1.123B Live Patch Notes
Highlights
- Realm Point “worth” timers have been reduced for /released players!
- Daily quests have been streamlined and improved!
- The Hidden Lair instance is here for levels 35-39 players!
- Several bug fixes and class changes!
Realm vs Realm
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The “Realm Point worth” timer has been adjusted as follows:
- Players who are killed in RvR and /release will take 2 minutes to be worth full realm points now.
- Players who are killed in RvR and resurrected by their realm-mates will still take 5 minutes to be worth full realm points.
- Players eligible to /recall to Keep Lords will no longer have to interact with the lord again after the keep level upgrades to maintain their recall status.
World
Quests
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A rebellion has risen amongst the Picts! Seek out Kenneth MacAlpin in Camelot, Jordheim, and Tir na Nog to hear his plea for help against the Pict Warlord Columba!
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A new instance boss is now permanently available!
- This instance is available to players between levels 35 and 39.
- Visit Kenneth McAlpin in the capital cities to face off against the Pict Warlord Columba. Pictish loot awaits the victors!
- This instance can be completed once per day, per character.
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A new instance boss is now permanently available!
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The following improvements have been made to the Daily quest system:
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The [Daily Bonus] quests now grant kill-credit at Buggane’s Obelisk’s current location's area.
- If the obelisk (or its rubble) is not present at a location, the quest will not grant kill-credit. The obelisk (or its rubble) must be at the location to earn kill-credit.
- The [Daily Bonus] quests have been combined into 1 quest now called “[Daily] The Battle of Buggane’s Obelisk”
- Players will still speak with General Kogis, Bruki, or Vegda and click [Bonus Daily] to get this quest, just like they did before.
- Players that currently have the old versions of the quest which specify locations can still complete and turn in those quests (their kill credit will also now count at the Buggane’s Obelisk’s current location, regardless of the quest-specified location). Once complete, they’ll be able to pick up the new quest after their daily lockout timer has expired.
- Players can speak with their realm’s General to see the obelisk’s current location for that day.
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The “[Daily] The Solo Road” quest has been adjusted as follows:
- The kill count has been reduced from 10 to 5.
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Players must earn “Solo Kills” in order to receive credit for this quest now.
- Simply earning deathblows while ungrouped will no longer count as a kill for this quest.
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Solo kills are defined as follows:
- The player earning the solo skill is ungrouped and otherwise receives no help during the kill (heals from other players, etc.).
- The player earning the solo kill does equal to or greater than 80% of the damage to the enemy player who is killed.
- The enemy player who is killed must be worth full realm points.
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The [Daily Bonus] quests now grant kill-credit at Buggane’s Obelisk’s current location's area.
Class Changes
Bainshee
Ethereal Shriek specialization
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The single target pet fear has had its duration reduced as follows:
- Level 18 – Expel Minion – Duration reduced from 13 to 9 seconds.
- Level 28 – Intimidate Minion – Duration reduced from 21 to 15 seconds.
- Level 38 – Daunt Minion – Duration reduced from 30 to 22 seconds.
- Level 48 – Terrify Minion – Duration reduced from 42 to 30 seconds.
Bonedancer
Bone Army baseline
- The Dread Commander’s innate movement speed has been reduced from sprint + run-speed to just normal run-speed.
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Summoning a Dread Commander has changed as follows:
- Summon Commander is now a level 1 spell.
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This spell summons a Dread Commander appropriate for the caster’s level.
- This is just the base summon commander spell, all specialized commanders remain unchanged.
- For levels 1-24, Commanders can control 1 sub-pet.
- For levels 25-39, Commanders can control up to 2 sub-pets.
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For levels 40-50, Commanders can control up to 3 sub-pets.
- The Dread Lord available at 50 Bone Army specialization can still control up to 5 sub-pets.
- The Dread Commander can no longer charge on its own at any level.
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A new pet-targeted spell has been added at level 50:
- Level 50 – Dread Charge – instant cast – single target, controlled pet only – +165% run-speed buff; cannot be CC’d and ignores speedwarps – 90s RUT – 10s duration – 2000 range – 10% power cost
- The Dread Captain (Level 41 Archer Commander) has been removed.
Suppression specialization
- The Dread Guardian’s health regeneration buff has been increased from 150 to 175.
Bone Army specialization
- The Dread Lord’s innate movement speed has been reduced from sprint + run-speed to just normal run-speed.
- The Dread Lord can no longer charge on its own.
- The Dread Guardian’s health regeneration buff has been increased from 150 to 175.
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The fossil guardian now casts the fossil healer’s health regeneration buff.
- This buff has been removed from the fossil healer’s spell list.
- The fossil guardian’s health regeneration buff now works as a percentage-based regen to scale evenly throughout all levels. It now restores 5% health every 3 seconds.
Druid
Nature specialization
- The group heal now properly applies its heal over time effect to grouped allies.
- The deroot, Free Wind, has moved from level 17 back to level 13 Nature specialization. Druids will need to perform a respec to see this change.
Necromancer
Painworking baseline
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Chthonic Form has changed as follows:
- Health bonus remains as is.
- Absorb bonus reduced from 25 to 20.
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Chthonic Armor’s values have been reduced as follows:
- Player level 50: 250 down to 125 AF
- Player level 45-49: 125 down to 75 AF
- Player level 35-44: 75 down to 50 AF
- Player level 20-34 remains at 25 AF
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Now grants a 15% bonus to all secondary magic resistances.
- Overwrites and prevents items that provide the same effect.
- Stacks with Painworking Anti-Magic Barrier spells.
- Stacks with Avoidance of Magic.
Deathsight specialization
- Bringer of Death’s spell potency penalty has been reduced from 25% to 35%.
Painworking specialization
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The magic absorb and heal pulse has changed as follows:
- Level 34 – Expectancy of Magic – Absorbed damage reduced from 65% to 40%.
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The single target root spells have changed as follows:
- Level 11 – Ice Bond – Reuse increased from 1 to 5 minutes. Range reduced from 1000 to 500.
- Level 21 – Ice Cable – Reuse increased from 1 to 5 minutes. Range reduced from 1000 to 500.
- Level 31 – Ice Chain – Reuse increased from 1 to 3 minutes. Range reduced from 1000 to 750.
Death Servant specialization
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The single target pet fear has had its duration reduced as follows:
- Level 12 – Expel Servant – Duration reduced from 13 to 9 seconds.
- Level 22 – Intimidate Servant – Duration reduced from 21 to 15 seconds.
- Level 32 – Daunt Servant – Duration reduced from 30 to 22 seconds.
- Level 42 – Terrify Servant – Duration reduced from 42 to 30 seconds.
Warlock
Witchcraft specialization
- Doom is now a normal-cast, non-secondary spell.
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Doom and Doom's End have been changed from Essence to Matter damage.
- The Doom DoT will always last the full 10s now and may not be increased by +duration% gear or shortened by Matter resists.
Hexing specialization
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The uninterruptable primer has had its values adjusted as follows:
- Level 2 – Steady Cast – Damage penalty increased from 40% to 50%. Power cost increased from 32% to 40%.
- Level 12 – Solid Cast – Damage penalty increased from 35% to 40%. Power cost increased from 25% to 32%.
- Level 22 – Fixed Cast – Damage penalty increased from 30% to 35%. Power cost increased from 19% to 25%.
- Level 29 – Fortified Cast – Damage penalty remains at 25%. Power cost increased from 14% to 19%.
- Level 39 – Anchored Cast – Damage penalty remains at 20%. Power cost increased from 10% to 14%.
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Level 48 – Unshakeable Cast – Damage penalty remains at 10%. Power cost increased from 7% to 10%.
- Please note that the power cost is based on the Warlock's base power pool only.
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The single target pet fear has had its duration reduced as follows:
- Level 11 – Expel Slave – Duration reduced from 13 to 9 seconds.
- Level 21 – Intimidate Slave – Duration reduced from 21 to 15 seconds.
- Level 31 – Daunt Slave – Duration reduced from 30 to 22 seconds.
- Level 41 – Terrify Slave – Duration reduced from 42 to 30 seconds.
Bug Fixes
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Aura chants and songs that increase health and armor or that increase range will no longer cause all other chants and songs on that character to end after a certain time has passed.
- This fix should eliminate any issues with songs seemingly randomly cancelling on certain classes.
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+Range increase aura chants and songs from items should now co-exist but not stack with other +range increase aura chants and songs from classes, with only the highest value version applying.
- This means Aura of Magic Power’s +5% range increase from Cloudsong will now co-exist with the Minstrel’s Song of Sorcerous Reach +10% range bonus, but only the Song of Sorcerous Reach’s bonus will apply due to being a higher value.
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The Druid, Heretic, and Skald health and armor auras now stack with the +health and armor abilities found on various items (Spear of King’s, Scepter of Meritorious, Champion Weapons, and Otherworldly Rings).
- Aura of King’s from Spear of Kings will no longer stack or co-exist with other +health/armor abilities such as King’s Blessing, Scepter’s Boon and Otherworldly Boon. The highest value version of these items will apply. King’s Blessing, Scepter’s Boon and Otherworldly Boon will not be overwritten by Aura of Kings normally; if both are up, players will need to manually drop them to get Aura of Kings’ chant to apply.
- The level 35 nurture spec heal song should once again appear in Bards’ spell lists after respeccing.
- The level 46 Heavens Approbation group heal should once again appear in Clerics’ spell lists after respeccing.
- The Brimstone Shield of Anarchy is now Crush damage instead of Cold; allowing it to be patterned with other shields.
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