Class Library: Hunter

HUNTER
 

Hunters are the only archers of the frosty realm of Midgard. Their ability to train in Archery leads them to be one of the best long-ranged damage dealers in the realm. They also can learn how to wield a spear or sword for powerful melee fighting. In addition, blessed by their Norse goddess of the Hunt, Skadi, Hunters are capable of using her blessings to enhance and protect themselves.

Beastcraft is the spell line available to Hunters, which gives them pet summoning and charming spells. While Hunters are neither masters of arms, archery, nor stealth, their combined abilities allow them to battle using tactics and guile over sheer brute strength.

WEAPON SPEC.


SPELLS


WEAPON SPEC.

SWORD

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Whirling Blade None
None
None
High
Very Low
None
2
Stabbing Blade Whirling Blade
Medium Bonus
None
Medium
Low
Bleeding, 8 damage/ tick, 20s duration
3
Wildblade Stealthed
High Bonus
Low Penalty
Low
High
None
4
Frost Cut You evade
Low Bonus
None
Low
High
16% Attack Speed Debuff, 20s duration
6
Draw Out None
High Bonus
Medium Penalty
Medium
Medium
Taunt
8
Northern Lights In front of target
Low Bonus
None
Medium
Medium
19% Attack Speed Debuff, 20s duration
10
Assault You evade
Medium Bonus
None
Medium
Low
None
12
Temper None
None
Medium Bonus
Medium
None
Detaunt
15
Aurora Northern Lights
Medium Bonus
None
Medium
High
Bleeding, 14 damage/ tick, 20s duration
18
Baldur's Fury Assault
Medium Bonus
None
High
Medium
Stunned, 5s duration
21
Reinforcement You evade
Medium Bonus
Low Penalty
Low
High
Bleeding, 14 damage/ tick, 20s duration
25
Ice Storm You evade
Medium Bonus
None
Medium
High
None
29
Rush Reinforcement
None
Medium Penalty
Low
High
21% Attack Speed Debuff, 20s duration
34
Polar Rift None
Medium Bonus
None
Medium
High
None
39
Niord's Fury Frost Cut
Medium Bonus
None
Low
High
Stunned, 7s duration
44
Sif's Revenge Ice Storm
Medium Bonus
None
Medium
High
Bleeding, 32 damage/ tick, 20s duration
50
Ragnarok Behind target
Medium Bonus
Low Penalty
Medium
High
Hindered, 40% Snare, 23s duration
 

 

SPEAR

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Thrusting Spear None
Low Bonus
None
Low
Very Low
None
2
Dazzling Spear None
None
None
Medium
Very Low
None
4
Return Thrust You evade
Medium Bonus
None
Low
High
Bleeding, 8 damage/ tick, 20s duration
6
Engage None
Medium Bonus
Medium Penalty
Medium
Medium
Taunt
8
Extend Reach Return Thrust
Low Bonus
None
Low
High
18% Attack Speed Debuff, 20s duration
10
Lancer None
Medium Bonus
Low Penalty
Medium
Low
None
12
Dismissal None
None
High Bonus
Low
None
Detaunt
15
Wounding Thrust Engage
Low Bonus
None
Medium
High
Hindered, 40% Snare, 14s duration
18
Stab You evade
Medium Bonus
None
Low
Medium
21% Attack Speed Debuff, 20s duration
21
Perforate To side of target
Low Bonus
Medium Penalty
Medium
Medium
Hindered, 40% Snare, 19s duration
25
Lunging Thrust Lancer
Medium Bonus
None
Medium
Medium
21% Attack Speed Debuff, 20s duration
29
Raze Stab
Medium Bonus
None
Low
Medium
Bleeding, 20 damage/ tick, 20s duration
34
Whirling Spear None
Medium Bonus
Low Penalty
Medium
High
None
39
Razor Edge Behind target
Medium Bonus
Low Penalty
High
Medium
Stunned, 7s duration
44
Odin's Wrath Razor Edge
High Bonus
Low Bonus
Low
High
Bleeding, 26 damage/ tick, 20s duration
50
Gungnir's Fury Perforate
Medium Bonus
None
Medium
High
Bleeding, 50 damage/ tick, 30s duration
 

 


SPELLS

ARCHERY

  Shield (AF)
  Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Determination
Self
3.0s/20 minutes/0s
 
12 af 6
4
Perserverance
Self
3.0s/20 minutes/0s
 
14 af 8
8
Self Control
Self
3.0s/20 minutes/0s
 
18 af 14
11
Iron Will
Self
3.0s/20 minutes/0s
 
24 af 18
14
Resolution
Self
3.0s/20 minutes/0s
 
31 af 22
18
Devotion
Self
3.0s/20 minutes/0s
 
35 af 30
23
Steel Mind
Self
3.0s/20 minutes/0s
 
40 af 38
31
Inner Strength
Self
3.0s/20 minutes/0s
 
50 af 50
42
Invincibility
Self
3.0s/20 minutes/0s
 
64 af 70
 
  Buff (Strength)
  Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Vigorous Will
Self
3.0s/20 minutes/0s
 
+12 Str 3
7
Strength of Will
Self
3.0s/20 minutes/0s
 
+15 Str 6
13
Fortification of Will
Self
3.0s/20 minutes/0s
 
+20 Str 11
20
Focus of Will
Self
3.0s/20 minutes/0s
 
+26 Str 16
30
Power of Will
Self
3.0s/20 minutes/0s
 
+34 Str 25
39
Force of Will
Self
3.0s/20 minutes/0s
 
+41 Str 33
50
Sovereign Will
Self
3.0s/20 minute/0s
 
+50 Str 43
 
  Buff (Dexterity/Quickness)
  Increases the target's Dexterity and Quickness, which will cause it to do more damage and be more effective in melee combat as well as cast spells faster.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Sharpened Senses
Self
3.0s/20 minutes/0s
 
+21 Dex/Qui 10
12
Keen Sight
Self
3.0s/20 minutes/0s
 
+28 Dex/Qui 20
19
Enhanced Senses
Self
3.0s/20 minutes/0s
 
+37 Dex/Qui 30
29
Honed Reflexes
Self
3.0s/20 minutes/0s
 
+49 Dex/Qui 48
40
Superior Coordination
Self
3.0s/20 minutes/0s
 
+63 Dex/Qui 68
48
Perfect Acuity
Self
3.0s/20 minutes/0s
 
+72 Dex/Qui 82
 
  Damage Add
  Target does more damage with every melee weapon hit.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Piercing Strike
Self
3.0s/20 minutes/0s
 
Bonus: 1.4 DPS 5
10
Incisive Strike
Self
3.0s/20 minutes/0s
 
Bonus: 1.8 DPS 8
15
Cutting Strike
Self
3.0s/20 minutes/0s
 
Bonus: 2.9 DPS 12
21
Sharpened Strike
Self
3.0s/20 minutes/0s
 
Bonus: 4.2 DPS 17
27
Precision Strike
Self
3.0s/20 minutes/0s
 
Bonus: 5.4 DPS 22
36
Unerring Strike
Self
3.0s/20 minutes/0s
 
Bonus: 7.3 DPS 30
46
Perfect Strike
Self
3.0s/20 minutes/0s
 
Bonus: 9.4 DPS 39
 
  Buff (Movement Speed, Burst)
  The movement speed of the caster is increased for a short duration. Does not work in combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
9
Forest Shadow
Self
0s/20 seconds/600s
 
Target speed increase: 140% 16
16
Greater Forest Shadow
Self
0s/25 seconds/600s
 
Target speed increase: 150% 26
25
Forest Spirit
Self
0s/35 seconds/600s
 
Target speed increase: 165% 40
34
Greater Forest Spirit
Self
0s/45 seconds/600s
 
Target speed increase: 180% 56
45
Forest Phantom
Self
0s/50 seconds/600s
 
Target speed increase: 195% 72
 
  Buff (Arrow Damage Type)
  This buff will change all the damage type of all normal archery spells to the specified type. This does not affect Fire Shot, Cold Shot, Poison Shot, or Acid Shot.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Blunt Arrows
Self
0s/Until Cancelled/1s
 
Damage Type: Crush  
2
Thrusting Arrows
Self
0s/Until Cancelled/1s
 
Damage Type: Thrust  
3
Slashing Arrows
Self
0s/Until Cancelled/1s
 
Damage Type: Slash  
 
  Standard Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Standard Shot 1
Enemy
5.0s/0/0s
2100 range
7 damage (Slash) 0% Fatigue
7
Standard Shot 2
Enemy
5.0s/0/0s
2100 range
23 damage (Slash) 0% Fatigue
13
Standard Shot 3
Enemy
5.0s/0/0s
2100 range
47 damage (Slash) 0% Fatigue
19
Standard Shot 4
Enemy
5.0s/0/0s
2100 range
63 damage (Slash) 0% Fatigue
25
Standard Shot 5
Enemy
5.0s/0/0s
2100 range
79 damage (Slash) 0% Fatigue
31
Standard Shot 6
Enemy
5.0s/0/0s
2100 range
111 damage (Slash) 0% Fatigue
37
Standard Shot 7
Enemy
5.0s/0/0s
2100 range
127 damage (Slash) 0% Fatigue
43
Standard Shot 8
Enemy
5.0s/0/0s
2100 range
143 damage (Slash) 0% Fatigue
49
Standard Shot 9
Enemy
5.0s/0/0s
2100 range
159 damage (Slash) 0% Fatigue
 
  Critical Shot
  Target takes damage. Damage done is of the spell's given damage type. You must be stealthed to fire this shot. This shot will penetrate a bladeturn, but will not break it.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Critical Shot 1
Enemy
5.0s/0/0s
2100 range
12 damage (Slash) 8% Fatigue
11
Critical Shot 2
Enemy
5.0s/0/0s
2100 range
38 damage (Slash) 8% Fatigue
17
Critical Shot 3
Enemy
5.0s/0/0s
2100 range
79 damage (Slash) 8% Fatigue
23
Critical Shot 4
Enemy
5.0s/0/0s
2100 range
106 damage (Slash) 8% Fatigue
29
Critical Shot 5
Enemy
5.0s/0/0s
2100 range
132 damage (Slash) 8% Fatigue
35
Critical Shot 6
Enemy
5.0s/0/0s
2100 range
185 damage (Slash) 8% Fatigue
41
Critical Shot 7
Enemy
5.0s/0/0s
2100 range
212 damage (Slash) 8% Fatigue
47
Critical Shot 8
Enemy
5.0s/0/0s
2100 range
239 damage (Slash) 8% Fatigue
50
Critical Shot 9
Enemy
5.0s/0/0s
2100 range
265 damage (Slash) 8% Fatigue
 
  Long Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Long Shot 1
Enemy
5.0s/0/0s
2500 range
5 damage (Slash) 8% Fatigue
8
Long Shot 2
Enemy
5.0s/0/0s
2500 range
15 damage (Slash) 8% Fatigue
14
Long Shot 3
Enemy
5.0s/0/0s
2500 range
31 damage (Slash) 8% Fatigue
20
Long Shot 4
Enemy
5.0s/0/0s
2500 range
42 damage (Slash) 8% Fatigue
26
Long Shot 5
Enemy
5.0s/0/0s
2500 range
53 damage (Slash) 8% Fatigue
32
Long Shot 6
Enemy
5.0s/0/0s
2500 range
74 damage (Slash) 8% Fatigue
38
Long Shot 7
Enemy
5.0s/0/0s
2500 range
85 damage (Slash) 8% Fatigue
44
Long Shot 8
Enemy
5.0s/0/0s
2500 range
95 damage (Slash) 8% Fatigue
 
  Point Blank Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Point Blank Shot 1
Enemy
4.0s/0/0s
1000 range
10 damage (Slash) 8% Fatigue
10
Point Blank Shot 2
Enemy
4.0s/0/0s
1000 range
30 damage (Slash) 8% Fatigue
16
Point Blank Shot 3
Enemy
4.0s/0/0s
1000 range
63 damage (Slash) 8% Fatigue
22
Point Blank Shot 4
Enemy
4.0s/0/0s
1000 range
85 damage (Slash) 8% Fatigue
28
Point Blank Shot 5
Enemy
4.0s/0/0s
1000 range
106 damage (Slash) 8% Fatigue
34
Point Blank Shot 6
Enemy
4.0s/0/0s
1000 range
148 damage (Slash) 8% Fatigue
40
Point Blank Shot 7
Enemy
4.0s/0/0s
1000 range
170 damage (Slash) 8% Fatigue
46
Point Blank Shot 8
Enemy
4.0s/0/0s
1000 range
191 damage (Slash) 8% Fatigue
 
  Power Shot
  Target takes damage. Damage done is of the spell's given damage type. This shot will penetrate a bladeturn and break it. The draw time on this shot is not modified by your dexterity.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Power Shot 1
Enemy
6.0s/0/0s
2100 range
12 damage (Slash) 8% Fatigue
9
Power Shot 2
Enemy
6.0s/0/0s
2100 range
38 damage (Slash) 8% Fatigue
15
Power Shot 3
Enemy
6.0s/0/0s
2100 range
79 damage (Slash) 8% Fatigue
21
Power Shot 4
Enemy
6.0s/0/0s
2100 range
106 damage (Slash) 8% Fatigue
27
Power Shot 5
Enemy
6.0s/0/0s
2100 range
132 damage (Slash) 8% Fatigue
33
Power Shot 6
Enemy
6.0s/0/0s
2100 range
185 damage (Slash) 8% Fatigue
39
Power Shot 7
Enemy
6.0s/0/0s
2100 range
212 damage (Slash) 8% Fatigue
45
Power Shot 8
Enemy
6.0s/0/0s
2100 range
239 damage (Slash) 8% Fatigue
 
  Rapid Fire
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Rapid Fire 1
Enemy
3.0s/0/0s
2100 range
2 damage (Slash) 4% Fatigue
12
Rapid Fire 2
Enemy
3.0s/0/0s
2100 range
7 damage (Slash) 4% Fatigue
18
Rapid Fire 3
Enemy
3.0s/0/0s
2100 range
15 damage (Slash) 4% Fatigue
24
Rapid Fire 4
Enemy
3.0s/0/0s
2100 range
21 damage (Slash) 4% Fatigue
30
Rapid Fire 5
Enemy
3.0s/0/0s
2100 range
26 damage (Slash) 4% Fatigue
36
Rapid Fire 6
Enemy
3.0s/0/0s
2100 range
37 damage (Slash) 4% Fatigue
42
Rapid Fire 7
Enemy
3.0s/0/0s
2100 range
42 damage (Slash) 4% Fatigue
48
Rapid Fire 8
Enemy
3.0s/0/0s
2100 range
47 damage (Slash) 4% Fatigue
 
  Fire Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Fire Shot 1
Enemy
7.0s/0/0s
2100 range
10 damage (Heat) 10% Fatigue
7
Fire Shot 2
Enemy
7.0s/0/0s
2100 range
30 damage (Heat) 10% Fatigue
13
Fire Shot 3
Enemy
7.0s/0/0s
2100 range
63 damage (Heat) 10% Fatigue
19
Fire Shot 4
Enemy
7.0s/0/0s
2100 range
85 damage (Heat) 10% Fatigue
25
Fire Shot 5
Enemy
7.0s/0/0s
2100 range
106 damage (Heat) 10% Fatigue
31
Fire Shot 6
Enemy
7.0s/0/0s
2100 range
148 damage (Heat) 10% Fatigue
37
Fire Shot 7
Enemy
7.0s/0/0s
2100 range
170 damage (Heat) 10% Fatigue
43
Fire Shot 8
Enemy
7.0s/0/0s
2100 range
191 damage (Heat) 10% Fatigue
49
Fire Shot 9
Enemy
7.0s/0/0s
2100 range
212 damage (Heat) 10% Fatigue
 
  Cold Shot
  Target takes damage. Damage done is of the spell's given damage type.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Cold Shot 1
Enemy
7.0s/0/0s
2100 range
10 damage (Cold) 10% Fatigue
8
Cold Shot 2
Enemy
7.0s/0/0s
2100 range
30 damage (Cold) 10% Fatigue
14
Cold Shot 3
Enemy
7.0s/0/0s
2100 range
63 damage (Cold) 10% Fatigue
20
Cold Shot 4
Enemy
7.0s/0/0s
2100 range
85 damage (Cold) 10% Fatigue
26
Cold Shot 5
Enemy
7.0s/0/0s
2100 range
106 damage (Cold) 10% Fatigue
32
Cold Shot 6
Enemy
7.0s/0/0s
2100 range
148 damage (Cold) 10% Fatigue
38
Cold Shot 7
Enemy
7.0s/0/0s
2100 range
170 damage (Cold) 10% Fatigue
44
Cold Shot 8
Enemy
7.0s/0/0s
2100 range
191 damage (Cold) 10% Fatigue
50
Cold Shot 9
Enemy
7.0s/0/0s
2100 range
212 damage (Cold) 10% Fatigue
 
  Poison Shot
  Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Poison Shot 1
Enemy
7.0s/20 seconds/0s
2100 range
5 damage (Body), 2 damage/pulse 10% Fatigue
9
Poison Shot 2
Enemy
7.0s/20 seconds/0s
2100 range
15 damage (Body), 4 damage/pulse 10% Fatigue
15
Poison Shot 3
Enemy
7.0s/20 seconds/0s
2100 range
31 damage (Body), 9 damage/pulse 10% Fatigue
21
Poison Shot 4
Enemy
7.0s/20 seconds/0s
2100 range
42 damage (Body), 16 damage/pulse 10% Fatigue
27
Poison Shot 5
Enemy
7.0s/20 seconds/0s
2100 range
53 damage (Body), 25 damage/pulse 10% Fatigue
33
Poison Shot 6
Enemy
7.0s/20 seconds/0s
2100 range
74 damage (Body), 36 damage/pulse 10% Fatigue
39
Poison Shot 7
Enemy
7.0s/20 seconds/0s
2100 range
85 damage (Body), 49 damage/pulse 10% Fatigue
45
Poison Shot 8
Enemy
7.0s/20 seconds/0s
2100 range
95 damage (Body), 64 damage/pulse 10% Fatigue
 
  Acid Shot
  Target takes damage. Damage done is of the spell's given damage type. This spell will also leave a Damage over Time effect on the target.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Acid Shot 1
Enemy
7.0s/20 seconds/0s
2100 range
5 damage (Matter), 2 damage/pulse 10% Fatigue
10
Acid Shot 2
Enemy
7.0s/20 seconds/0s
2100 range
15 damage (Matter), 4 damage/pulse 10% Fatigue
16
Acid Shot 3
Enemy
7.0s/20 seconds/0s
2100 range
31 damage (Matter), 9 damage/pulse 10% Fatigue
22
Acid Shot 4
Enemy
7.0s/20 seconds/0s
2100 range
42 damage (Matter), 16 damage/pulse 10% Fatigue
28
Acid Shot 5
Enemy
7.0s/20 seconds/0s
2100 range
53 damage (Matter), 25 damage/pulse 10% Fatigue
34
Acid Shot 6
Enemy
7.0s/20 seconds/0s
2100 range
74 damage (Matter), 36 damage/pulse 10% Fatigue
40
Acid Shot 7
Enemy
7.0s/20 seconds/0s
2100 range
85 damage (Matter), 49 damage/pulse 10% Fatigue
46
Acid Shot 8
Enemy
7.0s/20 seconds/0s
2100 range
95 damage (Matter), 64 damage/pulse 10% Fatigue
 
  Siege Shot
  Target takes damage. Damage done is of the spell's given damage type. This arrow can only be used on objects and keeps.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Siege Shot 1
Enemy
7.0s/0/15s
2100 range
2 damage (Slash) 10% Fatigue
12
Siege Shot 2
Enemy
7.0s/0/15s
2100 range
7 damage (Slash) 10% Fatigue
18
Siege Shot 3
Enemy
7.0s/0/15s
2100 range
15 damage (Slash) 10% Fatigue
24
Siege Shot 4
Enemy
7.0s/0/15s
2100 range
21 damage (Slash) 10% Fatigue
30
Siege Shot 5
Enemy
7.0s/0/15s
2100 range
26 damage (Slash) 10% Fatigue
36
Siege Shot 6
Enemy
7.0s/0/15s
2100 range
37 damage (Slash) 10% Fatigue
42
Siege Shot 7
Enemy
7.0s/0/15s
2100 range
42 damage (Slash) 10% Fatigue
48
Siege Shot 8
Enemy
7.0s/0/15s
2100 range
47 damge (Slash) 10% Fatigue
 
  Volley
  Target takes damage. Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target. You can set a ground target by pressing the Ground Target key (default: F5) and moving the crosshairs as desired. Other players can designate a target for the caster by using the /groundassist command.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Volley 1
Enemy
7.0s/0/30s
2100 range /
350 radius
10 damage (Slash) 10% Fatigue
11
Volley 2
Enemy
7.0s/0/30s
2100 range /
350 radius
30 damage (Slash) 10% Fatigue
17
Volley 3
Enemy
7.0s/0/30s
2100 range /
350 radius
63 damage (Slash) 10% Fatigue
23
Volley 4
Enemy
7.0s/0/30s
2100 range /
350 radius
85 damage (Slash) 10% Fatigue
29
Volley 5
Enemy
7.0s/0/30s
2100 range /
350 radius
106 damage (Slash) 10% Fatigue
35
Volley 6
Enemy
7.0s/0/30s
2100 range /
350 radius
148 damage (Slash) 10% Fatigue
41
Volley 7
Enemy
7.0s/0/30s
2100 range /
350 radius
170 damage (Slash) 10% Fatigue
47
Volley 8
Enemy
7.0s/0/30s
2100 range /
350 radius
191 damage (Slash) 10% Fatigue
 

 

BEASTCRAFT

  Buff (Strength/Constitution)
  Increases the target's Strength and Constitution, which will cause it to be able to carry more weight, as well as to both do more damage in melee combat and to be able to take more damage before dying.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10
Wild Spirit
Pet
0s/20 minutes/10s
1000 range
+27 Str/Con 16
17
Feral Spirit
Pet
0s/20 minutes/10s
1000 range
+34 Str/Con 28
24
Furious Spirit
Pet
0s/20 minutes/10s
1000 range
+43 Str/Con 38
33
Raging Spirit
Pet
0s/20 minutes/10s
1000 range
+54 Str/Con 54
41
Frenzied Spirit
Pet
0s/20 minutes/10s
1000 range
+63 Str/Con 70
 
  Summon Wolf
  Summons a "pet", or servant that the caster commands to fight and die for it. The hunter can summon this pet during combat. If a hunter already has a pet charmed, they cannot summon a wolf.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Hunter's Companion
Self
0s/Until Destroyed/ Dispelled/120s
 
Wolf is 80% of caster's level, Max Level: 7 25%
7
Hunter's Pet
Self
0s/Until Destroyed/ Dispelled/120s
 
Wolf is 80% of caster's level, Max Level: 13 25%
13
Hunter's Ally
Self
0s/Until Destroyed/ Dispelled/120s
 
Wolf is 80% of caster's level, Max Level: 20 25%
20
Hunter's Protector
Self
0s/Until Destroyed/ Dispelled/120s
 
Wolf is 80% of caster's level, Max Level: 32 25%
32
Hunter's Avatar
Self
0s/Until Destroyed/ Dispelled/120s
 
Wolf is 82% of caster's level, Max Level: 50 25%
40
Hunter's Elder Protector
Self
0s/Until Destroyed/ Dispelled/120s
 
Wolf is 85% of caster's level, Max Level: 50 25%
50
Hunter's Elder Avatar
Self
0s/Until Destroyed/ Dispelled/120s
 
Wolf is 90% of caster's level, Max Level: 50 25%
 
  Charm Animal
  Compels an animal to fight and die for the caster. The level of the creature charmed is up to 80% of the caster's level or the level given in the spell's effect, whichever is less. (The final spell in this line may charm animals up to 82% of the caster's level)  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Minor Call of Gleipnir
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm animals up to 80% of the caster's level, Max Level: 7 25%
7
Lesser Call of Gleipnir
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm animals up to 80% of the caster's level, Max Level: 13 25%
13
Call of Gleipnir
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm animals up to 80% of the caster's level, Max Level: 20 25%
20
Greater Call of Gleipnir
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm animals up to 80% of the caster's level, Max Level: 32 25%
32
Superior Call of Gleipnir
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm animals up to 82% of the caster's level, Max Level: 50 25%
45
Unyeilding Call of Gleipnir
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm animals up to 90% of the caster's level, Max Level: 50 25%
 
  Charm Insect
  Compels an insect to fight and die for the caster. The level of the creature charmed is up to 80% of the caster's level or the level given in the spell's effect, whichever is less. (The final spell in this line may charm insects up to 82% of the caster's level)  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Influence Insect
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm insects up to 80% of the caster's level, Max Level: 9 25%
9
Compel Insect
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm insects up to 80% of the caster's level, Max Level: 15 25%
15
Charm Insect
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm insects up to 80% of the caster's level, Max Level: 22 25%
22
Control Insect
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm insects up to 80% of the caster's level, Max Level: 35 25%
35
Dominate Insect
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm insects up to 82% of the caster's level, Max Level: 50 25%
45
Overpower Insect
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm insects up to 90% of the caster's level, Max Level: 50 25%
 
  Charm Reptile
  Compels a reptile to fight and die for the caster.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Influence Reptile
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm reptiles up to 80% of the caster's level, Max Level: 9 25%
8
Compel Reptile
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm reptiles up to 80% of the caster's level, Max Level: 15 25%
14
Charm Reptile
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm reptiles up to 80% of the caster's level, Max Level: 22 25%
21
Control Reptile
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm reptiles up to 80% of the caster's level, Max Level: 35 25%
34
Dominate Reptile
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm reptiles up to 82% of the caster's level, Max Level: 50 25%
45
Overpower Reptile
Enemy
4.0s/Until Destroyed/ Dispelled/0s
1200 range
Can charm reptiles up to 90% of the caster's level, Max Level: 50 25%
 
  Call the Hounds
  Summons hounds that will sniff out realm enemies within 3000 units of you, including any stealthed enemies that you can detect when you begin summoning the hounds. These hounds will follow their targets for the duration, but will not reveal stealthed enemies.  
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
30
Call the Hounds
Enemy
5.0s/60 seconds/900s
3000 radius
6 maximum targets 10
 

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