Class Library: Bard

BARD
 

Bards are the singers of the realm of Hibernia. They use instruments to perform most of their repertoire. Their songs provide nurture and protection during and after battle. In addition, Bards are capable of increasing run speeds for their groups, which proves useful when attempting to outrun the enemy on the battlefield, or for traveling from place to place.

In addition to songs, Bards can also heal and cast spells to enhance themselves and groupmates. They have the ability to stop people dead in their tracks with crowd control spells. Bards can specialize to gain additional healing abilities, area of effect crowd control abilities and offensive abilities (weapons and shout).

WEAPON SPEC.

BLADES

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Shining Blade None
None
None
High
Very Low
None
2
Shimmering Blade Shining Blade
Medium Bonus
None
Medium
Low
Bleeding, 8 damage/ tick, 20s duration
4
Return Blade You evade
Medium Bonus
None
Low
High
16% Attack Speed Debuff, 20s duration
6
Taunting Blade None
Medium Bonus
Medium Penalty
Medium
Medium
Taunt
8
Enervating Blade None
None
Medium Bonus
Medium
None
Detaunt
10
Glowing Blade To side of target
Medium Bonus
None
Medium
Medium
Hindered, 40% Snare, 14s duration
12
Lunging Blade Return Blade
Medium Bonus
Low Bonus
Medium
High
Bleeding, 14 damage/ tick, 20s duration
15
Auroric Blade Glowing Blade
Medium Bonus
None
Low
High
19% Attack Speed Debuff, 20s duration
18
Fire Blade None
Low Bonus
Low Penalty
High
Low
None
21
Horizon Blade You evade
Medium Bonus
Low Bonus
Low
High
Bleeding, 20 damage/ tick, 20s duration
25
Kinetic Blade You evade
Medium Bonus
None
Medium
High
26% Attack Speed Debuff, 20s duration
29
Dancing Blade Horizon Blade
High Bonus
None
Low
High
Stunned, 6s duration
34
Revenging Blade Behind target
Medium Bonus
Medium Penalty
Medium
Medium
Hindered, 40% Snare, 19s duration
39
Spectrum Blade Fire Blade
Low Bonus
Medium Bonus
Medium
Medium
30% Attack Speed Debuff, 20s duration
44
Prismatic Blade None
Medium Bonus
None
Low
High
None
50
Brilliant Blade Revenging Blade
Very High Bonus
None
Medium
High
Bleeding, 32 damage/ tick, 20s duration
 

 

BLUNT

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Contusions None
None
None
High
Very Low
None
2
Bludgeon Contusions
Medium Bonus
None
Low
Low
Bleeding, 8 damage/ tick, 20s duration
4
Bruiser You evade
Medium Bonus
None
Low
High
Stunned, 3s duration
6
Blunt Trauma None
None
Medium Bonus
Medium
None
Detaunt
8
Slam None
Medium Bonus
Medium Penalty
Medium
Medium
Taunt
10
Side Bash To side of target
Low Bonus
None
Medium
Medium
19% Attack Speed Debuff, 20s duration
12
Impact Bruiser
Medium Bonus
Low Penalty
Low
High
Bleeding, 14 damage/ tick, 20s duration
15
Windfall You evade
High Bonus
Low Bonus
Low
High
22% Attack Speed Debuff, 20s duration
18
Force of Might None
Low Bonus
None
High
Low
None
21
Unstoppable Force Side Bash
Medium Bonus
Low Bonus
Medium
High
Hindered, 40% Snare, 19s duration
25
Back Crush Behind target
Medium Bonus
Medium Penalty
Medium
Medium
Hindered, 40% Snare, 15s duration
29
Bone Crusher Windfall
Medium Bonus
Low Bonus
Low
High
Bleeding, 20 damage/ tick, 20s duration
34
Mauler None
Medium Bonus
Medium Bonus
Medium
High
None
39
Stunning Blow You parry
Medium Bonus
Low Bonus
Low
High
30% Attack Speed Debuff, 20s duration
44
Crushing Blow Back Crush
Very High Bonus
Low Bonus
Medium
High
None
50
Devastating Blow Stunning Blow
Medium Bonus
None
Medium
High
Stunned, 10s duration
 

 

SPELLS

REGROWTH

Minor Heal
Heals target for a very small amount of health. Casts quickly and uses little power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Minor Revigoration
Friend
2.3s/0/0s
2000 range
6 health 1
5
Minor Revivification
Friend
2.3s/0/0s
2000 range
16 health 3
8
Minor Resurgance
Friend
2.3s/0/0s
2000 range
23 health 4
11
Minor Revival
Friend
2.3s/0/0s
2000 range
31 health 5
14
Minor Regeneration
Friend
2.3s/0/0s
2000 range
38 health 6
18
Minor Regrowth
Friend
2.3s/0/0s
2000 range
48 health 8
23
Minor Restoration
Friend
2.3s/0/0s
2000 range
60 health 9
29
Minor Resuscitation
Friend
2.3s/0/0s
2000 range
75 health 11
37
Minor Renascence
Friend
2.3s/0/0s
2000 range
95 health 14
47
Minor Apotheosis
Friend
2.3s/0/0s
2000 range
119 health 17
 
Heal
Heals target for a small amount of health. Uses little power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4
Renewal
Friend
2.8s/0/0s
2000 range
26 health 4
6
Revivification
Friend
2.8s/0/0s
2000 range
36 health 5
9
Resurgance
Friend
2.8s/0/0s
2000 range
50 health 7
12
Revival
Friend
2.8s/0/0s
2000 range
65 health 9
16
Regeneration
Friend
2.8s/0/0s
2000 range
85 health 11
21
Regrowth
Friend
2.8s/0/0s
2000 range
109 health 14
27
Restoration
Friend
2.8s/0/0s
2000 range
138 health 18
31
Resuscitation
Friend
2.8s/0/0s
2000 range
158 health 20
36
Renascence
Friend
2.8s/0/0s
2000 range
183 health 23
46
Apotheosis
Friend
2.8s/0/0s
2000 range
231 health 29
 
Minor Group Heal
Heals every member of the group for a small amount of health.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
15
Group Revigoration
Group
2.6s/0/0s
2000 range
33 health 9
25
Group Regrowth
Group
2.6s/0/0s
2000 range
53 health 13
35
Group Renascence
Group
2.6s/0/0s
2000 range
73 health 16
45
Group Apotheosis
Group
2.6s/0/0s
2000 range
93 health 19
 
Resurrection
Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10
Minor Reconstitution
Corpse
4.0s/0/0s
1500 range
Target is ressurected with 10% health and 0% power and endurance Variable
 
Cure Poison
Attempts to cure target of all poisons.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Cure Poison
Friend
3.2s/0/0s
2000 range
Cures all DoT effects from the target 6%
 
Cure Disease
Attempts to cure target of all disease.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
7
Cure Disease
Friend
3.2s/0/0s
2000 range
Cures all Disease effects from the target 6%
 

 

REGROWTH SPEC.

Major Heal
Heals target.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5 Major Resurgance
Friend
3.2s/0/0s
2000 range
55 health 5
8 Major Revival
Friend
3.1s/0/0s
2000 range
82 health 7
11 Major Regeneration
Friend
3.0s/0/0s
2000 range
109 health 9
15 Major Regrowth
Friend
2.9s/0/0s
2000 range
145 health 12
20 Major Restoration
Friend
2.8s/0/0s
2000 range
190 health 15
26 Major Resuscitation
Friend
2.7s/0/0s
2000 range
244 health 19
33 Major Renascence
Friend
2.6s/0/0s
2000 range
307 health 24
42 Major Apotheosis
Friend
2.5s/0/0s
2000 range
387 health 30
 
Greater Heal
Heals target for a very large amount of health.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10 Greater Revival
Friend
2.6s/0/0s
2000 range
145 health 23
14 Greater Regeneration
Friend
2.5s/0/0s
2000 range
197 health 31
19 Greater Regrowth
Friend
2.4s/0/0s
2000 range
263 health 40
25 Greater Restoration
Friend
2.3s/0/0s
2000 range
341 health 52
32 Greater Resuscitation
Friend
2.2s/0/0s
2000 range
432 health 66
41 Greater Renascence
Friend
2.1s/0/0s
2000 range
549 health 81
50 Greater Apotheosis
Friend
2.0s/0/0s
2000 range
667 health 99
 
Group Heal
Heals every member of the group.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
17 Tones of Health
Group
2.6s/0/0s
2000 range
109 health 36
27 Notes of Health
Group
2.4s/0/0s
2000 range
169 health 52
37 Tunes of Health
Group
2.2s/0/0s
2000 range
229 health 65
47 Chimes of Health
Group
2.0s/0/0s
2000 range
289 health 77
 
Resurrection
Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
16 Lesser Reconstitution
Corpse
4.0s/0/0s
1500 range
Target is ressurected with 30% health and 10% power and endurance Variable
 
Health Regeneration (Song)
Song that increases the group's rate of health regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6 Chant of Healing
Group
3.0s/6 seconds/ pulse/0s
2000 range
12 health/pulse 0
14 Song of Healing
Group
3.0s/6 seconds/ pulse/0s
2000 range
26 health/pulse 0
25 Psalm of Healing
Group
3.0s/6 seconds/ pulse/0s
2000 range
44 health/pulse 0
35 Hymn of Healing
Group
3.0s/6 seconds/ pulse/0s
2000 range
60 health/pulse 0
45 Euphony of Healing
Group
3.0s/6 seconds/ pulse/0s
2000 range
76 health/pulse 0
 

 

NURTURE

Shield (AF)
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Minor Bark Skin
Friend
3.0s/0/0s
1500 range
12 af 1 conc
4
Lesser Bark Skin
Friend
3.0s/0/0s
1500 range
14 af 2 conc
6
Bark Skin
Friend
3.0s/0/0s
1500 range
16 af 2 conc
9
Major Bark Skin
Friend
3.0s/0/0s
1500 range
19 af 3 conc
12
Greater Bark Skin
Friend
3.0s/0/0s
1500 range
22 af 4 conc
17
Superior Bark Skin
Friend
3.0s/0/0s
1500 range
27 af 6 conc
21
Skin of the Redwood
Friend
3.0s/0/0s
1500 range
31 af 7 conc
26
Greater Skin of the Redwood
Friend
3.0s/0/0s
1500 range
36 af 9 conc
34
Major Skin of the Redwood
Friend
3.0s/0/0s
1500 range
44 af 13 conc
45
Superior Skin of the Redwood
Friend
3.0s/0/0s
1500 range
55 af 16 conc
 
Buff (Strength)
Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Strength of the Oak
Friend
3.0s/0/0s
1500 range
+12 Str 1 conc
7
Strength of the Redwood
Friend
3.0s/0/0s
1500 range
+15 Str 3 conc
14
Vigor of the Oak
Friend
3.0s/0/0s
1500 range
+21 Str 5 conc
20
Vigor of the Redwood
Friend
3.0s/0/0s
1500 range
+26 Str 7 conc
30
Force of the Oak
Friend
3.0s/0/0s
1500 range
+34 Str 11 conc
41
Force of the Redwood
Friend
3.0s/0/0s
1500 range
+42 Str 15 conc
50
Might of the Redwood
Friend
3.0s/0/0s
1500 range
+50 Str 19 conc
 
Buff (Dexterity)
Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
8
Dexterity of the Ferret
Friend
3.0s/0/0s
1500 range
+16 Dex 3 conc
13
Dexterity of the Rabbit
Friend
3.0s/0/0s
1500 range
+20 Dex 5 conc
19
Dexterity of the Badger
Friend
3.0s/0/0s
1500 range
+25 Dex 7 conc
28
Dexterity of the Lynx
Friend
3.0s/0/0s
1500 range
+32 Dex 10 conc
38
Dexterity of the Bear
Friend
3.0s/0/0s
1500 range
+40 Dex 14 conc
48
Dexterity of the Wolf
Friend
3.0s/0/0s
1500 range
+48 Dex 18 conc
 
Buff (Constitution)
Increases the target's Constitution, which will cause it to be able to take more damage.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Oak's Stoutness
Friend
3.0s/0/0s
1500 range
+14 Con 2 conc
11
Oak's Stamina
Friend
3.0s/0/0s
1500 range
+18 Con 4 conc
15
Oak's Girth
Friend
3.0s/0/0s
1500 range
+22 Con 5 conc
24
Redwood's Stoutness
Friend
3.0s/0/0s
1500 range
+29 Con 8 conc
32
Redwood's Stamina
Friend
3.0s/0/0s
1500 range
+35 Con 12 conc
39
Redwood's Resilience
Friend
3.0s/0/0s
1500 range
+41 Con 15 conc
43
Redwood's Girth
Friend
3.0s/0/0s
1500 range
+44 Con 16 conc
 

 

NURTURE SPEC.

Shield (AF)
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6 Lesser Shield of Ivy
Friend
3.0s/0/0s
1500 range
20 af 4 conc
12 Shield of Ivy
Friend
3.0s/0/0s
1500 range
27 af  8 conc
18 Greater Shield of Ivy
Friend
3.0s/0/0s
1500 range
35 af 12 conc
25 Wrap of Ivy
Friend
3.0s/0/0s
1500 range
43 af 17 conc
34 Shroud of Ivy
Friend
3.0s/0/0s
1500 range
55 af 24 conc
44 Blanket of Ivy
Friend
3.0s/0/0s
1500 range
67 af 32 conc
 
Speed (Song)
The movement speed of the caster and his/her group is greatly increased. Does not work in combat. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3 Clear Path
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 144% 0
13 Clear Trail
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 159% 0
23 Clear Road
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 174% 0
33 Clear Field
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 189% 0
43 Clear Horizon
Group
3.0s/6 seconds/ pulse/0s
2000 range
Target speed increase: 204% 0
 
Power Regeneration (Song)
Song that increases the group's rate of power regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10 Rhyme of Earth
Group
3.0s/6 seconds/ pulse/0s
2000 range
2 power/pulse 0
21 Rhyme of Nature
Group
3.0s/6 seconds/ pulse/0s
2000 range
4 power/pulse 0
30 Rhyme of the World
Group
3.0s/6 seconds/ pulse/0s
2000 range
6 power/pulse 0
39 Rhyme of the Cosmos
Group
3.0s/6 seconds/ pulse/0s
2000 range
8 power/pulse 0
50 Rhyme of Creation
Group
3.0s/6 seconds/ pulse/0s
2000 range
10 power/pulse 0
 
Fatigue Regeneration (Song)
Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2 Rhythm of Hibernia
Group
3.0s/5 seconds/ pulse/0s
2000 range
1 fatigue/pulse 0
12 Rhythm of Earth
Group
3.0s/5 seconds/ pulse/0s
2000 range
2 fatigue/pulse 0
22 Rhythm of Nature
Group
3.0s/5 seconds/ pulse/0s
2000 range
3 fatigue/pulse 0
32 Rhythm of the World
Group
3.0s/5 seconds/ pulse/0s
2000 range
4 fatigue/pulse 0
42 Rhythm of the Cosmos
Group
3.0s/5 seconds/ pulse/0s
2000 range
5 fatigue/pulse 0
 
Buff (Fatigue Regeneration)
Target's rate of endurance regeneration is increased, allowing them to sprint farther or use more melee combat styles. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5 Whisper of Hibernia
Self
3.0s/20 minutes/0s
 
1 fatigue/pulse 0
15 Whisper of Earth
Self
3.0s/20 minutes/0s
 
2 fatigue/pulse 0
25 Whisper of Nature
Self
3.0s/20 minutes/0s
 
3 fatigue/pulse 0
35 Whisper of the World
Self
3.0s/20 minutes/0s
 
4 fatigue/pulse 0
45 Whisper of the Cosmos
Self
3.0s/20 minutes/0s
 
5 fatigue/pulse 0
 
Buff (Strength/Constitution)
Increases the target's Strength and Constitution, which will cause it to be able to carry more weight, as well as to both do more damage in melee combat and to be able to take more damage before dying.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4 Melody of the Tree
Self
3.0s/20 minutes/0s
 
+20 Str/Con 10%
10 Melody of the Thicket
Self
3.0s/20 minutes/0s
 
+26 Str/Con 10%
17 Melody of the Grove
Self
3.0s/20 minutes/0s
 
+35 Str/Con 10%
24 Melody of the Orchard
Self
3.0s/20 minutes/0s
 
+43 Str/Con 10%
31 Melody of the Wood
Self
3.0s/20 minutes/0s
 
+51 Str/Con 10%
38 Melody of the Forest
Self
3.0s/20 minutes/0s
 
+59 Str/Con 10%
45 Melody of the Timberland
Self
3.0s/20 minutes/0s
 
+67 Str/Con 10%
 
Buff (Mesmerisation Dampening)
Mesmerisation spells cast upon this spell's recipient are reduced in duration by the given percentage.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
16 Cadence of Musing
Self
4.0s/20 minutes/0s
 
10% Mesmerization Dampening Buff 10
26 Cadence of Meditation
Self
4.0s/20 minutes/0s
 
25% Mesmerization Dampening Buff 16
35 Cadence of Focus
Self
4.0s/20 minutes/0s
 
40% Mesmerization Dampening Buff 22
44 Cadence of Concentration
Self
4.0s/20 minutes/0s
 
55% Mesmerization Dampening Buff 28
 

 

MUSIC

Mesmerise
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1 Mesmerizing Melody
Enemy
2.5s/16 seconds/0s
1500 range
Mesmerized (Body) 2
5 Entrancing Melody
Enemy
2.5s/21 seconds/0s
1500 range
Mesmerized (Body) 4
10 Paralyzing Melody
Enemy
2.5s/28 seconds/0s
1500 range
Mesmerized (Body) 6
16 Fascinating Melody
Enemy
2.5s/35 seconds/0s
1500 range
Mesmerized (Body) 10
21 Mesmerizing Hymn
Enemy
2.5s/42 seconds/0s
1500 range
Mesmerized (Body) 13
28 Entrancing Hymn
Enemy
2.5s/51 seconds/0s
1500 range
Mesmerized (Body) 17
36 Paralyzing Hymn
Enemy
2.5s/1 minute 1 second/0s
1500 range
Mesmerized (Body) 23
43 Fascinating Hymn
Enemy
2.5s/1 minute 10 seconds/0s
1500 range
Mesmerized (Body) 27
 
Remove Mesmerisation
Target is no longer mesmerised.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
24 Clarifying Harmonies
Friend
3.0s/0/0s
1500 range
Removes all mesmerization effects from the target 6%
 
Amnesia
Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2 Minor Lullaby
Enemy
0s/0/5s
2300 range
70% chance to clear hate list 2
 
Amnesia (AOE)
Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
12 Lesser Lullaby
Enemy
0s/0/10s
2300 / 100
77% chance to clear hate list 8
22 Lullaby
Enemy
0s/0/10s
2300 / 175
84% chance to clear hate list 13
32 Greater Lullaby
Enemy
0s/0/10s
2300 / 250
91% chance to clear hate list 20
42 Superior Lullaby
Enemy
0s/0/10s
2300 / 325
100% chance to clear hate list 27
 
Root
Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
4 Chant of Tangling
Enemy
2.5s/15 seconds/0s
1500 range
Rooted (Body) 3
9 Tune of Tangling
Enemy
2.5s/22 seconds/0s
1500 range
Rooted (Body) 6
15 Verse of Tangling
Enemy
2.5s/29 seconds/0s
1500 range
Rooted (Body) 10
23 Melody of Tangling
Enemy
2.5s/40 seconds/0s
1500 range
Rooted (Body) 15
30 Song of Tangling
Enemy
2.5s/49 seconds/0s
1500 range
Rooted (Body) 19
39 Hymn of Tangling
Enemy
2.5s/1 minute/0s
1500 range
Rooted (Body) 25
49 Aria of Tangling
Enemy
2.5s/1 minute 13 seconds/0s
1500 range
Rooted (Body) 31
 

 

MUSIC SPEC.

Damage (Instant)
Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1 Concussive Shout
Enemy
0s/0/15s
1000 range
5 damage (Body) 2
4 Concussive Bellow
Enemy
0s/0/15s
1000 range
15 damage (Body) 3
7 Concussive Yell
Enemy
0s/0/15s
1000 range
26 damage (Body) 5
12 Concussive Holler
Enemy
0s/0/15s
1000 range
40 damage (Body) 8
18 Concussive Scream
Enemy
0s/0/15s
1000 range
61 damage (Body) 11
25 Concussive Whoop
Enemy
0s/0/15s
1000 range
82 damage (Body) 15
34 Concussive Shriek
Enemy
0s/0/15s
1000 range
111 damage (Body) 21
44 Concussive Roar
Enemy
0s/0/15s
1000 range
143 damage (Body) 28
50 Concussive Wail
Enemy
0s/0/15s
1000 range
160 damage (Body) 30
 
Damage 2 (Instant)
Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
8 Sreeching Note
Enemy
0s/0/15s
1000 range
29 damage (Body) 6
16 Screeching Tone
Enemy
0s/0/15s
1000 range
54 damage (Body) 10
24 Screeching Shout
Enemy
0s/0/15s
1000 range
79 damage (Body) 15
33 Screeching Scream
Enemy
0s/0/15s
1000 range
108 damage (Body) 20
43 Screeching Howl
Enemy
0s/0/15s
1000 range
139 damage (Body) 26
 
Mesmerise (Instant)
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This spell can be cast while in combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
29 Hypnotic Harmony
Enemy
0s/22 seconds/600s
1500 range
Mesmerized (Body) 18
 
Mesmerize (AOE)
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10 Captivate Audience
Enemy
3.0s/28 seconds/0s
1500 / 350
Mesmerized (Body) 6
16 Captivate Crowd
Enemy
3.0s/35 seconds/0s
1500 / 350
Mesmerized (Body) 10
21 Captivate Swarms
Enemy
3.0s/42 seconds/0s
1500 / 350
Mesmerized (Body) 13
28 Captivate Multitude
Enemy
3.0s/51 seconds/0s
1500 / 350
Mesmerized (Body) 17
36 Captivate Army
Enemy
3.0s/1 minute 1 second/0s
1500 / 350
Mesmerized (Body) 23
43 Captivate Legions
Enemy
3.0s/1 minute 10 second/0s
1500 / 350
Mesmerized (Body) 27
 
Mesmerise (AOE, Instant)
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. Spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
37 Deluding Harmony
Enemy
0s/26 seconds/600s
1500 / 150
Mesmerized (Body) 23
47 Entrancing Harmony
Enemy
0s/31 seconds/600s
1500 / 300
Mesmerized (Body) 30
 
Confusion
Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3 Confounding Cadence
Enemy
3.5s/1 minutes/0s
1350 range
70% chance to switch targets (Body) 3
8 Befuddling Cadence
Enemy
3.5s/1 minutes/0s
1350 range
85% chance to switch targets (Body) 5
14 Confusing Cadence
Enemy
3.5s/1 minutes/0s
1350 range
100% chance to switch targets (Body) 9
20 Mystifying Cadence
Enemy
3.5s/1 minutes/0s
1350 range
100% chance to switch targets, 15% chance to attack ally (Body) 12
26 Confounding Ballad
Enemy
3.5s/1 minutes/0s
1350 range
100% chance to switch targets, 30% chance to attack ally (Body) 16
32 Befuddling Ballad
Enemy
3.5s/1 minutes/0s
1350 range
100% chance to switch targets, 45% chance to attack ally (Body) 20
38 Confusing Ballad
Enemy
3.5s/1 minutes/0s
1350 range
100% chance to switch targets, 60% chance to attack ally (Body) 24
48 Mystifying Ballad
Enemy
3.5s/1 minutes/0s
1350 range
100% chance to switch targets, 75% chance to attack ally (Body) 31
 
Resistance (Chant)
Everyone in the caster's group gains an addition to the given damage type. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
27 Hymn of Soul Guarding
Group
0s/5 seconds/ pulse/8s
1500 range
8% Body, Spirit, Energy Resistance Buff 0
30 Elemental Guarding Hymn
Group
0s/5 seconds/ pulse/8s
1500 range
8% Heat, Cold, Matter Resistance Buff 0
46 Hymn of Soul Protection
Group
0s/5 seconds/ pulse/8s
1500 range
16% Body, Spirit, Energy Resistance Buff 0
46 Hymn of Soul Protection
Group
0s/5 seconds/ pulse/8s
1500 range
16% Heat, Cold, Matter Resistance Buff 0
 
Water Breathing
Target gains the ability to breathe underwater and their swimming speed increases.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10 Neriad's Call
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 70% of Normal Land Speed 10
20 Neriad's Breath
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 80% of Normal Land Speed 15
30 Neriad's Blessing
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 90% of Normal Land Speed 20
40 Breath of Leviathan
Group
3.0s/30 minutes/0s
1500 range
Swim Speed: 100% of Normal Land Speed 25
 

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