1.125 Pendragon Patch Notes

 

Highlights


  • Race, Gender, AND Name change services are now available for purchase at the Mithril shop!
  • Your votes have been tallied and 2 new race/class combinations are available in each realm!
  • Earn your end-game gear exclusively through Realm vs Realm with the new Bountycrafting system!
  • Keep difficulty, ram and siege tower adjustments plus new gatehouse doors spice up siege warfare!
  • Check out the new dynamic keep-objectives in the Molvik battleground!
  • New streamlined RvR quests and rewards await!
  • Client improvements and fixes galore!
  • Stay on top of the new class adjustments and read the notes!

World

New Race and Class Combos

  • The following race/class combinations are now available, based on your official forum votes:
    • Albion
      • Highlander Infiltrator
      • Saracen Heretic
    • Midgard
      • Dwarf Shadowblade
      • Valkyn Valkyrie
    • Hibernia
      • Sylvan Ranger
      • Graoch Champion

A Dragon’s Curse Campaign

  • The following adjustments have been made to the Curse Campaign quests to help speed up certain steps:
    • Daila Whitesteal can now be found inside Childe's Tomb dungeon, eliminating the need to visit Camelot during Chapter 4 of the Dragon's Curse campaign.
    • Taban and Midora can now be found inside The Veil dungeon, eliminating the need to visit Tir na Nog during Chapter 4 and 5 of the Dragon's Curse campaign.
    • Commander Selan, Garmr, and General Riarona can now be found outside each realm's Dragon Lair, eliminating the need to re-enter the Curse dungeons after completing Chapter 5 of the Dragon's Curse Campaign.
      • A new NPC, Cilos, now starts Hibernia's Chapter 7 encounter and is found in General Riarona's old location.
        • The appropriate quest text has been updated to direct players to Cilos.


Darkspire Instance

  • A Terracite Emmissary has made its way out of Catacombs to each realm's capital city at the following locations. The emissary will teleport level 50 characters to the Darkspire instance.
    • Camelot: Next to the fountain near the Academy
    • Jordheim: Outside the Assembly Hall
    • Tir na Nog: Outside the Chamber of Nature's entrance
  • Leaving the Darkspire instance now teleports players back to their capital city.
  • Darkspire rewards and encounters remain unchanged.

Memorial NPCs

  • The <Healer> NPCs at the following locations have been renamed in memory of Talini/Cheex:
    • Talini – Catterick Hamlet relic town
    • Cheex – Godrborg relic town
  • The <Trifecta Dealer> NPCs in each of the capital cities have been renamed to Cory in memory of Cory/Rightside.

Realm vs Realm

RvR Quest and Reward Streamlining

  • Several quests and rewards will no longer be offered or obtainable through their existing means:
    • The following quest and rewards are changed/removed in order to lessen the total number of RvR-related quests available and to lessen the impact of limited inventory space in RvR. Removed drops/rewards will be obtainable via the bounty point merchants or will drop via other means unless noted otherwise.
      • Doppelgangers will no longer drop their shards.
        • These will instead be purchasable with bounty points (see bounty point store section).
      • Doppelgangers no longer drop Alchemy Components
        • These will instead be purchaseable with bounty points (see bounty point store section).
      • Doppelganger kills still reward their existing realm points.
      • Keep keys will no longer drop from keep lords.
        • These will not be purchasable on the new bounty point store either.
        • Existing keep keys can still be turned in for their old rewards of glass, heroism tokens, or rare potions.
        • This reward system may be included/improved in the future but for now it is no longer part of RvR rewards.
      • Royal Accountant's Anatomy of a Foe quest will no longer be offered
      • Royal Accountant's A New Threat in an Old form will no longer be offered
      • Scouting Ellan Vannin quest will no longer be offered
      • The Ongoing Pictish Nuisance quest will no longer be offered
        • Pict Belts of the Vigilant now have a chance to be dropped by each of the Pict High Chieftains/Chieftesses found behind their respective realm’s relic gates.
      • The existing statue-based Tribute: Conqueror, Enforcer, and Peerless quests will still be offered but can now only be completed once instead of monthly repeatable.
        • If a character has already completed this quest, they will not be able to obtain it again after the patch has gone live but characters with the quest active will still be able to complete it once more.
  • The following RvR quests are still available or are newly added, with the following reward changes:
Daily RvR Quests
 
  • [Daily] For the Realm
  • [Daily] Roaming with Friends
  • [Daily] The Solo Road
  • [Daily] Battle of Buggane’s Obelisk
    • Each quest now grants 5,000 bounty points in addition to their existing realm point rewards. This BP reward is not affected by any bonuses.
    • All [Daily] quests are still obtained from the General NPCs in the relic towns
Weekly RvR Quests
 
  • Weekly quest timers will be reset at 12:01 AM EST Monday each week.
  • [Weekly] Supplies for the Cause
    • Now a weekly repeatable quest instead of simply repeatable.
    • Now requires the gathering of 70 rubble and supplies.
      • Rubble can be found in ‘maze areas’ of realm mainlands
      • Supplies can be found in ‘ruined areas’ of realm mainlands
    • Experience and Coin rewards have been doubled and each are still affected by bonuses.
    • Now rewards 25,000 bounty points. This BP reward is not affected by any bonuses.
    • No longer awards 400 realm points.
    • No longer awards doppelganger shards.
  • [Weekly] The King’s Brew
    • A new weekly repeatable quest that requires the gathering of 100 crates of the king’s best ale.
      • The crates can be found throughout Ellan Vannin but are mainly found around its docks, various ruins, Meayll Circle towers, the Knoc Meayll cavern entrances, and inside the cavern itself.
    • The experience reward is 50% higher than the [Weekly] Supplies for the Cause quest with the coin reward identical to it with each still affected by bonuses.
    • Rewards 35,000 bounty points. This BP reward is not affected by any bonuses.
    • This quest is obtained from the Ellan Vannin cargomasters.
  • [Weekly] Doppelganger Invasion
    • A new weekly repeatable quest with the following tasks:
      • Kill 25 “normal” doppelgangers in the frontiers
      • Kill the Apocalypse doppelganger on Ellan Vannin
      • Kill the Queen Kula doppelganger on Ellan Vannin
      • Kill the Olcasgean doppelganger on Ellan Vannin
    • Experience and Coin rewards are identical to the [Weekly] Supplies for the Cause quest and each are still affected by bonuses.
    • Rewards 35,000 bouny points. This BP reward is not affected by any bonuses.
    • This quest is obtained from Commander Wentworth, Commander Hrurdin, or Commander Locke in each realm’s relic town.
Monthly RvR Quest
 
  • Monthly quest timers will be reset at 12:01 AM EST on the first day of every month.
  • [Monthly] Covered in Glory
    • A new monthly repeatable quest with the following tasks:
      • Complete the [Daily] Roaming with Friends quest 10 times OR
      • Complete the [Daily] The Solo Road quest 10 times OR
      • Complete the [Daily] For the Realm quest 10 times
      • Only ONE of the above tasks needs to be finished for the monthly quest to be completed.
        • Completing a combination of 10 of the daily quests will not complete the quest, it must be 10 completions of a single daily quest.
    • Rewards 60,000 bounty points. This BP reward is not affected by any bonuses.
    • Rewards one of each: Enforcer’s Power, Draught of Omni-Regen, Omni-Healing, Restoration, and Supremacy.
    • This quest is obtained from Commander Wentworth, Commander Hrurdin, or Commander Locke in each realm’s relic town.
Otherworldly Essence Changes
 
  • Otherworldly Essence plants will now always drop the following and will no longer directly drop individual essences of any type:
    • Otherworldly Clipping
      • Otherworldly Clippings grant the /user a chance at one of the various essence crafting components (Omni-Healing, Omni-Regen, Tenacity, Restoration, Celerity, and Supremacy).
      • These clippings can stack up to 100.
      • This change is aimed only at freeing up inventory space when out RvRing and does not increase or decrease the rate at which essences are earned from each gathered plant.
  • Otherworldly Ore and Essences have had the following changes made to their spawns and the rate at which they spawn:
    • Otherworldly Ore will no longer spawn in the Frontiers and can instead be purchased for bounty points (see bounty point store section) and Otherworldly Essences now spawns in its place.
    • The number of spawned Otherworldly Essences that can be up at one time in the Frontiers has been doubled.
    • This change is aimed at increasing the supply of the various essences slightly.


Bountycrafting

  • We’re pleased to announce the introduction of the brand new Bountycrafting tradeskill!
    • All characters will now see Bountycrafting in their tradeskill list at login.
    • Bountycrafting is not currently able to be skilled up beyond level 1.
    • All current Bountycrafting recipes only require a tradeskill level of 1 to be crafted and have the following requirements to be crafted:
      • The item being crafted must be usable by the crafter.
        • This means a cloth wearer can only craft cloth armor.
        • Any items with class restrictions can only be crafted by the classes allowed to equip the item.
        • Weapons without other restrictions can only be crafted by classes that can use them or CL3+ characters that are able to equip that weapon type.
        • Accessories can be crafted by any class, barring any class-specific restrictions on the jewelry, so make sure you check the item delve prior to crafting them!
      • Near a forge.
        • Forges are now spawned in each realm’s relic towns.
    • Bountycrafting is targeted at obtaining high-end gear through RvR!
      • Obtaining gear via Bounty Points will not be as efficient or as quick as doing the respective encounter in PvE. It is merely another option for obtaining the gear and one that has the added benefit of participating in RvR while doing so!
    • Opening the Bountycraft tradeskill will show players many categories of end-game gear that can be crafted.
      • All Bountycrafted gear has the following rules:
        • Cannot be traded
        • Cannot be sold
        • Will be crafted as 99% or 100% quality (random chance)
        • Will not raise the Bountycraft tradeskill
        • Will not fail a crafting attempt
    • Bountycrafting is a closed system. The bulk of ingredients and the resulting items will not be able to be traded to/form other players and will require a character to earn the bounty points required to purchase the ingredients needed to make the relevant gear.
      • The only exceptions to this are the Stardust and rare alchemy component ingredients, both of which are tradable.
      • Stardust can be purchased from normal Alchemy merchants for 2.5 plat or can be crafted at 1000 Alchemy tradeskill under the “Bountycraft components” category at a rough cost of 1 plat.
      • Rare alchemy components can be found throughout the world or purchased for bounty points at the Bounty Master NPCs.
      • All other ingredients are not tradable and can only be purchased from Bounty Master NPCs:
        • Bounty Weapon Mold – 15,000 BPs
        • Bounty Armor Mold – 12,500 BPs
        • Bounty Accessory Mold – 10,000 BPs
        • Recipe: Darkness Falls – 250,000 BPs
        • Recipe: Pictslayer – 250,000 BPs
        • Recipe: Seasonal – 325,000 BPs
        • Recipe: Aurulite – 350,000 BPs
        • Recipe: Otherworldly – 350,000 BPs
        • Recipe: Frozen – 400,000 BPs
        • Recipe: Curse – 400,000 BPs
          • (Pendragon Only) These prices will all be set to 1 bounty point on Pendragon to facilitate testing/crafting of the bountycraft recipes.
  • All characters are now capped at 500,000 BPs. Any characters over that amount will be truncated down to 500,000 upon login once the 1.125 version is live.
    • This is done to encourage players at or near the cap, post-patch, to spend their bounty points and due to the increased rate at which bounty points are now earned via the RvR quests.
  • Based on the new rate of bounty point gain, we expect the highest-end items to take 2-3 weeks of RvR to be able to craft when starting from scratch and 1-2 weeks for lower and mid-range items.
  • The Bountycraft gear list will be updated if and when any new end-game gear is added so that players will always have a chance to obtain their gear solely through RvR!

 


Bounty Point Store Changes

  • Bounty Master NPCs no longer sell any of the trophies, access/bypass tokens, merchants, mounts, or other temporary items from the Bounty Point Extravaganza event.
  • With the increased rate of earning bounty points via the new RvR quests, the following price adjustments and new items have been added to Bounty Point merchants for direct purchase:
    • Speed of the Hunt prices have been increased 20x.
      • A new 99 charge version has also been added.
      • Prices are now 200, 4,000, and 20,000 BPs per potion.
    • Perfected armor pattern price increased 10x to 100 BPs per pattern now.
    • Chestnut horse price increased by 10x to 10,000 BPs now.
    • Bounty Master’s Insight scrolls prices have been increased 5x to 50, 500, and 10,000 BPs.
    • Doppelganger shards can now be purchased directly at the bounty master NPCs for 1,000 BPs.
      • Doppelganger shards now stack up to 100 instead of 25.
      • No longer drop draughts of supremacy or celerity shards
      • No longer drop magic orb shards
      • Can now be used in any zone.
    • Otherworldly Ore can now be purchased directly from the bounty master NPCs for 1,000 BPs.
    • Magic orbs can now be purchased directly from the bounty master NPCs for 5,000 BPs.
      • Magic Orbs now stack up to 25.
      • Can now be used in any zone.
    • A new item, Box of Rare Potions, is now purchasable directly from the bounty master NPCs for 1,000 BPs.
      • This box can be /used for a chance at 2-5 of the following potions:
        • Effusion of Envigoration
        • Revivifying Salve
        • Effusion of Vigor
        • Effusion of Comprehension
        • Effusion of Omnipotence
        • Poison Remedy
        • Effusion of Nimbleness
        • Effusion of Warding
      • This box can stack up to 100.
    • A new item, Box of Rare Alch. Components, is now purchasable directly from the bounty master NPCs for 5,000 BPs.
      • This box can be /used for a chance at 2-5 of the following alchemy components:
        • Enriched Quicksilver
        • Ancient Mirror
        • Ancient Pure Mercury
        • Ancient Troll Blood
        • Ancient Giant Blood
        • Ancient Crushed Stone
        • Ancient Lich Tooth
        • Ancient Necrotic Brain Fluid
      • This box can stack up to 100.
    • Bountycraft recipe items have been added to Bounty Master NPCs as follows:
      • Bounty Weapon Mold – 15,000 BPs
      • Bounty Armor Mold – 12,500 BPs
      • Bounty Accessory Mold – 10,000 BPs
      • Recipe: Darkness Falls – 250,000 BPs
      • Recipe: Pictslayer – 250,000 BPs
      • Recipe: Seasonal – 325,000 BPs
      • Recipe: Aurulite – 350,000 BPs
      • Recipe: Otherworldly – 350,000 BPs
      • Recipe: Frozen – 400,000 BPs
      • Recipe: Curse – 400,000 BPs
        • (Pendragon Only) These prices will all be set to 1 bounty point on Pendragon to facilitate testing/crafting of the bountycraft recipes.

Keep Gatehouse Doors

  • 2 new gatehouse doors have been added to all keep gatehouses that are designed to protect the boiling oil area and the gatehouse’s roof.
    • Friendly realm characters can teleport through the doors just like how postern doors work.
    • Enemy realms must break the doors down in order to access these areas.
    • These doors are set to have 30% of the outer keep gate’s health and have no additional damage mitigation like some keep gates do.
    • These doors can be repaired like normal keep gates for realm points and require better quality wood to repair as a keep levels up.
    • These doors are designed to provide defending realms a bit more protection from climb-walling classes.
    • Low-level battleground keeps that do not have keep gates do not have these gatehouse doors either.

Ram Changes

  • Fortified Field and War Rams can now only be ridden by 1 player at a time.
    • This maximum of 1 person on rams has the consequence of making the ram always swing at its fastest base rate; as such, base ram swing speeds have been halved. Ram damage remains unchanged.
      • The swing speed of rams can still be increased by Warlords’ Siege Master ability and by other siege buffs.
    • The Siege Tent near Benowyc Watchower has been moved closer to Caer Benowyc's outer wall, allowing rams to be created nearer to Caer Benowyc’s door.

This is done for several reasons: 

  • To allow more players to participate in siege warfare using their class abilities instead of helping on a ram.
  • To help make boiling oil more effective/dangerous.
  • To allow smaller forces a better chance at impacting the realm war map by taking towers or even lower level keeps.
  • To reward realms for bringing more melee classes to sieges; which can leverage the siege chants of Minstrels, Skalds, and Champions.

Keep and Tower Difficulty

  • Keep and Tower gates have been given scaling difficulties as follows:
    • "Difficulty" refers to the damage dealt to the gate by all sources and not the gate's hitpoints which are unchanged unless noted.
      • Merchant keeps' (Benowyc, Bledmeer, Crauchon) outer keep gates have the same difficulty as all keep/tower gates do on live currently. This is considered "base" difficulty.
      • Merchant keeps' inner keep gates are about 100% sturdier than base difficulty.
      • Center keeps' (Boldiam, Glenlock, nGed) outer keep gates are about 33% sturdier than base difficulty.
      • Center keeps' inner keep gates are about 166% sturdier than base difficulty.
      • Relic keeps' (Renaris, Hurbury, Fensalir, Arvakr, Ailinne, Scathaig) outer keep gates are about 66% sturdier than base difficulty.
      • Relic keeps' inner keep gates are about 233% sturdier than base difficulty.
      • Coastal keeps' (Berkstead, Erasleigh, Sursbrooke, Nottmoor, Blendrake, Hlidskialf, Crimthainn, Bolg, da Behnn) outer keep gates are about 50% weaker than base difficulty.
      • Coastal keeps' inner keep gates are about 10% weaker than base difficulty.
      • All normal NF tower gates are about 100% weaker than base difficulty.
      • Ellan Vannin tower gates are about 100% weaker than base difficulty and have 50% less hitpoints than a normal tower's gate.
      • All battleground keep gates are about 100% weaker than base difficulty.
      • The new gatehouse doors protecting the oil on outer keep walls are about 100% weaker than base difficulty and have 70% less hitpoints than the keeps' gates at that keep (scales as the keep levels).
    • All Keep and Tower walls in New Frontiers (not Battlegrounds) are 100% sturdier than before.

These changes are made for several reasons: 

  • To focus keep sieges more around "courtyard" fights since the inner gates will become much more difficult and allow defenders (or 3rd realms) more time to interfere with an under-siege keep.
  • To adjust the difficulty of tower and battleground gates back to pre-1.123 levels and encourage more tower-taking in the Frontier.
  • To make supply-line keeps more difficult to take while also making it easier to gain a foothold in the outer reaches of a realm's frontier.

Siege Tower Changes

  • Siege Towers are now more difficult to build:
    • Siege Towers can no longer be initiated or built while stealthed.
    • Siege Towers take twice as long to build as before.
      • More restrictions, such as increasing the number of characters required to build a siege tower will be added if deemed necessary by testing and feedback.
    • Siege tower hookpoints around Dun Crimthainn are now all visible. Nottmoor Faste and Caer Berkstead hookpoints are all already visible and functioning correctly.

Keep Lords

  • All classes can now bind and /recall to a keep lord.

Molvik Dynamic Keep Objective System

  • Three objectives have been added to the Molvik Battleground, adding a new element of strategy to the siege dynamic.
    • When the central keep is under siege, these objectives spawn on the heights surrounding the keep and offer both offensive and defensive benefits.
    • These objectives initially spawn as under control of the realm that controls the center keep and immediately provide their benefit to that defending realm.
    • Enemy realms are free to take these objectives as soon as they appear.
    • When objectives are switched to enemy realm control, their benefits will immediately switch to the attacking realm too.
    • A keep is defined as “under siege” when flames appear on the Realmwar map normally but in Molvik there is no realmwar map so the center keep is under siege when its outer gate or wall reaches 70-80% health.
    • If a keep is defended and is no longer under siege, these new objectives will disappear 10 minutes from that point, so long as the keep is still not under siege.
    • Depending on feedback, these objectives could be scaled out to the other battlegrounds and even the Frontiers, with potentially other objective ideas being added that better fit endgame RvR too!
  • The three objectives in Molvik are as follows:
    • Siege Workshop
      • The Siege Workshop is a significant supplier of defensive siege equipment and is activated to assist defenders in protecting the keep.
      • When active, the Siege Workshop spawns Palintones, Trebuchets, and Boiling Oil along the ramparts and in key defensive positions.
      • Players attacking the keep may capture the Siege Workshop to disable these defensive benefits.
      • If the defending realm is successful in maintaining control of the keep, the Siege Workshop will become active when the keep is once again under siege.
    • Mercenary Camp
      • A band of mercenaries have been seen in Molvik.
      • Drawn to the conflict between the realms, these professional fighters lend their support to the realm that holds the central keep.
      • A contingent of mercenaries can be found throughout the keep fighting to maintain a foothold in Molvik.
      • The mercenary captain and a small band of fighters can be found on the high-ground, observing the siege and reinforcing the defenders with fresh troops.
      • Overpower the mercenary captain, and these soldiers of fortune will switch allegiance with no hesitation, adding to your realm’s numbers and causing mayhem within the keep.
    • Stone Quarry
      • Years of battle have taken its toll on Molvik Faste.
      • A constant supply of stone and mortar is required to maintain and improve defensibility.
      • When under threat, the stoneworkers of Molvik’s stone quarry are dispatched to provide enough material to shore up the beleaguered fortress.
      • When Molvik Faste is under siege, this supply depot will cause the keep to upgrade in level much more rapidly, making an attack on the keep’s walls more difficult.
      • Attacking realms may capture the stone quarry to cut off this supply, resulting in the diminished integrity of the keep over time.
      • Once lost, Molvik’s keep level will downgrade rapidly, softening it for capture by an enemy realm.

Item Changes

Mithril Shop Fixes

  • Mithril balances now only appear when in the Capital Cities.
    • When outside the capital cities, a character’s Mithril balance will always display as 0.
    • This change is done to improve server performance in other game regions, especially RvR.
    • Players attempting to repair durability of their items will need to visit the <Smith> NPCs in their capital city.
  • (Pendragon Only) Purchasing Mithril items on the Pendragon server that grant account-wide benefits will not apply those benefits to the live servers.
    • This means players can purchase mounts or the new race, gender, and name tokens on Pendragon for testing purposes but will not receive credit for their purchase on the live servers.
    • This also means that logging all the way out of the game on Pendragon will remove any previous account-wide benefits that were set on Pendragon prior to logging out and those benefits will need to be re-purchased if additional testing is desired.
    • Account-wide benefits will not and do not work this way on the live servers, where they stick around once purchased until consumed (if applicable).


Mithril Shop Patterns

  • New, pre-fabricated mask (helm) patterns can now be purchased from the Mithril Merchant!
    • These pre-fabricated helm patterns work similarly to the blank helm patterns except these already have a look embedded in them and cannot copy another items look!
      • To apply them, simply drop the pattern onto the regular helm you wish to change to the mask pattern.
      • Pre-fabricated patterns are not currently dyable.
      • Pre-fabricated patterns are not tradable, just like blank patterns.
      • Pre-fabricated patterns can only be applied to items of a class’ base armor type.
        • This means Paladins can only apply these pre-fabricated patterns to plate armor while Wizards can only apply them to cloth, etc.
    • These mask patterns are the only helm type that will also display on Minotaurs!
      • Please note that there are specially marked Minotaur-only masks listed on the Mithril merchant. Non-minotaur races cannot purchase these masks and minotaurs cannot purchase the non-minotaur mask version.
    • The first mask available for purchase is the Satyr Mask!
      • It will cost 198 mithril per pattern.
      • (Pendragon Only) This item’s cost is set to 1 mithril for testing purposes.
      • Subsequent pre-fabricated patterns will not go to Pendragon for testing but will instead be hot-fixed directly to the live servers.
  • New mask options and other pre-fabricated patterns will be added at a regular cadence going forward.

Mithril Shop Race, Gender, and Name Changes

  • We’re excited to bring you the option to change your character’s Race, Gender, or Name!
    • Players will be able to spend Mithril and purchase a Race, Gender, and/or Name Change Token at the Mithril Merchants in the capital cities.
      • Race Change Token – 2450 mithril
      • Gender Change Token – 325 mithril
      • Name Change Token – 1475 mithril
      • (Pendragon Only) These prices will all be set to 1 mithril for testing purposes.
    • When a player purchases a change token of any type, the account will be flagged with the respective race/gender/name change as available for use automatically.
      • No token appears in the characters inventory and there is no item to /use.
      • Once a character has purchased a change token, any other character on that *game* account can use the race/gender/name change so long as that character is level 35+.
      • Tokens can only be purchased if the following is true:
        • Not a trial account.
        • Purchasing character is level 35+
          • This ensures the account has at least 1 character that can use the character change afterwards.
        • There is at least 1 free spot in your inventory.
          • This is just to ensure no failed transactions, tokens do not actually appear in the inventory.
        • The account does not already have the same character change available to be used.
          • In other words, accounts can only have 1 available race, 1 available gender, and 1 available name change at a time. A race change must be performed before another race change can be purchased.
    • Once a race, gender, or name change token is purchased players can simply log out to the character select screen and perform the following to initiate the process:
      • Select the character you wish to change.
      • Choose the “Customize” button at the bottom of the character selection screen.
      • Choose the new “Modify Character (MTX)” button.
        • Depending on which combination of the Race, Gender, or Name changes your account has available, choose any valid combination of race, gender, or name on the next screen.
        • If you are changing races, be sure to adjust your starting stats!
          • ALL changed races start out with their starting stats spent in the pre-set optimized setting. If you spent your points differently, those spent points will be changed to the default optimized setting on the new race so be sure to change them back!
          • Please note that some characters may be prompted to spend their 30 starting stats while changing their race, gender, or name.
            • This prompt only occurs on characters that do not have their starting stats spent somehow so fear not and be thankful for the prompt!
      • Once you are happy with your modifications click the “Done” button and you will be given a confirmation prompt that summarizes all of the changes about to be applied.
      • Once you’ve accepted the confirmation prompt, all changes will be applied and your account will no longer have those changes available.
        • If you are not happy with your changes, clicking cancel will take users back to the Character Select screen where they can begin the process again.
    • The Mitrhil Merchant will also show your character the combination of Race, Gender, and Name changes that your game account currently has available as well as explain their process too.
      • Simply right-click the Mithril Merchant to interact with it and have the process explained after purchasing a Race, Gender, or Name change token.
    • Please note that when changing a character's name that the character's quickbar and /qbinds will be blank.
      • This is because a new characer file is created under the new name.
      • For those that would like to restore their quickbar and /qbinds, please follow these instructions:
        • Logout the newly renamed character to the character selection screen.
        • On your desktop, navigate to: C:\Users\<PC NAME>\AppData\Roaming\Electronic Arts\Dark Age of Camelot\LotM
        • Locate the .ini file that has the NEW name of the character.
        • Delete that .ini file.
        • Locate the .ini file that has the OLD name of the character.
        • Rename that .ini file to the NEW character name.
        • Log back into the game and verify your quickbars and /qbinds are all back!
  • (Pendragon Only) Please note that if a user logs all the way out to their desktop from Pendragon they will lose any and all available Race/Gender/Name changes that are available and will need to repurchase the tokens in-game.
    • We recommend purchasing the tokens on the respective realm you wish to test on, so that multiple purchases aren’t required.

 Realm Respec Restrictions

  • Realm respec stones can now only be /used twice daily.
    • Characters with a realm respec available (or multiple) can still use those realm respecs normally; this restriction only applies to respec stones and their act of granting additional realm respecs.
    • After this change, a character with 0 available realm respecs will be able to use a realm respec stone twice that day and therefore only be able to use 2 total realm respecs that day.
      • However, a character with 1 realm respec already available will be able to perform 3 total realm respecs in a given day because the limitation only applies to the /using of realm respec stones.
      • Finally, a character that still has their 2 free realm respecs available will be able to use a total of 4 realm respecs in a given day; again because the limitation only applies to the /using of the realm respec stones and not to the actual realm respecs.
    • Bounty Point or Mithril-purchased items that allow for additional daily realm respecs may be added in the future, depending on feedback.
  • Realm respecs now remove all active player-casted effects, just like skill respecs do already.


New Alchemy Recipes

  • New Cauldron of Omni-Healing, Omni-Regen, Celerity, Tenacity and Supremacy recipes have been added to Alchemy at 1100 skill.
    • These recipes create potions that have 99 charges instead of 30 like draughts.
    • The cost to craft these cauldrons is a bit higher than a commensurate increase from the 30-charge draught versions due to their added convenience and to take into account the increased amount of Otherworldly Essence plants now found in the Frontiers.
  • New Stardust recipe has been added at 1000 skill.
    • This recipe is used as a Bounytcrafting ingredient and can be crafted for approximately 1 platinum cost or can be purchased from general Alchemy supply merchants for 2.5 platinum.

Item Condition changes

  • Equipped and readied weapons should now degrade at a 100% slower rate when the wielding character is casting spells or abilities.
    • Equipped weapons still degrade at the same rate when melee-hitting targets.
  • Equipped armor should now degrade at slower *base* condition loss rates as follows:
    • Plate armor remains unchanged
    • Chain/Scale armor: 20% less condition loss from melee hits
    • Studded/Reinforced armor: 30% less condition loss from melee hits
    • Leather armor: 50% less condition loss from melee hits
    • Cloth armor: 100% less condition loss from melee hits
    • This change puts all armor types on the same level that plate armor already is in terms of the rate of condition loss.
  • All equipped armor types, including Plate, have an additional 50% condition loss rate reduction on top of the base rate changes.
  • So long as a player is wearing armor, accessories will no longer take condition loss when getting hit by melee.
  • The net result of these changes should result in much slower condition loss on all armor types and on weapon-wielding casting classes; with a complete removal of condition loss on equipped accessories in normal circumstances.

HP/AF and Heal Proc Adjustments

  • Hitpoint/Armor Factor item-based buffs have had their values reduced as follows:
    • Infernal Blessing reduced from 12% to 6% hp/af bonus.
    • King's Blessing reduced from 10% to 5% hp/af bonus.
    • Otherworldly Boon reduced from 5% to 4% hp/af bonus.
    • Triumphant Aura reduced from 5% to 4% hp/af bonus.
    • Traldor's Aura reduced from 5% to 4% hp/af bonus.
  • Reactive armor-based Heal Procs have had their values reduced across the board as follows:
    • 120 reduced to 80
    • 130 reduced to 90
    • 180 reduced to 120
    • 200 reduced to 150
    • 230 reduced to 180
    • 10% omni heal reduced to 5%

Crowd Control Stat Adjustments

  • Items with the stat "Mythical Crowd Control Duration Decrease" have had their values reduced across the board as follows:
    • 15% CC reduction now reduced to 8%
    • 10% CC redction now reduced to 5%
    • 8% CC reduction now reduced to 4%
    • 7% CC reduction now reduced to 4%
    • 5% CC reduction now reduced to 3%
    • 4% CC reduction now reduced to 2%
    • 3% CC reduction now reduced to 2%
    • 2% CC reduction now reduced to 1%

Dragon’s Curse Set Stat Adjustments

  • Infiltrator's Darkwalker Vest has had its +10 Dexterity Cap changed to +10 Strength Cap. This change is retroactive.
  • Hunter's Rabid Eye Boots has had its resist piercing stat increased from 2% to 3%. This change is retroactive.
  • Hunter's Rabid Eye Gear has had its 2% Safefall stat replaced with 2% resist piercing. This change is retroactive.
  • Bonedancer's Soulshadow Pants has had its 3% Health Regen replaced with 3% resist piercing. This change is retroactive.

Comprehension Buff Changes

  • The Dark Dragon Crest and the Cursed Effusion of Comprehension Cursed Intelligence, Charisma, Empathy, and Piety /use ability now only fires the single relevant casting stat buff to a given class.
    • This means classes that use the Intelligence casting stat will only receive the Cursed Intelligence buff, classes that use Piety will only receive the Cursed Piety buff, etc.
    • This means classes without a casting stat will no longer receive any buffs from this crest or potion. This is designed to cut down on the number of spell effects.
    • Classes that do not have/use a casting stat of Intelligence, Charisma, Empathy, or Piety can no longer use these item /uses since they only provide buffs to the /user and not the group.
  • The Effusion of Comprehension, Potent Effusion of Comprehension, and Hallowed Effusion of Comprehension's Enhanced Intelligence, Charisma, Empathy, and Piety /use ability now only fires the single relevant casting stat buff to a given class.
    • This means classes that use the Intelligence casting stat will only receive the Enhanced Intelligence buff, classes that use Piety will only receive the Enhanced Piety buff, etc.
    • This means classes without a casting stat will no longer receive any buffs from these potions. This is designed to cut down on the number of spell effects.
    • Classes that do not have an acuity-based casting stat can still /use these potions since they provide bonuses to the entire group.
    • This change requires that these comprehension potions be defined as normal "items" in regards to /use timers.
      • As such, these comprehension potions now only set a 5s global item use timer instead of the standard 90s global item use timer; however, if a standard item is used first, there will still be the 90s global item use timer before being able to use these comprehension potions.
      • The Dark Dragon Crest still triggers the standard 90s global item reuse timer as it still needs to be equipped to be used.

Class Changes

Bug Fixes

  • Fixed an issue causing snare styles and spells to be slowing their targets for inconsistent amounts from what was listed on their delves. This change affects the majority of 'normal' melee snare styles (hinders), the archer patella shot, the Mauler Magnetism pbaoe snare spells, and the Pin style. These abilities now all correctly snare for the listed amount on their delves.

Master Levels

 Convoker

  • Crystal Titans will instantly die if summoned on an inner-keep roof unless the caster of the titan is also on the keep's roof at the time of the cast.
  • Battlewarders will instantly die if summoned on an inner-keep roof unless the caster of the titan is also on the keep's roof at the time of the cast.

Battlemaster

  • The Power Leak style has had the power it drains increased from 70 to 110 power.
    • Its defensive penalty has been increased from medium to high and its damage has been reduced slightly.

Realm Abilities

  • Reflex Attack has had its chance to automatically counterattack when hit reduced as follows:
    • Level 1 - 10% to 6%
    • Level 2 - 20% to 12%
    • Level 3 - 30% to 19%
    • Level 4 - 40% to 26%
    • Level 5 - 50% to 33%
  • The following classes that can train Reflex Attack have been given forced realm respecs:
    • Berserker
    • Blademaster
    • Friar
    • Mauler
    • Mercenary
    • Vampiir
ANIMIST
 

 General

  • All ground-targeted pets cast on the inner-keep roof will instantly die unless the Animist is on the keep roof and within 300 units of the ground-target at the time of the cast.
    • This change eliminates the ability for Animists to cast their ground-targeted pets onto an inner-keep roof when the Animist is not already on the roof itself.
    • Keep defenders can still cast their shrooms on keep roofs but do now need to be within 300 radius of their ground-target to do so successfully.
    • Please note that ground-targeted pets include both controllable ground-targeted pets as well as fire-n-forget ones; but do not include fire-n-forget bomber pets which do not have a ground-target.

Arboreal Mastery Specialization

  • The guardian of the forest's hitpoints have been reduced by 10%.

Creeping Mastery Specialization

  • The heart of the grove's hitpoints have been reduced by 10%.
  • The bolt-range area-of-effect root spells have had their cast time slowed from 2.0s to 2.5s.

Verdant Mastery Specialization

  • The harbinger of war's hitpoints have been reduced by 10%.
  • The harbinger of war's swing speed has been reduced.
CABALIST
 

Spirit Baseline

  • The amber simulacrum's swing speed has been reduced.
  • The jade simulacrum's swing speed has been reduced.
CLERIC
 

Smiting Specialization

  • Level 13 - Blessing of Movement - The root cure spell has had its cast time slowed from 3.0s to 10.0s.
DRUID
 
  • All druid pets have had their self-targeted Armor Factor buff values halved.

Nature Affinity Specializaiton

  • Level 13 - Free Wind - The root cure spell has had its cast time slowed from 3.0s to 10.0s.
  • The Hitpoint/Armor Factor song buffs have had their values reduced as follows:
    • Level 15 Girth of Oak reduced from 3% to 2% hp/af bonus.
    • Level 25 Resilience of Oak reduced from 5% to 3% hp/af bonus.
    • Level 35 Vigor of Oak reduced from 7% to 4% hp/af bonus.
    • Level 45 Vitality of Oak reduced from 10% to 6% hp/af bonus.
ENCHANTER
 

 Enchantments Baseline

  • The underhill compatriot's rear stun duration has been reduced from 7s to 4s.
  • The underhill compatriot's swing speed has been reduced.
  • The underhill stalker's swing speed has been reduced.
FRIAR
 

 Rejuvenation Specialization

  • The group-targeted Heal-over-Time spells Blessed, Holy, and Divine Encouragement now have a 30s recast timer.
HERETIC
 

Enhancements Specialization

  • The Hitpoint/Armor Factor song buffs have had their values reduced as follows:
    • Level 15 Hellflower's Bud reduced from 3% to 2% hp/af bonus.
    • Level 25 Hellflower's Sprout reduced from 5% to 3% hp/af bonus.
    • Level 35 Hellflower's Effloresce reduced from 7% to 4% hp/af bonus.
    • Level 45 Hellflower's Bloom reduced from 10% to 6% hp/af bonus.
  • The Spec AF buff has had its values changed as follows:
    • Level 7 is now increased from 36 to 68 AF
    • Level 12 is now increased from 68 to 94 AF
    • Level 17 is now increased from 94 to 136 AF
    • Level 26 is now increased from 136 to 165 AF
    • Level 33 is now increased from 165 to 250 AF
    • Level 43 is now increased from 250 to 360 AF
    • Level 50 is now increased from 360 to 400 AF
    • This is done to open up more specialization options while still slightly rewarding players for going maximum Enhancement specialization.
  • The absorb buff has had its values changed as follows:
    • Level 9 is now increased from 5 to 10 absorb
    • Level 21 is now increased from 10 to 15 absorb
    • Level 25 is now increased from 15 to 20 absorb
    • Level 32 is now increased from 20 to 25 absorb
    • Level 41 is now increased from 25 to 30 absorb
    • level 49 is now increased from 30 to 33 absorb
    • This is done to open up more specialization options while still slightly rewarding players for going maximum Enhancement specialization.

Rejuvenation Specialization

  • The instant-cast snare spell has had its recast timer reduced from 30s to 20s.
  • The single-targeted Focus DD/Snare spell's snare component's duration has been increased from 3s to 10s at all levels.
  • The Area-of-Effect Focus DD/Snare spell's snare component's duration has been increased from 3s to 6s at all levels.
  • The single-target Focus DD (interruptible version) has had its range increased from 1500 to 1650 at all levels.
    • The uninterruptable Focus DD remains at 1600 range at all levels.
  • The single-target snare, combat effectiveness and melee swing speed debuff ramping focus spell has been changed as follows, in an attempt to make the spell more useful in more situations:
    • No longer a focus spell, instead it is now a 3.0s, 1500 range normal cast that interrupts others and can be interrupted.
    • No longer casts a snare, instead it now casts a hit buffer/ablative onto the enemy target along with a ramping combat effectiveness and melee swing speed debuff
    • The combat effectiveness and melee swing speed debuffs have had their durations increased from 30s to 60s.
    • If the enemy target receives enough damage to remove the ablative effect, the combat effectiveness and melee swing debuffs are also removed from the enemy target.
      • These debuffs and the ablative component durations are not affected by +duration% gear and will always last their full 60s duration unless the ablative is dissipated/removed.
    • The spells have been renamed with the following ablative delves:
      • Level 7 - Afflicting Cocoon - 3.0s cast - 1500 range - enemy-targeted - 10 all damage ablative / 100% absorption - 60s duration - Also casts 5% combat effectiveness and 5% melee swing speed debuffs that ramp up by 1% every 2s to a max of 10%. Debuffs removed if/when duration ends or ablative dissipates on enemy target, whichever happens first.
      • Level 11 - Aggravating Cocoon - 3.0s cast - 1500 range - enemy-targeted - 25 all damage ablative / 100% absorption - 60s duration - Also casts 8% combat effectiveness and 8% melee swing speed debuffs that ramp up by 2% every 2s to a max of 16% total. Debuffs removed if/when duration ends or ablative dissipates on enemy target, whichever happens first.
      • Level 21 - Hindering Cocoon - 3.0s cast - 1500 range - enemy-targeted - 50 all damage ablative / 100% absorption - 60s duration - Also casts 12% combat effectiveness and 12% melee swing speed debuffs that ramp up by 3% every 2s to a max of 24% total. Debuffs removed if/when duration ends or ablative dissipates on enemy target, whichever happens first.
      • Level 27 - Lacerating Cocoon - 3.0s cast - 1500 range - enemy-targeted - 75 all damage ablative / 100% absorption - 60s duration - Also casts 16% combat effectiveness and 16% melee swing speed debuffs that ramp up by 4% every 2s to a max of 32% total. Debuffs removed if/when duration ends or ablative dissipates on enemy target, whichever happens first.
      • Level 33 - Agonizing Cocoon - 3.0s cast - 1500 range - enemy-targeted - 100 all damage ablative / 100% absorption - 60s duration - Also casts 20% combat effectiveness and 20% melee swing speed debuffs that ramp up by 5% every 2s to a max of 40% total. Debuffs removed if/when duration ends or ablative dissipates on enemy target, whichever happens first.
      • Level 41 - Tormenting Cocoon - 3.0s cast - 1500 range - enemy-targeted - 150 all damage ablative / 100% absorption - 60s duration - Also casts 22% combat effectiveness and 22% melee swing speed debuffs that ramp up by 5% every 2s to a max of 44% total. Debuffs removed if/when duration ends or ablative dissipates on enemy target, whichever happens first.
      • Level 49 - Destructive Cocoon - 3.0s cast - 1500 range - enemy-targeted - 200 all damage ablative / 100% absorption - 60s duration - Also casts 25% combat effectiveness and 25% melee swing speed debuffs that ramp up by 5% every 2s to a max of 50% total. Debuffs removed if/when duration ends or ablative dissipates on enemy target, whichever happens first.
HUNTER
 

 Realm Abilities

  • The realm rank 5, Bestial Heart, no longer sacrifices the Hunter's pet when used.
    • All other existing restrictions remain:
      • The RR5 still requires their pet to be active to be used.
      • Hunters cannot use their bow for the RR5's duration.

Archery

  • Rapid fire no longer has a snare component attached at any level.
    • This was changed in the last Hot Fix, and is currently on live servers, but was mistakenly not noted.
INFILTRATOR
 

Envenom

  • The Lethal Venom and Lifebane poison proc buffs' Damage-over-Time spells have had their secondary DoT components removed (Soul rot, etc) and are now standalone DoTs. Their damage remains unchanged.
  • Crippling Toxin, Snaring Toxin, and Shadowbind poison proc buffs now have the same reuse timer (RUT) as all other normal Envenom specialization poison proc buffs.
    • The Tranquilizing Gas/Miasma poison (Mezz) proc buff remains the only one on its own timer.
    • Crippling Toxin and Snaring Toxin have had their RUTs normalized from 10s to 7s, Shadowbind remains at 7s.
  • The level 47 Touch of Death weaponskill debuff component has had its debuff value reduced from 28% to 21%.
  • The melee damage debuff poison proc has had its values reduced as follows:
    • Level 3 - Swordbreaker - 4% melee damage debuff reduced to 3%
    • Level 13 - Swordbreaker - 6% melee damage debuff reduced to 5%
    • Level 23 - Swordbreaker - 10% melee damage debuff reduced to 7%
    • Level 33 - Swordbreaker - 15% melee damage debuff reduced to 10%
    • Level 43 - Swordbreaker - 20% melee damage debuff reduced to 15%

Stealth

  • Overshadow can no longer be cast on Minstrels in addition to the other stealth skill classes it can already not be applied to.
MINSTREL
 

Realm Abilities

  • Minstrels can now train the Static Tempest realm ability.
NECROMANCER
 

Realm Abilities

  • The Realm Rank 5 Call of Darkness Form's absorption buff has been removed, reducing the number of effects by 1.
    • This effect was not working properly prior to this change and Necromancers should see no difference in damage mitigation.
  • The Realm Rank 5 Call of Darkness Form's health regeneration component is now regenerating health correctly.

Painworking Baseline

  • Chthonic Form's spec armor factor buff now overwrites the normal spec AF buffs received from Clerics, buff potions, or from buffing NPCs.
    • Its delve has received a commensurate increase so that Necromancers should notice no difference in their overall AF or melee damage mitigation with this change.
    • This change is made to help consolidate the number of effects on the Necromancer.
  • Chthonic Form's absorption buff has been removed, reducing the number of effects by 1.
    • This effect was not working properly prior to this change and Necromancers should see no difference in damage mitigation.
  • Chthonic Form's 15% magic resistance buff has been reduced to 10%.

Painworking Specialization

  • The Frozen Edge rear style has had its effect reduced from a 35% to 25% cold resist debuff.
  • The group magic heal and absorb chant has had its duration and frequency adjusted as follows:
    • Level 14 - Sense of Magic - from 20s duration/frequency to 25s duration/frequency
    • Level 24 - Awareness of Magic - from 16s duration/frequency to 20s duration/frequency
    • Level 34 - Expectancy of Magic - from 12s duration/frequency to 16s duration/frequency
    • Level 44 - Way of Magic - from 8s duration/frequency to 12s duration/frequency

Deathsight Baseline

  • Decrepit Form's absorption buff has been removed, reducing the number of effects by 1.
    • This effect was not working properly prior to this change and Necromancers should see no difference in damage mitigation.

Deathsight Specializatin

  • Bringer of Death Form's absorption buff has been removed, reducing the number of effects by 1.
    • This effect was not working properly prior to this change and Necromancers should see no difference in damage mitigation.
  • Bringer of Death Form's damage reduction buff has been removed, reducing the number of effects by 1.
    • This effect was not working properly prior to this change and Necromancers should see no difference in damage taken.
  • Bringer of Death Form's duration should now be a consistent 25s.

Death Servant Baseline

  • The plated fiend pet's swing speed has been reduced.

Death Servant Specialization

  • The lower level instant snares have had their recast timers increased as follows:
    • Level 3 - Crippling Exhaustion - Recast timer increased from 5 minutes to 10 minutes
    • Level 13 - Constricting Exhaustion - Recast timer increased from 3 minutes to 7.5 minutes
    • All other levels’ recast timers remain as is.
NIGHTSHADE
 

Envenom

  • The Lethal Venom and Lifebane poison proc buffs' Damage-over-Time spells have had their secondary DoT components removed (Soul rot, etc) and are now standalone DoTs. Their damage remains unchanged.
  • Crippling Toxin, Snaring Toxin, and Shadowbind poison proc buffs now have the same reuse timer (RUT) as all other normal Envenom specialization poison proc buffs.
    • The Tranquilizing Gas/Miasma poison (Mezz) proc buff remains the only one on its own timer.
    • Crippling Toxin and Snaring Toxin have had their RUTs normalized from 10s to 7s, Shadowbind remains at 7s.
  • The level 47 Touch of Death weaponskill debuff component has had its debuff value reduced from 28% to 21%.
  • The melee damage debuff poison proc has had its values reduced as follows:
    • Level 3 - Swordbreaker - 4% melee damage debuff reduced to 3%
    • Level 13 - Swordbreaker - 6% melee damage debuff reduced to 5%
    • Level 23 - Swordbreaker - 10% melee damage debuff reduced to 7%
    • Level 33 - Swordbreaker - 15% melee damage debuff reduced to 10%
    • Level 43 - Swordbreaker - 20% melee damage debuff reduced to 15%
RANGER
 

Archery

  • Rapid fire no longer has a snare component attached at any level.
    • This was changed in the last Hot Fix, and is currently on live servers, but was mistakenly not noted.
SCOUT
 

Archery

  • Rapid fire no longer has a snare component attached at any level.
    • This was changed in the last Hot Fix, and is currently on live servers, but was mistakenly not noted.
SHADOWBLADE
 

Envenom

  • The Lethal Venom and Lifebane poison proc buffs' Damage-over-Time spells have had their secondary DoT components removed (Soul rot, etc) and are now standalone DoTs. Their damage remains unchanged.
  • Crippling Toxin, Snaring Toxin, and Shadowbind poison proc buffs now have the same reuse timer (RUT) as all other normal Envenom specialization poison proc buffs.
    • The Tranquilizing Gas/Miasma poison (Mezz) proc buff remains the only one on its own timer.
    • Crippling Toxin and Snaring Toxin have had their RUTs normalized from 10s to 7s, Shadowbind remains at 7s.
  • The level 47 Touch of Death weaponskill debuff component has had its debuff value reduced from 28% to 21%.
  • The melee damage debuff poison proc has had its values reduced as follows:
    • Level 3 - Swordbreaker - 4% melee damage debuff reduced to 3%
    • Level 13 - Swordbreaker - 6% melee damage debuff reduced to 5%
    • Level 23 - Swordbreaker - 10% melee damage debuff reduced to 7%
    • Level 33 - Swordbreaker - 15% melee damage debuff reduced to 10%
    • Level 43 - Swordbreaker - 20% melee damage debuff reduced to 15%
SHAMAN
 

Augmentation Specialization

  • Caustic Carapace (250% damage return shield) now has a continuous, pulsating effect showing for its duration.

Cave Magic Specialization

  • Level 16 - Escape Hold - The root cure spell has had its cast time slowed from 3.0s to 10.0s.
SKALD
 

Battlesongs Specialization

  • The Hitpoint/Armor Factor song buffs have had their values reduced as follows:
    • Level 15 Song of Bjorn reduced from 3% to 2% hp/af bonus.
    • Level 25 Song of Harald reduced from 5% to 3% hp/af bonus.
    • Level 35 Song of Eirik reduced from 7% to 4% hp/af bonus.
    • Level 45 Song of Ragnar reduced from 10% to 6% hp/af bonus.
SORCERER
 

Mind Twisting Specialization

  • A new spell has been added at Level 40: Mass Gateway - 42s cast time - 1000 radius - Teleports you and your group to your world bindpoint. All group members must be out of combat for spell cast to succeed.
SPIRITMASTER
 

Summoning Specialization

  • Reduced the spirit warrior's intercept chance from 75% to 60% and intercept radius from 150 to 125.
  • The spirit warrior's swing speed has been reduced.
  • The spirit warrior's self mez reduction buff has been reduced from 35% to 20%.
  • The spirit warrior's side stun style has had its duration reduced from 6s to 4s.

Spirit Dimming

  • Level 47 - Extinguish Lifeforce has had its damage reduced back from 199 to 184.
THANE
 

Stormcalling

  • The single-target direct damage spells have had their damage increased as follows:
    • Level 17 - Thor's Full Lightning - 67 to 77 damage
    • Level 23 - Thor's Lesser Lightning - 89 to 102 damage
    • Level 29 - Thor's Lightning - 112 to 128 damage
    • Level 38 - Thor's Greater Lightning - 146 to 167 damage
    • Level 48 - Thor's Full Lightning - 184 to 212 damage
  • Chain Lightning has had its initial damage increased from 300 to 400 and now has a 2.0s uninteruptable cast time instead of being instant-cast. Its 10 minute recast timer remains.
  • Thor's Reach, the group-targeted spell range% buff, is now an instant-cast spell.
THEURGIST
 
  • The maximum number of theurgist pets that can be out at once has been reduced from 16 to 12.
  • Theurgist pets will no longer obtain new targets if their original target dies.
VALEWALKER
 

Realm Abilities

  • The Valewalker’s Realm Rank 5 Vale Defense has been given a self-only component that applies a 2000 damage point ablative to the Valewalker only.
    • The Valewalker’s group still receives the normal 1000 damage point ablative.
VAMPIIR
 

Dementia Specialization

  • The Summon Night's Servant pet summon and Renounce Servant de-root abilities have been removed.
WARLOCK
 

Realm Abilities

  • Warlocks can now train the Concentration realm ability
WIZARD
 

Realm Abilities

  • The Wizard RR5, Wall of Flame, has had its pulsing all damage ablative increased from 200 damage/100% absorption every 3s to 400damage/100% absorption every 2.5s.

Client Updates


  • Spell buffs, debuffs, and timered abilities now show their remaining duration or cooldown on the quickbar and buff/debuff spell icons directly.
    • This should alleviate the need to delve or hover over abilities to find out how much longer they will be lasting or are on cooldown.
    • Item-based spell icon cooldown timers do not currently show.
  • Tradeskill recipes that meet certain requirements will now display the mini-delve window for the resulting crafted item as well as the recipe ingredient list when right-clicked.
    • Clicking the ‘info’ button on the mini-delve window will cause the ingredient list to be replaced with the resulting items’ full delve of stats, bonuses, and abilities.
    • The mini-delve will only show up when right-clicking recipes that create unique items with stats, bonuses, or abilities.
      • This includes alchemy potions, tinctures, legendary weapons, dragonsworn armor, bountycrafted gear, among others that follow these rules!
      • This does not include recipes like spellcrafted gems or ‘normal’ crafted armor that is crafted with 0 stats or bonuses.
        • This is because these items are not unique and their delves vary based on the material or recipe level.
        • We do have plans to update the Spellcraft recipe list to better indicate the resulting gem’s +stat prior to 1.125 going live even though they will still only provide their ingredient list when delved.

Bug Fixes


  • Fixed a crash bug involving capital city and dungeon collision code.
  • Fixed a crash bug involving ability and item right-click delve and tooltip text strings.
  • Made several improvements to player updates that should alleviate certain players experiencing disappearing characters, monsters or objects in-game.
  • Made several minor adjustments and fixes that should improve overall server performance.
  • Max hitpoints displayed on the character attributes tab should now update in real-time when leveling up.
  • (Not on Pendragon Yet) Fixed a bug allowing pets to enter through the inner keep door.
    • This fix will be implemented prior to 1.125 going to the live servers!

 

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