It's also coming to the end of the month which means the April newsletter is not far away! Make sure you've signed up to get the newsletter right to your inbox as soon as it's out :)
Thanks, as always, to everyone for your questions! You can submit any questions relating to current development plans, to request clarification on basic game mechanic questions, or questions on community issues through the Grab Bag Submission form. For any other feedback or suggestions please use our feedback form.
Patch 1.127's development is ongoing as we iron out the last few remaining issues and internally test the version. 1.127 includes a major market explorer search revamp, brand new housing models and textures (and they look FANTASTIC!), class changes based on your ongoing feedback, many, many much-requested bug fixes, and much more! We hope to have the version available for testing on Pendragon within the next few weeks!
Read on for the questions :)
I have a freezing conqueror Mth. It lists pow regen 10, end regen3, dps 3, CC decrease 5, Cold 5% resist cold cap 2%.
Clearly this is a myth for a caster or caster hybrid. However when I test the dummy with the myth on and off my dps damage doesn't scale up. Is this working as intended?
The DPS stat improves melee damage, not spell damage. The DPS stat, crowd control decrease, and endurance regen are all melee-oriented stats while the power regen is useful to casters and hybrids.
Does the onslaught mythirian stack with Warlord? Does it stack with the siege buff of the Champ, Minstrel and Skald ?
Yes and yes! A general rule of thumb is that bonuses from items will stack with bonuses from spell-buffs but generally multiple spell-buffs that do the same thing will not stack with each other. Another general rule is that all “Myth:” item bonuses stack with other similar bonuses. In this example, the item-based Onslaught Mythirian’s siege speed bonus stacks with the passive Warlord ability and both of those stack with the active siege buff from Champions, Minstrels and Skalds.
Some storms will break mezz or cause the Stormlord to lose speed when the storm is hit. Is there a list that tells which storms cause damage and which do not? For example, does the power drain storm break mezz?
Any enemy inside a storm (all types) will be placed into combat and have their mesmerisation and speed spells broken by any pulse of that storm. However, only the Energy Tempest storm that deals damage to an enemy’s health will cause the caster of the storm to enter combat and break their speed.
The Bone Revenants in the Darkness line seem not to do anything. I’ve watched them go to enemy players and they do no damage. I’ve watched them go to NPCs and training dummies and still no damage. How do they work?
In our testing the spell is working as described in its delve. Bone Revenants is a chant that will periodically spawn fossil phantoms who automatically seek out nearby enemy players and explode for damage when they reach their chosen target. The phantoms are set to only target enemy players and not NPCs, monsters, or pets. That last part is set to be changed in patch 1.127 when the phantoms will hit enemy players and enemy player pets.
Do all weapons have the same proc rate? which weapons are slower/faster? (i.e. pet proccing or not) how much higher is the proc rate for a 2hander than a 1hander?
Proc rates are set individually on each item and so this can depend. Typically weapon (and armor) proc rates are between 7 and 12%. Some two-handed weapon procs do have a 3-5% higher proc rate but most two-handed weapons have identical proc rates to their one-handed versions.
That's all for this week!
Stay safe out there, everyone :)