Class Library: Scout

SCOUT
 

Quick, stealthy scouts are modeled after the historical Welsh longbowmen first seen in the Isles circa 633 CE through the heyday of English longbowmen in the Hundred Years War. As such, they are very proficient with the English longbow and smaller hunting bows. They are also skilled in melee combat, though not able to stand toe-to-toe in the infantry line next to their more heavily armored shield mates.

When hunting solo, scouts often perform the duties of foresters, using stealth to get in good position to shoot their prey, and then their bow skills to severely wound it. If the arrows don't strike true, they are able to dispatch the wounded beast with their sword.

When hunting with a group, scouts serve as an advance reconnaisance, and bait for ambushes. After finding their prey and leading it back to the hunting party, scouts help in the fight either by standing back with the healers and casters and shooting arrows though the melee, or by entering melee with agile, directed blows from their sword. Very often they are assigned the duties of protecting the healers and casters should their prey turn from the main battle line and charge the supporting divisions.

In the wars, scouts use all these skills practiced in peacetime to perform as advanced scouts for the army. Their role is to locate the enemy while remaining undetected, accurately report back to their commanders the size, composition, command-and-control structures, and artillery (siege engines and magic) of the enemy, and cause what disruption they can. Many scouts group with infiltrators and minstrels to form stealthy scouting groups that hunt enemy stealth groups. They are expected to participate in large battles by reducing enemy numbers with massed archery, disrupting magical and mundane artillery, and defending Albion's support classes.

WEAPON SPEC.


SPELLS


WEAPON SPEC.

SLASH

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Ruby Slash None
None
None
High
Very Low
None
2
Emerald Slash Ruby Slash
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
4
Cross Slash In front of target
Medium Bonus
Medium Bonus
Low
Medium
16% Attack Speed Debuff, 20s duration
6
Uppercut None
Low Bonus
None
Medium
Low
None
8
Enrage None
None
Medium Penalty
Medium
Medium
Taunt
10
Bloodletter Cross Slash
High Bonus
Medium Bonus
Medium
Low
Bleeding, 14 damage/ tick, 20s duration
12
Reflect None
None
Medium Bonus
Medium
None
Detaunt
15
Opal Slash Uppercut
Medium Bonus
None
Medium
Low
Bleeding, 14 damage/ tick, 20s duration
18
Riposte You block
Medium Bonus
Medium Bonus
Low
High
21% Attack Speed Debuff, 20s duration
21
Side Slicer To side of target
Low Bonus
None
Low
Medium
Hindered, 40% Snare, 14s duration
25
Cleave Uppercut
Medium Bonus
None
Low
High
Bleeding, 20 damage/ tick, 20s duration
29
Amethyst Slash None
High Bonus
None
Medium
Medium
None
34
Befuddler Riposte
Medium Bonus
None
Medium
High
Stunned, 6s duration
39
Back Slash Behind target
High Bonus
None
High
High
Hindered, 40% Snare, 19s duration
44
Sapphire Slash Enrage
Medium Bonus
High Penalty
Low
High
Bleeding, 26 damage/ tick, 20s duration
50
Diamond Slash Back Slash
High Bonus
None
High
High
34% Attack Speed Debuff, 20s duration
 

 

THRUST

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Thistle None
None
None
High
Very Low
None
2
Sever Thistle
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
3
Wildcat Stealthed
High Bonus
Low Penalty
Low
High
None
4
Ratfang You evade
Medium Bonus
Low Bonus
Low
High
16% Attack Speed Debuff, 20s duration
6
Puncture None
Medium Bonus
None
High
Low
Bleeding, 8 damage/ tick, 20s duration
8
Sting None
Medium Bonus
High Penalty
Medium
Medium
Taunt
10
Wolftooth Ratfang
Medium Bonus
None
Medium
High
Stunned, 4s duration
12
Bloody Dance Puncture
Medium Bonus
Low Penalty
Medium
Medium
Bleeding, 14 damage/ tick, 20s duration
15
Beartooth You block
High Bonus
None
Low
High
19% Attack Speed Debuff, 20s duration
18
Tranquillize None
None
Medium Bonus
Medium
None
Detaunt
21
Lunge Beartooth
High Bonus
None
Medium
Medium
None
25
Ricochet You block
Medium Bonus
None
Low
High
Bleeding, 20 damage/ tick, 20s duration
29
Pierce Behind target
High Bonus
Medium Penalty
Medium
Medium
Hindered, 40% Snare, 15s duration
34
Liontooth None
Medium Bonus
Low Bonus
Medium
High
None
39
Basiliskfang To side of target
Low Bonus
Low Bonus
Medium
Medium
34% Attack Speed Debuff, 20s duration
44
Wyvernfang Tranquillize
Medium Bonus
None
Low
High
30% Attack Speed Debuff, 20s duration
50
Dragonfang Ricochet
High Bonus
Low Penalty
Low
High
Stunned, 8s duration
 

 

SHIELDS

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Smash None
Low Bonus
None
Low
Very Low
None
3
Numb None
None
None
High
Very Low
Stunned, 2s duration
8
Stun You block
None
None
High
High
Stunned, 3s duration
13
Disable To side of target
None
None
High
Medium
Stunned, 4s duration
18
Incapacitate You block
None
Medium Bonus
Very High
High
Stunned, 5s duration
23
Paralyze Behind target
None
None
High
Medium
Stunned, 6s duration
29
Bash You block
None
None
High
High
Stunned, 7s duration
35
Mangle To side of target
None
None
High
Medium
Stunned, 8s duration
42
Slam None
None
None
High
Medium
Stunned, 5s duration
50
Brutalize You block
None
None
Medium
High
Stunned, 10s duration
 

 


SPELLS

ARCHERY

  Shield (AF)
  Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Determination
Self
3.0s/20 minutes/0s
 
12 af 6
4
Perserverance
Self
3.0s/20 minutes/0s
 
14 af 8
8
Self Control
Self
3.0s/20 minutes/0s
 
18 af 14
11
Iron Will
Self
3.0s/20 minutes/0s
 
24 af 18
14
Resolution
Self
3.0s/20 minutes/0s
 
31 af 22
18
Devotion
Self
3.0s/20 minutes/0s
 
35 af 30
23
Steel Mind
Self
3.0s/20 minutes/0s
 
40 af 38
31
Inner Strength
Self
3.0s/20 minutes/0s
 
50 af 50
42
Invincibility
Self
3.0s/20 minutes/0s
 
64 af 70
 
  Buff (Strength)
  Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Vigorous Will
Self
3.0s/20 minutes/0s
 
+12 Str 3
7
Strength of Will
Self
3.0s/20 minutes/0s
 
+15 Str 6
13
Fortification of Will
Self
3.0s/20 minutes/0s
 
+20 Str 11
20
Focus of Will
Self
3.0s/20 minutes/0s
 
+26 Str 16
30
Power of Will
Self
3.0s/20 minutes/0s
 
+34 Str 25
39
Force of Will
Self
3.0s/20 minutes/0s
 
+41 Str 33
50
Sovereign Will
Self
3.0s/20 minute/0s
 
+50 Str 43
 
  Buff (Dexterity/Quickness)
  Increases the target's Dexterity and Quickness, which will cause it to do more damage and be more effective in melee combat as well as cast spells faster.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Sharpened Senses
Self
3.0s/20 minutes/0s
 
+21 Dex/Qui 10
12
Keen Sight
Self
3.0s/20 minutes/0s
 
+28 Dex/Qui 20
19
Enhanced Senses
Self
3.0s/20 minutes/0s
 
+37 Dex/Qui 30
29
Honed Reflexes
Self
3.0s/20 minutes/0s
 
+49 Dex/Qui 48
40
Superior Coordination
Self
3.0s/20 minutes/0s
 
+63 Dex/Qui 68
48
Perfect Acuity
Self
3.0s/20 minutes/0s
 
+72 Dex/Qui 82
 
  Damage Add
  Target does more damage with every melee weapon hit.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Piercing Strike
Self
3.0s/20 minutes/0s
 
Bonus: 1.4 DPS 5
10
Incisive Strike
Self
3.0s/20 minutes/0s
 
Bonus: 1.8 DPS 8
15
Cutting Strike
Self
3.0s/20 minutes/0s
 
Bonus: 2.9 DPS 12
21
Sharpened Strike
Self
3.0s/20 minutes/0s
 
Bonus: 4.2 DPS 17
27
Precision Strike
Self
3.0s/20 minutes/0s
 
Bonus: 5.4 DPS 22
36
Unerring Strike
Self
3.0s/20 minutes/0s
 
Bonus: 7.3 DPS 30
46
Perfect Strike
Self
3.0s/20 minutes/0s
 
Bonus: 9.4 DPS 39
 
  Buff (Movement Speed, Burst)
  The movement speed of the caster is increased for a short duration. Does not work in combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
9
Forest Shadow
Self
0s/20 seconds/600s
 
Target speed increase: 140% 16
16
Greater Forest Shadow
Self
0s/25 seconds/600s
 
Target speed increase: 150% 26
25
Forest Spirit
Self
0s/35 seconds/600s
 
Target speed increase: 165% 40
34
Greater Forest Spirit
Self
0s/45 seconds/600s
 
Target speed increase: 180% 56
45
Forest Phantom
Self
0s/50 seconds/600s
 
Target speed increase: 195% 72
 
  Buff (Arrow Damage Type)
  This buff will change all the damage type of all normal archery spells to the specified type. This does not affect Fire Shot, Cold Shot, Poison Shot, or Acid Shot.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Blunt Arrows
Self
0s/Until Cancelled/1s
 
Damage Type: Crush  
2
Thrusting Arrows
Self
0s/Until Cancelled/1s
 
Damage Type: Thrust  
3
Slashing Arrows
Self
0s/Until Cancelled/1s
 
Damage Type: Slash  
 
  Standard Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Standard Shot 1
Enemy
5.0s/0/0s
2100 range
7 damage (Slash) 0% Fatigue
7
Standard Shot 2
Enemy
5.0s/0/0s
2100 range
23 damage (Slash) 0% Fatigue
13
Standard Shot 3
Enemy
5.0s/0/0s
2100 range
47 damage (Slash) 0% Fatigue
19
Standard Shot 4
Enemy
5.0s/0/0s
2100 range
63 damage (Slash) 0% Fatigue
25
Standard Shot 5
Enemy
5.0s/0/0s
2100 range
79 damage (Slash) 0% Fatigue
31
Standard Shot 6
Enemy
5.0s/0/0s
2100 range
111 damage (Slash) 0% Fatigue
37
Standard Shot 7
Enemy
5.0s/0/0s
2100 range
127 damage (Slash) 0% Fatigue
43
Standard Shot 8
Enemy
5.0s/0/0s
2100 range
143 damage (Slash) 0% Fatigue
49
Standard Shot 9
Enemy
5.0s/0/0s
2100 range
159 damage (Slash) 0% Fatigue
 
  Critical Shot
  Target takes damage. Damage done is of the spell's given damage type. You must be stealthed to fire this shot. This shot will penetrate a bladeturn, but will not break it.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Critical Shot 1
Enemy
5.0s/0/0s
2100 range
12 damage (Slash) 8% Fatigue
11
Critical Shot 2
Enemy
5.0s/0/0s
2100 range
38 damage (Slash) 8% Fatigue
17
Critical Shot 3
Enemy
5.0s/0/0s
2100 range
79 damage (Slash) 8% Fatigue
23
Critical Shot 4
Enemy
5.0s/0/0s
2100 range
106 damage (Slash) 8% Fatigue
29
Critical Shot 5
Enemy
5.0s/0/0s
2100 range
132 damage (Slash) 8% Fatigue
35
Critical Shot 6
Enemy
5.0s/0/0s
2100 range
185 damage (Slash) 8% Fatigue
41
Critical Shot 7
Enemy
5.0s/0/0s
2100 range
212 damage (Slash) 8% Fatigue
47
Critical Shot 8
Enemy
5.0s/0/0s
2100 range
239 damage (Slash) 8% Fatigue
50
Critical Shot 9
Enemy
5.0s/0/0s
2100 range
265 damage (Slash) 8% Fatigue
 
  Long Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Long Shot 1
Enemy
5.0s/0/0s
2500 range
5 damage (Slash) 8% Fatigue
8
Long Shot 2
Enemy
5.0s/0/0s
2500 range
15 damage (Slash) 8% Fatigue
14
Long Shot 3
Enemy
5.0s/0/0s
2500 range
31 damage (Slash) 8% Fatigue
20
Long Shot 4
Enemy
5.0s/0/0s
2500 range
42 damage (Slash) 8% Fatigue
26
Long Shot 5
Enemy
5.0s/0/0s
2500 range
53 damage (Slash) 8% Fatigue
32
Long Shot 6
Enemy
5.0s/0/0s
2500 range
74 damage (Slash) 8% Fatigue
38
Long Shot 7
Enemy
5.0s/0/0s
2500 range
85 damage (Slash) 8% Fatigue
44
Long Shot 8
Enemy
5.0s/0/0s
2500 range
95 damage (Slash) 8% Fatigue
 
  Point Blank Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Point Blank Shot 1
Enemy
4.0s/0/0s
1000 range
10 damage (Slash) 8% Fatigue
10
Point Blank Shot 2
Enemy
4.0s/0/0s
1000 range
30 damage (Slash) 8% Fatigue
16
Point Blank Shot 3
Enemy
4.0s/0/0s
1000 range
63 damage (Slash) 8% Fatigue
22
Point Blank Shot 4
Enemy
4.0s/0/0s
1000 range
85 damage (Slash) 8% Fatigue
28
Point Blank Shot 5
Enemy
4.0s/0/0s
1000 range
106 damage (Slash) 8% Fatigue
34
Point Blank Shot 6
Enemy
4.0s/0/0s
1000 range
148 damage (Slash) 8% Fatigue
40
Point Blank Shot 7
Enemy
4.0s/0/0s
1000 range
170 damage (Slash) 8% Fatigue
46
Point Blank Shot 8
Enemy
4.0s/0/0s
1000 range
191 damage (Slash) 8% Fatigue
 
  Power Shot
  Target takes damage. Damage done is of the spell's given damage type. This shot will penetrate a bladeturn and break it. The draw time on this shot is not modified by your dexterity.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Power Shot 1
Enemy
6.0s/0/0s
2100 range
12 damage (Slash) 8% Fatigue
9
Power Shot 2
Enemy
6.0s/0/0s
2100 range
38 damage (Slash) 8% Fatigue
15
Power Shot 3
Enemy
6.0s/0/0s
2100 range
79 damage (Slash) 8% Fatigue
21
Power Shot 4
Enemy
6.0s/0/0s
2100 range
106 damage (Slash) 8% Fatigue
27
Power Shot 5
Enemy
6.0s/0/0s
2100 range
132 damage (Slash) 8% Fatigue
33
Power Shot 6
Enemy
6.0s/0/0s
2100 range
185 damage (Slash) 8% Fatigue
39
Power Shot 7
Enemy
6.0s/0/0s
2100 range
212 damage (Slash) 8% Fatigue
45
Power Shot 8
Enemy
6.0s/0/0s
2100 range
239 damage (Slash) 8% Fatigue
 
  Rapid Fire
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Rapid Fire 1
Enemy
3.0s/0/0s
2100 range
2 damage (Slash) 4% Fatigue
12
Rapid Fire 2
Enemy
3.0s/0/0s
2100 range
7 damage (Slash) 4% Fatigue
18
Rapid Fire 3
Enemy
3.0s/0/0s
2100 range
15 damage (Slash) 4% Fatigue
24
Rapid Fire 4
Enemy
3.0s/0/0s
2100 range
21 damage (Slash) 4% Fatigue
30
Rapid Fire 5
Enemy
3.0s/0/0s
2100 range
26 damage (Slash) 4% Fatigue
36
Rapid Fire 6
Enemy
3.0s/0/0s
2100 range
37 damage (Slash) 4% Fatigue
42
Rapid Fire 7
Enemy
3.0s/0/0s
2100 range
42 damage (Slash) 4% Fatigue
48
Rapid Fire 8
Enemy
3.0s/0/0s
2100 range
47 damage (Slash) 4% Fatigue
 
  Fire Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Fire Shot 1
Enemy
7.0s/0/0s
2100 range
10 damage (Heat) 10% Fatigue
7
Fire Shot 2
Enemy
7.0s/0/0s
2100 range
30 damage (Heat) 10% Fatigue
13
Fire Shot 3
Enemy
7.0s/0/0s
2100 range
63 damage (Heat) 10% Fatigue
19
Fire Shot 4
Enemy
7.0s/0/0s
2100 range
85 damage (Heat) 10% Fatigue
25
Fire Shot 5
Enemy
7.0s/0/0s
2100 range
106 damage (Heat) 10% Fatigue
31
Fire Shot 6
Enemy
7.0s/0/0s
2100 range
148 damage (Heat) 10% Fatigue
37
Fire Shot 7
Enemy
7.0s/0/0s
2100 range
170 damage (Heat) 10% Fatigue
43
Fire Shot 8
Enemy
7.0s/0/0s
2100 range
191 damage (Heat) 10% Fatigue
49
Fire Shot 9
Enemy
7.0s/0/0s
2100 range
212 damage (Heat) 10% Fatigue
 
  Cold Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Cold Shot 1
Enemy
7.0s/0/0s
2100 range
10 damage (Cold) 10% Fatigue
8
Cold Shot 2
Enemy
7.0s/0/0s
2100 range
30 damage (Cold) 10% Fatigue
14
Cold Shot 3
Enemy
7.0s/0/0s
2100 range
63 damage (Cold) 10% Fatigue
20
Cold Shot 4
Enemy
7.0s/0/0s
2100 range
85 damage (Cold) 10% Fatigue
26
Cold Shot 5
Enemy
7.0s/0/0s
2100 range
106 damage (Cold) 10% Fatigue
32
Cold Shot 6
Enemy
7.0s/0/0s
2100 range
148 damage (Cold) 10% Fatigue
38
Cold Shot 7
Enemy
7.0s/0/0s
2100 range
170 damage (Cold) 10% Fatigue
44
Cold Shot 8
Enemy
7.0s/0/0s
2100 range
191 damage (Cold) 10% Fatigue
50
Cold Shot 9
Enemy
7.0s/0/0s
2100 range
212 damage (Cold) 10% Fatigue
 
  Poison Shot
  Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Poison Shot 1
Enemy
7.0s/20 seconds/0s
2100 range
5 damage (Body), 2 damage/pulse 10% Fatigue
9
Poison Shot 2
Enemy
7.0s/20 seconds/0s
2100 range
15 damage (Body), 4 damage/pulse 10% Fatigue
15
Poison Shot 3
Enemy
7.0s/20 seconds/0s
2100 range
31 damage (Body), 9 damage/pulse 10% Fatigue
21
Poison Shot 4
Enemy
7.0s/20 seconds/0s
2100 range
42 damage (Body), 16 damage/pulse 10% Fatigue
27
Poison Shot 5
Enemy
7.0s/20 seconds/0s
2100 range
53 damage (Body), 25 damage/pulse 10% Fatigue
33
Poison Shot 6
Enemy
7.0s/20 seconds/0s
2100 range
74 damage (Body), 36 damage/pulse 10% Fatigue
39
Poison Shot 7
Enemy
7.0s/20 seconds/0s
2100 range
85 damage (Body), 49 damage/pulse 10% Fatigue
45
Poison Shot 8
Enemy
7.0s/20 seconds/0s
2100 range
95 damage (Body), 64 damage/pulse 10% Fatigue
 
  Acid Shot
  Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Acid Shot 1
Enemy
7.0s/20 seconds/0s
2100 range
5 damage (Matter), 2 damage/pulse 10% Fatigue
10
Acid Shot 2
Enemy
7.0s/20 seconds/0s
2100 range
15 damage (Matter), 4 damage/pulse 10% Fatigue
16
Acid Shot 3
Enemy
7.0s/20 seconds/0s
2100 range
31 damage (Matter), 9 damage/pulse 10% Fatigue
22
Acid Shot 4
Enemy
7.0s/20 seconds/0s
2100 range
42 damage (Matter), 16 damage/pulse 10% Fatigue
28
Acid Shot 5
Enemy
7.0s/20 seconds/0s
2100 range
53 damage (Matter), 25 damage/pulse 10% Fatigue
34
Acid Shot 6
Enemy
7.0s/20 seconds/0s
2100 range
74 damage (Matter), 36 damage/pulse 10% Fatigue
40
Acid Shot 7
Enemy
7.0s/20 seconds/0s
2100 range
85 damage (Matter), 49 damage/pulse 10% Fatigue
46
Acid Shot 8
Enemy
7.0s/20 seconds/0s
2100 range
95 damage (Matter), 64 damage/pulse 10% Fatigue
 
  Siege Shot
  Target takes damage. Damage done is of the spell's given damage type. This arrow can only be used on objects and keeps.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Siege Shot 1
Enemy
7.0s/0/15s
2100 range
2 damage (Slash) 10% Fatigue
12
Siege Shot 2
Enemy
7.0s/0/15s
2100 range
7 damage (Slash) 10% Fatigue
18
Siege Shot 3
Enemy
7.0s/0/15s
2100 range
15 damage (Slash) 10% Fatigue
24
Siege Shot 4
Enemy
7.0s/0/15s
2100 range
21 damage (Slash) 10% Fatigue
30
Siege Shot 5
Enemy
7.0s/0/15s
2100 range
26 damage (Slash) 10% Fatigue
36
Siege Shot 6
Enemy
7.0s/0/15s
2100 range
37 damage (Slash) 10% Fatigue
42
Siege Shot 7
Enemy
7.0s/0/15s
2100 range
42 damage (Slash) 10% Fatigue
48
Siege Shot 8
Enemy
7.0s/0/15s
2100 range
47 damge (Slash) 10% Fatigue
 
  Volley
  Target takes damage. Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target. You can set a ground target by pressing the Ground Target key (default: F5) and moving the crosshairs as desired. Other players can designate a target for the caster by using the /groundassist command.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Volley 1
Enemy
7.0s/0/30s
2100 range / 350 radius
10 damage (Slash) 10% Fatigue
11
Volley 2
Enemy
7.0s/0/30s
2100 range / 350 radius
30 damage (Slash) 10% Fatigue
17
Volley 3
Enemy
7.0s/0/30s
2100 range / 350 radius
63 damage (Slash) 10% Fatigue
23
Volley 4
Enemy
7.0s/0/30s
2100 range / 350 radius
85 damage (Slash) 10% Fatigue
29
Volley 5
Enemy
7.0s/0/30s
2100 range / 350 radius
106 damage (Slash) 10% Fatigue
35
Volley 6
Enemy
7.0s/0/30s
2100 range / 350 radius
148 damage (Slash) 10% Fatigue
41
Volley 7
Enemy
7.0s/0/30s
2100 range / 350 radius
170 damage (Slash) 10% Fatigue
47
Volley 8
Enemy
7.0s/0/30s
2100 range / 350 radius
191 damage (Slash) 10% Fatigue
 

full