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Bonds of Ice

Posted by Development | 2017 Mar 09 15:19 -0500 GMT

Ice, snow, frost. Blood, war, honor. These are the minerals from which Northmen are forged. We are men made of stone. Should the fiercest foe stand before us…it matters not.

Our frostbitten axes and iron hammers will conquer any enemy. We have proven ourselves. Gjalpinulva. A dragon. What a beauty she was. Some may remember those times as dark and filled with death. No – Midgard was never more alive. The mead-halls were filled with Warriors! Skalds sang of her frozen glare! Warrior after Warrior marched into Malmohus, ready to be welcomed by the gates of Valhalla! But Gjalpinulva had a death sentence. Midgard made sure of that.

It may be odd, this tale coming from me. I was not one of those men. But I am now. It is in times like these when all of Midgard must band together. Here, you are a Northman if you’ve proven yourself in battle. Even if you were foes the night before. Battle? A simple task for those of my kind. But for what is coming – we cannot afford to stand apart.

In the depths of Midgard, ancient relics yet lie dormant. I have seen them. They are here. And their power is fearsome. The race to hold that power will begin soon. The realm will be tested, and not only against itself, but by a foe whose power approaches Odin's. Were these weapons ever meant to be held by our hands? No – but we will need them. All of them.

I write this from the deepest depths of Midgard. That some might read this gives faint hope. We must act decisively –  and soon. The dragons, the Catacombs, the Drakulv, the relics, the Glashtin – Midgard. We are all intertwined. We are all the North. And when this darkness comes, our bonds will be tested like never before.

Dark Destiny

Posted by Development | 2017 Mar 08 07:59 -0500 GMT

The Veil. It is endless. It is the end of all things. An orange expanse of nothing, yet…everything. We are all the Veil. We start as the Veil, and we will end as the Veil. I have learned as much by now...

Those who can harness it are deemed gods. But there are no gods here. No, just…. life. Life like you and I back home. Kings, queens, magi, slaves, beasts, and dragons. They are all here. Yes – dragons. And so it seems, after all, that we do indeed share something with those mighty terrors. We are not bound to reality. We are all the Veil. Alas, I am getting ahead of myself. Allow me to start at the beginning.

Years ago, I was among the many cadets, vagrants, and now heroes looking to make a name for myself during the Dragon Campaign. Cuuldurach, who we came to know as the Glimmer King, had been a menace to Hibernia for decades, and it was time to stop his reign of fear. Some of you men and women may recall the hardships the Glimmer King bestowed upon us. Sheeroe Hills was twisted from lush, green forests to the dark, raging skies of today. The Dark Elves, the Veil, Darkspire - not a thought then. Not even an existence. Now look at what it has all become.

Yes, we struck down Cuuldurach. Hibernia rejoiced, and deservingly so. The reclamation of Sheeroe Hills did not come without its toll. Many of us were lost during that campaign. But it was not over. The Glimmer, those mystical creatures, still lingered among the hills. How could we exterminate them all? The dragon eggs – was the spawn of the Glimmer King himself out there? It is here, at this point, where a new chapter begins – not the epilogue we had once assumed. If only we had known it then, we could have prevented what is coming. There is no stopping it now.

They are a curse. Beings so powerful, yet so evil. If their hearts were pure, what instead would our realm be? They plant their evil seed in the darkest depths of the hearts of men. The seed grows, and before long, that evil blooms. And it spreads, like the glimmer plague did once before.

Those seeds? The dragon eggs. Imagine – an egg of the Glimmer King at your feet. A source of endless power. What choice do you make? Do you take your hammer and end its evil? Do you take it back to the Veil from whence it came? Surely that answer is simple now after what I have seen.


Or is it? With power like that, is good possible? Or is an inevitable evil tied to these beasts?

A Matter of the Heart

Posted by John Thornhill | 2017 Feb 13 12:14 -0500 GMT
Love is in the air as we celebrate the return of our Valentine's Day event!
 
This event will run from Monday, February 13th through Friday, February 17th and brings the following quests: 


 
  • A Matter of the Heart: This quest will give players of all realms the chance find the imp, Russel, located mainland side of Castle Sauvage/Druim Ligen/Svasud Faste. He's ready to offer some interesting tasks from the local imp's union in return for a Lawn Cupid trophy, experience and coin. Don't forget to speak to Lady Payne and earn your ROG Valentine's Ring or Bracer too!
  • Keeping Company: This quest will be offered to characters level 45 and above and will have a unique challenge for players in Albion, Midgard and Hibernia.  As a reward, players will receive a Tiny Compatriot Crate, experience and coin. Visit Lailen in Jordheim, Pondar Cully in Camelot, and Harris MacCullogh in Tir na Nog to start the quest.
  • Valentine's Traditions: These quests will offer three old style quests which were part of the original Dark Age of Camelot Valentine's Day content. Players will be able to complete the quest up to eight times, which is based on the number of times the original quest has been issued online.  Players will be rewarded with a Hearts Cloak, Heart-Shaped Box, experience and coin. Visit  Rumdor in Mag Mell, Hrolf in Mularn, or Sir Prescott in Camelot Hills to start the quest.

MLK Day Weekend RvR Bonuses

Posted by John Thornhill | 2017 Jan 13 16:04 -0500 GMT
In celebration of Martin Luther King Jr.'s day, the following bonuses are now up for you! Happy long-weekend, folks!

Bonuses
 
On Ywain:
  • 100% bonus to RP gain in all NF zones (including the Labyrinth)
  • 100% bonus to RP gain in all battlegrounds
  • 100% bonus to normal XP gain in all classic and shrouded isles zones and dungeons
  • 50% bonus to normal BP in all NF zones
  • 50% bonus to normal BP in all battlegrounds
On Gaheris:
  • 100% bonus to normal XP gain in all classic and shrouded isles zones and dungeons
  • 100% bonus to normal BP gain in the capital cities
  • 100% bonus to normal RP gain in the capital cities
In each Capital City:
  • 40% Bonus to Crafting Speed
  • 20% Bonus to Crafting Skill Gain
In all Housing Zones:
  • 40% Bonus to Crafting Speed
  • 20% Bonus to Crafting Skill Gain
These bonuses will end on Tuesday, January 17th, 2017.

1.122B Hot Fix

Posted by John Thornhill | 2016 Dec 07 19:34 -0500 GMT
We've been very happy with the action and response to patch 1.122B thus far! The dynamic underpopulation bonuses, tower layout and portal keep changes have been very well received and we're loving all the awesome feedback on the pet-class changes!

Below you'll find some quick adjustments and general bug fixes. Thanks again for the feedback and we'll see you in the frontiers!

Realm vs Realm


  • The siege tower hookpoint on the northeast corner of Dun Crimthainn should now be visible when shift+right-clicking on the keep and showing the hookpoints.
    • Please note that if you're currently logged in, you will need to logout and run the patcher before this change takes effect.
  • The siege tent at Nottmoor Watchtower will now spawn correctly.
  • The teleporter NPCs at each strength relic town no longer give incorrect information about the length of the portal timer. All portal ceremonies are 60s so long as the safe port supply line is open.


Class Balance

General

  • Several icons have had their widgets, borders, and icons adjusted and fixed.
    • Please note that if you're currently logged in, you will need to logout and run the patcher before these changes takes effect.

Bonedancer

  • Bonedancer “Totem” have been changed as follows:
    • Only one totem spawns at the target location, but effects are still radius based.
    • Totem effects now trigger as soon as the totem is cast, and continues to subsequently pulse as normal.

Druid

  • Cloak of the Loyal Druid has had its disease cure rate reduced to every 15 seconds, down from every 30 seconds.

Enchanter

  • The “Enchantment of …” spells now properly overwrite themselves on groupmates.
  • The Underhill Ally’s health regeneration buff has been removed.
    • This conflicted with the Bard’s heal song. The melee resistance buffs from the ally and its healing capability offer enough utility without needing to increase the regen buff’s value.
  • The level 48 PBAoE spell now does its correct damage.
  • The Loyal Enchanter class cloak /use add-radius ability now properly affects the group.
  • The Enchantment of Mana ability should properly function for all classes now.
Necromancer
 
  • The Revert Form ability now correctly shows up in the abilities list.
  • Necromancer ‘Ground’ abilities have changed as follows:
    • Only one ground storm spawns at the target location, but effects are still radius based.
    • Ground effects now trigger as soon as the ground is cast, and continues to subsequently pulse as normal.
  • Chthonic Form changes:
    • Now properly grants its parry and weaponskill buffs at all levels.
    • Now properly releases summoned pets at all levels.
  • Decrepit Form’s health regeneration has been scaled throughout level progression. The level 50 regeneration remains unchanged.
    • This will lower regen rates throughout the lower levels, mainly to balance out the previously very high regeneration rate in battlegrounds.
  • Power Lock now correctly stuns the Necromancer while grappling and draining its target’s power.
    • You cannot purge this stun, and it does not provide an immunity.
Paladin
 
  • The first tick of the Selfless Devotion RR5 now correctly fires.


Happy Thanksgiving and Bonuses

Posted by John Thornhill | 2016 Nov 23 12:01 -0500 GMT

Wishing everyone a very Happy Thanksgiving from all of us at Broadsword!

To celebrate the holiday, please enjoy the following bonuses from today until the morning of Monday, November 28th:

  • On Ywain, there will be a rotating +125% Realm Point bonus in the zone of Pennine Mountains, Jamtland Mountains, OR Breifine. This bonus will rotate among these 3 zones every 4 hours, with 1 zone having the bonus at a time. When the bonus is disabled, the zones will be set back to the current amount of +50% RPs.
    • Keep an eye out for the broadcast messages mentioning which zone currently has the bonuses when in the frontier region!
  • On Gaheris, all three capital city regions have been given a +125% Realm Point bonus.

Enjoy!

King's RvR Tournament Ends

Posted by John Thornhill | 2016 Nov 01 00:20 -0400 GMT

Another epic King's RvR Tournament has come to an end! 

The final, official leaderboards will be up later this week after our investigations to ensure a clean tournament are complete. Any participants found cheating will be removed from tonight's leaderboards and disqualifed from winning the rewards.

Remember, realm winners of each category will receive a statue made out of their character's likeness in their realm's capital city!



 

Additionally, all characters who ended up in the top 10 per realm, in each category will be receiving a 15th Anniversary Poster (can only win 1 per person). Once the final, official leaderboards have been announced later this week, players who won a poster will be contacted via email requesting the address they would like the posters shipped to.

If you're currently in or near the top 10 in any category, please be sure to update your email addresses on those accounts so you don't miss the notification email from us!

RvR Tournament and 15th Anniversary Celebration Begins!

Posted by John Thornhill | 2016 Oct 01 00:25 -0400 GMT
Happy Anniversary to all and as huge thank you we are happy to announce the beginning of the month-long RvR tournament as well as the return of the Traveling merchants and 100% realm-point bonuses for the ENTIRE month! 

King's RvR Tournament 

The tournament has begun! 

Check out the details and leaderboards on the main tournament page and become a hero to your realm forever!


 
Traveling Merchants

The traveling merchants have returned to their usual spots and are offering their excellent selection of wares to any and all! You might just find some Otherworldly items for sale...

Visit the following locations to stock up on the goods:
Albion: Outside Castle Sauvage
Midgard: Outside Svasud Faste
Hibernia: Outside Druim LIgen

Bonuses
 
On Ywain:
  • 100% bonus to RP gain in all NF zones (including the Labyrinth)
  • 100% bonus to RP gain in all battlegrounds
  • 100% bonus to normal XP gain in all classic and shrouded isles zones and dungeons
  • 50% bonus to normal BP in all NF zones
  • 50% bonus to normal BP in all battlegrounds
On Gaheris:
  • 100% bonus to normal XP gain in all classic and shrouded isles zones and dungeons
  • 100% bonus to normal BP gain in the capital cities
  • 100% bonus to normal RP gain in the capital cities
In each Capital City:
  • 40% Bonus to Crafting Speed
  • 20% Bonus to Crafting Skill Gain
In all Housing Zones:
  • 40% Bonus to Crafting Speed
  • 20% Bonus to Crafting Skill Gain


Happy Hunting!
 

15th Anniversary Come Back to Camelot Campaign

Posted by Community | 2016 Sep 29 17:44 -0400 GMT
We are pleased to announce the 15th Anniversary Celebration details, including 30 FREE days with the Come Back to Camelot campaign!

With new King's gear, returning player rewards, King's RvR tournament, traveling merchants, bonuses, and so much more, there is tons going on this anniversary month that you won't want to miss! Look out for more events and rewards throughout the month. Details on our anniversary rewards will be announced on DAoC's actual birthday, October 10th!

Check out the full details, including info on the new streamlined Otherworlds and Darkness Falls content, by clicking the image below!



 

Celebrating Midsummer

Posted by John Thornhill | 2016 Aug 03 16:34 -0400 GMT
The Spirit of War returns! Enjoy our celebration of Midsummer starting today through Monday, August 15th!

  • Earn the Midsummer's Medal of Valor by proving yourself to the Spirit of War!
    • Earned the necklace last year? Don't worry, you can get it again this year!
  • Simply locate the Spirit of War at Caer Benowyc, Bledmeer Faste, Dun Crauchon, or traversing over Ellan Vannin and you will receive the Righteous Vengence! (Albion), Mark for Slaughter! (Midgard), or Complete Annihilation! (Hibernia) quest.
    • This quest is repeatable and will auto-complete but you'll have to return to the Spirit of War to get it again!
    • Please make sure your pending quest list has room!
    • Complete the quest 10 times to earn the Recognition of Valor quest and receive your Medal of Valor!
    • Earn bonus Realm and Bounty points for each completion of the quest!

 

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