1.121B Pendragon Patch Notes
World
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(Pendragon Only) The Testermatic NPCs found in the capital cities have been given new functionality:
- (Pendragon Only) Testermatic NPCs will now give players 100 Blood Seals when asked.
- (Pendragon Only) Testermatic NPCs can now reset player ability and item cooldowns when asked.
- (Pendragon Only) Testermatic NPCs have been added to each realm’s Portal keep courtyard.
Class Balance
Bug Fixes
- Crash bug fixed involving mobs with damage shield and ablative self-buffs.
- Ground-targeted spells should once again fire correctly. This should fix Animist pets and Spymaster ML3 ability Decoy.
- Animist bomber spells once again path to their targets correctly.
- Defensive procs should fire on the correct target now.
- Siege weapons should function properly again.
- Supremacy potions will once again fire correctly on characters with existing concentration buffs.
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Spells like Agony Transmission should only hit players once instead of twice now.
- Certain spells that were hitting monsters twice, now only hit once.
- Spell-queuing system messages once again appear in the combat window.
- Blademasters can once again perform their Supernova style after their Hurricane rear style in Celtic Dual is successfully landed.
- Assassins can no longer perform their Critical Strikes styles, Rib Separation and Ripper, if their pre-requisite styles were not successfully landed.
- The free Charge V realm ability given to Light Tanks should no longer be able to be removed by respeccing ones RAs. It should also retain its Charge V value after zoning or reclogging.
- Thane abilities should once again be functioning properly.
- Cleric, Druid, and Shaman Spirit Shell abilities can now be used on targets with weapons drawn.
- Reaver and Cabalist instant energy debuffs display proper messaging.
- Eldritch and Valewalker instant spirit debuffs display proper messaging.
Changes
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Convoker ML2 Prescience Node now has a 2s cast time, 5 minute RUT, and 5 minute duration.
- Prescience Node no longer casts via ground-target but instead casts on the caster’s location.
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Animist’s have had the following new spells changed as follows:
- Arboreal Path specialization ability, Bulging Spirit, has had its damage reduced to 449.
- Creeping Path specialization ability, Shroom of Life, has had its duration reduced to 10s.
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Druid’s new Nature Specialization pet has had the following changes made to it:
- Level 42 – Call Nature Sage – Now has rabies and applies it at a higher chance than other nature pets, a 1% chance to evade attacks, a slight offensive and defensive bonus, and a 2% chance to double attack. The sage also has all of the proccing abilities of each baseline pet family (bleed, armor wither, bladeturn).
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Archers:
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Mastery of Stealth RA has had the following changes made to it:
- Mastery of Stealth 1 movement speed reduced from +10% to +2%
- Mastery of Stealth 2 movement speed reduced from +15% to +4%
- Mastery of Stealth 3 movement speed reduced from +20% to +6%
- Mastery of Stealth 4 movement speed reduced from +25% to +8%
- Mastery of Stealth 5 movement speed reduced from +30% to +11%
- Mastery of Stealth 6 movement speed reduced from +35% to +14%
- Mastery of Stealth 7 movement speed reduced from +40% to +17%
- Mastery of Stealth 8 movement speed reduced from +45% to +20%
- Mastery of Stealth 9 movement speed reduced from +50% to +25%
- Its detection distances have not changed.
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The new Archery ability, Track, can still only be used while stationary and stealthed but Archers can now attack while using it.
- The Track ability now pulses for 2s every 1.9s, and lasts a total of 30s.
- Moving will cause the ability to cease pulsing and drop from the archer; attacking or unstealthing will cause
- The ability now has an overall RUT of 30s.
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Critical Shots have had their damage increased as follows:
- Critical Shot 1 damage increased from 14 to 16.8
- Critical Shot 2 damage increased from 48 to 57.6
- Critical Shot 3 damage increased from 86 to 103.2
- Critical Shot 4 damage increased from 123 to 147.6
- Critical Shot 5 damage increased from 160 to 192
- Critical Shot 6 damage increased from 199 to 238.8
- Critical Shot 7 damage increased from 236 to 283.2
- Critical Shot 8 damage increased from 274 to 328.6
- Critical Shot 9 damage increased from 293 to 351.6
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Power Shots have had their cooldowns reduced from 30s to 20s, cast times increased from 4.5s to 3.5s, and their damage increased as follows:
- Power Shot 1 damage increased from 14 to 16.8
- Power Shot 2 damage increased from 48 to 57.6
- Power Shot 3 damage increased from 86 to 103.2
- Power Shot 4 damage increased from 123 to 147.6
- Power Shot 5 damage increased from 160 to 192
- Power Shot 6 damage increased from 199 to 238.8
- Power Shot 7 damage increased from 236 to 283.2
- Power Shot 8 damage increased from 274 to 328.6
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Bola (root) and Patella (snare) shots are now on separate RUTs
- Patella shots have had their RUTs reduced from 20s to 15s
- Standard Shots have had their cast times reduced from 4.7 to 4.0s
- Elemental Shots have had their cast times reduced from 5.5s to 5.0s
- Long Shot cast speed reduction effects should no longer fire if the shot is blocked or misses.
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Mastery of Stealth RA has had the following changes made to it:
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Assassin Envenom Damage-over-Time poisons have had their damage values adjusted as follows:
- Level 50 – Lifebane damage lowered to 94/tick, Soul Rot 55/tick
- Level 45 – Insidious Lethal Rot (second DoT) – Lowered to 48 damage/tick.
- Level 40 – Greater Lethal Rot (second DoT) – Lowered to 39 damage/tick.
- Level 35 – Major Lethal Rot (second DoT) – Lowered to 30 damage/tick.
- Level 30 – Lesser Lethal Rot (second DoT) – Lowered to 22 damage/tick.
- Level 25 – Minor Lethal Rot (second DoT) – Lowered to 14 damage/tick.
- Assassin ML9 Spymaster ability Essence Blades has had its duration reduced from 30s to 10s and RUT increased from 5 minutes to 10 minutes.
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Assasins now get Vanish 3 instead of Vanish 1 at 49 stealth specialization.
- Vanish’s RUT is now 5 minutes instead of 15.
- Vanish’s disarm duration is now 15s to be in-line with the silence duration.
- Players will need to respec their Stealth specialization in order to see this change.
- Perforate Artery has had its growth rate reduced very slightly.
- Rib Separation has had its stun duration increased from 6s to 7s.
- Light Tanks will no longer receive the climb-wall ability.
- Shadowblade Decapitate Throw Weapon style has had its damage reduced from very high to medium.
- Shadowblade Tomahawk Throw Weapon style has had its damage reduced from medium to very low.
- Shaman comprehension acuity buffs now delve for 62 instead of 65 at the high-end.
- Shaman damage-shield short duration buff, Caustic Carapace, has had its reflected damage reduced from 200% to 125% of damage done.
- Vampiir’s Dementia Specialization ability, Summon Night’s Servant, has had its power cost increased from 60% to 75% base power.
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The level 1 instant Valewalker damage-over-time has been removed and replaced with a level 1 direct damage spell:
- Level 1 – Nature’s Nausea – Instant Cast – 30s RUT – 1500 range – 2 power – 22 matter damage.
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Warlock Witchcraft Damage-over-Times have had their frequencies adjusted as follows:
- Dread DoTs – 2s frequency decreased to 5s frequency
- Anguish DoTs – 2s frequency decreased to 4s frequency
- Agony DoTs – 2s frequency decreased to 3s frequency
- Warrior PBAoE grapple now only affects 4 targets instead of 8 and prevents the grappled targets from being hit with spells and melee instead of only melee as before.
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