal cast time increased from 2.6 to 3.0s.
    • Heal delve reduced by 30% for all levels of the heal.
    • Disease cast time increased from 3.0 to 5.0s.
    • Casted disease duration reduced to 10s for all levels.
  • Spirit Valkyrie:
    • Heal cast time increased from 2.6 to 3.0s.
    • Heal delve reduced by 30% for all levels of the heal.
    • Evasion chance has been reduced from 5% to 0%.
    • Style proc damage reduced by 40% and is no longer area of effect.
    • Self-target instant heal value reduced by 66%
    • Instant direct damage value reduced by 50%.
    • No longer fires buff shear ability.
    • No longer has a self-target offensive proc buff.

Summoning specialization

  • Gates of Valhalla has had its effectiveness reduced as follows:
    • Overall duration reduced from 60 to 45s.
    • Each einherjars’ duration has been reduced from 25 to 15s.
    • Einherjars’ hit points have been reduced.
    • Its maximum number of targets has been reduced from 24 to 16.

VALEWALKER
 

Scythe specialization

  • The Snow blade rear-followup style’s direct damage proc no longer has a radius.

VAMPIIR
 

Dementia specialization

  • The instant-cast Summon Night Servant ability in the Dementia specialization now has a 90s recast timer.
  • The night’s servant area-of-effect powerdrain has had its radius reduced from 350 to 150.

WARDEN
 

Regrowth specialization

  • The group heal-over-time spells will no longer break the Speed of Sound realm ability when cast.
    • This change prevents this HoT from stacking with Mentalist HoTs. The higher value HoT will now overwrite and supersede the other.
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