1.127 Pendragon Test Server Hot Fix #1
World
Classic Dungeons
- Savant, Overseer Tepok, and Juggernaut in Tepok's Mine now more predictably spawn and their respawn timers have been shortened.
- Grimnought Ejnar in Varulvhamn has had its respawn timer shortened.
- Callilepis Nocturna in Nisse's Lair has had its respawn timer shortened.
Bug Fixes
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The Murder of Crows Vanity VFX is now functioning properly.
- The item /use cooldown has been increased from 5s to 60s. The global item cooldown remains 5s.
- Curse Campaign bosses and monsters will no longer have their damage immunity triggered by pet-based attacks and pets will now do full damage.
- Wyverns, Dragonflies, and Griffins on their preset-travel routes should no longer stutter when right-click interacted.
Realm vs Realm
Outpost changes
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Keep wall and outer keep gate difficulties in the Frontier have been reduced.
- This change is done with the aim of increasing more courtyard-centered keep battles by reducing the time it takes to get through outer keep walls and gates while maintaining the difficulty of inner keep doors.
- Outer keep gates stil have varying difficulty based on keep location.
Class Changes
Items
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Draught of supremacy has had the Armor Factor and Acuity buff delves reduced to match the effectiveness of their class-based counterparts.
- Players will now need to use +buff% gear to cap the AF and Acuity buffs at the same values as the class-based versions.
- The Abagath Sickle Strider scythe's damage type has been changed from thrust to slash.
- Armsman Dark Oblivion leggings now proc correctly.
- Minstrel Boots of Dark Slumber have had their conversion stat increased from 2% to 3%.
- The Runemaster's Loyalty cloak has had its magic damage increase buff reduced from 25% to 15%.
- The Bainshee's Loyalty cloak has had its damage taken reduction buff reduced from 35% to 25%.
- The Vampiir's Loyalty cloak powerdrain offensive proc buff has been reduced from 35 to 25 power and its chance to proc lowered from 20% to 15%.
- The Wizard's Loyalty cloak has had its Heart of Fire ability changed from a cooldown reset to a group +15% magic damage increase buff .
Realm Abilities
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Stuns from realm abilities will now bypass stun-feedback spells.
Stormlord Master Level
- All storm pulse-frequencies are now normalized at 5s.
- All storms can now affect a maximum of 24 targets at a time.
- All storms now display the name of the specific storm when targeted.
# | Name | Change |
1 | Dazzling Array | Casts a stun feedback buff to allies in its radius instead of an accuracy buff. Only works versus casted, non-realm ability stuns, melee style stuns will still land. |
2 | Vacuum Vortex | Power cost increased from 10% to 25%. |
3 | Enervating Gas | Unchanged from Endurance drain storm. |
4 | Inebriating Fumes | Changed from dexterity and quickness debuff to all stat debuff. |
5 | Mental Siphon | Unchanged from Power drain storm. |
6 | Focusing Winds | No longer a focus spell, casters can now participate in combat after casting it on a storm. Now a single-target pulsing spell that lasts 30s total with a 6s duration per tick/5s frequency. Now has a 10% power cost per pulse. |
7 | Fearsome Surge | Changed from strength stat debuff to pet scare. Now shares a timer with Energy Tempest. |
8 | Blinding Cloud | Changed from strength stat debuff to 50% melee fumble. |
9 | Energy Tempest | Unchanged from Essence direct damage storm. |
10 | Arcing Power | Unchanged from Area of Effect radius added to next ability. |
- Dazzling Array, Fearsome Surge, and Blinding Cloud have had their cooldown timers increased from 5 to 10 minutes.
- Levels 1, 4, and 8 still share a timer
- Levels 3 and 5 still share a timer
- Levels 7 and 9 now share a timer
Champion Levels
- The Damage Ward self-ABS buff has had its value reduced from 5% to 3%.
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- The Fear spells in Ethereal Shriek specialization have been removed and moved to Phantaismal Wail specialization at the same levels and values.
- The Ethereal Shriek specialization body magic resist debuffs have had their values reduced to 10%, 20%, and 30%.
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- The Protection Totem in Darkness specialization now can only affect a maximum of 8 targets.
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- The level 32 spell Amplified Celerity has been moved to level 30 in Augmentation specialization.
- The level 40 spell Pure Celerity has been moved to level 35 in Augmentation specialization.
- The level 30 spell Gods' Vigor has been moved to level 25 in Augmentation specialization.
- The level 40 spell Gods' Potency has been moved to level 35 in Augmentation specialization.
- Healers will need to perform a skill respecialization to see these lower levels.
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- The Gift of Renewal offensive heal proc has had its heal value reduced from 125 to 85. Its proc chance remains unchanged.
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The Way of Magic line of spells in Painworking specialization have had their damage to health conversion values reduced as follows:
- Level 44 - 75% damage dealt converted to health
- Level 34 - 50% damage dealt converted to health
- Level 24 - 25% damage dealt converted to health
- Level 14 - 10% damage dealt converted to health
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Decrepit Form's disease defensive proc chance has been reduced from 100% to 50%
- The disease has had its snare amount set to the standard 15% snare.
- This change also effects the realm rank 5 form's disease and proc chance.
- The disease from the Soultorn pet has had its snare amount set to the standard 15% snare.
- The delves of the Power Absorb line of spells now correctly state that they give 150% of the damage dealt as power instead of 300%.
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- Nature's Madness realm rank 5 ability has had its sever the tether and pet-kill aspects changed to a 30s duration pet scare that continually pulses for the duration of the storm.
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- The timered self-haste buff spells have been removed from the Valewalking specialization.
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- Claw attacks in all 3 specializations have had their power costs increased by 33%.
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- Warlock Cursing specialization direct damage spells have had their damage types changed from Matter to Spirit.
- Warlock Cursing baseline direct damage spells have had their damage types changed from Spirit to Matter.
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- The Wall of Flame realm rank 5 ability has had its hit buffer value increased from 400 to 700 health.
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