Class Library: Mauler

MAULER
 

The Mauler is a class comprised of brawny and brutish martial artist elements along with unique powers and spells. This brawling class channels earthen elemental powers to perform its primal magic. These powers augment Mauler combat abilities and combat styles. The class does not have a normal power pool, however. It will gain power from taking damage in combat. Maulers can specialize in two forms of melee combat. Mauler Staff uses a weighted, primitive form of the quarterstaff. It is known for its raw power, rather than the finesse of other staff based skills. Fist wraps are rune inscribed pieces of cloth, or heavy weights attached to the fists to augment the Mauler's naturally powerful hand to hand combat. Their spell lines augment melee combat depending on the specialization. Aura manipulation augments the natural auras around the Mauler, enhancing their defense and health, as well as those around them. Magnetism uses the power of the earth to disrupt the actions of enemies in close quarters with the Mauler. Power strikes allows the Mauler to launch a barrage of attacks that will damage and debuff anyone who decides to face them in combat.

WEAPON SPEC.

FIST WRAPS

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Ducking Blow None
None
None
Medium
Very Low
None
2
Jab None
Low Bonus
Low Bonus
High
High
None
4
Uppercut Jab
Medium Bonus
None
Medium
High
Hindered, 40% Snare, 10s duration
6
Jaw Breaker Uppercut
Low Bonus
Low Bonus
Medium
Low
5% Attack Speed Decrease, 15s duration
8
Owl Strike None
Medium Bonus
Low Penalty
Medium
Medium
Taunt
10
Heart Stopper In front of target
Medium Bonus
Low Bonus
Medium
Low
25 damage, 50% returned to Mauler as power
12
Body Blow None
Medium Bonus
High Bonus
Medium
None
Detaunt
15
Haymaker To side of target
Low Bonus
Low Bonus
Medium
High
Stunned, 5s duration
18
Wind Taker Behind target
Medium Bonus
None
Low
Medium
Hindered, 40% Snare, 10s duration
21
Rib Cracker Heart Stopper
Medium Bonus
Low Bonus
Medium
High
Rib Cracker: 25 damage
25
Eagle Strike Owl Strike
High Bonus
Low Penalty
Medium
Medium
Hindered, 30% Snare, 10s duration
29
Gut Shot Haymaker
Medium Bonus
Low Bonus
Medium
Medium
Gut Shot: 75 damage
34
Dislocation You evade
Medium Bonus
None
High
High
Stunned, 5s duration
39
Cross Haymaker
Medium Bonus
Low Bonus
High
High
Hindered, 40% Snare, 10s duration, 350 radius
44
Counter Blow Dislocation
Medium Bonus
Low Bonus
Medium
High
25% Attack Speed Decrease, 30s duration
50
Phoenix Strike Owl Strike
High Bonus
Low Bonus
Medium
High
125 damage
 

 

MAULER STAFFS

Level
Name Prerequisite
Attack
Defense
Fatigue Cost
Damage
Effect
1
Wild Swing None
None
None
Medium
Very Low
None
2
Splintered Strike None
Low Bonus
Low Bonus
Medium
High
None
4
Focused Breach Splintered Strike
Medium Bonus
None
High
High
5% ABS Debuff, 30s duration
6
Rescue None
High Bonus
Low Bonus
Medium
High
Taunt
8
Percussion To side of target
Medium Bonus
Low Penalty
Medium
High
Stunned, 5s duration
10
Cinder Strike In front of target
Medium Bonus
Low Bonus
Medium
Low
25 damage, 50% returned to Mauler as power
12
Subterfuge None
Medium Bonus
High Bonus
Medium
None
Detaunt
15
Jolting Staff Rescue
Medium Bonus
Low Bonus
Medium
Medium
25 Constitution Debuff, 30s duration
18
Smelting Blow Percussion
High Bonus
None
Low
Medium
50% Ablative, 50 health, 1 minute duration
21
Winding Blow Splintered Strike
Medium Bonus
Low Bonus
Medium
Medium
18% Parry Buff, 15s duration
25
Shocking Staff Rescue
Medium Bonus
Low Bonus
Medium
Medium
25 Strength/ Constitution Debuff, 15s duration
29
Ember Clip You evade
Medium Bonus
Low Bonus
Medium
Medium
Stunned, 5s duration
34
Burning Cloud Behind target
Low Bonus
None
High
High
25% Attack Speed Buff, 30s duration
39
Scorching Staff Ember Clip
High Bonus
Low Penalty
High
High
Damage Add Buff, 7.6 DPS, 30s duration
44
Forging Blow Percussion
High Bonus
None
Medium
High
35% Mesmerization Dampening Group Buff, 15s duration
50
Tempered Strike Ember Clip
High Bonus
Medium Bonus
Medium
High
50% Ablative, 100 health, 30s duration
 

 


SPELLS

AURA MANIPULATION

  Absorb
  Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Minor Discipline of Laresh
Self
3s/15 minutes/0s
 
3% abs 2
10
Lesser Discipline of Laresh
Self
3s/15 minutes/0s
 
6% abs 3
15
Discipline of Laresh
Self
3s/15 minutes/0s
 
9% abs 5
20
Major Discipline of Laresh
Self
3s/15 minutes/0s
 
11% abs 6
25
Greater Discipline of Laresh
Self
3s/15 minutes/0s
 
13% abs 7
30
Superior Discipline of Laresh
Self
3s/15 minutes/0s
 
14% abs 9
34
Perfect Discipline of Laresh
Self
3s/15 minutes/0s
 
15% abs 11
 
  Buff (Constitution)
  Increases the target's Constitution, which will cause it to be able to take more damage.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Minor Stamina of the Uruz
Self
3s/15 minutes/0s
 
+14 Con 1
11
Lesser Stamina of the Uruz
Self
3s/15 minutes/0s
 
+18 Con 3
15
Stamina of the Uruz
Self
3s/15 minutes/0s
 
+22 Con 5
24
Endurance of the Uruz
Self
3s/15 minutes/0s
 
+29 Con 8
33
Fortitude of the Uruz
Self
3s/15 minutes/0s
 
+36 Con 13
43
Vitality of the Uruz
Self
3s/15 minutes/0s
 
+44 Con 16
 
  Buff (Strength/Constitution)
  Increases the target's Strength and Constitution, which will cause it to be able to carry more weight, as well as to both do more damage in melee combat and to be able to take more damage before dying.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Minor Strength of the Forge
Self
3s/15 minutes/0s
 
+21 Str/Con 1
12
Lesser Strength of the Forge
Self
3s/15 minutes/0s
 
+28 Str/Con 3
19
Strength of the Forge
Self
3s/15 minutes/0s
 
+37 Str/Con 6
29
Major Strength of the Forge
Self
3s/15 minutes/0s
 
+49 Str/Con 9
40
Greater Strength of the Forge
Self
3s/15 minutes/0s
 
+63 Str/Con 15
48
Superior Strength of the Forge
Self
3s/15 minutes/0s
 
+72 Str/Con 18
 
  Bladeturn (Chant)
  A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble. This chant uses the caster's power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
26
Tenacious Defender
Self
0s/10s/pulse/16s
 
Bladeturn 16 & 4 per pulse
36
Undaunted Defender
Self
0s/8s/pulse/16s
 
Bladeturn 23 & 5 per pulse
45
Stalwart Defender
Self
0s/6s/pulse/16s
 
Bladeturn 29 & 7 per pulse
 
  Buff (Evasion)
  Target's ability to evade melee attacks increases.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
6
Minor Gift of Foresight
Self
3s/1 min/15s
 
6% Evade 6
12
Lesser Gift of Foresight
Self
3s/1 min/15s
 
12% Evade 16
17
Gift of Foresight
Self
3s/1 min/15s
 
18% Evade 24
24
Major gift of Foresight
Self
3s/1 min/15s
 
24% Evade 36
31
Greater Gift of Foresight
Self
3s/1 min/15s
 
32% Evade 48
40
Superior Gift of Foresight
Self
3s/1 min/15s
 
40% Evade 60
50
Perfect Gift of Foresight
Self
3s/1 min/15s
 
50% Evade 76
 
  Buff (Health Regeneration, Group)
  Everyone in the caster's group regenerates the given amount of health every "tick".
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
28
Gift of Nethuni
Group
3.0s/15 seconds, 3s pulse/30s
2000 range
40 health 35
38
Grace of Nethuni
Group
3.0s/15 seconds, 3s pulse/30s
2000 range
50 health 45
48
Blessing of Nethuni
Group
3.0s/15 seconds, 3s pulse/30s
2000 range
60 health 55
 
  Heal Over Time (Group)
  Group is healed during the spell's duration.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
24
Nethuni's Refreshing Waters
Group
3.0s/15 seconds, 3s pulse/30s
2000 range
40 health/pulse 35
34
Nethuni's Recuperating Waters
Group
3.0s/15 seconds, 3s pulse/30s
2000 range
50 health/pulse 45
44
Nethuni's Renewing Waters
Group
3.0s/15 seconds, 3s pulse/30s
2000 range
60 health/pulse 55
 
  Chant (Nearsight Dampening)
  Nearsight spells cast upon the caster's group are reduced in effectiveness by the given percentage, or outright resisted.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
29
Eyes of the Watchman
Group
0s/10s/pulse/10s
2000 range
25% Nearsight Dampening 14 & 4 per pulse
39
Eyes of the Sentinel
Group
0s/10s/pulse/10s
2000 range
50% Nearsight Dampening 16 & 5 per pulse
49
Eyes of the Scout
Group
0s/10s/pulse/10s
2000 range
75% Nearsight Dampening 22 & 7 per pulse
 

 

MAGNETISM

  Snare (Maintained)
  A maintained snare on the target. Can be cast while in combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
30
Unceasing Burden
Enemy
3s/Maintained/5s
700 range
80% snare (Matter) 12 & 1 per pulse
47
Endless Burden
Enemy
3s/Maintained/5s
700 range
90% Snare (Matter) 20 & 1 per pulse
 
  Root (PBAOE, Instant)
  Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multible targets in the spell's radius. This spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
7
Minor Burden
Enemy
0s/14s/300s
350 radius
Rooted (Matter) 4
17
Lesser Burden
Enemy
0s/28 seconds/300s
350 radius
Rooted (Matter) 8
27
Modest Burden
Enemy
0s/42 seconds/300s
350 radius
Rooted (Matter) 13
37
Greater Burden
Enemy
0s/56 seconds/300s
350 radius
Rooted (Matter) 18
47
Overwhelming Burden
Enemy
0s/1 minute, 10 seconds/300s
350 radius
Rooted (Matter) 24
 
  CAE Root
  Target is effectively immobilized for the duration of the spell. This is an "Cone Area of Effect" spell which can affect multiple targets in the spell's radius. This spell can be cast during combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
8
Rigid Armor
Enemy
2.0s/30 seconds/600s
350 range, 90 degree angle
Rooted (Matter) 11
18
Tightening Armor
Enemy
2.0s/43 seconds/600s
350 range, 90 degree angle
Rooted (Matter) 22
28
Inflexible Armor
Enemy
2.0s/56 seconds/600s
350 range, 90 degree angle
Rooted (Matter) 33
38
Unbending Armor
Enemy
2.0s/1 minute, 9 seconds/600s
350 range, 90 degree angle
Rooted (Matter) 44
48
Unyielding Armor
Enemy
2.0s/1 minute, 22 seconds/600s
350 range, 90 degree angle
Rooted (Matter) 55
 
  Buff (Damage Reduction and Power Return)
  The target is protected from damage for a short time, and some of that damage is returned to the caster in power.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
15
Tegashrig's Accommodation
Friend
0s/30s/15s
2000 range
5% damage absorbed and returned as power 5
25
Tegashrig's Mediation
Friend
0s/30 seconds/15s
2000 range
10% damage absorbed and returned as power 15
35
Tegashrig's Negotiation
Friend
0s/30 seconds/15s
2000 range
15% damage absorbed and returned as power 25
45
Tegashrig's Arbitration
Friend
0s/30 seconds/15s
2000 range
20% damage absorbed and returned as power 35
 
  Snare (Pulsing, PBAE)
  The caster generates an aura around him/herself which shares enemy targets within the radius listed for the amount and duration listed.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
2
Unavoidable Hindrance
Enemy
0s/5s/pulse/8s
350 radius
10% snare (Matter) 1 & 1 per pulse
5
Ineluctable Hindrance
Enemy
0s/5s/pulse/8s
350 radius
15% snare (Matter) 2 & 2 per pulse
10
Ineludible Hindrance
Enemy
0s/5s/pulse/8s
350 radius
20% snare (Matter) 4 & 4 per pulse
14
Inevitable Hindrance
Enemy
0s/5s/pulse/8s
350 radius
25% snare (Matter) 6 & 5 per pulse
21
Inescapable Hindrance
Enemy
0s/5s/pulse/8s
350 radius
30% snare (Matter) 8 & 8 per pulse
26
Unavoidable Encumbrance
Enemy
0s/5s/pulse/8s
350 radius
35% snare (Matter) 10 & 9 per pulse
33
Ineludible Encumbrance
Enemy
0s/5s/pulse/8s
350 radius
40% snare (Matter) 14 & 12 per pulse
40
Inevitable Encumbrance
Enemy
0s/5s/pulse/8s
350 radius
45% snare (Matter) 16 & 14 per pulse
50
Inescapable Encumbrance
Enemy
0s/5s/pulse/8s
350 radius
50% snare (Matter) 22 & 17 per pulse
 
  Aura: Enemy Cast Time Increase
  The caster generates an aura which increases the cast time of enemy targets within the radius listed, for the amount and duration listed.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
5
Demand of Quality
Enemy
0s/5s/pulse/8s
250 radius
10% cast time increase 2 & 2 per pulse
10
Demand of Integrity
Enemy
0s/5s/pulse/8s
250 radius
15% cast time increase 4 & 4 per pulse
14
Demand of Precision
Enemy
0s/5s/pulse/8s
250 radius
20% cast time increase 6 & 5 per pulse
21
Demand of Purity
Enemy
0s/5s/pulse/8s
250 radius
30% cast time increase 8 & 8 per pulse
26
Demand of Superiority
Enemy
0s/5s/pulse/8s
250 radius
45% cast time increase 10 & 9 per pulse
33
Demand of Supremacy
Enemy
0s/5s/pulse/8s
250 radius
60% cast time increase 14 & 12 per pulse
40
Demand of Transcendence
Enemy
0s/5s/pulse/8s
250 radius
85% cast time increased 16 & 14 per pulse
50
Demand of Perfection
Enemy
0s/5s/pulse/8s
250 radius
100% cast time increase 22 & 17 per pulse
 
  CAE Debuff (Matter Resistance)
  Target's resistance to Matter damage is lowered.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
23
Teragani's Ire
Enemy
2s/15s/15s
350 range, 90 degree angle
5% (Resist Matter) 11
36
Teragani's Fury
Enemy
2s/15s/15s
350 range, 90 degree angle
10% (Resist Matter) 16
44
Teragani's Rage
Enemy
2s/15s/15s
350 range, 90 degree angle
15% (Resist Matter) 22
 

 

POWER STRIKES

  Damage Add
  Target does more damage with every melee weapon hit.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
20
Perfection of Method
Self
3s/30s/60s
 
Bonus: 8.0 DPS 6
30
Perfection of Style
Self
3s/30s/60s
 
Bonus: 10.0 DPS 11
40
Perfection of Form
Self
3s/30s/60s
 
Bonus: 13.0 DPS 16
50
Way of Perfection
Self
3s/30s/60s
 
Bonus: 15.0 DPS 21
 
  Endurance Tap
  Draws endurance out of the enemy target and gives it to the caster. Can be cast while in combat. 
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Dulling Grasp of Februstos
Enemy
3s/0/15s
500 range
15 Endurance drained and returned (Body) 2%
5
Taxing Grasp of Februstos
Enemy
3s/0/15s
500 range
30 Endurance drained and returned (Body) 6%
8
Toiling Grasp of Februstos
Enemy
3s/0/15s
500 range
35 Endurance drained and returned (Body) 7%
13
Tiring Grasp of Februstos
Enemy
3s/0/15s
500 range
40 Endurance drained and returned (Body) 8%
17
Fatiguing Grasp of Februstos
Enemy
3s/0/15s
500 range
45 Endurance drained and returned (Body) 9%
22
Weakening Grasp of Februstos
Enemy
3s/0/15s
500 range
50 Endurance drained and returned (Body) 10%
28
Grueling Grasp of Februstos
Enemy
3s/0/15s
500 range
55 Endurance drained and returned (Body) 12%
32
Enervating Grasp of Februstos
Enemy
3s/0/15s
500 range
65 Endurance drained and returned (Body) 14%
37
Burdening Grasp of Februstos
Enemy
3s/0/15s
500 range
75 Endurance drained and returned (Body) %
43
Draining Grasp of Februstos
Enemy
3s/0/15s
500 range
85 Endurance drained and returned (Body) 18%
48
Exhausting Grasp of Februstos
Enemy
3s/0/15s
500 range
100 Endurance drained and returned (Body) 20%
 
  Debuff (Fumble)
  Target's chance to fumble an attack is increased.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
11
Nurizane's Blinding Wind
Enemy
3s/30s/30s
500 range
10% (Body) 11
21
Nurizane's Blinding Gale
Enemy
3s/30s/30s
500 range
30% (Body) 14
32
Nurizane's Blinding Cyclone
Enemy
3s/30s/30s
500 range
50% (Body) 17
 
  Power Tap
  Damages the target. A portion of damage is returned as power to the Mauler. This is limited by the target's level.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
1
Test of Nerve
Enemy
3s/0/15s
500 range
5 damage, 50% returned as power (Body) 2
3
Test of Mind
Enemy
3s/0/15s
500 range
13 damage, 50% returned as power (Body) 3
7
Test of Spirit
Enemy
3s/0/15s
500 range
29 damage, 50% returned as power (Body) 5
12
Test of Mettle
Enemy
3s/0/15s
500 range
45 damage, 50% returned as power (Body) 8
18
Test of Strength
Enemy
3s/0/15s
500 range
68 damage, 50% returned as power (Body) 11
25
Test of Power
Enemy
3s/0/15s
500 range
92 damage, 50% returned as power (Body) 15
34
Test of Courage
Enemy
3s/0/15s
500 range
124 damage, 50% returned as power (Body) 21
44
Test of Honor
Enemy
3s/0/15s
500 range
159 damage, 50% returned as power (Body) 28
 
  Kick (In Combat DD)
  Direct Damage is dealt to the target for the damage listed. Can be cast while in combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
3
Daring Blow
Enemy
3s/0/8s
250 range
12 (Crush) 2
9
Hostile Blow
Enemy
3s/0/8s
250 range
36 (Crush) 4
14
Encoraching Blow
Enemy
3s/0/8s
250 range
60 (Crush) 7
19
Advancing Blow
Enemy
3s/0/8s
250 range
80 (Crush) 9
24
Intrusive Blow
Enemy
3s/0/8s
250 range
100 (Crush) 12
29
Intruding Blow
Enemy
3s/0/8s
250 range
120 (Crush) 14
34
Pugnacious Blow
Enemy
3s/0/8s
250 range
135 (Crush) 17
40
Destructive Blow
Enemy
3s/0/8s
250 range
0 (Crush) 20
49
Assailing Blow
Enemy
3s/0/8s
250 range
200 (Crush) 24
 
  Debuff (Combat Speed, Castable in Combat)
  Decreases the target's combat speed, which will cause it to be considerably slower in melee combat. May be cast while in combat.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
10
Veil of Uncertainty
Enemy
2s/20s/30s
500 range
10% Attack Speed Debuff (Body) 10
18
Veil of Apprehension
Enemy
2s/20s/30s
500 range
18% Attack Speed Debuff (Body) 20
27
Veil of Doubt
Enemy
2s/20s/30s
500 range
27% Attack Speed Debuff (Body) 30
36
Veil of Hesitation
Enemy
2s/20s/30s
500 range
36% Attack Speed Debuff (Body) 40
45
Veil of Indecision
Enemy
2s/20s/30s
500 range
45% Attack Speed Debuff (Body) 50
 
  Silence
  Target is interrupted from casting a spell and cannot cast spells for the duration of time listed.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
25
Demand Respect
Enemy
3s/2s/15s
500 range
Silenced (Body) 6
35
Demand Reverence
Enemy
3s/4s/15s
500 range
Silenced (Body) 11
45
Demand Awe
Enemy
3s/6s/15s
500 range
Silenced (Body) 16
 
  Disarm Opponent
  The targetted enemy will be unable to swing his or her weapon for the duration of time listed.
Level
Name
Target
Cast/Duration/Recast
Range/Radius
Effect Cost
30
Perizor's Disarming Strike
Enemy
3s/2s/15s
500 range
Disarmed (Body) 6
40
Perizor's Disarming Bash
Enemy
3s/4s/15s
500 range
Disarmed (Body) 11
50
Perizor's Disarming Blow
Enemy
3s/6s/15s
500 range
Disarmed (Body) 16
 

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