Class Library: Mentalist

MENTALIST
 

Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism.

Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells.

SPELLS

WAY OF THE SUN

  Damage
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Gleam Ray
Enemy
2.6s/0/0s
1500 range
5 damage (Heat)
2
2
Gleam Streak
Enemy
2.6s/0/0s
1500 range
9 damage (Heat)
2
3
Gleam Blast
Enemy
2.6s/0/0s
1500 range
13 damage (Heat)
3
6
Moon Ray
Enemy
2.6s/0/0s
1500 range
25 damage (Heat)
4
9
Moon Streak
Enemy
2.6s/0/0s
1500 range
37 damage (Heat)
6
13
Moon Blast
Enemy
2.6s/0/0s
1500 range
49 damage (Heat)
8
17
Sun Ray
Enemy
2.6s/0/0s
1500 range
64 damage (Heat)
10
24
Sun Streak
Enemy
2.6s/0/0s
1500 range
88 damage (Heat)
15
33
Sun Blast
Enemy
2.6s/0/0s
1500 range
120 damage (Heat)
21
41
Aurora Ray
Enemy
2.6s/0/0s
1500 range
148 damage (Heat)
26
50
Aurora Blast
Enemy
2.6s/0/0s
1500 range
179 damage (Heat)
33
 
  Stun
  Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
5
Prismatic Flare
Enemy
2.5s/3 seconds/0s
1500 range
Stunned (Heat)
4
15
Prismatic Flash
Enemy
2.5s/5 seconds/0s
1500 range
Stunned (Heat)
9
26
Prismatic Shimmer
Enemy
2.5s/6 seconds/0s
1500 range
Stunned (Heat)
16
36
Prismatic Sheen
Enemy
2.5s/8 seconds/0s
1500 range
Stunned (Heat)
23
46
Prismatic Strobe
Enemy
2.5s/9 seconds/0s
1500 range
Stunned (Heat)
30
 

 

ILLUSIONS

  Damage
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Twinkling Visions
Enemy
2.8s/0/0s
1500 range
5 damage (Heat)
2
5
Sparkling Visions
Enemy
2.8s/0/0s
1500 range
26 damage (Heat)
4
8
Shimmering Visions
Enemy
2.8s/0/0s
1500 range
41 damage (Heat)
5
12
Glimmering Visions
Enemy
2.8s/0/0s
1500 range
56 damage (Heat)
8
16
Scintillating Visions
Enemy
2.8s/0/0s
1500 range
77 damage (Heat)
10
22
Glittering Visions
Enemy
2.8s/0/0s
1500 range
102 damage (Heat)
13
28
Radiant Visions
Enemy
2.8s/0/0s
1500 range
133 damage (Heat)
17
35
Bedazzling Visions
Enemy
2.8s/0/0s
1500 range
163 damage (Heat)
22
45
Coruscating Visions
Enemy
2.8s/0/0s
1500 range
209 damage (Heat)
29
 
  Damage (AOE)
  Target takes damage. Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
3
Deluge of Illusion
Enemy
3.0s/0/0s
1500/350
12 damage (Heat)
3
7
Flood of Illusion
Enemy
3.0s/0/0s
1500/350
28 damage (Heat)
5
13
Sea of Illusion
Enemy
3.0s/0/0s
1500/350
48 damage (Heat)
8
19
Rush of Illusion
Enemy
3.0s/0/0s
1500/350
72 damage (Heat)
12
26
Flux of Illusion
Enemy
3.0s/0/0s
1500/350
95 damage (Heat)
16
34
Inundation of Illusion
Enemy
3.0s/0/0s
1500/350
123 damage (Heat)
21
44
Cataclysm of Illusion
Enemy
3.0s/0/0s
1500/350
158 damage (Heat)
28
 
  Charm (Song)
  Compels creature to fight and die for the caster. This spell has a chance (based on the caster's specialization versus the creature's level) of breaking each "tick". The level of the creature charmed is 70%-110% of the caster's level (based on the caster's specialization). Only one song can be sung at a time.   
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
4
Illusory Enemy
Enemy
3.0s/10 seconds/ pulse/0s
2000 range
Can only charm Humanoid monsters
0 & 1 per pulse
10
Fabricated Enemy
Enemy
3.0s/10 seconds/ pulse/0s
2000 range
Can only charm Humanoid or Animal monsters
0 & 2 per pulse
17
Imaginary Enemy
Enemy
3.0s/10 seconds/ pulse/0s
2000 range
Can only charm Humanoid, Animal, or Insect monsters
0 & 3 per pulse
25
Phantom Enemy
Enemy
3.0s/10 seconds/ pulse/0s
2000 range
Can only charm Humanoid, Animal, Insect, or Magical monsters
0 & 4 per pulse
33
Ghostly Enemy
Enemy
3.0s/10 seconds/ pulse/0s
2000 range
Can only charm Humanoid, Animal, Insect, Magical, or Undead monsters
0 & 5 per pulse
42
Dream Enemy
Enemy
3.0s/10 seconds/ pulse/0s
2000 range
Can charm all monsters
0 & 7 per pulse
 
  Charm
  Compels creature to fight and die for the caster. Depending on the level of the spell, only certain types of creatures may be charmed.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
11
Phantom Adversary
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1000 range
Can charm monsters up to 100% of caster's level, Max Level: 26
25%
20
Ghostly Adversary
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1000 range
Can charm monsters up to 100% of caster's level, Max Level: 40
25%
32
Dream Adversary
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1000 range
Can charm monsters up to 100% of caster's level, Max Level: 50
25%
 

 

WAY OF THE MOON

  Absorb
  Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
30
Ward of Power
Self
3.0s/20 minutes/0s
 
5 abs
19
41
Barrier of Power
Self
3.0s/20 minutes/0s
 
10 abs
26
 
  Shield (AF)
  Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Lesser Powerward
Self
3.0s/20 minutes/0s
 
13 af
2
3
Powerward
Self
3.0s/20 minutes/0s
 
22 af
3
5
Lesser Powerbarrier
Self
3.0s/20 minutes/0s
 
32 af
4
9
Powerbarrier
Self
3.0s/20 minutes/0s
 
51 af
6
13
Lesser Powerfield
Self
3.0s/20 minutes/0s
 
71 af
8
18
Powerfield
Self
3.0s/20 minutes/0s
 
95 af
11
24
Powershield
Self
3.0s/20 minutes/0s
 
124 af
15
31
Greater Powershield
Self
3.0s/20 minutes/0s
 
158 af
19
40
Greater Powerguard
Self
3.0s/20 minutes/0s
 
201 af
25
50
Supreme Powerguard
Self
3.0s/20 minutes/0s
 
250 af
33
 
  Bladeturn
  A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
19
Barrier of Negation
Self
4.0s/20 minutes/0s
 
Bladeturn
8%
 
  Damage Shield
  Anyone that hits the target with a melee attack is damaged by this protective shield.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
2
Aura of Turning
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 0.8 DPS
2
4
Greater Aura of Turning
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 1.0 DPS
3
8
Aura of Redirection
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 1.3 DPS
5
14
Greater Aura of Redirection
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 1.9 DPS
9
22
Aura of Reflection
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 2.6 DPS
13
33
Greater Aura of Reflection
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 3.6 DPS
21
44
Aura of Global Feedback
Friend
4.0s/10 minutes/0s
1000 range
Bonus: 4.6 DPS
28
 

 

HOLISM

  Damage over Time
  Inflicts damage to the target repeatedly over a given time period.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Minor Mind Fade
Enemy
3.0s/12 seconds/0s
1500 range
2 dmg/pulse (Energy)
2
5
Lesser Mind Fade
Enemy
3.0s/12 seconds/0s
1500 range
9 dmg/pulse (Energy)
4
8
Mind Fade
Enemy
3.0s/12 seconds/0s
1500 range
15 dmg/pulse (Energy)
5
11
Lesser Mind Dissolution
Enemy
3.0s/12 seconds/0s
1500 range
19 dmg/pulse (Energy)
7
15
Mind Dissolution
Enemy
3.0s/12 seconds/0s
1500 range
27 dmg/pulse (Energy)
9
20
Greater Mind Dissolution
Enemy
3.0s/12 seconds/0s
1500 range
35 dmg/pulse (Energy)
12
25
Lesser Mind Melt
Enemy
3.0s/12 seconds/0s
1500 range
45 dmg/pulse (Energy)
15
30
Mind Melt
Enemy
3.0s/12 seconds/0s
1500 range
53 dmg/pulse (Energy)
19
35
Greater Mind Melt
Enemy
3.0s/12 seconds/0s
1500 range
63 dmg/pulse (Energy)
22
41
Mind Annihilation
Enemy
3.0s/12 seconds/0s
1500 range
73 dmg/pulse (Energy)
26
48
Complete Mind Annihilation
Enemy
3.0s/12 seconds/0s
1500 range
87 dmg/pulse (Energy)
31
 
  Damage over Time (AOE)
  Inflicts damage to the target repeatedly over a given time period. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
17
Shroud of Madness
Enemy
3.0s/12 seconds/0s
1500/350
31 dmg/pulse (Energy)
16
23
Fog of Delirium
Enemy
3.0s/12 seconds/0s
1500/350
41 dmg/pulse (Energy)
22
29
Hallucinatory Winds
Enemy
3.0s/12 seconds/0s
1500/350
53 dmg/pulse (Energy)
28
36
Torrent of Dementia
Enemy
3.0s/12 seconds/0s
1500/350
65 dmg/pulse (Energy)
36
46
Storm of Insanity
Enemy
3.0s/12 seconds/0s
1500/350
83 dmg/pulse (Energy)
47
 
  Heal over Time
  Target is healed during the spell's duration.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
10
Curative Trance
Friend
3.0s/10 seconds/0s
2000 range
30 health/pulse
18
21
Restorative Trance
Friend
3.0s/10 seconds/0s
2000 range
59 health/pulse
34
32
Healing Trance
Friend
3.0s/10 seconds/0s
2000 range
89 health/pulse
47
43
Sanative Trance
Friend
3.0s/10 seconds/0s
2000 range
118 health/pulse
58
 
  Buff (Power Regeneration)
  Target's rate of power regeneration is increased, reducing downtime between battles. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
4
Empowering Unity
Friend
3.0s/10 minutes/0s
1500 range
2 power/pulse
3
14
Empowering Harmony
Friend
3.0s/10 minutes/0s
1500 range
4 power/pulse
9
24
Empowering Tranquility
Friend
3.0s/10 minutes/0s
1500 range
6 power/pulse
15
34
Empowering Concordance
Friend
3.0s/10 minutes/0s
1500 range
8 power/pulse
21
37
Invest Concordance
Group
4.0s/10 minutes/0s
1500 range
8 power/pulse
57
44
Empowering Perfection
Friend
3.0s/10 minutes/0s
1500 range
10 power/pulse
28
45
Invest Perfection
Group
4.0s/10 minutes/0s
1500 range
10 power/pulse
77
 
  Nearsight
  Target's effective range of all their ranged attacks (archery and magic) reduced.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
18
Cloud of Distortion
Enemy
2.0s/2 minutes/0s
2000 range
25% Nearsight, 10% Energy Resistance Debuff
9
27
Cloud of Obscurity
Enemy
2.0s/2 minutes/0s
2100 range
35% Nearsight, 10% Energy Resistance Debuff
13
38
Cloud of Darkness
Enemy
2.0s/2 minutes/0s
2200 range
45% Nearsight, 15% Energy Resistance Debuff
19
47
Cloud of Blindness
Enemy
2.0s/2 minutes/0s
2300 range
55% Nearsight, 15% Energy Resistance Debuff
23
 

 

MENTALISM

  Damage over Time
  Inflicts damage to the target repeatedly over a given time period.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Illusory Ache
Enemy
3.0s/10 seconds/0s
1500 range
2 dmg/pulse (Energy)
1
5
Illusory Pains
Enemy
3.0s/10 seconds/0s
1500 range
9 dmg/pulse (Energy)
3
8
Illusory Cramps
Enemy
3.0s/10 seconds/0s
1500 range
15 dmg/pulse (Energy)
4
11
Illusory Anguish
Enemy
3.0s/10 seconds/0s
1500 range
19 dmg/pulse (Energy)
5
15
Illusory Spasms
Enemy
3.0s/10 seconds/0s
1500 range
27 dmg/pulse (Energy)
7
20
Illusory Convulsions
Enemy
3.0s/10 seconds/0s
1500 range
35 dmg/pulse (Energy)
9
25
Illusory Agony
Enemy
3.0s/10 seconds/0s
1500 range
45 dmg/pulse (Energy)
12
30
Illusory Lacerations
Enemy
3.0s/10 seconds/0s
1500 range
53 dmg/pulse (Energy)
15
35
Illusory Torture
Enemy
3.0s/10 seconds/0s
1500 range
63 dmg/pulse (Energy)
17
41
Illusory Excrutiation
Enemy
3.0s/10 seconds/0s
1500 range
73 dmg/pulse (Energy)
20
48
Illusory Neuralgia
Enemy
3.0s/10 seconds/0s
1500 range
87 dmg/pulse (Energy)
24
 
  Heal
  Heals target for a small amount of health. Uses little power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
4
Somatic Reconstitution
Friend
2.8s/0/0s
2000 range
26 health
4
6
Somatic Renewal
Friend
2.8s/0/0s
2000 range
36 health
6
9
Somatic Reparation
Friend
2.8s/0/0s
2000 range
50 health
9
12
Somatic Revigoration
Friend
2.8s/0/0s
2000 range
65 health
11
16
Somatic Relief
Friend
2.8s/0/0s
2000 range
85 health
15
21
Somatic Rejuvenation
Friend
2.8s/0/0s
2000 range
109 health
19
27
Somatic Regeneration
Friend
2.8s/0/0s
2000 range
138 health
25
31
Somatic Rehabilitation
Friend
2.8s/0/0s
2000 range
158 health
28
36
Somatic Revival
Friend
2.8s/0/0s
2000 range
183 health
33
46
Somatic Resuscitation
Friend
2.8s/0/0s
2000 range
231 health
42
 
  Damage
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
3
Lesser Phantom Pain
Enemy
2.6s/0/0s
1500 range
10 damage (Energy)
2
7
Phantom Pain
Enemy
2.6s/0/0s
1500 range
25 damage (Energy)
5
10
Greater Phantom Pain
Enemy
2.6s/0/0s
1500 range
35 damage (Energy)
7
14
Lesser Phantom Abrasion
Enemy
2.6s/0/0s
1500 range
50 damage (Energy)
9
19
Phantom Abrasion
Enemy
2.6s/0/0s
1500 range
68 damage (Energy)
13
24
Greater Phantom Abrasion
Enemy
2.6s/0/0s
1500 range
85 damage (Energy)
16
29
Lesser Phantom Injury
Enemy
2.6s/0/0s
1500 range
103 damage (Energy)
19
34
Phantom Injury
Enemy
2.6s/0/0s
1500 range
121 damage (Energy)
22
40
Greater Phantom Injury
Enemy
2.6s/0/0s
1500 range
143 damage (Energy)
26
45
Phantom Disfigurement
Enemy
2.6s/0/0s
1500 range
161 damage (Energy)
30
50
Phantom Mutilation
Enemy
2.6s/0/0s
1500 range
179 damage (Energy)
33
 
  Amnesia
  Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target.   
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
2
Blur Memory
Enemy
2.0s/0/0s
2300 range
70% chance to clear hate list
3
 
  Amnesia (AOE)
  Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
13
Cloud Memory
Enemy
2.0s/0/0s
2300/100
77% chance to clear hate list
8
23
Corrupt Memory
Enemy
2.0s/0/0s
2300/175
84% chance to clear hate list
16
33
Distort Memory
Enemy
2.0s/0/0s
2300/250
91% chance to clear hate list
27
43
Erase Memory
Enemy
2.0s/0/0s
2300/325
100% chance to clear hate list
37
 

 

MIND MASTERY

  Major Heal
  Heals target.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
2
Major Somatic Renewal
Friend
3.2s/0/0s
2000 range
28 health
3
4
Major Somatic Reparation
Friend
3.2s/0/0s
2000 range
46 health
4
6
Major Somatic Revigoration
Friend
3.2s/0/0s
2000 range
64 health
6
9
Major Somatic Relief
Friend
3.1s/0/0s
2000 range
91 health
8
13
Major Somatic Rejuvenation
Friend
3.0s/0/0s
2000 range
127 health
11
18
Major Somatic Regeneration
Friend
2.9s/0/0s
2000 range
172 health
14
25
Major Somatic Rehabilitation
Friend
2.7s/0/0s
2000 range
235 health
18
33
Major Somatic Revival
Friend
2.6s/0/0s
2000 range
307 health
24
42
Major Somatic Resuscitation
Friend
2.5s/0/0s
2000 range
387 health
30
 
  Mesmerise
  Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break.   
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
1
Enfeeble Mind
Enemy
3.0s/16 seconds/0s
1500 range
Mesmerized (Energy)
2
5
Cripple Mind
Enemy
3.0s/21 seconds/0s
1500 range
Mesmerized (Energy)
3
10
Incapacitate Mind
Enemy
3.0s/28 seconds/0s
1500 range
Mesmerized (Energy)
5
15
Disable Mind
Enemy
3.0s/34 seconds/0s
1500 range
Mesmerized (Energy)
8
23
Paralyze Mind
Enemy
3.0s/44 seconds/0s
1500 range
Mesmerized (Energy)
11
31
Lock Mind
Enemy
3.0s/55 seconds/0s
1500 range
Mesmerized (Energy)
15
41
Petrify Mind
Enemy
3.0s/1 minute 8 seconds/0s
1500 range
Mesmerized (Energy)
19
50
Unmake Mind
Enemy
3.0s/1 minute 20 seconds/0s
1500 range
Mesmerized (Energy)
23
 
  Confusion
  Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
8
Delirium
Enemy
3.0s/26 seconds/0s
1500 range
65% chance to switch targets (Energy)
4
12
Dementation
Enemy
3.0s/34 seconds/0s
1500 range
80% chance to switch targets (Energy)
6
17
Paranoia
Enemy
3.0s/44 seconds/0s
1500 range
95% chance to switch targets (Energy)
8
24
Eccentricity
Enemy
3.0s/58 seconds/0s
1500 range
100% chance to switch targets, 10% chance to attack ally (Energy)
12
32
Madness
Enemy
3.0s/1 minute 14 seconds/0s
1500 range
100% chance to switch targets, 25% chance to attack ally (Energy)
16
40
Derangment
Enemy
3.0s/1 minute 30 seconds/0s
1500 range
100% chance to switch targets, 40% chance to attack ally (Energy)
20
49
Insanity
Enemy
3.0s/1 minute 48 seconds/0s
1500 range
100% chance to switch targets, 55% chance to attack ally (Energy)
25
 
  Remove Mesmerisation
  Target is no longer mesmerised.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
19
Mental Purification
Friend
3.0s/0/0s
1500 range
All mesmerization effects are removed from the target.
6%
 
  Buff (Ablative Armor)
  Adds to the target's hit points temporarily (which are used to absorb damage, up to 30% of each individual hit).
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
30
Illusion of Guarding
Group
0s/6 seconds per pulse/8s
1500 range
60 Physical Ablative
0
39
Illusion of Shielding
Group
0s/6 seconds per pulse/8s
1500 range
90 Physical Ablative
0
48
Illusion of Protection
Group
0s/6 seconds per pulse/8s
1500 range
120 Physical Ablative
0
 
  Damage and Group Heal
  Target takes damage. Damage done is of the spell's given damage type. Also casts a group heal that heals every member of the group for a small amount of health.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect
Cost
3
Phantom Renewal
Enemy
2.8s/0/0s
1500/1250
15 damage (Energy), 11 health group heal
3
7
Phantom Reparation
Enemy
2.8s/0/0s
1500/1250
32 damage (Energy), 21 health group heal
6
14
Phantom Relief
Enemy
2.8s/0/0s
1500/1250
61 damage (Energy), 41 health group heal
11
22
Phantom Rejuvenation
Enemy
2.8s/0/0s
1500/1250
95 damage (Energy), 62 health group heal
16
27
Phantom Regeneration
Enemy
2.8s/0/0s
1500/1250
116 damage (Energy), 75 health group heal
20
34
Phantom Rehabilitation
Enemy
2.8s/0/0s
1500/1250
144 damage (Energy), 95 health group heal
25
43
Phantom Revival
Enemy
2.8s/0/0s
1500/1250
182 damage (Energy), 119 health group heal
31
47
Phantom Resuscitation
Enemy
2.8s/0/0s
1500/1250
199 damage (Energy), 130 health group heal
34
 

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