Highlights
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Improvements to direct damage RA's
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Light tanks no longer gain charge for free
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Heavy tanks can no longer climb walls
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First Aid ability updated
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Warlock and Vampiir RR5 abilities reworked
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Assorted class balance changes and bug fixes
Realm Abilities
Anger of the Gods
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Damage has been increased by 50%
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Level 1 - from 10 to 15
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Level 2 - from 15 to 22.5
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Level 3 - from 20 to 30
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Level 4 - from 25 to 37.5
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Level 5 - from 30 to 45
Charge
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Charge is no longer free for light tanks
Climbing Spikes
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Climbing Spikes has been removed from all heavy tanks
First Aid
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First Aid has been reworked and now heals for a fixed amount and is a level 5 spec'd RA. Spec'ing higher in FA reduces the reuse timer of the ability, NOT the amount healed.
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Level 1 - 75% heal, 15m reuse
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Level 2 - 75% heal, 12m 30s reuse
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Level 3 - 75% heal, 10m reuse
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Level 4 - 75% heal, 5m reuse
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Level 5 - 75% heal, 3m reuse
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Characters trained in FA will have FA removed from their realm abilities and will be refunded those points
Ichor of the Deep
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Damage has been increased by approx. 20%
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Level 1 - from 150 to 185
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Level 2 - from 275 to 343.8
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Level 3 - from 400 to 500
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Level 5 - from 500 to 612.5
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Level 5 - from 600 to 725
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Ichor of the Deep has been removed from Minstrels
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Ichor of the Deep has been removed from Valkyries
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Ichor of the Deep has been added as a trainable RA to Runemasters
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Ichor of the Deep has been added as a trainable RA to Wizards
Negative Maelstrom
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Damage has been increased by 50%
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Level 1 - from 175 to 262.5
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Level 2 - from 260 to 390
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Level 3 - from 350 to 525
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Level 4 - from 425 to 650
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Level 5 - from 500 to 775
Static Tempest
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Static Tempest has been removed from Runemasters
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Static Tempest has been added as a trainable RA to Valkyries
Thornweed Field
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Damage has been increased by 20%
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Level 1 - from 25 to 30
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Level 2 - from 50 to 60
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Level 3 - from 100 to 120
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Level 4 - from 175 to 210
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Level 5 - from 250 to 300
Volcanic Pillar
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Damage has been increased by 100%
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Level 1 - from 200 to 400
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Level 2 - from 350 to 700
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Level 3 - from 500 to 1000
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Level 4 - from 625 to 1250
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Level 5 - from 750 to 1500
Wrath of Champions
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Damage has been increased by 50%
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Level 1 - from 200 to 300
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Level 2 - from 350 to 522.5
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Level 3 - from 500 to 750
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Level 4 - from 625 to 937.5
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Level 5 - from 750 to 1125
Champion Level Abilities
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Champion Level Diseases (both Single Target and AoE) have had their range increased from 1000 to 1500
Class Changes
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A root has been added to the baseline Spectral Guard line as follows:
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Level 8 - Spectral Cords - 16 seconds
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Level 14 - Spectral Bonds - 23 seconds
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Level 21 - Spectral Ropes - 31 seconds
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Level 27 - Spectral Restraints - 41 seconds
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Level 32 - Spectral Bindings - 48 seconds
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Level 39 - Spectral Chains - 61 seconds
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Level 49 - Spectral Shackles - 73 seconds
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Sonic Barrier ability will now also affect the Bainshee
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The following spells have had their power cost reduced by 50%:
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Familiar Dart
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Familiar Jolt
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Familiar Blast
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Familiar Burst
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Familiar Defeat
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Assist Bonecaster
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Improve Bonecaster
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Boost Bonecaster
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Support Bonecaster
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Bolster Bonecaster
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Liquify Bones
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Render Bones
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Soften Bones
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Fade Bones
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Ruin Bones
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The following spells have had their snare component reduced from 60% to 40%
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Level 9 - Lava Spate
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Level 14 - Lava Flux
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Level 19 - Lava Torrent
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Level 25 - Lava Inundation
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Level 32 - Lava Deluge
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Level 40 - Lava Barrage
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Level 50 - Lava Avalanche
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Fanaticism duration has decreased from 30s to 15s
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The fumble reuse timer has been increased from 1m to 3m
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Level 11 - Nurizane's Blinding Wind
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Level 21 - Nurizane's Blinding Gale
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Level 32 - Nurizane's Blinding Cyclone
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The fumble chance has been reduced as follows:
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Level 21 - Nurizane's Blinding Gale - from 30% chance to 20% chance
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Level 32 - Nurizane's Blinding Cyclone - from 50% chance to 30% chance
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The duration of the Mauler dehaste spells have been reduced from 60s duration to 30s
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Level 10 - Veil of Uncertainty
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Level 18 - Veil of Apprehension
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Level 27 - Veil of Doubt
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Level 36 - Veil of Hesitation
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Level 45 - Veil of Indecision
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All Gift of Nethuni heals have had their heal value reduced by 50%
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Fist Wraps styles changed as follows:
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Wind Taker is now an opening for Gut Shot
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Haymaker is now an opening for Phoenix Strike
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Climbing Spikes has been added at 50 Magnetism
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Selective Blindness reuse timer has increased from 5m to 10m
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Dissolute Swings reuse timer has increased from 5m to 10m
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Mercenaries can no longer cast Dirty Tricks while under the effect of Dissolute Swings and vice versa
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Song of Spell Invulnerability now co-exists & stacks with item charges
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The following spells have had their value reduced:
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Aura of Protection - from 14 to 7
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Aura of Deflection - from 19 to 10
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Aura of Safety - from 24 to 13
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Aura of Defense - from 30 to 16
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Aura of Indestructibility - from 37 to 19
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Aura of Invincibility - from 46 to 21
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Aura of Salvation - from 56 to 24
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Stoicism has been added to Reavers
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The following spells have had their reuse timer increased from 30s to 60s
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Level 6 - Stunning Shout
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Level 15 - Disabling Shout
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Level 21 - Crippling Shout
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Level 32 - Incapacitating Shout
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Level 42 - Paralyzing Shout
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The Spiritmaster Warrior Pet intercept rate has been reduced from 60% to 40%
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Thor's Reach duration has been reduced from 60s to 30s
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The following spells have had their range reduced:
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Thor's Lightning - from 1650 to 1600
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Thor's Greater Lightning - from 1675 to 1600
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Thor's Full Lightning - from 1700 to 1600
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The following spells are now castable in combat:
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Level 7 - Shieldmaiden's Aid
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Level 12 - Shieldmaiden's Alleviation
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Level 17 - Shieldmaiden's Redress
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Level 22 - Shieldmaiden's Remedy
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Fumble delve has been reduced to match Mauler
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Level 21 - Vengeance of the Raven - from 30% chance to 20%
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Level 32 - Wrath of the Raven - from 50% chance to 30%
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Self casted Determination spells have been added to the Vampiiric Embrace line as follows:
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Level 21 - 4% CC reduction, 180s duration - Shadow's Will
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Level 32 - 12% CC reduction, 180s duration - Shadow's Endurance
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Level 39 - 23% CC reduction, 180s duration - Shadow's Perserverence
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Level 49 - 38% CC reduction, 180s duration - Shadow's Spite
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Mark of Prey now additionally grants the Vampiir and groupmates +20% melee and spell crit for 30 seconds
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Boiling Cauldron has been adjusted as follows:
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Reuse timer has been reduced from 15m to 10m
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A 30 second 30% disorient element has been added to Boiling Cauldron - Toil and Trouble
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Number of targets to hit has been reduced from 16 to 8
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Pet scare has been added to the Fire spec line at the following levels:
Assassins
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All Snare Poisons for Assassins have had their duration reduced as follows:
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Level 9 - from 4s to 3s
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Level 29 - from 6s to 5s
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Level 49 - from 9s to 7s
Focus Shield
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The following Focus Shields have had a damage increase from 33.9 damage per hit to 70 damage per hit
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Reflective Backlash
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Aura of Reverberation
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Spirit's Justification
Forced Respecs
The followiing classes have all been given a forced skill respec:
Albion:
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Armsman
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Cabalist
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Heretic
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Infiltrator
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Mauler
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Mercenary
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Paladin
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Reaver
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Wizard
Hibernia:
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Blademaster
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Enchanter
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Hero
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Mauler
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Nightshade
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Vampiir
Midgard:
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Berserker
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Bonedancer
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Mauler
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Savage
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Shadowblade
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Skald
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Spiritmaster
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Thane
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Warrior
Master Levels
Convoker
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Dissonance Trap has had its duration changed to match the recast timer and is no longer affected by duration modifiers
Item Changes
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Mauler Class Cloak matter debuff duration has been reduced from 45s to 25s
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Winged Helm/Harps have had their style damage shield reduced from 75% to 50%
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Icewind has had its cold DD proc increased from 105 damage to 200 damage
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Ghostly Grandslicer has had its speed changed to 6.0
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Ghostly Pole/Spear/Celtic Spear have had their speed changed to 6.0
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Ghostly Dagger has had its speed changed to 4.5
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Ghostly Skullstaff has had its use timers reduced
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Ghostly Battle Chain is no longer wieldable in the left hand