Posted by John Thornhill | 2016 Sep 14 14:03 -0400 GMT
Fifteen Years! Dark Age of Camelot has been a wonderful home, escape, playground, refuge, and of course, battlefield since day one on October 10th, 2001. We’re now less than a month away from celebrating fifteen glorious years with all of you - including many who've been with us from the start. So raise your glass, mouse, or keyboard to this venerable game we love and remember the friends you’ve made, enemies you’ve conquered, battles you’ve waged, and fun you’ve had over the years. Here’s to those fond memories and to making new ones for the next fifteen years and beyond!
Now, to celebrate this milestone, we'll have lots going on over the entire month of October. There will be a new King's RvR Tournament, a new 15-year anniversary housing trophy for all active accounts, some to-be-announced rewards for our veteran accounts, our spooky Halloween event, and we'll launch our new Herald website! We’ll also be firing up a “Come Back to Camelot” campaign (more information will be forthcoming in the next couple weeks but realm point bonuses, traveling merchants, and other events will certainly be included).
With the King’s Tournament you’ll have a chance to earn a statue of your character which will be installed in your realm’s capital city! This year there will be three new winning categories: Solo Kills, Keeps Captured, and a new “Skill Index” score based on a combination of RvR metrics (including RPs-per-kill and kills-to-deaths ratios, as well as some others). There will be nine winners in total: the top player in each category in each realm.
All active accounts will be able to receive the fifteen-year housing trophy and some other in-game goodies during the month of October. We’ll also have some contests to win our fifteen year anniversary poster as well as other rewards throughout the month! Finally, the new Herald website is nearly complete and we can't wait to share it with you all!
1.122 is also on the way! We took a hard look at your feedback and decided to shelve the previously planned housing updates for now. Instead, we’re going to be focusing on core RvR improvements and user experience/user interface updates over the next year. It was a hard decision, since a lot of hard work had already gone into the housing improvements, but it's the right decision for Camelot in the near term. But fear not, we'll return to the housing updates when the time is right.
As such, 1.122 will be split up into two versions. The first version, 1.122A, will be hitting the live servers before October and will be focused on improving our Returning Player experience with a new quest and updated King's Armor jewelry stats. Additionally, we'll be reducing the difficulty of the Darkness Falls and Otherworlds Campaign content to not require more than a single group to complete!
The second version, 1.122B, will be coming after October and will focus on several Realm vs Realm improvements that have been suggested by our player community. For example: a dynamic under-populated realm bonus system, keep capture bonuses, relic bonus improvements, and many other much-asked-for RvR changes. Finally, we’ll be addressing some remaining class balance issues from the 1.121 patch and introducing the newly revamped Necromancer class in 1.122B!
As you can see, we have some exciting events, rewards, and updates coming for the remainder of the year! We look forward to celebrating Dark Age of Camelot’s past and shaping its future with all of you!
Posted by John Thornhill | 2016 Aug 24 17:08 -0400 GMT
We have some mid-week Hot Fix notes and fixes coming at you this afternoon! We anticipate these being the last major Hot Fix notes prior to the 1.122 patch coming this fall, pending feedback, as always. Read on for the notes!
The level 12 Thrust style, Bloody Dance, has had its Bleed effect increased from 3 damage to 13 damage.
The Immolation lifetap in Valewalking now fires its group heal once again even if the lifetap is resisted.
BP-purchased cloaks from Svasud Faste can now be sold on Consignment Merchants and placed into house vaults properly.
Several spell levels have been adjusted to reflect the correct level that the spells are received.
All Left Axe, Celtic Dual, Dual Wield, and Critical Strikes weaponskill buffs (available on some weapons) have been converted to base weapon weaponskill buffs instead (Sword and Axe, Blades and Piercing, Slash and Thrust, etc.).
This is because base weapon weaponskill buffs correctly increase main-hand and off-hand damage whereas the advanced line WS buffs do not.
Please note that this is only the case for these 4 advanced skill lines, and not for other advanced skill lines' buffs (such as Two-Handed, Polearm, Large Weaponry, Fist Wraps etc.) as those apply their bonuses correctly.
Light Tank "pet proc stance" pets have had their HP, melee damage, and melee defenses set to the correct values. This results in an overall reduction in all values.
Astral Conflagrant Short Swords/Hatchets will no longer proc when Light Tank "pet proc stance" is enabled.
The level 20 Sorcerer root spell, Lesser Body Lock, in Body specialization has been made AoE (350 radius) like the rest of the spells in its line.
All fire and forget turret pets have had their cast times reduced from 5s to 3.5s. Controlled pets are still 5s cast time.
Standard Shot has had its cast time increased from 4.0s to 4.2s.
Critical Shot’s damage has been slightly reduced to the following values:
Level 5 - Critical Shot 1 damage decreased from 15 to 14
Level 11 - Critical Shot 2 damage decreased from 50 to 48
Level 17 - Critical Shot 3 damage decreased from 90 to 88
Level 23 - Critical Shot 4 damage decreased from 129 to 126
Level 29 - Critical Shot 5 damage decreased from 168 to 164
Level 35 - Critical Shot 6 damage decreased from 209 to 204
Level 41 - Critical Shot 7 damage decreased from 248 to 242
Level 47 - Critical Shot 8 damage decreased from 288 to 285
Level 50 - Critical Shot 9 damage decreased from 308 to 305
Power Shot has had its damage reduced to the following values:
Level 3 - Power Shot 1 damage decreased from 15 to 12
Level 9 - Power Shot 2 damage decreased from 50 to 45
Level 15 - Power Shot 3 damage decreased from 90 to 86
Level 21 - Power Shot 4 damage decreased from 129 to 123
Level 27 - Power Shot 5 damage decreased from 168 to 160
Level 33 - Power Shot 6 damage decreased from 209 to 194
Level 39 - Power Shot 7 damage decreased from 248 to 230
Level 45 - Power Shot 8 damage decreased from 288 to 279
The archer damage immunity's duration for Critical Shot and Power Shot has been increased from 10s to 15s.
NOTE: The damage reduction trails off quickly during the last 5s of its duration.
Heightened Awareness' effect has been increased from +10% to +20% stealth detection bonus
Heightened Awareness' effect has been increased from +10% to +20% stealth detection bonus
All levels of Vanish have had the durations of the disarm and silence effects increased from 15s to 30s.
The level 39 Critical Strikes style, Stunning Stab, now follows the Hamstring off-evade style instead of Creeping Death. Its effect has changed from a 3% abs debuff to a 10s wither.
The armor wither debuff amounts have been increased slightly. This should result in more consistent and higher damage on withered targets when using called shot styles.
The mesmerization poisons will now apply on targets with remedy active.
NOTE: The mesmerization poisons now appear under the "Abilities" dropdown menu on the spell list instead of under the "Envenom" dropdown even though they are still trained via the Envenom specialization.
The level 50 Staff style, Excommunication, has had its group heal proc value increased from 125 to 150 and its range increased from 500 to 1500.
The Pulsing Bladeturn effect has been removed from Hunter's Point Blank Shot. The self-haste components of the shot have been restored to their original values:
Level 16 - 22% haste
Level 28 - 30% haste
Level 40 - 39% haste
Hunter pets can no longer perform side positional stuns.
The RR5, Blinding Dust, has been changed as follows:
Renamed to Dissolute Swings, duration increased from 15s to 30s.
Increases Crush/Slash/Thrust weaponskill by 50%
Clears all pre-existing stat debuffs on the Mercenary and prevents any additional ones from firing on them for its duration
Drastically reduces the chance for the Merc to Evade or Parry attacks for its duration
Dirty Tricks now has a 500 radius pbaoe, -50% nearsight, 15s duration component attached to its normal fumble proc buff ability.
Sorcerers will need to perform a Skill respec in order to see the following changes.
Several spells in the Mind specialization have been moved as follows:
Level 26 to 21 - Perspicuity of Power - Single-target power regen buff
Level 27 to 22 - Circle of Perspicuity - Group power regen buff
Level 36 to 30 - Cognition of Power - Single-target power regen buff
Level 37 to 31 - Circle of Cognition - Group power regen buff
Level 46 to 41 - Lucidity of Power - Single-target power regen buff
Level 47 to 42 - Circle of Lucidity - Group power regen buff
Level 49 to 46 - Brotherhood of the Mind - Mez-dampening chant
The following new spells have been added to the Mind specialization:
Level 45 - Suggested Rage - 3.2s cast - 10% buff to melee damage - group-targeted - 10s duration - 30s RUT - 20% base power - 1500 radius
Level 47 - Impenetrable Shield - 10s castable on the move – Combined AF, spec AF, ABS buffs and Magic Damage Reduction debuff at the following values:
250 base AF - 20 minute duration - self-targeted - overwrites baseline absorb buff - ease of use addition
275 spec AF - 20 minute duration - self-targeted - overwrites other spec AF buffs - drastically reduces vulnerability to melee attacks
19 great teams descended on Pendragon this past weekend for our second annual 5v5 tournament. Great teams, great commentary, and, most of all, great fights made for a very long enjoyable day! A big congratulations to this years champions: The One Percent!
First place: The One Percent, who each won a Look-a-Like NPC, and 3 month DAoC game timecode, included players:
Nordic (Bard & Team Captain)
Second place: Carry Inter, who each won a 3 month DAoC game timecode and was made up of players:
Saadomarsss (Bard and Team Captain)
Third place: JoellovesJim, who each won a 1 month DAoC game timecode and was made up of players:
Joel (Bard and Team Captain)
Each player will receive the Triumphant Wristguard for taking part. Not everyone has claimed their bracer yet, if you're unsure of the details, get in touch! You can PM me on postcount here for info on how to claim.
Special thanks to the Knight-organizer Kujii, our amazing as always commentators J0el and Spaghetti Johnson, everyone who tuned in to watch the event live on Twitch, and the participants themselves for giving us such an entertaining tournament!
We were delighted to see this event growing and the fun had by all, and look forward to more events in the months to come!
Posted by John Thornhill | 2016 Aug 03 16:34 -0400 GMT
The Spirit of War returns! Enjoy our celebration of Midsummer starting today through Monday, August 15th!
Earn the Midsummer's Medal of Valor by proving yourself to the Spirit of War!
Earned the necklace last year? Don't worry, you can get it again this year!
Simply locate the Spirit of War at Caer Benowyc, Bledmeer Faste, Dun Crauchon, or traversing over Ellan Vannin and you will receive the Righteous Vengence! (Albion), Mark for Slaughter! (Midgard), or Complete Annihilation! (Hibernia) quest.
This quest is repeatable and will auto-complete but you'll have to return to the Spirit of War to get it again!
Please make sure your pending quest list has room!
Complete the quest 10 times to earn the Recognition of Valor quest and receive your Medal of Valor!
Earn bonus Realm and Bounty points for each completion of the quest!
Registration for our second annual 5v5 tournament on August 20th, 2016, is now open! Gather your team and have your captain register by Wednesday, August 17th 2016, at 5PM EST/10PM GMT on our Challonge Tournament page!
Details on the 1st, 2nd, and 3rd place rewards have also been updated, with every participant also receiving a Triumphant Wristguard! Head over to our 5v5 Tournament page for all the links, stats, details, and tournament info!
Posted by John Thornhill | 2016 Jul 28 13:48 -0400 GMT
1.121 has been out for a couple days now and the action has been fantastic and we've loved reading your feedback! We've been hard at work making sure everything's running as smoothly as possible by squashing all of the bugs we can. A HUGE thank you goes to all of you who have helped us by reporting any bugs you all have come across, please continue to do so!
Check out the notes below:
(Client) The mouse look toggle feature should once again function as it did prior to 1.121.
Please note if you're currently logged in you'll need to log out and re-run the patcher to get this update.
The new single-target instant heals given to Clerics, Druids, and Healers will no longer fire on targets at full health, preventing unintended power consumption.
The Paladin's group instant heal will still not fire on targets at full health but will cause power to be consumed as it's a group-targeted spell and cannot be prevented from doing so.
The Paladin's level 12 Chant of Stamina should pulse correctly now.
The Warden's self endurance chant should no longer share a re-use timer with other abilities.
The Runemaster's pulsing bladeturn spells now appear in the Suppression specialization line at the correct levels 36 and 46.
Please note that a respec will need to be performed to see this change.
Several spell level values in specialization lines have been corrected to display the correct level of the spell.
Warlocks' should no longer get double-deathblows on targets killed with Doom's damage over time spell.
Offensive and Defensive proc buffs on several classes should no longer give an error when the user has another player targeted with an active proc spell.
Please note that this fix will result in some lower level versions of offensive and defensive procs to overwrite higher level versions.
Archery's new elemental shots (Somatic, Entropic, Lithic, and Tempestuous) have had their quickbar icons updated.
The Touch of Death line of poisons has had its quickbar icon updated.
The Assassin's Blur ability can no longer be cast on themselves.
The Assassin's Envenom poison proc buffs can no longer be re-cast on the assassin if that particular buff is already active.
The Assassin's Shadow Seek buff can no longer be recast if its already active.
The Light Tank's stance buffs can no longer be recast if that particular stance is already active.
Active chants, songs, and other pulsing spells should no longer cause the Assassin's Overshadow buff to expire prematurely.
Shaman's Caustic Carapace spell can no longer be cast on Buggane's Obelisk.
Friar's high-end group resist buff (Heat, Cold, Matter) is now obtainable at level 43 instead of 46.
Please note that a respec will need to be performed to see this change.
Champion's debuff functionality has been changed to work like list-caster debuffs on buffed targets. Overall this will result in less stats being removed from Champion-debuffed targets than before even though the delves will remain the same.
The re-use timers on Champion debuffs have been reduced from 20s to 15s.
Warlock's Witchcraft specialization Anguish and Agony damage over time spells have had their frequencies reduced as follows:
Anguish DoTs will now tick once every 5 seconds instead of every 4 seconds, the duration remains unchanged at 30s.
Agony DoTs will now tick once every 3.5s instead of every 3 seconds, the duration remains unchanged at 25s.
Hunter's Point Blank Shot's pulsing blade turn frequencies have been reduced as follows:
Point Blank Shot 1 pulses once every 12s instead of 10s now.
Point Blank Shot 2 pulses once every 10s instead of 8s now.
Point Blank Shot 3 pulses once every 8s instead of 6s now.
Vampiir's Summon Night's Servant spell now costs 250 power instead of 300.
On summon, the pet now fires a group buff that counts down its duration. This buff is removed if the pet dies, is released, or its 5 minute duration timer ends.
Posted by John Thornhill | 2016 Jul 26 14:06 -0400 GMT
Patch 1.121 is live and we're seeing some amazing response and action out in the frontiers!
However, there has been an issue with the forced realm ability respecs that were supposed to have been given out with the patch. Without extensive server downtime, there is no way to address this and so we'd like to make you aware of the following and offer a free realm respec stone to all characters:
A new free realm respec stone (Luminescent Induco Stone) is being given out by Royal Accountants (in Caer Berkstead, Nottmoor Faste, Dun Crimthainn, or in the capital cities) to all characters. Simply say [ready] to the Royal Accountant to receive it!
Classes that should have received a Realm Ability Respec in 1.121 did not receive one. In order to see the changes made in 1.121 all characters of that class should visit their trainers and perform a /respec realm in order to receive the RA changes.
Classes that received free realm abilities like Charge, Vanish, or Mastery of Stealth correctly received the new free version. However, the free version overwrote the RA-version without refunding the realm skill points. These classes should also visit their trainer to perform a /respec realm as soon as they can.