1.125C Pendragon Patch Notes
Highlights
- Buggane’s Obelisk is now found on Ellan Vannin permanently!
- Check out the Molvik Dynamic Keep Objective improvements based directly on last week’s playtest feedback!
- Several class adjustments based on your feedback!
World
Currency Exchange Merchant
- Users can now right-click the currency they are planning to purchase to see that currency’s “count” on the mini-delve.
Realm vs Realm
Molvik Dynamic Keep Objectives
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The Siege Workshop objective has been re-worked as follows:
- No longer spawns siege engines on or around Molvik’s keep.
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Now affects the sturdiness/difficulty of Molvik’s keep gates and gatehouse doors as follows:
- When the defending realm owns the Siege Workshop door difficulty will be increased by 100%.
- When attacking realms own the Siege Workshop door difficulty is normal.
- The difficulty of the Siegemaster NPC that gates control of the Siege Workshop objective has been increased slightly.
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The Quarrymaster objective now properly adjusts Molvik’s keep level based on its current level every 3 minutes.
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When the defending realm owns the Quarry objective the keep’s level is incremented from its current level every 3 minutes to a max of level 10.
- This incrementation of level happens regardless of the keep being claimed.
- When the attacking realm owns the Quarry objective the keep’s level is decremented from its current level every 3 minutes to a low of level 1.
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When the defending realm owns the Quarry objective the keep’s level is incremented from its current level every 3 minutes to a max of level 10.
- The difficulty of the Quarrymaster NPC that gates control of the Quarry objective has been increased slightly.
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The Mercenary Camp functions remain the same but the difficulty of the Mercenaries spawned at the keep has been adjusted as follows:
- Their level has been lowered so that they con orange to level 39s instead of red.
- Their aggression radius has been increased to mimic that of standard keep guards.
- The difficulty of the Mercenary Captain NPC that gates control of the Mercenary Camp has been increased slightly.
Battleground Siege Changes
- Keeps in the battlegrounds are now properly flagged as “under siege” when their door or wall health reaches 75% or below.
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All battleground-specific rams have had their base swing speed halved and are also only able to be controlled by 1 character now.
- Please note that to control a ram, users must RIGHT-click or type /control with the ram targeted; double-left-clicking will no longer board rams.
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Rams deployed by Siegemaster NPCs in battlegrounds are no longer owner-exclusive.
- This means when the ram is deployed and the original owner dies or otherwise releases control of the ram, another character in that realm can control it.
- All other battleground siege weapons placed by Siegemaster NPCs remain owner-exclusive.
- Siege weapons can no longer be deployed or moved onto the roof of inner keeps in the Battlegrounds.
Buggane’s Obelisk
- Buggane’s Obelisk now spawns on Ellan Vannin exclusively and does not switch locations.
Class Changes
Realm Abilities
- Thornweed Field users must still remain stationary when firing this ability but its 2s cast time has been removed and it now fires instantly.
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Body Specialization
- The level 45 lifetap Abduct Lifeforce has had its delve reduced from 199 to 184 body damage.
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- Necromancer’s now properly receive the Demon Mana buff (11% secondary magic resistance) when using their Call of Darkness realm rank 5 ability.
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- Runemasters can now train the Static Tempest realm ability.
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Savagery specialization
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Savages can now train the climb walls ability at level 50 Savagery specialization.
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This is a passive ability that is always enabled once specialized.
- This means it does not appear in the training window but will show up in the Savage’s ability list (where realm abilities show) once trained.
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This is a passive ability that is always enabled once specialized.
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Witchcraft specialization
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The Minor Agony, Lesser Agony, and Agony damage-over-time spells are now normal-cast non-secondary spells.
- Their cast times have been sped up from 3.0s to 2.5s.
- This means that these DoTs are no longer modified by a Warlock’s primers.
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