1.121C Pendragon Patch Notes

General

Bug Fixes

  • (Client) Fixed an issue where pre-game mouse move events were not processed correctly.
    • This should fix the issues caused by the mouse cursor ‘clamping’ to the game client when player’s alt-tabbed or minimized the game during start up and clicked on non-game related windows.
  • (Client) Fixed an issue where mouse-look/pan would be sluggish if your mouse cursor was near the edge of the screen.
  • (Client) The mouse cursor will no longer hide briefly during zone load screen transitions or on logout.
    • This should fix the issue where the mouse cursor would slow down if another window was selected during logout/zone.
  • (Client) Fixed an issue with some of the Body/Energy Legendary weapon icons not showing up properly
  • Tooltips should once again show correctly after zoning.
  • Reactive armor procs should once again fire correctly on mobs
  • Fixed a crash involving invalid monster targets

 

Crafting

Alchemy

  • Cloth, Leather and Enamel Dyes have had their skill level requirements adjusted to allow for leveling Alchemy from 1-1000.

 

Siege

  • Removed the Siege Parts from existing Apparatus recipes.
    • Crafting any Siege Weapon recipe will now require the proper amount of materials such as metal and wood, rather than the old Siege Parts.

 

Class Balance

Bug Fixes

  • Tracker’s Alacrity once again shows up in the Ranger’s ability list.
  • The Vampiir’s pet, Night Servant, now has its proper hit point values and won’t be killed with 1 hit.
  • CL resists once again co-exist but do not stack with casted resist buffs from Shaman, Healers, Clerics, Friars, Druids, and Wardens.
    • CL resist buffs will not co-exist with Skald, Paladin, or Bard casted resist buffs (which now work like CL resists but at higher values).
  • Hunter’s Mastery of Stealth works once again.
  • The Great Crescendo instant ability will now function when its user’s weapons are drawn.
  • The Animist ability “Release Clump” will now work with their new pets.
  • The Warlock Doom DoT spell should no longer give players it kills double death stats or the Warlock double deathblow stats.
  • Active pulsing spells should no longer prevent the Assassin’s new Overshadow spell from stealthing targets.

Changes

  • (Pendragon Only) All classes that previously had a forced realm or skill respec given in 1.121 have received them again with the following additions:
    • Enchanter (Skill)
    • Mentalist (Skill)
    • Theurgist (Skill)
    • Hunter (Realm)
    • Scout (Realm)
    • Ranger (Realm)
  • Oil damage has been decreased slightly from its 1.121 values but is still higher than pre 1.121 levels.

Animist

  • The slow-moving bomber has had its movement speed increased to be only slightly slower than normal run speed.
  • The healing shrooms in Creeping specialization now heal grouped allies as well.

 

Archers

  • Mastery of Stealth is now given to Hunters, Rangers, and Scouts for free at the following character levels:
    • Level 10 - Mastery of Stealth 1
    • Level 15 - Mastery of Stealth 2
    • Level 20 - Mastery of Stealth 3
    • Level 25 - Mastery of Stealth 4
    • Level 30 - Mastery of Stealth 5
    • Level 35 - Mastery of Stealth 6
    • Level 40 - Mastery of Stealth 7
    • Level 45 - Mastery of Stealth 8
    • Level 50 - Mastery of Stealth 9
    • Mastery of Stealth is no longer available as a trainable realm ability for Hunters, Rangers, or Scouts.
  • Mastery of Stealth movement speed values have been increased from their 1.121B values as follows:
    • Mastery of Stealth 1 movement speed increased from +2% to +10%
    • Mastery of Stealth 2 movement speed increased from +4% to +13%
    • Mastery of Stealth 3 movement speed increased from +6% to +16%
    • Mastery of Stealth 4 movement speed increased from +8% to +19%
    • Mastery of Stealth 5 movement speed increased from +11% to +22%
    • Mastery of Stealth 6 movement speed increased from +14% to +25%
    • Mastery of Stealth 7 movement speed increased from +17% to +28%
    • Mastery of Stealth 8 movement speed increased from +20% to +31%
    • Mastery of Stealth 9 movement speed increased from +25% to +34%
      • Archers with 50 composite stealth spec and the MOS9 free ability will move at 80% to non-sprint, normal run speed while stealthed.

 

Assassins

  • Lifebane has had its damage reduced from 95 to 88. Soul Rot’s damage remains unchanged at 55.
  • Poison procs will no longer overwrite or prevent the use of other offensive proc buffs from items or other classes.
  • All DoT poisons should show proper messaging when the poison ends.
  • Poison procs will no longer fire when using crossbows or thrown weapons.
    • The Thrown Weapon Battlemaster ML ability will still proc poisons.
    • The Shadowblade’s new Throw-Weapon styles Decapitate and Tomahawk will still proc the new poisons, but their normal, ranged thrown weapons will not.

 

Stealth Detection

  • The introduction of new +detection abilities has changed the overall stealth detection values. As such, we'd like to issue some clarity on how stealth detection will function going forward:
    • Please note that the only real change to detection code involves the Shadow Seek buffs in Assassin stealth specialization factoring in +stealth skill over level 50.
      • From an overall stealth detection standpoint, the values at which classes can see each other have changed across the board but the rest of the detection code remains the same.
  • Assassins at 50 stealth specialization (with Shadow Seek IX) will detect other Assassins with 50 stealth specialization (with Shadow Seek IX) between 325 and 500 in-game units.
    • This value can be influenced by the detected assassin’s +stealth skill over level 50.
      • In other words, +stealth skill over level 50 will increase the ability for an assassin to hide from all stealthers using a stealth detection bonus like Mastery of Stealth, Shadow Seek, or Track; +stealth skill does not give any bonus to detection.
      • A 50+24 stealth specced assassin will be detected at 325 units by other 50 spec assassins using Shadow Seek IX.
      • A 50+11 stealth specced assassin will be detected at 425 units by other 50 spec assassins using Shadow Seek IX.
      • A 50+0 stealth specced assassin will be detected at 500 units by other 50 spec assassins using Shadow Seek IX.
  • Assassins at 50 stealth specialization will detect Archers with composite 50 stealth specialization (and free MOS9) at around 400 in-game units.
    • This detection value is not influenced by +stealth skill over level 50 for either party.
  • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect other Archers at around 725 in-game units.
    • Archers using the level 50 Track ability will detect other Archers at around 1000 in-game units.
  • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect Assassins with 50 stealth specialization between 675 and 750 in-game units.
    • These values are influenced by the detected Assassins +stealth skill over level 50:
      • A 50+24 stealth specced assassin will be detected at 675 units by MOS9 archers with 50 composite stealth spec.
      • A 50+11 stealth specced assassin will be detected at 713 units by MOS9 archers with 50 composite stealth spec.
      • A 50+0 stealth specced assassin will be detected at 750 units by MOS9 archers with 50 composite stealth spec.
  • Archers using the level 50 Archery Track ability will detect Assassins between 950 and 1175 in-game units.
    • These values are influenced by the detected Assassins +stealth skill over level 50:
      • A 50+24 stealth specced assassin will be detected at 950 units by MOS9 archers with 50 composite stealth spec.
      • A 50+11 stealth specced assassin will be detected at 1063 units by MOS9 archers with 50 composite stealth spec.
      • A 50+0 stealth specced assassin will be detected at 1175 units by MOS9 archers with 50 composite stealth spec.
  • All non-assassin and non-archer classes will detect 50 composite stealth spec stealthers at around 125 in-game units.
    • This is the same as on Live currently.
  • All non-assassin and non-archer classes will detect assassins with 50 stealth specialization (with Shadow Seek IX) between 90 and 125 in-game units.
    • A 50+24 stealth specced assassin will be detected at 90 units by all non-assassin and non-archer classes.
    • A 50+11 stealth specced assassin will be detected at 108 units by all non-assassin and non-archer classes.
    • A 50+0 stealth specced assassin will be detected at 125 units by all non-assassin and non-archer classes.

 

Berserker

  • The Sword specialization styles have been changed as follows:
    • Level 29 – Rush – Parry reactionary followup is now a first-in-chain side positional – 21% attack speed debuff effect replaced with a 15s hinder

 

Cabalist

Body Destruction specialization

  • The level 45 lifetap, Abduct Lifeforce, has had its damage increased from 174 to 199.

 

Matter Manipulation specialization

  • A new matter damage PBAoE has been added at the following levels and values:
    • Level 8 – Minor Earth Tremble – 52 damage – 300 radius – 5 power -
    • Level 18 – Earth Tremble – 111 damage – 300 radius – 9 power
    • Level 28 – Major Earth Tremble – 176 damage – 300 radius – 16 power
    • Level 38 – Upheaval – 260 damage – 300 radius – 23 power
    • Level 48 – Earthquake – 325 damage – 300 radius – 31 power
  • Several spells have been consolidated to make room for the new PBAoE. Their values remained unchanged:
    • Level 2 – Lesser Decrepify – Removed.
    • Level 3 – Decrepify – Moved to level 2.
    • Level 4 – Reflect Blow – Removed.
    • Level 6 – Reflect Damage – Moved to level 4.
    • Level 10 – Lesser Contamination – Removed.
    • Level 13 – Contamination – Moved to level 10.
    • Level 16 – Lesser Devolution – Moved to level 14.
    • Level 18 – Punctured Spirit – Moved to level 17.
    • Level 36 – Drill Spirit – Moved to level 34.
    • Level 46 – Lance Spirit – Moved to level 45.
  • The levels of the new AoE matter nuke have changed to the following:
    • Level 6 – Earth Shatter
    • Level 16 – Earth Break
    • Level 26 – Earth Crush
    • Level 36 – Stone Break
    • Level 46 – Stone Shatter

 

Friar

  • Friar’s base Staff specialization weaponskill has been increased to the same value as other melee-hybrids.
  • Friar’s Staff specialization styles have had the following changes made:
    • Level 15 – Double Strike – Frontal Figure Eight positional followup is now a first-in-chain side positional style – the 21% attack speed debuff has been replaced with a 5s stun.
    • Level 21 – Counter Evade – Off evade style – now has a 21% attack speed debuff.
    • Level 25 – Banish – Friar’s Friend side positional followup is now a Double Strike side positional followup – still has PBAOE 175 direct damage (spirit) effect

 

Healer

  • The Quick Cast ability has been removed.
  • The Concentration realm ability has been removed.

 

Hunter

  • The Sword specialization styles have been changed as follows:
    • Level 29 – Rush – Evade reactionary followup is now a first-in-chain side positional – 21% attack speed debuff effect replaced with a 15s hinder

 

Light Tanks

  • Stances will no longer overwrite or prevent the use of other offensive proc buffs from items or other classes.
  • Pet procs from stances can no longer be applied with thrown weapons (Berserkers) or bow attacks.
    • The Thrown Weapon Battlemaster ML ability will still have a chance to proc the pets.

 

Minstrel

  • The single target ablative has had its self-cast restriction removed. RUT increased from 60s to 90s.

 

Ranger

  • Level 21 – Hurricane – Rear positional – keeps rear snare, damage increased
  • Level 50 – Supernova – Hurricane rear positional followup – 34% attack speed debuff replaced with 7s stun, growth rate increased

Runemaster

  • The level 26, 36, and 46 Pulsing Bladeturn spells now only show the highest-level trained version in the spell list.
    • Please note that when training they will not show up in the training window but they will appear in a new “Suppression” line when trained.

 

Savage

  • The Sword specialization styles have been changed as follows:
    • Level 29 – Rush – Parry reactionary followup is now a first-in-chain side positional – 21% attack speed debuff effect replaced with a 15s hinder

 

Shadowblade

  • The Sword specialization styles have been changed as follows:
    • Level 29 – Rush – Evade reactionary followup is now a first-in-chain side positional – 21% attack speed debuff effect replaced with a 15s hinder

 

Shaman

  • Caustic Carapace damage reflect increased from 125% to 150%.
    • There are future plans for this spell effect to be more noticeable to attacking players.

 

Skald

  • The single target ablative has had its self-cast restriction removed. RUT increased from 60s to 90s.

 

Theurgist

  • The level 26, 36, and 46 Pulsing Bladeturn spells now only show the highest-level trained version in the spell list.
    • Please note that when training they will not show up in the training window but they will appear in a new “Earth Magic” line when trained.

 

Valewalker

  • The group ablative now additionally works on the Valewalker. RUT increased from 60s to 90s.

 

Vampiir

  • Summon Night’s Servant power cost reduced from 75% to 70%.

 

Warlock

  • The Doom spell’s frequency has been increased from 2s to 2.5s, resulting in a total of 4 ticks instead of 5.
  • The Doom DoT’s direct damage component that fires when its duration ends will no longer fire when the DoT is purged. It will still fire when the DoT is cured.

 

Warrior

  • Battle Control AoE Grapple changed from affecting enemies to now affect allies. Now Grapples up to 4 friendly allies and pets, protecting them from all damage. Remains 5m RUT, 400 radius around the Warrior. Ignores grapple immunities on allies.

 

full