1.122B Pendragon Test Server Patch Notes #2


Highlights


  • Check out the Supply line changes!
  • Personal RvR missions’ refresh timer has been removed, switch them to your heart’s content!
  • Peruse the many bug fixes and changes based on YOUR feedback to several classes from the original 1.122 notes!

 World


  • The following Otherworldly Helms are now valid choices when completing the Otherworlds Chapter 10 quest:
    • Cloth Otherworldly Mighty Eyes now drop for Albion and Hibernia.
    • Studded Otherworldly Mighty Eyes now drop for Albion (already drop for Midgard).
    • Plate Otherworldly Curative Sunburst now drops for Albion.
      • The above items also have a chance to drop, along with all other Otherworldly loot, from the encounter in the neutral-held Knoc Meayll keep as well as inside the new instance encounter that can be accessed when each realm controls the Knoc Meayll keep!
        • The instance encounter also has a chance to drop Otherworldly Essence potion materials.
      • Because the helms are available in-game as encounter drops and their availability has increased with the addition of the new instance encounter, there will not be a turn-in NPC for those that have already completed the quest and wish to get one of the new versions.

Realm vs Realm


  • Personal RvR missions no longer have a 30-minute timer before they can be changed to another mission.
    • Please note that this will allow players to switch their personal RvR mission regardless of how many enemy kills or other tasks remain, resulting in no reward for the un-completed mission.
  • Supply lines now only reference the actual keep of any required outpost, instead of the keep and all of its towers.
    • For example, if a player is inside Fensalir Faste and wants to teleport to Bledmeer Faste, they must have an intact supply line. In this case, an intact supply line means that Glenlock Faste is controlled by Midgard.
      • With this change, if the Glenlock Faste keep is controlled by Midgard (and all of Bledmeer and Fensalir’s keeps/towers are controlled by Midgard) players can successfully teleport from Fensalir to Bledmeer; regardless of the status of Glenlock’s towers.
    • This means that the actual keeps of Caer Boldiam, Glenlock Faste, or Dun nGed must be captured in order to cut the supply line now.
      • Taking the central keep’s towers will only cut port to and from that specific keep and will no longer affect the supply line.
    • Please note that no changes have been made to normal teleport rules regarding keep and tower control. Realms must still own a keep and all of its towers to be able to port in or from a keep’s portal stone.
  • The Resource Crate spawn mechanics have been changed as follows:
    • There will now always be a total 9 potential spawn locations at each keep instead of that number increasing as the keep levels.
    • Out of the 9 potential spawn locations, a maximum of 5 crates can be spawned at one time.
    • Now, the spawn rate of these 9 potential locations is doubled when a keep hits level 6+ and again when it hits 9+.
      • This change was made to encourage more movement in order to gather the resource crates.
      • Resource crates still only begin spawning on level 3+ keeps and can only be picked up by realms that control the keep.
      • For now, resource crates will still only spawn around the following keeps to keep action around them more condensed:
        • Caer Sursbrooke
        • Caer Erasleigh
        • Hlidskialf Faste
        • Blendrake Faste
        • Dun da Behnn
        • Dun Bolg
      • The Secure the Beachhead realm enemy kill quest on Ellan Vannin and other RvR kill quests should once again properly award credit for RvR kills.
        • They will not award credit for /duel kills.
      • Boat routes to Caer Berkstead, Nottmoor Faste, and Dun Crimthainn are once again available from Dockmasters found in each realm.
        • Dockmasters on Ellan Vannin still only offer trips to the coasts or downriver of enemy realms.

Class Changes

General

  • The proc rate on the Astral Blade of Illusions, Astral Conflagrant Short Sword, Astral Conflagrant Hatchet, and Traitor’s Dagger have been very slightly reduced.
  • The highest version of the base Armor Factor buff from the Camelot Cleric, Jordheim Shaman, and Tir na Nog Druid NPCs has had its delve increased to 125.


Bainshee

Spectral Guard specialization

  • The levels and borders are displayed properly for the single target root.


Bonedancer

General

  • The /s commander command is again functional on all commander pets.
    • The only exception to this is the dread captain in baseline Bone Army, for it is a specialized pet.

Bone Army specialization

  • The new instant single target direct damage spell has had its damage reduced at all levels.
  • Fossil Defender changes:
    • Damage dealt slightly reduced.
    • Defense slightly increased.
  • Fossil Guardian changes:
    • This pet will now only come with a staff.
    • The celerity buff no longer has a duration.
      • This buff is removed when the pet dies or is released.
    • Fossil Healer changes:
      • These pets now heal the Bonedancer once he or she reaches 90% health.
      • The value of the heal has been increased.
      • The health regen buff has been changed. It now heals 75 health every 3 seconds.
      • The health regen buff no longer has a duration.
        • This buff is removed when the pet dies or is released.
      • Fossil Soldier changes:
        • Defense has been slightly reduced.
        • Damage has been slightly increased.
      • Dread Guardian changes:
        • The health regen buff has been increased to 300, up from 5.
          • This works similar to the Necromancer’s regeneration in Decrepit Form.
          • Stacks with fossil healer’s health regen buff.
          • This buff is removed when the pet dies or is released.
        • Now casts a spirit nuke that also reduces the target’s spirit resistances by 40%.
          • The single target lifedrain has been removed.
        • The power regeneration buff has been removed.
        • Instantly buffs itself with its self ABS and AF buffs on summon.
        • Will now heal groupmates, but must be set on passive, as this pet will prioritize doing damage to its enemies.
        • Will now always wield a staff.
        • No longer responds to the /commander command, for this pet is now specialized.
      • Dread Lich changes:
        • This pet will now always use a snare direct damage cold nuke on its target.
          • Damage increased to make the nuke threatening.
          • The single target disease has been removed.
          • The single target damage and resistance debuff has been removed.
          • Snare value increased to 40%, up from 35%.
        • Instantly buffs itself with its self magic damage increase on summon.
        • No longer responds to the /commander command, for this pet is now specialized.

Darkness specialization

  • The power cost of the level 41 direct damage snare, Crystallize Skeleton, has been reduced to 55, down from 66.
  • Bone Revenants and all subsequent spells now summon their phantasms properly.
    • The pet limit has been raised to account for your controlled pets.
    • It is possible to run all phantasm chants. This however would be counterproductive as it would increase power cost and add to your pet count limit, reducing the number of high-level phantasms summoned.
  • The direct damage totems have had their damage greatly increased.
  • Dread Lich changes:
    • This pet will now always use a snare direct damage cold nuke on its target.
      • Damage increased to make the nuke threatening.
      • The single target disease has been removed.
      • The single target damage and resistance debuff has been removed.
      • Snare value increased to 40%, up from 35%.
    • Instantly buffs itself with its self magic damage increase on summon.
    • No longer responds to the /commander command, for this pet is now specialized.

Suppression specialization

  • The duration of the slow effect caused by the slow totem has been reduced to 2 seconds at all levels, down from 5 seconds.
  • The new single target disarm has had its duration reduced as follows:
    • Level 1 – Punish Combatant – Reduced to 1s, down from 3s.
    • Level 11 – Punish Assailant – reduced to 3s, down from 5s.
    • Level 21 – Punish Aggressor– reduced to 5s, down from 7s.
    • Level 31 – Punish Assailant – reduced to 7s, down from 9s.
    • Level 41 – Punish Solider – reduced to 9s, down from 11s.
  • Dread Guardian changes:
    • The health regen buff has been increased to 300, up from 5.
      • This works similar to the Necromancer’s regeneration in Decrepit Form.
      • Stacks with fossil healer’s health regen buff.
      • This buff is removed when the pet dies or is released.
    • Now casts a spirit nuke that also reduces the target’s spirit resistances by 40%.
      • The single target lifedrain has been removed.
    • The power regeneration buff has been removed.
    • Instantly buffs itself with its self ABS and AF buffs on summon.
    • Will now heal groupmates, but must be set on passive, as this pet will prioritize doing damage to its enemies.
    • Will now always wield a staff.
    • No longer responds to the /commander command, for this pet is now specialized.


Cabalist

Spirit Magic baseline

  • Ruby Simulacrum changes:
    • Cast time on its nuke has been reduced to 2.2 seconds, down from 2.5 seconds.
    • Can now be killed by magic damage.
  • Amber Simulacrum changes:
    • This pet is now easier to kill.
    • Can now be killed by magic damage.
  • Sapphire Simulacrum changes:
    • The heal cast by this pet has been reduced in both value and casting speed.
      • The endurance heal on this spell has been removed.
    • The health regeneration buff no longer has a duration.
      • This buff is removed when the pet dies or is released.
    • The simulacrum casts an endurance regeneration spell on its master and groupmates that regenerates 3 endurance.
      • This buff is removed when the pet dies or is released.
    • This pet is now much easier to kill.
  • Emerald Simulacrum changes:
    • The snare by Emerald Sprain has been reduced to 9 seconds, down from 14 seconds.
    • This pet is now much easier to kill.

Spirit Magic specialization

  • The pet sacrifice’s defensive slow proc has had its duration decreased to 5 seconds, down from 12 seconds.


Druid

General

  • Cloak of the Loyal Druid pbaoe root /use ability now fires correctly on enemy targets.
  • Cloak of the Loyal Druid’s Aura of the Grove now correctly lasts 10 minutes.

Nature specialization

  • A single target pet demezz has been added at the following level and value:
    • Level 24 – Morning Sun – 1000 range – 2s cast – 6% power – Removes all mesmerization effects from your pet.


Enchanter

Enchantment baseline

  • Using /s underhill once again brings up pet options. However, this is limited to race changes, as pets are now specialized.
  • Underhill Ally changes:
    • The heal cast by this pet has been reduced in both value and casting speed.
    • This pet’s melee damage has been greatly reduced.
  • Underhill Stalker can now be killed with magic damage.

Enchantment specialization

  • Only one enchantment can be active at any time.
  • The power cost of all enchantments has been increased to 30%, up from 20%.
  • Enchantment of Fire now properly increases melee damage dealt.
  • Enchantment of Mana now properly fires its proc spell.
  • Enchantment of Truth:
    • Stacks with all other enchantments.
    • No longer increases damage dealt.
    • Duration reduced to 15 seconds, down from 30 seconds.
  • Enchantment of Zeal:
    • Stacks with all other enchantments.
    • Duration increased to 30 seconds, up from 20 seconds.
    • Reuse reduced to 5 minutes, down from 10 minutes.
    • Casting time increased to 10 seconds, up from 2.3 seconds.


Necromancer

General

  • Spirit Form is essentially a chant, and will drop on pets should the Necromancer become stunned or mezzed for too long. It will also drop if the pet is out of range of their master. It will immediately reactive after meeting the correct requirements.
  • NOTE: The Realm Rank 5, Call of Darkness, is designed to NOT place the Necromancer automatically back into a form once the ability ends.
  • The power cost on all forms has been reduced to 20%, down from 25%.
  • The Necromancer King’s Gear has had its procs and use abilities adjusted to be in line with other classes.
  • A new ability has been added to the Necromancer’s Abilities list
    • Revert Form – Instant cast – 2s reuse – Reverts back to normal form. Shares reuse with all other forms.

Deathsight baseline

  • The duration of the slow effect caused by the ground slow spells have been reduced to 2 seconds at all levels, down from 4 seconds.

Death Servant baseline

  • Dead Flesh Living heal-over-time now properly has a cooldown.
  • The Soultorn pet is now killable with magic damage.
  • The Plated fiend pet is now killable with magic damage.
  • Priest of Arawn pet changes:
    • The heal cast by this pet has been reduced in both value and casting speed.
    • The heal is no longer an omni heal. It is now a normal heal which will cause the pet to gain aggro from mobs.
    • This pet is now much easier to kill.
    • This pet’s melee damage has been greatly reduced.
    • NOTE: that the Spirit Form version of this pet remains unchanged.

Death Servant specialization

  • Self bladeturn added at spec level 23.
  • The single target damage and snare nuke has had its cast time increased to 2.8s at all levels.
  • The bolt spell has changed as follows:
    • Damage type changed to spirit, was previously essence.
    • Reuse timer reduced to 15 seconds, down from 20 seconds.

Painworking baseline

  • The direct damage ‘ground’ spells have had their damage greatly increased.

Painworking specialization

  • We’re aware of a bug causing the style Arctic Death (previously Return Death) to not show up in the Painworking style list. To get this ability back in your Painworking style list, players will need to relog or zone until a fix is implemented for this issue.
  • The damage from Icy Cleave’s cold AoE has increased slightly to 55, up from 12.
  • Villainous Strike has changed as follows:
    • Endurance cost reduced to Medium.
    • Damage increased to Medium.
    • Now has a Low Hit Bonus.
  • Villainous Swipe has been removed and a new style put in its place:
    • Level 3 – Chilling Touch – High Endurance – Medium Damage – No Hit Bonus – Medium Defensive Penalty – Grants the Necromancer a 5% chance to evade attacks for 10 seconds.


Ranger

  • The Realm Rank 5 once again stuns a non-charged target and provides the Ranger with speed.


Savage

Savagery specialization

  • All self buffs now apply their health cost when the abilities are fired, rather than when their duration has ended.
    • This cost is now total health percent instead of base health percent.
  • The self melee resistance buffs have changed as follows:
    • All levels have had their health costs increased to 10%.
  • The self haste buff has changed as follows:
    • All levels have had their health cost increased to 5%.
  • The self parry buff has changed as follows:
    • All levels have had their health cost increased to 5%.
  • The self evasion buff has changed as follows:
    • All levels have had their health cost increased to 5%.
    • Frenzy Stance will no longer proc Einherjar weapons while this buff is active.
  • The self melee damage increase buff has changed as follows:
    • All levels have had their health cost increased to 10%.
    • Frenzy Stance will no longer proc Einherjar weapons while this buff is active.

Spiritmaster

Summoning baseline

  • The self-bladeturn buff once again appears in the spell list at level 19.
  • Spirit Warrior changes:
    • Intercept chance increased to 75%, up from 60%.
    • Now styles correctly.
  • Spirit Runemaster changes:
    • The direct damage spell has changed to Cold damage (was Spirit).
    • Now debuffs the target’s cold resistances.
    • The range of the nuke has been reduced to 1500, down from 1750.
  • Spirit Shaman changes:
    • The heal cast by this pet has been reduced in both value and casting speed.
    • The root and disease cast by this pet has been reduced in casting speed.
    • This pet is now easier to kill.
  • Spirit Valkyrie changes:
    • The heal cast by this pet has been reduced in both value and casting speed.
    • The damage dealt by this pet has been slightly reduced.
    • This pet is now much easier to kill.

Summoning specialization

  • The PBAoE Slow has changed as follows:
    • All levels have had their radius reduced to 400, down from 750.
    • All levels have had their duration reduced to 15 seconds, down from 30 seconds.
  • The level 20 and level 40 resurrection spells now appear in the spell list correctly.


Vampiir

  • The Cloak of the Loyal Vampiir has had its powerdrain offensive proc-buff proc-rate increased to 20%.


General Bug Fixes

  • Class Loyal cloaks require the cloak to be level 5 to be used. Previously, the level 5 ability could be used at cloak level 1 on certain cloaks.

 

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