Class Library: Minstrel
|
Keepers of Song, the Minstrels of the realm of Albion provide many helpful services to their realm-mates. They are capable of many tasks, including crowd control, direct damage, increased run speeds, and much more. They find themselves in the position of being good at many things, but gods at nothing. Holding these valuable skills proves great worth in the fight against monsters and enemies in other realms.
The Minstrel's run speeds makes them and their group-mates very hard to catch in the frontier. As a defensive mechanism, groups will seek out Minstrels in hopes of having this ability to outrun the enemy and to travel to their destinations much quicker than most. That's just one of several reasons that groups would seek out a Minstrel.
The Minstrel's run speeds makes them and their group-mates very hard to catch in the frontier. As a defensive mechanism, groups will seek out Minstrels in hopes of having this ability to outrun the enemy and to travel to their destinations much quicker than most. That's just one of several reasons that groups would seek out a Minstrel. Minstrels have many offensive and defensive abilities, though they rely heavily on their songs to stay alive. They must play instruments when performing musical pieces, unlike their Skald counterparts in Midgard. Minstrels derive from the rogue classes of Albion. They have many similarities to the Infiltrator class in that they have the ability to stealth and sneak around their enemies whenever they are in danger. Though they have these similarities, they are not nearly as strong as the Infiltrator when it comes to hiding.
WEAPON SPEC.
SLASH
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Ruby Slash | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Emerald Slash | Ruby Slash |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
4
|
Cross Slash | In front of target |
Medium Bonus
|
Medium Bonus
|
Low
|
Medium
|
16% Attack Speed Debuff, 20s duration |
6
|
Uppercut | None |
Low Bonus
|
None
|
Medium
|
Low
|
None |
8
|
Enrage | None |
None
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
10
|
Bloodletter | Cross Slash |
High Bonus
|
Medium Bonus
|
Medium
|
Low
|
Bleeding, 14 damage/ tick, 20s duration |
12
|
Reflect | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
15
|
Opal Slash | Uppercut |
Medium Bonus
|
None
|
Medium
|
Low
|
Bleeding, 14 damage/ tick, 20s duration |
18
|
Riposte | You block |
Medium Bonus
|
Medium Bonus
|
Low
|
High
|
21% Attack Speed Debuff, 20s duration |
21
|
Side Slicer | To side of target |
Low Bonus
|
None
|
Low
|
Medium
|
Hindered, 40% Snare, 14s duration |
25
|
Cleave | Uppercut |
Medium Bonus
|
None
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
29
|
Amethyst Slash | None |
High Bonus
|
None
|
Medium
|
Medium
|
None |
34
|
Befuddler | Riposte |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 6s duration |
39
|
Back Slash | Behind target |
High Bonus
|
None
|
High
|
High
|
Hindered, 40% Snare, 19s duration |
44
|
Sapphire Slash | Enrage |
Medium Bonus
|
High Penalty
|
Low
|
High
|
Bleeding, 26 damage/ tick, 20s duration |
50
|
Diamond Slash | Back Slash |
High Bonus
|
None
|
High
|
High
|
34% Attack Speed Debuff, 20s duration |
THRUST
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Thistle | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Sever | Thistle |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
3
|
Wildcat | Stealthed |
High Bonus
|
Low Penalty
|
Low
|
High
|
None |
4
|
Ratfang | You evade |
Medium Bonus
|
Low Bonus
|
Low
|
High
|
16% Attack Speed Debuff, 20s duration |
6
|
Puncture | None |
Medium Bonus
|
None
|
High
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
8
|
Sting | None |
Medium Bonus
|
High Penalty
|
Medium
|
Medium
|
Taunt |
10
|
Wolftooth | Ratfang |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 4s duration |
12
|
Bloody Dance | Puncture |
Medium Bonus
|
Low Penalty
|
Medium
|
Medium
|
Bleeding, 14 damage/ tick, 20s duration |
15
|
Beartooth | You block |
High Bonus
|
None
|
Low
|
High
|
19% Attack Speed Debuff, 20s duration |
18
|
Tranquillize | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
21
|
Lunge | Beartooth |
High Bonus
|
None
|
Medium
|
Medium
|
None |
25
|
Ricochet | You block |
Medium Bonus
|
None
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
29
|
Pierce | Behind target |
High Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Hindered, 40% Snare, 15s duration |
34
|
Liontooth | None |
Medium Bonus
|
Low Bonus
|
Medium
|
High
|
None |
39
|
Basiliskfang | To side of target |
Low Bonus
|
Low Bonus
|
Medium
|
Medium
|
34% Attack Speed Debuff, 20s duration |
44
|
Wyvernfang | Tranquillize |
Medium Bonus
|
None
|
Low
|
High
|
30% Attack Speed Debuff, 20s duration |
50
|
Dragonfang | Ricochet |
High Bonus
|
Low Penalty
|
Low
|
High
|
Stunned, 8s duration |
SPELLS
INSTRUMENTS
Damage (Instant) | ||||||
Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2
|
Dischordant Note |
Enemy
|
0s/0/15s
|
1000 range
|
9 (Body) | 2 |
7
|
Dischordant Tone |
Enemy
|
0s/0/15s
|
1000 range
|
26 (Body) | 5 |
17
|
Dischordant Wail |
Enemy
|
0s/0/15s
|
1000 range
|
58 (Body) | 10 |
35
|
Dischordant Shriek |
Enemy
|
0s/0/15s
|
1000 range
|
115 (Body) | 22 |
43
|
Dischordant Howl |
Enemy
|
0s/0/15s
|
1000 range
|
139 (Body) | 27 |
Damage 2 (Instant) | ||||||
Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4
|
Lesser Cacophony |
Enemy
|
0s/0/15s
|
1000 range
|
15 (Body) | 3 |
12
|
Cacophony |
Enemy
|
0s/0/15s
|
1000 range
|
4 (Body) | 8 |
26
|
Greater Cacophony |
Enemy
|
0s/0/15s
|
1000 range
|
86 (Body) | 16 |
44
|
Major Cacophony |
Enemy
|
0s/0/15s
|
1000 range
|
143 (Body) | 28 |
50
|
Deafening Cacophony |
Enemy
|
0s/0/15s
|
1000 range
|
160 (Body) | 3 |
Mesmerize (AOE) | ||||||
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Comforting Lullaby |
Enemy
|
5.0s/13 seconds/0s
|
1500/250
|
Mesmerized (Body) | 6 |
15
|
Enchanting Lullaby |
Enemy
|
5.0s/15 seconds/0s
|
1500/250
|
Mesmerized (Body) | 9 |
21
|
Pacifying Lullaby |
Enemy
|
5.0s/18 seconds/0s
|
1500/250
|
Mesmerized (Body) | 13 |
28
|
Entrancing Lullaby |
Enemy
|
5.0s/22 seconds/0s
|
1500/250
|
Mesmerized (Body) | 17 |
36
|
Sedating Lullaby |
Enemy
|
5.0s/26 seconds/0s
|
1500/250
|
Mesmerized (Body) | 23 |
45
|
Enrapturing Lullaby |
Enemy
|
5.0s/30 seconds/0s
|
1500/250
|
Mesmerized (Body) | 29 |
Stun (Instant) | ||||||
Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. Spell can be cast during combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Stunning Yell |
Enemy
|
0s/3 seconds/1s
|
1000 range
|
Stunned (Body) | 4 |
15
|
Stunning Shout |
Enemy
|
0s/5 seconds/1s
|
1000 range
|
Stunned (Body) | 9 |
28
|
Stunning Screech |
Enemy
|
0s/7 seconds/1s
|
1000 range
|
Stunned (Body) | 17 |
40
|
Stunning Bellow |
Enemy
|
0s/9 seconds/1s
|
1000 range
|
Stunned (Body) | 25 |
Charm | ||||||
Compels creature to fight and die for the caster. The level of the creature charmed is up to 1% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
11
|
Engaging Harmony |
Enemy
|
4.s/Until Destroyed/Dispelled/0s
|
1000 range
|
100% of Current Level, Max Level 26 | 25% |
21
|
Engrossing Harmony |
Enemy
|
4.s/Until Destroyed/Dispelled/0s
|
1000 range
|
100% of Current Level, Max Level 40 | 25% |
31
|
Enthralling Harmony |
Enemy
|
4.s/Until Destroyed/Dispelled/0s
|
1000 range
|
100% of Current Level, Max Level 50 | 25% |
Confusion | ||||||
Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Cant of Befuddling |
Enemy
|
0s/20 seconds/3s
|
1000 range
|
7% Chance to switch targets (Spirit) | 0 |
15
|
Cant of Bewilderment |
Enemy
|
0s/20 seconds/3s
|
1000 range
|
85% Chance to switch targets (Spirit) | 0 |
25
|
Cant of Confusion |
Enemy
|
0s/20 seconds/3s
|
1000 range
|
100% chance to switch targets (Spirit) | 0 |
35
|
Cant of Discord |
Enemy
|
0s/20 seconds/3s
|
1000 range
|
100% chance to switch targets, 15% chance to attack ally (Spirit) | 0 |
45
|
Cant of Perplexity |
Enemy
|
0s/20 seconds/3s
|
1000 range
|
100% chance to switch targets, 3% chance to attack ally (Spirit) | 0 |
Remove Mesmerisation | ||||||
Target is no longer mesmerised. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
19
|
Focusing Chant |
Friend
|
3.0s/0/0s
|
1500 range
|
6% | |
Water Breathing | ||||||
Target gains the ability to breathe underwater and their swimming speed increases. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
10
|
Neriad's Call |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 70% of Normal Land Speed | 10 |
20
|
Neriad's Breath |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 80% of Normal Land Speed | 15 |
30
|
Neriad's Blessing |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 90% of Normal Land Speed | 20 |
40
|
Breath of Leviathan |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 100% of Normal Land Speed | 25 |
Buff (Ablative Armor) (Song) | ||||||
Adds to the target's hit points temporarily (which are used to absorb damage, up to 3% of each individual hit). | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
30
|
Barrier of Sound |
Group
|
0s/6 seconds/6s pulse/8s
|
1500 range
|
6 Physical Ablative (Body) | 0 |
40
|
Shield of Melody |
Group
|
0s/6 seconds/6s pulse/8s
|
1500 range
|
9 Physical Ablative (Body) | 0 |
50
|
Wall of Song |
Group
|
0s/6 seconds/6s pulse/8s
|
1500 range
|
12 Physical Ablative (Body) | 0 |
Mesmerize (Song) | ||||||
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
9
|
Compelling Cadence |
Enemy
|
3.0s/12 seconds/ pulse/0s
|
1500 range
|
Mesmerized (Body) | 0 |
18
|
Constraining Cadence |
Enemy
|
3.0s/17 seconds/ pulse/s
|
1500 range
|
Mesmerized (Body) | 0 |
24
|
Coercing Cadence |
Enemy
|
3.0s/2 seconds/ pulse/0s
|
1500 range
|
Mesmerized (Body) | 0 |
36
|
Compulsory Cadence |
Enemy
|
3.0s/26 seconds/ pulse/0s
|
1500 range
|
Mesmerized (Body) | 0 |
42
|
Commanding Cadence |
Enemy
|
3.0s/29 seconds/ pulse/0s
|
1500 range
|
Mesmerized (Body) | 0 |
Health Regeneration (Song) | ||||||
Song that increases the group's rate of health regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Song of Minor Renewal |
Group
|
2.0s/6 seconds/ pulse/0s
|
1500 range
|
4 health / pulse | 0 |
8
|
Song of Renewal |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
16 health / pulse | 0 |
14
|
Song of Minor Healing |
Group
|
2.0s/6 seconds/ pulse/0s
|
1500 range
|
26 health / pulse | 0 |
19
|
Song of Healing |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
34 health / pulse | 0 |
25
|
Song of Minor Regeneration |
Group
|
2.0s/6 seconds/ pulse/0s
|
1500 range
|
44 health / pulse | 0 |
31
|
Song of Regeneration |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
52 health / pulse | 0 |
37
|
Song of Minor Rejuvenation |
Group
|
2.0s/6 seconds/ pulse/0s
|
1500 range
|
62 health / pulse | 0 |
47
|
Song of Rejuvenation |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
78 health / pulse | 0 |
Power Regeneration (Song) | ||||||
Song that increases the group's rate of power regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Song of Power |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
2 power / tick | 0 |
21
|
Song of Energy |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
4 power / tick | 0 |
30
|
Song of Clarity |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
6 power / tick | 0 |
39
|
Song of the Mind |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
8 power / tick | 0 |
50
|
Song of Empowering |
Group
|
3.0s/6 seconds/ pulse/0s
|
1500 range
|
10 power / tick | 0 |
Speed (Song) | ||||||
The movement speed of the caster and his/her group is greatly increased. Does not work in combat. Uninterruptible if an instrument is required. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Motivational Chant |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 144% | 0 |
11
|
Motivational Song |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 156% | 0 |
23
|
Motivational Hymn |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 174% | 0 |
33
|
Motivational Strains |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 189% | 0 |
43
|
Motivational Anthem |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 204% | 0 |
Charm (Song) | ||||||
Compels creature to fight and die for the caster. This spell has a chance (based on the caster's specialization versus the creature's level) of breaking each "tick". The level of the creature charmed is 7%-11% of the caster's level (based on the caster's specialization). Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6
|
Captivating Melodies |
Enemy
|
0s/11 seconds/ pulse/5s
|
2000 range
|
Can only charm Humanoid monsters | 0 |
13
|
Enchanting Melodies |
Enemy
|
0s/11 seconds/ pulse/5s
|
2000 range
|
Can only charm Humanoid or Animal monsters | 0 |
20
|
Attracting Melodies |
Enemy
|
0s/11 seconds/ pulse/5s
|
2000 range
|
Can only charm Humanoid, Animal, or Insect monsters | 0 |
27
|
Pleasurable Melodies |
Enemy
|
0s/11 seconds/ pulse/5s
|
2000 range
|
Can only charm Humanoid, Animal, Insect, or Magical monsters | 0 |
34
|
Enticing Melodies |
Enemy
|
0s/11 seconds/ pulse/5s
|
2 range
|
Can only charm Humanoid, Animal, Insect, or Magical monsters | 0 |
41
|
Alluring Melodies |
Enemy
|
0s/11 seconds/ pulse/5s
|
2000 range
|
Can only charm Humanoid, Animal, Insect, or Magical monsters | 0 |