Class Library: Bard
|
Bards are the singers of the realm of Hibernia. They use instruments to perform most of their repertoire. Their songs provide nurture and protection during and after battle. In addition, Bards are capable of increasing run speeds for their groups, which proves useful when attempting to outrun the enemy on the battlefield, or for traveling from place to place.
In addition to songs, Bards can also heal and cast spells to enhance themselves and groupmates. They have the ability to stop people dead in their tracks with crowd control spells. Bards can specialize to gain additional healing abilities, area of effect crowd control abilities and offensive abilities (weapons and shout).
WEAPON SPEC.
BLADES
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Shining Blade | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Shimmering Blade | Shining Blade |
Medium Bonus
|
None
|
Medium
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
4
|
Return Blade | You evade |
Medium Bonus
|
None
|
Low
|
High
|
16% Attack Speed Debuff, 20s duration |
6
|
Taunting Blade | None |
Medium Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
8
|
Enervating Blade | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
10
|
Glowing Blade | To side of target |
Medium Bonus
|
None
|
Medium
|
Medium
|
Hindered, 40% Snare, 14s duration |
12
|
Lunging Blade | Return Blade |
Medium Bonus
|
Low Bonus
|
Medium
|
High
|
Bleeding, 14 damage/ tick, 20s duration |
15
|
Auroric Blade | Glowing Blade |
Medium Bonus
|
None
|
Low
|
High
|
19% Attack Speed Debuff, 20s duration |
18
|
Fire Blade | None |
Low Bonus
|
Low Penalty
|
High
|
Low
|
None |
21
|
Horizon Blade | You evade |
Medium Bonus
|
Low Bonus
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
25
|
Kinetic Blade | You evade |
Medium Bonus
|
None
|
Medium
|
High
|
26% Attack Speed Debuff, 20s duration |
29
|
Dancing Blade | Horizon Blade |
High Bonus
|
None
|
Low
|
High
|
Stunned, 6s duration |
34
|
Revenging Blade | Behind target |
Medium Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Hindered, 40% Snare, 19s duration |
39
|
Spectrum Blade | Fire Blade |
Low Bonus
|
Medium Bonus
|
Medium
|
Medium
|
30% Attack Speed Debuff, 20s duration |
44
|
Prismatic Blade | None |
Medium Bonus
|
None
|
Low
|
High
|
None |
50
|
Brilliant Blade | Revenging Blade |
Very High Bonus
|
None
|
Medium
|
High
|
Bleeding, 32 damage/ tick, 20s duration |
BLUNT
Level
|
Name | Prerequisite |
Attack
|
Defense
|
Fatigue Cost
|
Damage
|
Effect |
1
|
Contusions | None |
None
|
None
|
High
|
Very Low
|
None |
2
|
Bludgeon | Contusions |
Medium Bonus
|
None
|
Low
|
Low
|
Bleeding, 8 damage/ tick, 20s duration |
4
|
Bruiser | You evade |
Medium Bonus
|
None
|
Low
|
High
|
Stunned, 3s duration |
6
|
Blunt Trauma | None |
None
|
Medium Bonus
|
Medium
|
None
|
Detaunt |
8
|
Slam | None |
Medium Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Taunt |
10
|
Side Bash | To side of target |
Low Bonus
|
None
|
Medium
|
Medium
|
19% Attack Speed Debuff, 20s duration |
12
|
Impact | Bruiser |
Medium Bonus
|
Low Penalty
|
Low
|
High
|
Bleeding, 14 damage/ tick, 20s duration |
15
|
Windfall | You evade |
High Bonus
|
Low Bonus
|
Low
|
High
|
22% Attack Speed Debuff, 20s duration |
18
|
Force of Might | None |
Low Bonus
|
None
|
High
|
Low
|
None |
21
|
Unstoppable Force | Side Bash |
Medium Bonus
|
Low Bonus
|
Medium
|
High
|
Hindered, 40% Snare, 19s duration |
25
|
Back Crush | Behind target |
Medium Bonus
|
Medium Penalty
|
Medium
|
Medium
|
Hindered, 40% Snare, 15s duration |
29
|
Bone Crusher | Windfall |
Medium Bonus
|
Low Bonus
|
Low
|
High
|
Bleeding, 20 damage/ tick, 20s duration |
34
|
Mauler | None |
Medium Bonus
|
Medium Bonus
|
Medium
|
High
|
None |
39
|
Stunning Blow | You parry |
Medium Bonus
|
Low Bonus
|
Low
|
High
|
30% Attack Speed Debuff, 20s duration |
44
|
Crushing Blow | Back Crush |
Very High Bonus
|
Low Bonus
|
Medium
|
High
|
None |
50
|
Devastating Blow | Stunning Blow |
Medium Bonus
|
None
|
Medium
|
High
|
Stunned, 10s duration |
SPELLS
REGROWTH
Minor Heal | ||||||
Heals target for a very small amount of health. Casts quickly and uses little power. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Minor Revigoration |
Friend
|
2.3s/0/0s
|
2000 range
|
6 health | 1 |
5
|
Minor Revivification |
Friend
|
2.3s/0/0s
|
2000 range
|
16 health | 3 |
8
|
Minor Resurgance |
Friend
|
2.3s/0/0s
|
2000 range
|
23 health | 4 |
11
|
Minor Revival |
Friend
|
2.3s/0/0s
|
2000 range
|
31 health | 5 |
14
|
Minor Regeneration |
Friend
|
2.3s/0/0s
|
2000 range
|
38 health | 6 |
18
|
Minor Regrowth |
Friend
|
2.3s/0/0s
|
2000 range
|
48 health | 8 |
23
|
Minor Restoration |
Friend
|
2.3s/0/0s
|
2000 range
|
60 health | 9 |
29
|
Minor Resuscitation |
Friend
|
2.3s/0/0s
|
2000 range
|
75 health | 11 |
37
|
Minor Renascence |
Friend
|
2.3s/0/0s
|
2000 range
|
95 health | 14 |
47
|
Minor Apotheosis |
Friend
|
2.3s/0/0s
|
2000 range
|
119 health | 17 |
Heal | ||||||
Heals target for a small amount of health. Uses little power. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4
|
Renewal |
Friend
|
2.8s/0/0s
|
2000 range
|
26 health | 4 |
6
|
Revivification |
Friend
|
2.8s/0/0s
|
2000 range
|
36 health | 5 |
9
|
Resurgance |
Friend
|
2.8s/0/0s
|
2000 range
|
50 health | 7 |
12
|
Revival |
Friend
|
2.8s/0/0s
|
2000 range
|
65 health | 9 |
16
|
Regeneration |
Friend
|
2.8s/0/0s
|
2000 range
|
85 health | 11 |
21
|
Regrowth |
Friend
|
2.8s/0/0s
|
2000 range
|
109 health | 14 |
27
|
Restoration |
Friend
|
2.8s/0/0s
|
2000 range
|
138 health | 18 |
31
|
Resuscitation |
Friend
|
2.8s/0/0s
|
2000 range
|
158 health | 20 |
36
|
Renascence |
Friend
|
2.8s/0/0s
|
2000 range
|
183 health | 23 |
46
|
Apotheosis |
Friend
|
2.8s/0/0s
|
2000 range
|
231 health | 29 |
Minor Group Heal | ||||||
Heals every member of the group for a small amount of health. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
15
|
Group Revigoration |
Group
|
2.6s/0/0s
|
2000 range
|
33 health | 9 |
25
|
Group Regrowth |
Group
|
2.6s/0/0s
|
2000 range
|
53 health | 13 |
35
|
Group Renascence |
Group
|
2.6s/0/0s
|
2000 range
|
73 health | 16 |
45
|
Group Apotheosis |
Group
|
2.6s/0/0s
|
2000 range
|
93 health | 19 |
Resurrection | ||||||
Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.) | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
10
|
Minor Reconstitution |
Corpse
|
4.0s/0/0s
|
1500 range
|
Target is ressurected with 10% health and 0% power and endurance | Variable |
Cure Poison | ||||||
Attempts to cure target of all poisons. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Cure Poison |
Friend
|
3.2s/0/0s
|
2000 range
|
Cures all DoT effects from the target | 6% |
Cure Disease | ||||||
Attempts to cure target of all disease. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
7
|
Cure Disease |
Friend
|
3.2s/0/0s
|
2000 range
|
Cures all Disease effects from the target | 6% |
REGROWTH SPEC.
Major Heal | ||||||
Heals target. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5 | Major Resurgance |
Friend
|
3.2s/0/0s
|
2000 range
|
55 health | 5 |
8 | Major Revival |
Friend
|
3.1s/0/0s
|
2000 range
|
82 health | 7 |
11 | Major Regeneration |
Friend
|
3.0s/0/0s
|
2000 range
|
109 health | 9 |
15 | Major Regrowth |
Friend
|
2.9s/0/0s
|
2000 range
|
145 health | 12 |
20 | Major Restoration |
Friend
|
2.8s/0/0s
|
2000 range
|
190 health | 15 |
26 | Major Resuscitation |
Friend
|
2.7s/0/0s
|
2000 range
|
244 health | 19 |
33 | Major Renascence |
Friend
|
2.6s/0/0s
|
2000 range
|
307 health | 24 |
42 | Major Apotheosis |
Friend
|
2.5s/0/0s
|
2000 range
|
387 health | 30 |
Greater Heal | ||||||
Heals target for a very large amount of health. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
10 | Greater Revival |
Friend
|
2.6s/0/0s
|
2000 range
|
145 health | 23 |
14 | Greater Regeneration |
Friend
|
2.5s/0/0s
|
2000 range
|
197 health | 31 |
19 | Greater Regrowth |
Friend
|
2.4s/0/0s
|
2000 range
|
263 health | 40 |
25 | Greater Restoration |
Friend
|
2.3s/0/0s
|
2000 range
|
341 health | 52 |
32 | Greater Resuscitation |
Friend
|
2.2s/0/0s
|
2000 range
|
432 health | 66 |
41 | Greater Renascence |
Friend
|
2.1s/0/0s
|
2000 range
|
549 health | 81 |
50 | Greater Apotheosis |
Friend
|
2.0s/0/0s
|
2000 range
|
667 health | 99 |
Group Heal | ||||||
Heals every member of the group. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
17 | Tones of Health |
Group
|
2.6s/0/0s
|
2000 range
|
109 health | 36 |
27 | Notes of Health |
Group
|
2.4s/0/0s
|
2000 range
|
169 health | 52 |
37 | Tunes of Health |
Group
|
2.2s/0/0s
|
2000 range
|
229 health | 65 |
47 | Chimes of Health |
Group
|
2.0s/0/0s
|
2000 range
|
289 health | 77 |
Resurrection | ||||||
Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.) | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
16 | Lesser Reconstitution |
Corpse
|
4.0s/0/0s
|
1500 range
|
Target is ressurected with 30% health and 10% power and endurance | Variable |
Health Regeneration (Song) | ||||||
Song that increases the group's rate of health regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6 | Chant of Healing |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
12 health/pulse | 0 |
14 | Song of Healing |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
26 health/pulse | 0 |
25 | Psalm of Healing |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
44 health/pulse | 0 |
35 | Hymn of Healing |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
60 health/pulse | 0 |
45 | Euphony of Healing |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
76 health/pulse | 0 |
NURTURE
Shield (AF) | ||||||
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1
|
Minor Bark Skin |
Friend
|
3.0s/0/0s
|
1500 range
|
12 af | 1 conc |
4
|
Lesser Bark Skin |
Friend
|
3.0s/0/0s
|
1500 range
|
14 af | 2 conc |
6
|
Bark Skin |
Friend
|
3.0s/0/0s
|
1500 range
|
16 af | 2 conc |
9
|
Major Bark Skin |
Friend
|
3.0s/0/0s
|
1500 range
|
19 af | 3 conc |
12
|
Greater Bark Skin |
Friend
|
3.0s/0/0s
|
1500 range
|
22 af | 4 conc |
17
|
Superior Bark Skin |
Friend
|
3.0s/0/0s
|
1500 range
|
27 af | 6 conc |
21
|
Skin of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
31 af | 7 conc |
26
|
Greater Skin of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
36 af | 9 conc |
34
|
Major Skin of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
44 af | 13 conc |
45
|
Superior Skin of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
55 af | 16 conc |
Buff (Strength) | ||||||
Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3
|
Strength of the Oak |
Friend
|
3.0s/0/0s
|
1500 range
|
+12 Str | 1 conc |
7
|
Strength of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
+15 Str | 3 conc |
14
|
Vigor of the Oak |
Friend
|
3.0s/0/0s
|
1500 range
|
+21 Str | 5 conc |
20
|
Vigor of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
+26 Str | 7 conc |
30
|
Force of the Oak |
Friend
|
3.0s/0/0s
|
1500 range
|
+34 Str | 11 conc |
41
|
Force of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
+42 Str | 15 conc |
50
|
Might of the Redwood |
Friend
|
3.0s/0/0s
|
1500 range
|
+50 Str | 19 conc |
Buff (Dexterity) | ||||||
Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
8
|
Dexterity of the Ferret |
Friend
|
3.0s/0/0s
|
1500 range
|
+16 Dex | 3 conc |
13
|
Dexterity of the Rabbit |
Friend
|
3.0s/0/0s
|
1500 range
|
+20 Dex | 5 conc |
19
|
Dexterity of the Badger |
Friend
|
3.0s/0/0s
|
1500 range
|
+25 Dex | 7 conc |
28
|
Dexterity of the Lynx |
Friend
|
3.0s/0/0s
|
1500 range
|
+32 Dex | 10 conc |
38
|
Dexterity of the Bear |
Friend
|
3.0s/0/0s
|
1500 range
|
+40 Dex | 14 conc |
48
|
Dexterity of the Wolf |
Friend
|
3.0s/0/0s
|
1500 range
|
+48 Dex | 18 conc |
Buff (Constitution) | ||||||
Increases the target's Constitution, which will cause it to be able to take more damage. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5
|
Oak's Stoutness |
Friend
|
3.0s/0/0s
|
1500 range
|
+14 Con | 2 conc |
11
|
Oak's Stamina |
Friend
|
3.0s/0/0s
|
1500 range
|
+18 Con | 4 conc |
15
|
Oak's Girth |
Friend
|
3.0s/0/0s
|
1500 range
|
+22 Con | 5 conc |
24
|
Redwood's Stoutness |
Friend
|
3.0s/0/0s
|
1500 range
|
+29 Con | 8 conc |
32
|
Redwood's Stamina |
Friend
|
3.0s/0/0s
|
1500 range
|
+35 Con | 12 conc |
39
|
Redwood's Resilience |
Friend
|
3.0s/0/0s
|
1500 range
|
+41 Con | 15 conc |
43
|
Redwood's Girth |
Friend
|
3.0s/0/0s
|
1500 range
|
+44 Con | 16 conc |
NURTURE SPEC.
Shield (AF) | ||||||
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
6 | Lesser Shield of Ivy |
Friend
|
3.0s/0/0s
|
1500 range
|
20 af | 4 conc |
12 | Shield of Ivy |
Friend
|
3.0s/0/0s
|
1500 range
|
27 af | 8 conc |
18 | Greater Shield of Ivy |
Friend
|
3.0s/0/0s
|
1500 range
|
35 af | 12 conc |
25 | Wrap of Ivy |
Friend
|
3.0s/0/0s
|
1500 range
|
43 af | 17 conc |
34 | Shroud of Ivy |
Friend
|
3.0s/0/0s
|
1500 range
|
55 af | 24 conc |
44 | Blanket of Ivy |
Friend
|
3.0s/0/0s
|
1500 range
|
67 af | 32 conc |
Speed (Song) | ||||||
The movement speed of the caster and his/her group is greatly increased. Does not work in combat. Uninterruptible if an instrument is required. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3 | Clear Path |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 144% | 0 |
13 | Clear Trail |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 159% | 0 |
23 | Clear Road |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 174% | 0 |
33 | Clear Field |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 189% | 0 |
43 | Clear Horizon |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
Target speed increase: 204% | 0 |
Power Regeneration (Song) | ||||||
Song that increases the group's rate of power regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
10 | Rhyme of Earth |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
2 power/pulse | 0 |
21 | Rhyme of Nature |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
4 power/pulse | 0 |
30 | Rhyme of the World |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
6 power/pulse | 0 |
39 | Rhyme of the Cosmos |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
8 power/pulse | 0 |
50 | Rhyme of Creation |
Group
|
3.0s/6 seconds/ pulse/0s
|
2000 range
|
10 power/pulse | 0 |
Fatigue Regeneration (Song) | ||||||
Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. Uninterruptible if an instrument is required. Only one song can be sung at a time. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2 | Rhythm of Hibernia |
Group
|
3.0s/5 seconds/ pulse/0s
|
2000 range
|
1 fatigue/pulse | 0 |
12 | Rhythm of Earth |
Group
|
3.0s/5 seconds/ pulse/0s
|
2000 range
|
2 fatigue/pulse | 0 |
22 | Rhythm of Nature |
Group
|
3.0s/5 seconds/ pulse/0s
|
2000 range
|
3 fatigue/pulse | 0 |
32 | Rhythm of the World |
Group
|
3.0s/5 seconds/ pulse/0s
|
2000 range
|
4 fatigue/pulse | 0 |
42 | Rhythm of the Cosmos |
Group
|
3.0s/5 seconds/ pulse/0s
|
2000 range
|
5 fatigue/pulse | 0 |
Buff (Fatigue Regeneration) | ||||||
Target's rate of endurance regeneration is increased, allowing them to sprint farther or use more melee combat styles. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
5 | Whisper of Hibernia |
Self
|
3.0s/20 minutes/0s
|
|
1 fatigue/pulse | 0 |
15 | Whisper of Earth |
Self
|
3.0s/20 minutes/0s
|
|
2 fatigue/pulse | 0 |
25 | Whisper of Nature |
Self
|
3.0s/20 minutes/0s
|
|
3 fatigue/pulse | 0 |
35 | Whisper of the World |
Self
|
3.0s/20 minutes/0s
|
|
4 fatigue/pulse | 0 |
45 | Whisper of the Cosmos |
Self
|
3.0s/20 minutes/0s
|
|
5 fatigue/pulse | 0 |
Buff (Strength/Constitution) | ||||||
Increases the target's Strength and Constitution, which will cause it to be able to carry more weight, as well as to both do more damage in melee combat and to be able to take more damage before dying. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4 | Melody of the Tree |
Self
|
3.0s/20 minutes/0s
|
|
+20 Str/Con | 10% |
10 | Melody of the Thicket |
Self
|
3.0s/20 minutes/0s
|
|
+26 Str/Con | 10% |
17 | Melody of the Grove |
Self
|
3.0s/20 minutes/0s
|
|
+35 Str/Con | 10% |
24 | Melody of the Orchard |
Self
|
3.0s/20 minutes/0s
|
|
+43 Str/Con | 10% |
31 | Melody of the Wood |
Self
|
3.0s/20 minutes/0s
|
|
+51 Str/Con | 10% |
38 | Melody of the Forest |
Self
|
3.0s/20 minutes/0s
|
|
+59 Str/Con | 10% |
45 | Melody of the Timberland |
Self
|
3.0s/20 minutes/0s
|
|
+67 Str/Con | 10% |
Buff (Mesmerisation Dampening) | ||||||
Mesmerisation spells cast upon this spell's recipient are reduced in duration by the given percentage. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
16 | Cadence of Musing |
Self
|
4.0s/20 minutes/0s
|
|
10% Mesmerization Dampening Buff | 10 |
26 | Cadence of Meditation |
Self
|
4.0s/20 minutes/0s
|
|
25% Mesmerization Dampening Buff | 16 |
35 | Cadence of Focus |
Self
|
4.0s/20 minutes/0s
|
|
40% Mesmerization Dampening Buff | 22 |
44 | Cadence of Concentration |
Self
|
4.0s/20 minutes/0s
|
|
55% Mesmerization Dampening Buff | 28 |
MUSIC
Mesmerise | ||||||
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1 | Mesmerizing Melody |
Enemy
|
2.5s/16 seconds/0s
|
1500 range
|
Mesmerized (Body) | 2 |
5 | Entrancing Melody |
Enemy
|
2.5s/21 seconds/0s
|
1500 range
|
Mesmerized (Body) | 4 |
10 | Paralyzing Melody |
Enemy
|
2.5s/28 seconds/0s
|
1500 range
|
Mesmerized (Body) | 6 |
16 | Fascinating Melody |
Enemy
|
2.5s/35 seconds/0s
|
1500 range
|
Mesmerized (Body) | 10 |
21 | Mesmerizing Hymn |
Enemy
|
2.5s/42 seconds/0s
|
1500 range
|
Mesmerized (Body) | 13 |
28 | Entrancing Hymn |
Enemy
|
2.5s/51 seconds/0s
|
1500 range
|
Mesmerized (Body) | 17 |
36 | Paralyzing Hymn |
Enemy
|
2.5s/1 minute 1 second/0s
|
1500 range
|
Mesmerized (Body) | 23 |
43 | Fascinating Hymn |
Enemy
|
2.5s/1 minute 10 seconds/0s
|
1500 range
|
Mesmerized (Body) | 27 |
Remove Mesmerisation | ||||||
Target is no longer mesmerised. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
24 | Clarifying Harmonies |
Friend
|
3.0s/0/0s
|
1500 range
|
Removes all mesmerization effects from the target | 6% |
Amnesia | ||||||
Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
2 | Minor Lullaby |
Enemy
|
0s/0/5s
|
2300 range
|
70% chance to clear hate list | 2 |
Amnesia (AOE) | ||||||
Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
12 | Lesser Lullaby |
Enemy
|
0s/0/10s
|
2300 / 100
|
77% chance to clear hate list | 8 |
22 | Lullaby |
Enemy
|
0s/0/10s
|
2300 / 175
|
84% chance to clear hate list | 13 |
32 | Greater Lullaby |
Enemy
|
0s/0/10s
|
2300 / 250
|
91% chance to clear hate list | 20 |
42 | Superior Lullaby |
Enemy
|
0s/0/10s
|
2300 / 325
|
100% chance to clear hate list | 27 |
Root | ||||||
Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
4 | Chant of Tangling |
Enemy
|
2.5s/15 seconds/0s
|
1500 range
|
Rooted (Body) | 3 |
9 | Tune of Tangling |
Enemy
|
2.5s/22 seconds/0s
|
1500 range
|
Rooted (Body) | 6 |
15 | Verse of Tangling |
Enemy
|
2.5s/29 seconds/0s
|
1500 range
|
Rooted (Body) | 10 |
23 | Melody of Tangling |
Enemy
|
2.5s/40 seconds/0s
|
1500 range
|
Rooted (Body) | 15 |
30 | Song of Tangling |
Enemy
|
2.5s/49 seconds/0s
|
1500 range
|
Rooted (Body) | 19 |
39 | Hymn of Tangling |
Enemy
|
2.5s/1 minute/0s
|
1500 range
|
Rooted (Body) | 25 |
49 | Aria of Tangling |
Enemy
|
2.5s/1 minute 13 seconds/0s
|
1500 range
|
Rooted (Body) | 31 |
MUSIC SPEC.
Damage (Instant) | ||||||
Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
1 | Concussive Shout |
Enemy
|
0s/0/15s
|
1000 range
|
5 damage (Body) | 2 |
4 | Concussive Bellow |
Enemy
|
0s/0/15s
|
1000 range
|
15 damage (Body) | 3 |
7 | Concussive Yell |
Enemy
|
0s/0/15s
|
1000 range
|
26 damage (Body) | 5 |
12 | Concussive Holler |
Enemy
|
0s/0/15s
|
1000 range
|
40 damage (Body) | 8 |
18 | Concussive Scream |
Enemy
|
0s/0/15s
|
1000 range
|
61 damage (Body) | 11 |
25 | Concussive Whoop |
Enemy
|
0s/0/15s
|
1000 range
|
82 damage (Body) | 15 |
34 | Concussive Shriek |
Enemy
|
0s/0/15s
|
1000 range
|
111 damage (Body) | 21 |
44 | Concussive Roar |
Enemy
|
0s/0/15s
|
1000 range
|
143 damage (Body) | 28 |
50 | Concussive Wail |
Enemy
|
0s/0/15s
|
1000 range
|
160 damage (Body) | 30 |
Damage 2 (Instant) | ||||||
Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
8 | Sreeching Note |
Enemy
|
0s/0/15s
|
1000 range
|
29 damage (Body) | 6 |
16 | Screeching Tone |
Enemy
|
0s/0/15s
|
1000 range
|
54 damage (Body) | 10 |
24 | Screeching Shout |
Enemy
|
0s/0/15s
|
1000 range
|
79 damage (Body) | 15 |
33 | Screeching Scream |
Enemy
|
0s/0/15s
|
1000 range
|
108 damage (Body) | 20 |
43 | Screeching Howl |
Enemy
|
0s/0/15s
|
1000 range
|
139 damage (Body) | 26 |
Mesmerise (Instant) | ||||||
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This spell can be cast while in combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
29 | Hypnotic Harmony |
Enemy
|
0s/22 seconds/600s
|
1500 range
|
Mesmerized (Body) | 18 |
Mesmerize (AOE) | ||||||
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
10 | Captivate Audience |
Enemy
|
3.0s/28 seconds/0s
|
1500 / 350
|
Mesmerized (Body) | 6 |
16 | Captivate Crowd |
Enemy
|
3.0s/35 seconds/0s
|
1500 / 350
|
Mesmerized (Body) | 10 |
21 | Captivate Swarms |
Enemy
|
3.0s/42 seconds/0s
|
1500 / 350
|
Mesmerized (Body) | 13 |
28 | Captivate Multitude |
Enemy
|
3.0s/51 seconds/0s
|
1500 / 350
|
Mesmerized (Body) | 17 |
36 | Captivate Army |
Enemy
|
3.0s/1 minute 1 second/0s
|
1500 / 350
|
Mesmerized (Body) | 23 |
43 | Captivate Legions |
Enemy
|
3.0s/1 minute 10 second/0s
|
1500 / 350
|
Mesmerized (Body) | 27 |
Mesmerise (AOE, Instant) | ||||||
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. Spell can be cast during combat. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
37 | Deluding Harmony |
Enemy
|
0s/26 seconds/600s
|
1500 / 150
|
Mesmerized (Body) | 23 |
47 | Entrancing Harmony |
Enemy
|
0s/31 seconds/600s
|
1500 / 300
|
Mesmerized (Body) | 30 |
Confusion | ||||||
Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
3 | Confounding Cadence |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
70% chance to switch targets (Body) | 3 |
8 | Befuddling Cadence |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
85% chance to switch targets (Body) | 5 |
14 | Confusing Cadence |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
100% chance to switch targets (Body) | 9 |
20 | Mystifying Cadence |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
100% chance to switch targets, 15% chance to attack ally (Body) | 12 |
26 | Confounding Ballad |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
100% chance to switch targets, 30% chance to attack ally (Body) | 16 |
32 | Befuddling Ballad |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
100% chance to switch targets, 45% chance to attack ally (Body) | 20 |
38 | Confusing Ballad |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
100% chance to switch targets, 60% chance to attack ally (Body) | 24 |
48 | Mystifying Ballad |
Enemy
|
3.5s/1 minutes/0s
|
1350 range
|
100% chance to switch targets, 75% chance to attack ally (Body) | 31 |
Resistance (Chant) | ||||||
Everyone in the caster's group gains an addition to the given damage type. Only one chant can be active at a time; multiple chants can be "twisted", or activated and deactivated repeatedly overlapping in effect, but at the cost of draining the caster's endurance. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
27 | Hymn of Soul Guarding |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
8% Body, Spirit, Energy Resistance Buff | 0 |
30 | Elemental Guarding Hymn |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
8% Heat, Cold, Matter Resistance Buff | 0 |
46 | Hymn of Soul Protection |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
16% Body, Spirit, Energy Resistance Buff | 0 |
46 | Hymn of Soul Protection |
Group
|
0s/5 seconds/ pulse/8s
|
1500 range
|
16% Heat, Cold, Matter Resistance Buff | 0 |
Water Breathing | ||||||
Target gains the ability to breathe underwater and their swimming speed increases. | ||||||
Level
|
Name |
Target
|
Cast/Duration/Recast
|
Range/Radius
|
Effect | Cost |
10 | Neriad's Call |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 70% of Normal Land Speed | 10 |
20 | Neriad's Breath |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 80% of Normal Land Speed | 15 |
30 | Neriad's Blessing |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 90% of Normal Land Speed | 20 |
40 | Breath of Leviathan |
Group
|
3.0s/30 minutes/0s
|
1500 range
|
Swim Speed: 100% of Normal Land Speed | 25 |