Class Library: Scout
|
Quick, stealthy scouts are modeled after the historical Welsh longbowmen first seen in the Isles circa 633 CE through the heyday of English longbowmen in the Hundred Years War. As such, they are very proficient with the English longbow and smaller hunting bows. They are also skilled in melee combat, though not able to stand toe-to-toe in the infantry line next to their more heavily armored shield mates.
When hunting solo, scouts often perform the duties of foresters, using stealth to get in good position to shoot their prey, and then their bow skills to severely wound it. If the arrows don't strike true, they are able to dispatch the wounded beast with their sword.
When hunting with a group, scouts serve as an advance reconnaisance, and bait for ambushes. After finding their prey and leading it back to the hunting party, scouts help in the fight either by standing back with the healers and casters and shooting arrows though the melee, or by entering melee with agile, directed blows from their sword. Very often they are assigned the duties of protecting the healers and casters should their prey turn from the main battle line and charge the supporting divisions.
In the wars, scouts use all these skills practiced in peacetime to perform as advanced scouts for the army. Their role is to locate the enemy while remaining undetected, accurately report back to their commanders the size, composition, command-and-control structures, and artillery (siege engines and magic) of the enemy, and cause what disruption they can. Many scouts group with infiltrators and minstrels to form stealthy scouting groups that hunt enemy stealth groups. They are expected to participate in large battles by reducing enemy numbers with massed archery, disrupting magical and mundane artillery, and defending Albion's support classes.
WEAPON SPEC.
SLASH
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Ruby Slash | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Emerald Slash | Ruby Slash |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
4
|
Cross Slash | In front of target |
Medium Bonus
|
Medium Bonus
|
Low
|
Medium
|
16% Attack Speed Debuff, 20s duration |
6
|
Uppercut | None |
Low Bonus
|
None
|
Medium
|
Low
|
None |
8
|
Enrage | None |
None
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
10
|
Bloodletter | Cross Slash |
High Bonus
|
Medium Bonus
|
Medium
|
Low
|
Bleeding, 14 damage/ tick, 20s duration |
12
|
Reflect | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
15
|
Opal Slash | Uppercut |
Medium Bonus
|
None
|
Medium
|
Low
|
Bleeding, 14 damage/ tick, 20s duration |
18
|
Riposte | You block |
Medium Bonus
|
Medium Bonus
|
Low
|
High
|
21% Attack Speed Debuff, 20s duration |
21
|
Side Slicer | To side of target |
Low Bonus
|
None
|
Low
|
Medium
|
Hindered, 40% Snare, 14s duration |
25
|
Cleave | Uppercut |
Medium Bonus
|
None
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
29
|
Amethyst Slash | None |
High Bonus
|
None
|
Medium
|
Medium
|
None |
34
|
Befuddler | Riposte |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 6s duration |
39
|
Back Slash | Behind target |
High Bonus
|
None
|
High
|
High
|
Hindered, 40% Snare, 19s duration |
44
|
Sapphire Slash | Enrage |
Medium Bonus
|
High Penalty
|
Low
|
High
|
Bleeding, 26 damage/ tick, 20s duration |
50
|
Diamond Slash | Back Slash |
High Bonus
|
None
|
High
|
High
|
34% Attack Speed Debuff, 20s duration |
THRUST
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Thistle | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Sever | Thistle |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
3
|
Wildcat | Stealthed |
High Bonus
|
Low Penalty
|
Low
|
High
|
None |
4
|
Ratfang | You evade |
Medium Bonus
|
Low Bonus
|
Low
|
High
|
16% Attack Speed Debuff, 20s duration |
6
|
Puncture | None |
Medium Bonus
|
None
|
High
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
8
|
Sting | None |
Medium Bonus
|
High Penalty
|
Medium
|
Medium
|
Taunt |
10
|
Wolftooth | Ratfang |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 4s duration |
12
|
Bloody Dance | Puncture |
Medium Bonus
|
Low Penalty
|
Medium
|
Medium
|
Bleeding, 14 damage/ tick, 20s duration |
15
|
Beartooth | You block |
High Bonus
|
None
|
Low
|
High
|
19% Attack Speed Debuff, 20s duration |
18
|
Tranquillize | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
21
|
Lunge | Beartooth |
High Bonus
|
None
|
Medium
|
Medium
|
None |
25
|
Ricochet | You block |
Medium Bonus
|
None
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
29
|
Pierce | Behind target |
High Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Hindered, 40% Snare, 15s duration |
34
|
Liontooth | None |
Medium Bonus
|
Low Bonus
|
Medium
|
High
|
None |
39
|
Basiliskfang | To side of target |
Low Bonus
|
Low Bonus
|
Medium
|
Medium
|
34% Attack Speed Debuff, 20s duration |
44
|
Wyvernfang | Tranquillize |
Medium Bonus
|
None
|
Low
|
High
|
30% Attack Speed Debuff, 20s duration |
50
|
Dragonfang | Ricochet |
High Bonus
|
Low Penalty
|
Low
|
High
|
Stunned, 8s duration |
SHIELDS
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Smash | None |
Low Bonus
|
None
|
Low
|
Very Low
|
None |
3
|
Numb | None |
None
|
None
|
High
|
Very Low
|
Stunned, 2s duration |
8
|
Stun | You block |
None
|
None
|
High
|
High
|
Stunned, 3s duration |
13
|
Disable | To side of target |
None
|
None
|
High
|
Medium
|
Stunned, 4s duration |
18
|
Incapacitate | You block |
None
|
Medium Bonus
|
Very High
|
High
|
Stunned, 5s duration |
23
|
Paralyze | Behind target |
None
|
None
|
High
|
Medium
|
Stunned, 6s duration |
29
|
Bash | You block |
None
|
None
|
High
|
High
|
Stunned, 7s duration |
35
|
Mangle | To side of target |
None
|
None
|
High
|
Medium
|
Stunned, 8s duration |
42
|
Slam | None |
None
|
None
|
High
|
Medium
|
Stunned, 5s duration |
50
|
Brutalize | You block |
None
|
None
|
Medium
|
High
|
Stunned, 10s duration |
SPELLS
ARCHERY
Shield (AF) | ||||||
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Determination |
Self
|
3.0s/20 minutes/0s
|
|
12 af | 6 |
4
|
Perserverance |
Self
|
3.0s/20 minutes/0s
|
|
14 af | 8 |
8
|
Self Control |
Self
|
3.0s/20 minutes/0s
|
|
18 af | 14 |
11
|
Iron Will |
Self
|
3.0s/20 minutes/0s
|
|
24 af | 18 |
14
|
Resolution |
Self
|
3.0s/20 minutes/0s
|
|
31 af | 22 |
18
|
Devotion |
Self
|
3.0s/20 minutes/0s
|
|
35 af | 30 |
23
|
Steel Mind |
Self
|
3.0s/20 minutes/0s
|
|
40 af | 38 |
31
|
Inner Strength |
Self
|
3.0s/20 minutes/0s
|
|
50 af | 50 |
42
|
Invincibility |
Self
|
3.0s/20 minutes/0s
|
|
64 af | 70 |
Buff (Strength) | ||||||
Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Vigorous Will |
Self
|
3.0s/20 minutes/0s
|
|
+12 Str | 3 |
7
|
Strength of Will |
Self
|
3.0s/20 minutes/0s
|
|
+15 Str | 6 |
13
|
Fortification of Will |
Self
|
3.0s/20 minutes/0s
|
|
+20 Str | 11 |
20
|
Focus of Will |
Self
|
3.0s/20 minutes/0s
|
|
+26 Str | 16 |
30
|
Power of Will |
Self
|
3.0s/20 minutes/0s
|
|
+34 Str | 25 |
39
|
Force of Will |
Self
|
3.0s/20 minutes/0s
|
|
+41 Str | 33 |
50
|
Sovereign Will |
Self
|
3.0s/20 minute/0s
|
|
+50 Str | 43 |
Buff (Dexterity/Quickness) | ||||||
Increases the target's Dexterity and Quickness, which will cause it to do more damage and be more effective in melee combat as well as cast spells faster. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6
|
Sharpened Senses |
Self
|
3.0s/20 minutes/0s
|
|
+21 Dex/Qui | 10 |
12
|
Keen Sight |
Self
|
3.0s/20 minutes/0s
|
|
+28 Dex/Qui | 20 |
19
|
Enhanced Senses |
Self
|
3.0s/20 minutes/0s
|
|
+37 Dex/Qui | 30 |
29
|
Honed Reflexes |
Self
|
3.0s/20 minutes/0s
|
|
+49 Dex/Qui | 48 |
40
|
Superior Coordination |
Self
|
3.0s/20 minutes/0s
|
|
+63 Dex/Qui | 68 |
48
|
Perfect Acuity |
Self
|
3.0s/20 minutes/0s
|
|
+72 Dex/Qui | 82 |
Damage Add | ||||||
Target does more damage with every melee weapon hit. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Piercing Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 1.4 DPS | 5 |
10
|
Incisive Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 1.8 DPS | 8 |
15
|
Cutting Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 2.9 DPS | 12 |
21
|
Sharpened Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 4.2 DPS | 17 |
27
|
Precision Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 5.4 DPS | 22 |
36
|
Unerring Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 7.3 DPS | 30 |
46
|
Perfect Strike |
Self
|
3.0s/20 minutes/0s
|
|
Bonus: 9.4 DPS | 39 |
Buff (Movement Speed, Burst) | ||||||
The movement speed of the caster is increased for a short duration. Does not work in combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
9
|
Forest Shadow |
Self
|
0s/20 seconds/600s
|
|
Target speed increase: 140% | 16 |
16
|
Greater Forest Shadow |
Self
|
0s/25 seconds/600s
|
|
Target speed increase: 150% | 26 |
25
|
Forest Spirit |
Self
|
0s/35 seconds/600s
|
|
Target speed increase: 165% | 40 |
34
|
Greater Forest Spirit |
Self
|
0s/45 seconds/600s
|
|
Target speed increase: 180% | 56 |
45
|
Forest Phantom |
Self
|
0s/50 seconds/600s
|
|
Target speed increase: 195% | 72 |
Buff (Arrow Damage Type) | ||||||
This buff will change all the damage type of all normal archery spells to the specified type. This does not affect Fire Shot, Cold Shot, Poison Shot, or Acid Shot. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Blunt Arrows |
Self
|
0s/Until Cancelled/1s
|
|
Damage Type: Crush | |
2
|
Thrusting Arrows |
Self
|
0s/Until Cancelled/1s
|
|
Damage Type: Thrust | |
3
|
Slashing Arrows |
Self
|
0s/Until Cancelled/1s
|
|
Damage Type: Slash | |
Standard Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Standard Shot 1 |
Enemy
|
5.0s/0/0s
|
2100 range
|
7 damage (Slash) | 0% Fatigue |
7
|
Standard Shot 2 |
Enemy
|
5.0s/0/0s
|
2100 range
|
23 damage (Slash) | 0% Fatigue |
13
|
Standard Shot 3 |
Enemy
|
5.0s/0/0s
|
2100 range
|
47 damage (Slash) | 0% Fatigue |
19
|
Standard Shot 4 |
Enemy
|
5.0s/0/0s
|
2100 range
|
63 damage (Slash) | 0% Fatigue |
25
|
Standard Shot 5 |
Enemy
|
5.0s/0/0s
|
2100 range
|
79 damage (Slash) | 0% Fatigue |
31
|
Standard Shot 6 |
Enemy
|
5.0s/0/0s
|
2100 range
|
111 damage (Slash) | 0% Fatigue |
37
|
Standard Shot 7 |
Enemy
|
5.0s/0/0s
|
2100 range
|
127 damage (Slash) | 0% Fatigue |
43
|
Standard Shot 8 |
Enemy
|
5.0s/0/0s
|
2100 range
|
143 damage (Slash) | 0% Fatigue |
49
|
Standard Shot 9 |
Enemy
|
5.0s/0/0s
|
2100 range
|
159 damage (Slash) | 0% Fatigue |
Critical Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. You must be stealthed to fire this shot. This shot will penetrate a bladeturn, but will not break it. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Critical Shot 1 |
Enemy
|
5.0s/0/0s
|
2100 range
|
12 damage (Slash) | 8% Fatigue |
11
|
Critical Shot 2 |
Enemy
|
5.0s/0/0s
|
2100 range
|
38 damage (Slash) | 8% Fatigue |
17
|
Critical Shot 3 |
Enemy
|
5.0s/0/0s
|
2100 range
|
79 damage (Slash) | 8% Fatigue |
23
|
Critical Shot 4 |
Enemy
|
5.0s/0/0s
|
2100 range
|
106 damage (Slash) | 8% Fatigue |
29
|
Critical Shot 5 |
Enemy
|
5.0s/0/0s
|
2100 range
|
132 damage (Slash) | 8% Fatigue |
35
|
Critical Shot 6 |
Enemy
|
5.0s/0/0s
|
2100 range
|
185 damage (Slash) | 8% Fatigue |
41
|
Critical Shot 7 |
Enemy
|
5.0s/0/0s
|
2100 range
|
212 damage (Slash) | 8% Fatigue |
47
|
Critical Shot 8 |
Enemy
|
5.0s/0/0s
|
2100 range
|
239 damage (Slash) | 8% Fatigue |
50
|
Critical Shot 9 |
Enemy
|
5.0s/0/0s
|
2100 range
|
265 damage (Slash) | 8% Fatigue |
Long Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Long Shot 1 |
Enemy
|
5.0s/0/0s
|
2500 range
|
5 damage (Slash) | 8% Fatigue |
8
|
Long Shot 2 |
Enemy
|
5.0s/0/0s
|
2500 range
|
15 damage (Slash) | 8% Fatigue |
14
|
Long Shot 3 |
Enemy
|
5.0s/0/0s
|
2500 range
|
31 damage (Slash) | 8% Fatigue |
20
|
Long Shot 4 |
Enemy
|
5.0s/0/0s
|
2500 range
|
42 damage (Slash) | 8% Fatigue |
26
|
Long Shot 5 |
Enemy
|
5.0s/0/0s
|
2500 range
|
53 damage (Slash) | 8% Fatigue |
32
|
Long Shot 6 |
Enemy
|
5.0s/0/0s
|
2500 range
|
74 damage (Slash) | 8% Fatigue |
38
|
Long Shot 7 |
Enemy
|
5.0s/0/0s
|
2500 range
|
85 damage (Slash) | 8% Fatigue |
44
|
Long Shot 8 |
Enemy
|
5.0s/0/0s
|
2500 range
|
95 damage (Slash) | 8% Fatigue |
Point Blank Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4
|
Point Blank Shot 1 |
Enemy
|
4.0s/0/0s
|
1000 range
|
10 damage (Slash) | 8% Fatigue |
10
|
Point Blank Shot 2 |
Enemy
|
4.0s/0/0s
|
1000 range
|
30 damage (Slash) | 8% Fatigue |
16
|
Point Blank Shot 3 |
Enemy
|
4.0s/0/0s
|
1000 range
|
63 damage (Slash) | 8% Fatigue |
22
|
Point Blank Shot 4 |
Enemy
|
4.0s/0/0s
|
1000 range
|
85 damage (Slash) | 8% Fatigue |
28
|
Point Blank Shot 5 |
Enemy
|
4.0s/0/0s
|
1000 range
|
106 damage (Slash) | 8% Fatigue |
34
|
Point Blank Shot 6 |
Enemy
|
4.0s/0/0s
|
1000 range
|
148 damage (Slash) | 8% Fatigue |
40
|
Point Blank Shot 7 |
Enemy
|
4.0s/0/0s
|
1000 range
|
170 damage (Slash) | 8% Fatigue |
46
|
Point Blank Shot 8 |
Enemy
|
4.0s/0/0s
|
1000 range
|
191 damage (Slash) | 8% Fatigue |
Power Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This shot will penetrate a bladeturn and break it. The draw time on this shot is not modified by your dexterity. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Power Shot 1 |
Enemy
|
6.0s/0/0s
|
2100 range
|
12 damage (Slash) | 8% Fatigue |
9
|
Power Shot 2 |
Enemy
|
6.0s/0/0s
|
2100 range
|
38 damage (Slash) | 8% Fatigue |
15
|
Power Shot 3 |
Enemy
|
6.0s/0/0s
|
2100 range
|
79 damage (Slash) | 8% Fatigue |
21
|
Power Shot 4 |
Enemy
|
6.0s/0/0s
|
2100 range
|
106 damage (Slash) | 8% Fatigue |
27
|
Power Shot 5 |
Enemy
|
6.0s/0/0s
|
2100 range
|
132 damage (Slash) | 8% Fatigue |
33
|
Power Shot 6 |
Enemy
|
6.0s/0/0s
|
2100 range
|
185 damage (Slash) | 8% Fatigue |
39
|
Power Shot 7 |
Enemy
|
6.0s/0/0s
|
2100 range
|
212 damage (Slash) | 8% Fatigue |
45
|
Power Shot 8 |
Enemy
|
6.0s/0/0s
|
2100 range
|
239 damage (Slash) | 8% Fatigue |
Rapid Fire | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6
|
Rapid Fire 1 |
Enemy
|
3.0s/0/0s
|
2100 range
|
2 damage (Slash) | 4% Fatigue |
12
|
Rapid Fire 2 |
Enemy
|
3.0s/0/0s
|
2100 range
|
7 damage (Slash) | 4% Fatigue |
18
|
Rapid Fire 3 |
Enemy
|
3.0s/0/0s
|
2100 range
|
15 damage (Slash) | 4% Fatigue |
24
|
Rapid Fire 4 |
Enemy
|
3.0s/0/0s
|
2100 range
|
21 damage (Slash) | 4% Fatigue |
30
|
Rapid Fire 5 |
Enemy
|
3.0s/0/0s
|
2100 range
|
26 damage (Slash) | 4% Fatigue |
36
|
Rapid Fire 6 |
Enemy
|
3.0s/0/0s
|
2100 range
|
37 damage (Slash) | 4% Fatigue |
42
|
Rapid Fire 7 |
Enemy
|
3.0s/0/0s
|
2100 range
|
42 damage (Slash) | 4% Fatigue |
48
|
Rapid Fire 8 |
Enemy
|
3.0s/0/0s
|
2100 range
|
47 damage (Slash) | 4% Fatigue |
Fire Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Fire Shot 1 |
Enemy
|
7.0s/0/0s
|
2100 range
|
10 damage (Heat) | 10% Fatigue |
7
|
Fire Shot 2 |
Enemy
|
7.0s/0/0s
|
2100 range
|
30 damage (Heat) | 10% Fatigue |
13
|
Fire Shot 3 |
Enemy
|
7.0s/0/0s
|
2100 range
|
63 damage (Heat) | 10% Fatigue |
19
|
Fire Shot 4 |
Enemy
|
7.0s/0/0s
|
2100 range
|
85 damage (Heat) | 10% Fatigue |
25
|
Fire Shot 5 |
Enemy
|
7.0s/0/0s
|
2100 range
|
106 damage (Heat) | 10% Fatigue |
31
|
Fire Shot 6 |
Enemy
|
7.0s/0/0s
|
2100 range
|
148 damage (Heat) | 10% Fatigue |
37
|
Fire Shot 7 |
Enemy
|
7.0s/0/0s
|
2100 range
|
170 damage (Heat) | 10% Fatigue |
43
|
Fire Shot 8 |
Enemy
|
7.0s/0/0s
|
2100 range
|
191 damage (Heat) | 10% Fatigue |
49
|
Fire Shot 9 |
Enemy
|
7.0s/0/0s
|
2100 range
|
212 damage (Heat) | 10% Fatigue |
Cold Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Cold Shot 1 |
Enemy
|
7.0s/0/0s
|
2100 range
|
10 damage (Cold) | 10% Fatigue |
8
|
Cold Shot 2 |
Enemy
|
7.0s/0/0s
|
2100 range
|
30 damage (Cold) | 10% Fatigue |
14
|
Cold Shot 3 |
Enemy
|
7.0s/0/0s
|
2100 range
|
63 damage (Cold) | 10% Fatigue |
20
|
Cold Shot 4 |
Enemy
|
7.0s/0/0s
|
2100 range
|
85 damage (Cold) | 10% Fatigue |
26
|
Cold Shot 5 |
Enemy
|
7.0s/0/0s
|
2100 range
|
106 damage (Cold) | 10% Fatigue |
32
|
Cold Shot 6 |
Enemy
|
7.0s/0/0s
|
2100 range
|
148 damage (Cold) | 10% Fatigue |
38
|
Cold Shot 7 |
Enemy
|
7.0s/0/0s
|
2100 range
|
170 damage (Cold) | 10% Fatigue |
44
|
Cold Shot 8 |
Enemy
|
7.0s/0/0s
|
2100 range
|
191 damage (Cold) | 10% Fatigue |
50
|
Cold Shot 9 |
Enemy
|
7.0s/0/0s
|
2100 range
|
212 damage (Cold) | 10% Fatigue |
Poison Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Poison Shot 1 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
5 damage (Body), 2 damage/pulse | 10% Fatigue |
9
|
Poison Shot 2 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
15 damage (Body), 4 damage/pulse | 10% Fatigue |
15
|
Poison Shot 3 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
31 damage (Body), 9 damage/pulse | 10% Fatigue |
21
|
Poison Shot 4 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
42 damage (Body), 16 damage/pulse | 10% Fatigue |
27
|
Poison Shot 5 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
53 damage (Body), 25 damage/pulse | 10% Fatigue |
33
|
Poison Shot 6 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
74 damage (Body), 36 damage/pulse | 10% Fatigue |
39
|
Poison Shot 7 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
85 damage (Body), 49 damage/pulse | 10% Fatigue |
45
|
Poison Shot 8 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
95 damage (Body), 64 damage/pulse | 10% Fatigue |
Acid Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4
|
Acid Shot 1 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
5 damage (Matter), 2 damage/pulse | 10% Fatigue |
10
|
Acid Shot 2 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
15 damage (Matter), 4 damage/pulse | 10% Fatigue |
16
|
Acid Shot 3 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
31 damage (Matter), 9 damage/pulse | 10% Fatigue |
22
|
Acid Shot 4 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
42 damage (Matter), 16 damage/pulse | 10% Fatigue |
28
|
Acid Shot 5 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
53 damage (Matter), 25 damage/pulse | 10% Fatigue |
34
|
Acid Shot 6 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
74 damage (Matter), 36 damage/pulse | 10% Fatigue |
40
|
Acid Shot 7 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
85 damage (Matter), 49 damage/pulse | 10% Fatigue |
46
|
Acid Shot 8 |
Enemy
|
7.0s/20 seconds/0s
|
2100 range
|
95 damage (Matter), 64 damage/pulse | 10% Fatigue |
Siege Shot | ||||||
Target takes damage. Damage done is of the spell's given damage type. This arrow can only be used on objects and keeps. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6
|
Siege Shot 1 |
Enemy
|
7.0s/0/15s
|
2100 range
|
2 damage (Slash) | 10% Fatigue |
12
|
Siege Shot 2 |
Enemy
|
7.0s/0/15s
|
2100 range
|
7 damage (Slash) | 10% Fatigue |
18
|
Siege Shot 3 |
Enemy
|
7.0s/0/15s
|
2100 range
|
15 damage (Slash) | 10% Fatigue |
24
|
Siege Shot 4 |
Enemy
|
7.0s/0/15s
|
2100 range
|
21 damage (Slash) | 10% Fatigue |
30
|
Siege Shot 5 |
Enemy
|
7.0s/0/15s
|
2100 range
|
26 damage (Slash) | 10% Fatigue |
36
|
Siege Shot 6 |
Enemy
|
7.0s/0/15s
|
2100 range
|
37 damage (Slash) | 10% Fatigue |
42
|
Siege Shot 7 |
Enemy
|
7.0s/0/15s
|
2100 range
|
42 damage (Slash) | 10% Fatigue |
48
|
Siege Shot 8 |
Enemy
|
7.0s/0/15s
|
2100 range
|
47 damge (Slash) | 10% Fatigue |
Volley | ||||||
Target takes damage. Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target. You can set a ground target by pressing the Ground Target key (default: F5) and moving the crosshairs as desired. Other players can designate a target for the caster by using the /groundassist command. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Volley 1 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
10 damage (Slash) | 10% Fatigue |
11
|
Volley 2 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
30 damage (Slash) | 10% Fatigue |
17
|
Volley 3 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
63 damage (Slash) | 10% Fatigue |
23
|
Volley 4 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
85 damage (Slash) | 10% Fatigue |
29
|
Volley 5 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
106 damage (Slash) | 10% Fatigue |
35
|
Volley 6 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
148 damage (Slash) | 10% Fatigue |
41
|
Volley 7 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
170 damage (Slash) | 10% Fatigue |
47
|
Volley 8 |
Enemy
|
7.0s/0/30s
|
2100 range / 350 radius
|
191 damage (Slash) | 10% Fatigue |