Class Library: Minstrel

MINSTREL
 

Keepers of Song, the Minstrels of the realm of Albion provide many helpful services to their realm-mates. They are capable of many tasks, including crowd control, direct damage, increased run speeds, and much more. They find themselves in the position of being good at many things, but gods at nothing. Holding these valuable skills proves great worth in the fight against monsters and enemies in other realms.

The Minstrel's run speeds makes them and their group-mates very hard to catch in the frontier. As a defensive mechanism, groups will seek out Minstrels in hopes of having this ability to outrun the enemy and to travel to their destinations much quicker than most. That's just one of several reasons that groups would seek out a Minstrel.

The Minstrel's run speeds makes them and their group-mates very hard to catch in the frontier. As a defensive mechanism, groups will seek out Minstrels in hopes of having this ability to outrun the enemy and to travel to their destinations much quicker than most. That's just one of several reasons that groups would seek out a Minstrel. Minstrels have many offensive and defensive abilities, though they rely heavily on their songs to stay alive. They must play instruments when performing musical pieces, unlike their Skald counterparts in Midgard. Minstrels derive from the rogue classes of Albion. They have many similarities to the Infiltrator class in that they have the ability to stealth and sneak around their enemies whenever they are in danger. Though they have these similarities, they are not nearly as strong as the Infiltrator when it comes to hiding.

WEAPON SPEC.


SPELLS


WEAPON SPEC.

SLASH

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Ruby Slash None
None
None
High
Very Low
None
2
Emerald Slash Ruby Slash
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
4
Cross Slash In front of target
Medium Bonus
Medium Bonus
Low
Medium
16% Attack Speed Debuff, 20s duration
6
Uppercut None
Low Bonus
None
Medium
Low
None
8
Enrage None
None
Medium Penalty
Medium
Medium
Taunt
10
Bloodletter Cross Slash
High Bonus
Medium Bonus
Medium
Low
Bleeding, 14 damage/ tick, 20s duration
12
Reflect None
None
Medium Bonus
Medium
None
Detaunt
15
Opal Slash Uppercut
Medium Bonus
None
Medium
Low
Bleeding, 14 damage/ tick, 20s duration
18
Riposte You block
Medium Bonus
Medium Bonus
Low
High
21% Attack Speed Debuff, 20s duration
21
Side Slicer To side of target
Low Bonus
None
Low
Medium
Hindered, 40% Snare, 14s duration
25
Cleave Uppercut
Medium Bonus
None
Low
High
Bleeding, 20 damage/ tick, 20s duration
29
Amethyst Slash None
High Bonus
None
Medium
Medium
None
34
Befuddler Riposte
Medium Bonus
None
Medium
High
Stunned, 6s duration
39
Back Slash Behind target
High Bonus
None
High
High
Hindered, 40% Snare, 19s duration
44
Sapphire Slash Enrage
Medium Bonus
High Penalty
Low
High
Bleeding, 26 damage/ tick, 20s duration
50
Diamond Slash Back Slash
High Bonus
None
High
High
34% Attack Speed Debuff, 20s duration
 

 

THRUST

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Thistle None
None
None
High
Very Low
None
2
Sever Thistle
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
3
Wildcat Stealthed
High Bonus
Low Penalty
Low
High
None
4
Ratfang You evade
Medium Bonus
Low Bonus
Low
High
16% Attack Speed Debuff, 20s duration
6
Puncture None
Medium Bonus
None
High
Low
Bleeding, 8 damage/ tick, 20s duration
8
Sting None
Medium Bonus
High Penalty
Medium
Medium
Taunt
10
Wolftooth Ratfang
Medium Bonus
None
Medium
High
Stunned, 4s duration
12
Bloody Dance Puncture
Medium Bonus
Low Penalty
Medium
Medium
Bleeding, 14 damage/ tick, 20s duration
15
Beartooth You block
High Bonus
None
Low
High
19% Attack Speed Debuff, 20s duration
18
Tranquillize None
None
Medium Bonus
Medium
None
Detaunt
21
Lunge Beartooth
High Bonus
None
Medium
Medium
None
25
Ricochet You block
Medium Bonus
None
Low
High
Bleeding, 20 damage/ tick, 20s duration
29
Pierce Behind target
High Bonus
Medium Penalty
Medium
Medium
Hindered, 40% Snare, 15s duration
34
Liontooth None
Medium Bonus
Low Bonus
Medium
High
None
39
Basiliskfang To side of target
Low Bonus
Low Bonus
Medium
Medium
34% Attack Speed Debuff, 20s duration
44
Wyvernfang Tranquillize
Medium Bonus
None
Low
High
30% Attack Speed Debuff, 20s duration
50
Dragonfang Ricochet
High Bonus
Low Penalty
Low
High
Stunned, 8s duration
 

 


SPELLS

INSTRUMENTS

  Damage (Instant)
  Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Dischordant Note
Enemy
0s/0/15s
1000 range
9 (Body) 2
7
Dischordant Tone
Enemy
0s/0/15s
1000 range
26 (Body) 5
17
Dischordant Wail
Enemy
0s/0/15s
1000 range
58 (Body) 10
35
Dischordant Shriek
Enemy
0s/0/15s
1000 range
115 (Body) 22
43
Dischordant Howl
Enemy
0s/0/15s
1000 range
139 (Body) 27
 
  Damage 2 (Instant)
  Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Lesser Cacophony
Enemy
0s/0/15s
1000 range
15 (Body) 3
12
Cacophony
Enemy
0s/0/15s
1000 range
4 (Body) 8
26
Greater Cacophony
Enemy
0s/0/15s
1000 range
86 (Body) 16
44
Major Cacophony
Enemy
0s/0/15s
1000 range
143 (Body) 28
50
Deafening Cacophony
Enemy
0s/0/15s
1000 range
160 (Body) 3
 
  Mesmerize (AOE)
  Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Comforting Lullaby
Enemy
5.0s/13 seconds/0s
1500/250
Mesmerized (Body) 6
15
Enchanting Lullaby
Enemy
5.0s/15 seconds/0s
1500/250
Mesmerized (Body) 9
21
Pacifying Lullaby
Enemy
5.0s/18 seconds/0s
1500/250
Mesmerized (Body) 13
28
Entrancing Lullaby
Enemy
5.0s/22 seconds/0s
1500/250
Mesmerized (Body) 17
36
Sedating Lullaby
Enemy
5.0s/26 seconds/0s
1500/250
Mesmerized (Body) 23
45
Enrapturing Lullaby
Enemy
5.0s/30 seconds/0s
1500/250
Mesmerized (Body) 29
 
  Stun (Instant)
  Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. Spell can be cast during combat. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Stunning Yell
Enemy
0s/3 seconds/1s
1000 range
Stunned (Body) 4
15
Stunning Shout
Enemy
0s/5 seconds/1s
1000 range
Stunned (Body) 9
28
Stunning Screech
Enemy
0s/7 seconds/1s
1000 range
Stunned (Body) 17
40
Stunning Bellow
Enemy
0s/9 seconds/1s
1000 range
Stunned (Body) 25
 
  Charm
  Compels creature to fight and die for the caster. The level of the creature charmed is up to 1% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
11
Engaging Harmony
Enemy
4.s/Until Destroyed/Dispelled/0s
1000 range
100% of Current Level, Max Level 26 25%
21
Engrossing Harmony
Enemy
4.s/Until Destroyed/Dispelled/0s
1000 range
100% of Current Level, Max Level 40 25%
31
Enthralling Harmony
Enemy
4.s/Until Destroyed/Dispelled/0s
1000 range
100% of Current Level, Max Level 50 25%
 
  Confusion
  Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Cant of Befuddling
Enemy
0s/20 seconds/3s
1000 range
7% Chance to switch targets (Spirit) 0
15
Cant of Bewilderment
Enemy
0s/20 seconds/3s
1000 range
85% Chance to switch targets (Spirit) 0
25
Cant of Confusion
Enemy
0s/20 seconds/3s
1000 range
100% chance to switch targets (Spirit) 0
35
Cant of Discord
Enemy
0s/20 seconds/3s
1000 range
100% chance to switch targets, 15% chance to attack ally (Spirit) 0
45
Cant of Perplexity
Enemy
0s/20 seconds/3s
1000 range
100% chance to switch targets, 3% chance to attack ally (Spirit) 0
 
  Remove Mesmerisation
  Target is no longer mesmerised.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
19
Focusing Chant
Friend
3.0s/0/0s
1500 range
  6%
 
  Water Breathing
  Target gains the ability to breathe underwater and their swimming speed increases.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10
Neriad's Call
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 70% of Normal Land Speed 10
20
Neriad's Breath
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 80% of Normal Land Speed 15
30
Neriad's Blessing
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 90% of Normal Land Speed 20
40
Breath of Leviathan
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 100% of Normal Land Speed 25
 
  Buff (Ablative Armor) (Song)
  Adds to the target's hit points temporarily (which are used to absorb damage, up to 3% of each individual hit).
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
30
Barrier of Sound
Group
0s/6 seconds/6s pulse/8s
1500 range
6 Physical Ablative (Body) 0
40
Shield of Melody
Group
0s/6 seconds/6s pulse/8s
1500 range
9 Physical Ablative (Body) 0
50
Wall of Song
Group
0s/6 seconds/6s pulse/8s
1500 range
12 Physical Ablative (Body) 0
 
  Mesmerize (Song)
  Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. Only one song can be sung at a time. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
9
Compelling Cadence
Enemy
3.0s/12 seconds/ pulse/0s
1500 range
Mesmerized (Body) 0
18
Constraining Cadence
Enemy
3.0s/17 seconds/ pulse/s
1500 range
Mesmerized (Body) 0
24
Coercing Cadence
Enemy
3.0s/2 seconds/ pulse/0s
1500 range
Mesmerized (Body) 0
36
Compulsory Cadence
Enemy
3.0s/26 seconds/ pulse/0s
1500 range
Mesmerized (Body) 0
42
Commanding Cadence
Enemy
3.0s/29 seconds/ pulse/0s
1500 range
Mesmerized (Body) 0
 
  Health Regeneration (Song)
  Song that increases the group's rate of health regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Song of Minor Renewal
Group
2.0s/6 seconds/ pulse/0s
1500 range
4 health / pulse 0
8
Song of Renewal
Group
3.0s/6 seconds/ pulse/0s
1500 range
16 health / pulse 0
14
Song of Minor Healing
Group
2.0s/6 seconds/ pulse/0s
1500 range
26 health / pulse 0
19
Song of Healing
Group
3.0s/6 seconds/ pulse/0s
1500 range
34 health / pulse 0
25
Song of Minor Regeneration
Group
2.0s/6 seconds/ pulse/0s
1500 range
44 health / pulse 0
31
Song of Regeneration
Group
3.0s/6 seconds/ pulse/0s
1500 range
52 health / pulse 0
37
Song of Minor Rejuvenation
Group
2.0s/6 seconds/ pulse/0s
1500 range
62 health / pulse 0
47
Song of Rejuvenation
Group
3.0s/6 seconds/ pulse/0s
1500 range
78 health / pulse 0
 
  Power Regeneration (Song)
  Song that increases the group's rate of power regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Song of Power
Group
3.0s/6 seconds/ pulse/0s
1500 range
2 power / tick 0
21
Song of Energy
Group
3.0s/6 seconds/ pulse/0s
1500 range
4 power / tick 0
30
Song of Clarity
Group
3.0s/6 seconds/ pulse/0s
1500 range
6 power / tick 0
39
Song of the Mind
Group
3.0s/6 seconds/ pulse/0s
1500 range
8 power / tick 0
50
Song of Empowering
Group
3.0s/6 seconds/ pulse/0s
1500 range
10 power / tick 0
 
  Speed (Song)
  The movement speed of the caster and his/her group is greatly increased. Does not work in combat. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Motivational Chant
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 144% 0
11
Motivational Song
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 156% 0
23
Motivational Hymn
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 174% 0
33
Motivational Strains
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 189% 0
43
Motivational Anthem
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 204% 0
 
  Charm (Song)
  Compels creature to fight and die for the caster. This spell has a chance (based on the caster's specialization versus the creature's level) of breaking each "tick". The level of the creature charmed is 7%-11% of the caster's level (based on the caster's specialization). Only one song can be sung at a time. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Captivating Melodies
Enemy
0s/11 seconds/ pulse/5s
2000 range
Can only charm Humanoid monsters 0
13
Enchanting Melodies
Enemy
0s/11 seconds/ pulse/5s
2000 range
Can only charm Humanoid or Animal monsters 0
20
Attracting Melodies
Enemy
0s/11 seconds/ pulse/5s
2000 range
Can only charm Humanoid, Animal, or Insect monsters 0
27
Pleasurable Melodies
Enemy
0s/11 seconds/ pulse/5s
2000 range
Can only charm Humanoid, Animal, Insect, or Magical monsters 0
34
Enticing Melodies
Enemy
0s/11 seconds/ pulse/5s
2 range
Can only charm Humanoid, Animal, Insect, or Magical monsters 0
41
Alluring Melodies
Enemy
0s/11 seconds/ pulse/5s
2000 range
Can only charm Humanoid, Animal, Insect, or Magical monsters 0
 
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